AUDIO

START_ALARM

0x0355EF116C4C97B2 Jenkins: 0x703F524B

Signature

// AUDIO
void START_ALARM(const char* alarmName, BOOL p2)

Parameters

Type Name
const char* alarmName
BOOL p2

Return type void

Build 323

Documentation

Example: This will start the alarm at Fort Zancudo. AUDIO::START_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1); First parameter (char) is the name of the alarm. Second parameter (bool) is unknown, it does not seem to make a difference if this one is 0 or 1. ---------- It DOES make a difference but it has to do with the duration or something I dunno yet ---------- Found in the b617d scripts: AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS", 0); AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS_UPPER", 1); AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS_UPPER_B", 0); AUDIO::START_ALARM("BIG_SCORE_HEIST_VAULT_ALARMS", a_0); AUDIO::START_ALARM("FBI_01_MORGUE_ALARMS", 1); AUDIO::START_ALARM("FIB_05_BIOTECH_LAB_ALARMS", 0); AUDIO::START_ALARM("JEWEL_STORE_HEIST_ALARMS", 0); AUDIO::START_ALARM("PALETO_BAY_SCORE_ALARM", 1); AUDIO::START_ALARM("PALETO_BAY_SCORE_CHICKEN_FACTORY_ALARM", 0); AUDIO::START_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1); AUDIO::START_ALARM("PORT_OF_LS_HEIST_SHIP_ALARMS", 0); AUDIO::START_ALARM("PRISON_ALARMS", 0); AUDIO::START_ALARM("PROLOGUE_VAULT_ALARMS", 0); Full list of alarm names by DurtyFree https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json

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