Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
Showing 400 of 6,439 natives. Type to search all, or pick a namespace on the left.
- APP_CLEAR_BLOCKAPPvoid APP_CLEAR_BLOCK()
- APP_CLOSE_APPAPPvoid APP_CLOSE_APP()
- APP_CLOSE_BLOCKAPPvoid APP_CLOSE_BLOCK()
- APP_DATA_VALIDAPPBOOL APP_DATA_VALID()
- APP_DELETE_APP_DATAAPPBOOL APP_DELETE_APP_DATA(const char* appName)
- APP_GET_DELETED_FILE_STATUSAPPint APP_GET_DELETED_FILE_STATUS()
- APP_GET_FLOATAPPfloat APP_GET_FLOAT(const char* property)
- APP_GET_INTAPPint APP_GET_INT(const char* property)
- APP_GET_STRINGAPPconst char* APP_GET_STRING(const char* property)
- APP_HAS_LINKED_SOCIAL_CLUB_ACCOUNTAPPBOOL APP_HAS_LINKED_SOCIAL_CLUB_ACCOUNT()
- APP_HAS_SYNCED_DATAAPPBOOL APP_HAS_SYNCED_DATA(const char* appName)
- APP_SAVE_DATAAPPvoid APP_SAVE_DATA()
- APP_SET_APPAPPvoid APP_SET_APP(const char* appName)
- APP_SET_BLOCKAPPvoid APP_SET_BLOCK(const char* blockName)
- APP_SET_FLOATAPPvoid APP_SET_FLOAT(const char* property, float value)
- APP_SET_INTAPPvoid APP_SET_INT(const char* property, int value)
- APP_SET_STRINGAPPvoid APP_SET_STRING(const char* property, const char* value)
- ACTIVATE_AUDIO_SLOWMO_MODEAUDIOvoid ACTIVATE_AUDIO_SLOWMO_MODE(const char* p0)
- ADD_ENTITY_TO_AUDIO_MIX_GROUPAUDIOvoid ADD_ENTITY_TO_AUDIO_MIX_GROUP(Entity entity, const char* groupName, float p2)
- ADD_LINE_TO_CONVERSATIONAUDIOvoid ADD_LINE_TO_CONVERSATION(int index, const char* p1, const char* p2, int p3, int p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, int p9, BOOL p10, BOOL p11, BOOL p12)
- ADD_PED_TO_CONVERSATIONAUDIOvoid ADD_PED_TO_CONVERSATION(int index, Ped ped, const char* p2)
- AUDIO_IS_MUSIC_PLAYINGAUDIOBOOL AUDIO_IS_MUSIC_PLAYING()
- AUDIO_IS_SCRIPTED_MUSIC_PLAYINGAUDIOAny AUDIO_IS_SCRIPTED_MUSIC_PLAYING()
- BLIP_SIRENAUDIOvoid BLIP_SIREN(Vehicle vehicle)
- BLOCK_ALL_SPEECH_FROM_PEDAUDIOvoid BLOCK_ALL_SPEECH_FROM_PED(Ped ped, BOOL p1, BOOL p2)
- BLOCK_DEATH_JINGLEAUDIOvoid BLOCK_DEATH_JINGLE(BOOL toggle)
- BLOCK_SPEECH_CONTEXT_GROUPAUDIOvoid BLOCK_SPEECH_CONTEXT_GROUP(const char* p0, int p1)
- CANCEL_ALL_POLICE_REPORTSAUDIOvoid CANCEL_ALL_POLICE_REPORTS()
- CANCEL_MUSIC_EVENTAUDIOBOOL CANCEL_MUSIC_EVENT(const char* eventName)
- CAN_VEHICLE_RECEIVE_CB_RADIOAUDIOBOOL CAN_VEHICLE_RECEIVE_CB_RADIO(Vehicle vehicle)
- CLEAR_ALL_BROKEN_GLASSAUDIOvoid CLEAR_ALL_BROKEN_GLASS()
- CLEAR_AMBIENT_ZONE_LIST_STATEAUDIOvoid CLEAR_AMBIENT_ZONE_LIST_STATE(Any* p0, BOOL p1)
- CLEAR_AMBIENT_ZONE_STATEAUDIOvoid CLEAR_AMBIENT_ZONE_STATE(const char* zoneName, BOOL p1)
- CLEAR_CUSTOM_RADIO_TRACK_LISTAUDIOvoid CLEAR_CUSTOM_RADIO_TRACK_LIST(const char* radioStation)
- CREATE_NEW_SCRIPTED_CONVERSATIONAUDIOvoid CREATE_NEW_SCRIPTED_CONVERSATION()
- DEACTIVATE_AUDIO_SLOWMO_MODEAUDIOvoid DEACTIVATE_AUDIO_SLOWMO_MODE(const char* p0)
- DISABLE_PED_PAIN_AUDIOAUDIOvoid DISABLE_PED_PAIN_AUDIO(Ped ped, BOOL toggle)
- DISTANT_COP_CAR_SIRENSAUDIOvoid DISTANT_COP_CAR_SIRENS(BOOL value)
- DOES_CONTEXT_EXIST_FOR_THIS_PEDAUDIOBOOL DOES_CONTEXT_EXIST_FOR_THIS_PED(Ped ped, const char* speechName, BOOL unk)
- DOES_PLAYER_VEH_HAVE_RADIOAUDIOBOOL DOES_PLAYER_VEH_HAVE_RADIO()
- ENABLE_STALL_WARNING_SOUNDSAUDIOvoid ENABLE_STALL_WARNING_SOUNDS(Vehicle vehicle, BOOL toggle)
- ENABLE_STUNT_JUMP_AUDIOAUDIOvoid ENABLE_STUNT_JUMP_AUDIO()
- ENABLE_VEHICLE_EXHAUST_POPSAUDIOvoid ENABLE_VEHICLE_EXHAUST_POPS(Vehicle vehicle, BOOL toggle)
- ENABLE_VEHICLE_FANBELT_DAMAGEAUDIOvoid ENABLE_VEHICLE_FANBELT_DAMAGE(Vehicle vehicle, BOOL toggle)
- FIND_RADIO_STATION_INDEXAUDIOint FIND_RADIO_STATION_INDEX(Hash stationNameHash)
- FORCE_MUSIC_TRACK_LISTAUDIOvoid FORCE_MUSIC_TRACK_LIST(const char* radioStation, const char* trackListName, int milliseconds)
- FORCE_PED_PANIC_WALLAAUDIOvoid FORCE_PED_PANIC_WALLA()
- FORCE_USE_AUDIO_GAME_OBJECTAUDIOvoid FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, const char* audioName)
- FREEZE_MICROPHONEAUDIOvoid FREEZE_MICROPHONE()
- FREEZE_RADIO_STATIONAUDIOvoid FREEZE_RADIO_STATION(const char* radioStation)
- GET_AMBIENT_VOICE_NAME_HASHAUDIOHash GET_AMBIENT_VOICE_NAME_HASH(Ped ped)
- GET_AUDIBLE_MUSIC_TRACK_TEXT_IDAUDIOint GET_AUDIBLE_MUSIC_TRACK_TEXT_ID()
- GET_CURRENT_SCRIPTED_CONVERSATION_LINEAUDIOint GET_CURRENT_SCRIPTED_CONVERSATION_LINE()
- GET_CURRENT_TRACK_PLAY_TIMEAUDIOint GET_CURRENT_TRACK_PLAY_TIME(const char* radioStationName)
- GET_CURRENT_TRACK_SOUND_NAMEAUDIOHash GET_CURRENT_TRACK_SOUND_NAME(const char* radioStationName)
- GET_IS_PRELOADED_CONVERSATION_READYAUDIOBOOL GET_IS_PRELOADED_CONVERSATION_READY()
- GET_MUSIC_PLAYTIMEAUDIOint GET_MUSIC_PLAYTIME()
- GET_MUSIC_VOL_SLIDERAUDIOint GET_MUSIC_VOL_SLIDER()
- GET_NETWORK_ID_FROM_SOUND_IDAUDIOint GET_NETWORK_ID_FROM_SOUND_ID(int soundId)
- GET_NEXT_AUDIBLE_BEATAUDIOBOOL GET_NEXT_AUDIBLE_BEAT(float* p0, float* p1, int* p2)
- GET_NUM_UNLOCKED_RADIO_STATIONSAUDIOint GET_NUM_UNLOCKED_RADIO_STATIONS()
- GET_PLAYER_RADIO_STATION_GENREAUDIOint GET_PLAYER_RADIO_STATION_GENRE()
- GET_PLAYER_RADIO_STATION_INDEXAUDIOint GET_PLAYER_RADIO_STATION_INDEX()
- GET_PLAYER_RADIO_STATION_NAMEAUDIOconst char* GET_PLAYER_RADIO_STATION_NAME()
- GET_RADIO_STATION_NAMEAUDIOconst char* GET_RADIO_STATION_NAME(int radioStation)
- GET_SOUND_IDAUDIOint GET_SOUND_ID()
- GET_SOUND_ID_FROM_NETWORK_IDAUDIOint GET_SOUND_ID_FROM_NETWORK_ID(int netId)
- GET_STREAM_PLAY_TIMEAUDIOint GET_STREAM_PLAY_TIME()
- GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINEAUDIOAny GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE(Any* p0)
- GET_VEHICLE_DEFAULT_HORNAUDIOHash GET_VEHICLE_DEFAULT_HORN(Vehicle vehicle)
- GET_VEHICLE_DEFAULT_HORN_IGNORE_MODSAUDIOHash GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS(Vehicle vehicle)
- GET_VEHICLE_HORN_SOUND_INDEXAUDIOint GET_VEHICLE_HORN_SOUND_INDEX(Vehicle vehicle)
- HAS_LOADED_MP_DATA_SETAUDIOBOOL HAS_LOADED_MP_DATA_SET()
- HAS_LOADED_SP_DATA_SETAUDIOBOOL HAS_LOADED_SP_DATA_SET()
- HAS_SOUND_FINISHEDAUDIOBOOL HAS_SOUND_FINISHED(int soundId)
- HINT_AMBIENT_AUDIO_BANKAUDIOAny HINT_AMBIENT_AUDIO_BANK(Any p0, Any p1, Any p2)
- HINT_MISSION_AUDIO_BANKAUDIOAny HINT_MISSION_AUDIO_BANK(Any p0, Any p1, Any p2)
- HINT_SCRIPT_AUDIO_BANKAUDIOAny HINT_SCRIPT_AUDIO_BANK(Any p0, Any p1, Any p2)
- INIT_SYNCH_SCENE_AUDIO_WITH_ENTITYAUDIOvoid INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY(const char* p0, Entity p1)
- INIT_SYNCH_SCENE_AUDIO_WITH_POSITIONAUDIOvoid INIT_SYNCH_SCENE_AUDIO_WITH_POSITION(Any* p0, float x, float y, float z)
- INTERRUPT_CONVERSATIONAUDIOvoid INTERRUPT_CONVERSATION(Ped ped, const char* voiceline, const char* speaker)
- INTERRUPT_CONVERSATION_AND_PAUSEAUDIOvoid INTERRUPT_CONVERSATION_AND_PAUSE(Ped ped, const char* p1, const char* speaker)
- IS_ALARM_PLAYINGAUDIOBOOL IS_ALARM_PLAYING(const char* alarmName)
- IS_AMBIENT_SPEECH_DISABLEDAUDIOBOOL IS_AMBIENT_SPEECH_DISABLED(Ped ped)
- IS_AMBIENT_SPEECH_PLAYINGAUDIOBOOL IS_AMBIENT_SPEECH_PLAYING(Ped ped)
- IS_AMBIENT_ZONE_ENABLEDAUDIOBOOL IS_AMBIENT_ZONE_ENABLED(const char* ambientZone)
- IS_ANIMAL_VOCALIZATION_PLAYINGAUDIOBOOL IS_ANIMAL_VOCALIZATION_PLAYING(Ped pedHandle)
- IS_ANY_POSITIONAL_SPEECH_PLAYINGAUDIOAny IS_ANY_POSITIONAL_SPEECH_PLAYING()
- IS_ANY_SPEECH_PLAYINGAUDIOBOOL IS_ANY_SPEECH_PLAYING(Ped ped)
- IS_AUDIO_SCENE_ACTIVEAUDIOBOOL IS_AUDIO_SCENE_ACTIVE(const char* scene)
- IS_GAME_IN_CONTROL_OF_MUSICAUDIOBOOL IS_GAME_IN_CONTROL_OF_MUSIC()
- IS_HORN_ACTIVEAUDIOBOOL IS_HORN_ACTIVE(Vehicle vehicle)
- IS_MISSION_COMPLETE_PLAYINGAUDIOBOOL IS_MISSION_COMPLETE_PLAYING()
- IS_MISSION_COMPLETE_READY_FOR_UIAUDIOBOOL IS_MISSION_COMPLETE_READY_FOR_UI()
- IS_MISSION_NEWS_STORY_UNLOCKEDAUDIOBOOL IS_MISSION_NEWS_STORY_UNLOCKED(int newsStory)
- IS_MOBILE_INTERFERENCE_ACTIVEAUDIOBOOL IS_MOBILE_INTERFERENCE_ACTIVE()
- IS_MOBILE_PHONE_CALL_ONGOINGAUDIOBOOL IS_MOBILE_PHONE_CALL_ONGOING()
- IS_MOBILE_PHONE_RADIO_ACTIVEAUDIOBOOL IS_MOBILE_PHONE_RADIO_ACTIVE()
- IS_MUSIC_ONESHOT_PLAYINGAUDIOBOOL IS_MUSIC_ONESHOT_PLAYING()
- IS_PED_IN_CURRENT_CONVERSATIONAUDIOBOOL IS_PED_IN_CURRENT_CONVERSATION(Ped ped)
- IS_PED_RINGTONE_PLAYINGAUDIOBOOL IS_PED_RINGTONE_PLAYING(Ped ped)
- IS_PLAYER_VEH_RADIO_ENABLEAUDIOBOOL IS_PLAYER_VEH_RADIO_ENABLE()
- IS_RADIO_FADED_OUTAUDIOBOOL IS_RADIO_FADED_OUT()
- IS_RADIO_RETUNINGAUDIOBOOL IS_RADIO_RETUNING()
- IS_RADIO_STATION_FAVOURITEDAUDIOBOOL IS_RADIO_STATION_FAVOURITED(const char* radioStation)
- IS_SCRIPTED_CONVERSATION_LOADEDAUDIOBOOL IS_SCRIPTED_CONVERSATION_LOADED()
- IS_SCRIPTED_CONVERSATION_ONGOINGAUDIOBOOL IS_SCRIPTED_CONVERSATION_ONGOING()
- IS_SCRIPTED_SPEECH_PLAYINGAUDIOBOOL IS_SCRIPTED_SPEECH_PLAYING(Any p0)
- IS_STREAM_PLAYINGAUDIOBOOL IS_STREAM_PLAYING()
- IS_VEHICLE_AUDIBLY_DAMAGEDAUDIOBOOL IS_VEHICLE_AUDIBLY_DAMAGED(Vehicle vehicle)
- IS_VEHICLE_RADIO_ONAUDIOBOOL IS_VEHICLE_RADIO_ON(Vehicle vehicle)
- LINK_STATIC_EMITTER_TO_ENTITYAUDIOvoid LINK_STATIC_EMITTER_TO_ENTITY(const char* emitterName, Entity entity)
- LOAD_STREAMAUDIOBOOL LOAD_STREAM(const char* streamName, const char* soundSet)
- LOAD_STREAM_WITH_START_OFFSETAUDIOBOOL LOAD_STREAM_WITH_START_OFFSET(const char* streamName, int startOffset, const char* soundSet)
- LOCK_RADIO_STATIONAUDIOvoid LOCK_RADIO_STATION(const char* radioStationName, BOOL toggle)
- LOCK_RADIO_STATION_TRACK_LISTAUDIOvoid LOCK_RADIO_STATION_TRACK_LIST(const char* radioStation, const char* trackListName)
- OVERRIDE_MICROPHONE_SETTINGSAUDIOvoid OVERRIDE_MICROPHONE_SETTINGS(Hash hash, BOOL toggle)
- OVERRIDE_PLAYER_GROUND_MATERIALAUDIOvoid OVERRIDE_PLAYER_GROUND_MATERIAL(Hash hash, BOOL toggle)
- OVERRIDE_TREVOR_RAGEAUDIOvoid OVERRIDE_TREVOR_RAGE(const char* voiceEffect)
- OVERRIDE_UNDERWATER_STREAMAUDIOvoid OVERRIDE_UNDERWATER_STREAM(Any* p0, BOOL p1)
- OVERRIDE_VEH_HORNAUDIOvoid OVERRIDE_VEH_HORN(Vehicle vehicle, BOOL override, int hornHash)
- PAUSE_SCRIPTED_CONVERSATIONAUDIOvoid PAUSE_SCRIPTED_CONVERSATION(BOOL p0)
- PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVEAUDIOvoid PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE(const char* speechName, const char* voiceName, float x, float y, float z, const char* speechParam)
- PLAY_ANIMAL_VOCALIZATIONAUDIOvoid PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int p1, const char* speechName)
- PLAY_DEFERRED_SOUND_FRONTENDAUDIOvoid PLAY_DEFERRED_SOUND_FRONTEND(const char* soundName, const char* soundsetName)
- PLAY_END_CREDITS_MUSICAUDIOvoid PLAY_END_CREDITS_MUSIC(BOOL play)
- PLAY_MISSION_COMPLETE_AUDIOAUDIOvoid PLAY_MISSION_COMPLETE_AUDIO(const char* audioName)
- PLAY_PAINAUDIOvoid PLAY_PAIN(Ped ped, int painID, int p1, Any p3)
- PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVEAUDIOvoid PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE(Ped ped, const char* speechName, const char* speechParam, Any p3)
- PLAY_PED_AMBIENT_SPEECH_NATIVEAUDIOvoid PLAY_PED_AMBIENT_SPEECH_NATIVE(Ped ped, const char* speechName, const char* speechParam, Any p3)
- PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVEAUDIOvoid PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(Ped ped, const char* speechName, const char* voiceName, const char* speechParam, BOOL p4)
- PLAY_PED_RINGTONEAUDIOvoid PLAY_PED_RINGTONE(const char* ringtoneName, Ped ped, BOOL p2)
- PLAY_POLICE_REPORTAUDIOint PLAY_POLICE_REPORT(const char* name, float p1)
- PLAY_SOUNDAUDIOvoid PLAY_SOUND(int soundId, const char* audioName, const char* audioRef, BOOL p3, Any p4, BOOL p5)
- PLAY_SOUND_FROM_COORDAUDIOvoid PLAY_SOUND_FROM_COORD(int soundId, const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, int range, BOOL p8)
- PLAY_SOUND_FROM_ENTITYAUDIOvoid PLAY_SOUND_FROM_ENTITY(int soundId, const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p5)
- PLAY_SOUND_FROM_ENTITY_HASHAUDIOvoid PLAY_SOUND_FROM_ENTITY_HASH(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
- PLAY_SOUND_FRONTENDAUDIOvoid PLAY_SOUND_FRONTEND(int soundId, const char* audioName, const char* audioRef, BOOL p3)
- PLAY_STREAM_FROM_OBJECTAUDIOvoid PLAY_STREAM_FROM_OBJECT(Object object)
- PLAY_STREAM_FROM_PEDAUDIOvoid PLAY_STREAM_FROM_PED(Ped ped)
- PLAY_STREAM_FROM_POSITIONAUDIOvoid PLAY_STREAM_FROM_POSITION(float x, float y, float z)
- PLAY_STREAM_FROM_VEHICLEAUDIOvoid PLAY_STREAM_FROM_VEHICLE(Vehicle vehicle)
- PLAY_STREAM_FRONTENDAUDIOvoid PLAY_STREAM_FRONTEND()
- PLAY_SYNCHRONIZED_AUDIO_EVENTAUDIOBOOL PLAY_SYNCHRONIZED_AUDIO_EVENT(Any p0)
- PLAY_VEHICLE_DOOR_CLOSE_SOUNDAUDIOvoid PLAY_VEHICLE_DOOR_CLOSE_SOUND(Vehicle vehicle, int doorId)
- PLAY_VEHICLE_DOOR_OPEN_SOUNDAUDIOvoid PLAY_VEHICLE_DOOR_OPEN_SOUND(Vehicle vehicle, int doorId)
- PRELOAD_SCRIPT_CONVERSATIONAUDIOvoid PRELOAD_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
- PRELOAD_SCRIPT_PHONE_CONVERSATIONAUDIOvoid PRELOAD_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)
- PRELOAD_VEHICLE_AUDIO_BANKAUDIOvoid PRELOAD_VEHICLE_AUDIO_BANK(Hash vehicleModel)
- PREPARE_ALARMAUDIOBOOL PREPARE_ALARM(const char* alarmName)
- PREPARE_MUSIC_EVENTAUDIOBOOL PREPARE_MUSIC_EVENT(const char* eventName)
- PREPARE_SYNCHRONIZED_AUDIO_EVENTAUDIOAny PREPARE_SYNCHRONIZED_AUDIO_EVENT(const char* p0, Any p1)
- PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENEAUDIOBOOL PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE(Any p0, Any* p1)
- RECORD_BROKEN_GLASSAUDIOvoid RECORD_BROKEN_GLASS(float x, float y, float z, float radius)
- REFRESH_CLOSEST_OCEAN_SHORELINEAUDIOvoid REFRESH_CLOSEST_OCEAN_SHORELINE()
- REGISTER_SCRIPT_WITH_AUDIOAUDIOvoid REGISTER_SCRIPT_WITH_AUDIO(int p0)
- RELEASE_AMBIENT_AUDIO_BANKAUDIOvoid RELEASE_AMBIENT_AUDIO_BANK()
- RELEASE_MISSION_AUDIO_BANKAUDIOvoid RELEASE_MISSION_AUDIO_BANK()
- RELEASE_NAMED_SCRIPT_AUDIO_BANKAUDIOvoid RELEASE_NAMED_SCRIPT_AUDIO_BANK(const char* audioBank)
- RELEASE_SCRIPT_AUDIO_BANKAUDIOvoid RELEASE_SCRIPT_AUDIO_BANK()
- RELEASE_SOUND_IDAUDIOvoid RELEASE_SOUND_ID(int soundId)
- RELEASE_WEAPON_AUDIOAUDIOvoid RELEASE_WEAPON_AUDIO()
- REMOVE_ENTITY_FROM_AUDIO_MIX_GROUPAUDIOvoid REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float p1)
- REMOVE_PORTAL_SETTINGS_OVERRIDEAUDIOvoid REMOVE_PORTAL_SETTINGS_OVERRIDE(const char* p0)
- REQUEST_AMBIENT_AUDIO_BANKAUDIOBOOL REQUEST_AMBIENT_AUDIO_BANK(const char* p0, BOOL p1, Any p2)
- REQUEST_MISSION_AUDIO_BANKAUDIOBOOL REQUEST_MISSION_AUDIO_BANK(const char* p0, BOOL p1, Any p2)
- REQUEST_SCRIPT_AUDIO_BANKAUDIOBOOL REQUEST_SCRIPT_AUDIO_BANK(const char* p0, BOOL p1, int p2)
- REQUEST_TENNIS_BANKSAUDIOvoid REQUEST_TENNIS_BANKS(Ped ped)
- RESET_PED_AUDIO_FLAGSAUDIOvoid RESET_PED_AUDIO_FLAGS(Ped ped)
- RESET_TREVOR_RAGEAUDIOvoid RESET_TREVOR_RAGE()
- RESET_VEHICLE_STARTUP_REV_SOUNDAUDIOvoid RESET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle)
- RESTART_SCRIPTED_CONVERSATIONAUDIOvoid RESTART_SCRIPTED_CONVERSATION()
- SCRIPT_OVERRIDES_WIND_ELEVATIONAUDIOvoid SCRIPT_OVERRIDES_WIND_ELEVATION(BOOL p0, Any p1)
- SET_AGGRESSIVE_HORNSAUDIOvoid SET_AGGRESSIVE_HORNS(BOOL toggle)
- SET_AMBIENT_VOICE_NAMEAUDIOvoid SET_AMBIENT_VOICE_NAME(Ped ped, const char* name)
- SET_AMBIENT_VOICE_NAME_HASHAUDIOvoid SET_AMBIENT_VOICE_NAME_HASH(Ped ped, Hash hash)
- SET_AMBIENT_ZONE_LIST_STATEAUDIOvoid SET_AMBIENT_ZONE_LIST_STATE(Any* p0, BOOL p1, BOOL p2)
- SET_AMBIENT_ZONE_LIST_STATE_PERSISTENTAUDIOvoid SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(const char* ambientZone, BOOL p1, BOOL p2)
- SET_AMBIENT_ZONE_STATEAUDIOvoid SET_AMBIENT_ZONE_STATE(const char* zoneName, BOOL p1, BOOL p2)
- SET_AMBIENT_ZONE_STATE_PERSISTENTAUDIOvoid SET_AMBIENT_ZONE_STATE_PERSISTENT(const char* ambientZone, BOOL p1, BOOL p2)
- SET_ANIMAL_MOODAUDIOvoid SET_ANIMAL_MOOD(Ped animal, int mood)
- SET_AUDIO_FLAGAUDIOvoid SET_AUDIO_FLAG(const char* flagName, BOOL toggle)
- SET_AUDIO_SCENE_VARIABLEAUDIOvoid SET_AUDIO_SCENE_VARIABLE(const char* scene, const char* variable, float value)
- SET_AUDIO_SCRIPT_CLEANUP_TIMEAUDIOvoid SET_AUDIO_SCRIPT_CLEANUP_TIME(int time)
- SET_AUDIO_SPECIAL_EFFECT_MODEAUDIOvoid SET_AUDIO_SPECIAL_EFFECT_MODE(int mode)
- SET_AUDIO_VEHICLE_PRIORITYAUDIOvoid SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, Any p1)
- SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIMAUDIOvoid SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM(BOOL p0)
- SET_CONVERSATION_AUDIO_PLACEHOLDERAUDIOvoid SET_CONVERSATION_AUDIO_PLACEHOLDER(BOOL p0)
- SET_CUSTOM_RADIO_TRACK_LISTAUDIOvoid SET_CUSTOM_RADIO_TRACK_LIST(const char* radioStation, const char* trackListName, BOOL p2)
- SET_CUTSCENE_AUDIO_OVERRIDEAUDIOvoid SET_CUTSCENE_AUDIO_OVERRIDE(const char* name)
- SET_EMITTER_RADIO_STATIONAUDIOvoid SET_EMITTER_RADIO_STATION(const char* emitterName, const char* radioStation)
- SET_ENTITY_FOR_NULL_CONV_PEDAUDIOvoid SET_ENTITY_FOR_NULL_CONV_PED(int p0, Entity entity)
- SET_FRONTEND_RADIO_ACTIVEAUDIOvoid SET_FRONTEND_RADIO_ACTIVE(BOOL active)
- SET_GLOBAL_RADIO_SIGNAL_LEVELAUDIOvoid SET_GLOBAL_RADIO_SIGNAL_LEVEL(Any p0)
- SET_GPS_ACTIVEAUDIOvoid SET_GPS_ACTIVE(BOOL active)
- SET_HORN_ENABLEDAUDIOvoid SET_HORN_ENABLED(Vehicle vehicle, BOOL toggle)
- SET_HORN_PERMANENTLY_ONAUDIOvoid SET_HORN_PERMANENTLY_ON(Vehicle vehicle)
- SET_HORN_PERMANENTLY_ON_TIMEAUDIOvoid SET_HORN_PERMANENTLY_ON_TIME(Vehicle vehicle, float time)
- SET_INITIAL_PLAYER_STATIONAUDIOvoid SET_INITIAL_PLAYER_STATION(const char* radioStation)
- SET_MICROPHONE_POSITIONAUDIOvoid SET_MICROPHONE_POSITION(BOOL toggle, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
- SET_MOBILE_PHONE_RADIO_STATEAUDIOvoid SET_MOBILE_PHONE_RADIO_STATE(BOOL state)
- SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAYAUDIOvoid SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY(BOOL toggle)
- SET_NEXT_RADIO_TRACKAUDIOvoid SET_NEXT_RADIO_TRACK(Any p0, Any p1, Any p2, Any p3)
- SET_NO_DUCKING_FOR_CONVERSATIONAUDIOvoid SET_NO_DUCKING_FOR_CONVERSATION(BOOL p0)
- SET_PED_CLOTH_EVENTS_ENABLEDAUDIOvoid SET_PED_CLOTH_EVENTS_ENABLED(Ped ped, BOOL toggle)
- SET_PED_FOOTSTEPS_EVENTS_ENABLEDAUDIOvoid SET_PED_FOOTSTEPS_EVENTS_ENABLED(Ped ped, BOOL toggle)
- SET_PED_GENDERAUDIOvoid SET_PED_GENDER(Ped ped, BOOL p1)
- SET_PED_INTERIOR_WALLA_DENSITYAUDIOvoid SET_PED_INTERIOR_WALLA_DENSITY(float p0, float p1)
- SET_PED_IS_DRUNKAUDIOvoid SET_PED_IS_DRUNK(Ped ped, BOOL toggle)
- SET_PED_RACE_AND_VOICE_GROUPAUDIOvoid SET_PED_RACE_AND_VOICE_GROUP(Ped ped, Any p1, Any p2)
- SET_PED_VOICE_FULLAUDIOvoid SET_PED_VOICE_FULL(Ped ped)
- SET_PED_VOICE_GROUPAUDIOvoid SET_PED_VOICE_GROUP(Ped ped, Hash voiceGroupHash)
- SET_PED_VOICE_GROUP_FROM_RACE_TO_PVGAUDIOvoid SET_PED_VOICE_GROUP_FROM_RACE_TO_PVG(Ped ped, Hash voiceGroupHash)
- SET_PED_WALLA_DENSITYAUDIOvoid SET_PED_WALLA_DENSITY(float p0, float p1)
- SET_PLAYER_ANGRYAUDIOvoid SET_PLAYER_ANGRY(Ped ped, BOOL toggle)
- SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVEAUDIOvoid SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE(Vehicle vehicle, BOOL toggle)
- SET_PORTAL_SETTINGS_OVERRIDEAUDIOvoid SET_PORTAL_SETTINGS_OVERRIDE(const char* p0, const char* p1)
- SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLEDAUDIOvoid SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLED(Any p0)
- SET_POSITION_FOR_NULL_CONV_PEDAUDIOvoid SET_POSITION_FOR_NULL_CONV_PED(Any p0, float p1, float p2, float p3)
- SET_RADIO_AUTO_UNFREEZEAUDIOvoid SET_RADIO_AUTO_UNFREEZE(BOOL toggle)
- SET_RADIO_FRONTEND_FADE_TIMEAUDIOvoid SET_RADIO_FRONTEND_FADE_TIME(float fadeTime)
- SET_RADIO_POSITION_AUDIO_MUTEAUDIOvoid SET_RADIO_POSITION_AUDIO_MUTE(BOOL p0)
- SET_RADIO_RETUNE_DOWNAUDIOvoid SET_RADIO_RETUNE_DOWN()
- SET_RADIO_RETUNE_UPAUDIOvoid SET_RADIO_RETUNE_UP()
- SET_RADIO_STATION_AS_FAVOURITEAUDIOvoid SET_RADIO_STATION_AS_FAVOURITE(const char* radioStation, BOOL toggle)
- SET_RADIO_STATION_MUSIC_ONLYAUDIOvoid SET_RADIO_STATION_MUSIC_ONLY(const char* radioStation, BOOL toggle)
- SET_RADIO_TO_STATION_INDEXAUDIOvoid SET_RADIO_TO_STATION_INDEX(int radioStation)
- SET_RADIO_TO_STATION_NAMEAUDIOvoid SET_RADIO_TO_STATION_NAME(const char* stationName)
- SET_RADIO_TRACKAUDIOvoid SET_RADIO_TRACK(const char* radioStation, const char* radioTrack)
- SET_RADIO_TRACK_WITH_START_OFFSETAUDIOvoid SET_RADIO_TRACK_WITH_START_OFFSET(const char* radioStationName, const char* mixName, int p2)
- SET_SCRIPT_UPDATE_DOOR_AUDIOAUDIOvoid SET_SCRIPT_UPDATE_DOOR_AUDIO(Hash doorHash, BOOL toggle)
- SET_SIREN_BYPASS_MP_DRIVER_CHECKAUDIOvoid SET_SIREN_BYPASS_MP_DRIVER_CHECK(Vehicle vehicle, BOOL toggle)
- SET_SIREN_CAN_BE_CONTROLLED_BY_AUDIOAUDIOvoid SET_SIREN_CAN_BE_CONTROLLED_BY_AUDIO(Vehicle vehicle, BOOL p1)
- SET_SIREN_WITH_NO_DRIVERAUDIOvoid SET_SIREN_WITH_NO_DRIVER(Vehicle vehicle, BOOL toggle)
- SET_SKIP_MINIGUN_SPIN_UP_AUDIOAUDIOvoid SET_SKIP_MINIGUN_SPIN_UP_AUDIO(BOOL p0)
- SET_STATIC_EMITTER_ENABLEDAUDIOvoid SET_STATIC_EMITTER_ENABLED(const char* emitterName, BOOL toggle)
- SET_USER_RADIO_CONTROL_ENABLEDAUDIOvoid SET_USER_RADIO_CONTROL_ENABLED(BOOL toggle)
- SET_VARIABLE_ON_SOUNDAUDIOvoid SET_VARIABLE_ON_SOUND(int soundId, Any* p1, float p2)
- SET_VARIABLE_ON_STREAMAUDIOvoid SET_VARIABLE_ON_STREAM(const char* p0, float p1)
- SET_VARIABLE_ON_SYNCH_SCENE_AUDIOAUDIOvoid SET_VARIABLE_ON_SYNCH_SCENE_AUDIO(const char* variableName, float value)
- SET_VARIABLE_ON_UNDER_WATER_STREAMAUDIOvoid SET_VARIABLE_ON_UNDER_WATER_STREAM(const char* variableName, float value)
- SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTORAUDIOvoid SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR(Vehicle vehicle, float intensity)
- SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTORAUDIOvoid SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(Vehicle vehicle, float damageFactor)
- SET_VEHICLE_BOOST_ACTIVEAUDIOvoid SET_VEHICLE_BOOST_ACTIVE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CONVERSATIONS_PERSISTAUDIOvoid SET_VEHICLE_CONVERSATIONS_PERSIST(BOOL p0, BOOL p1)
- SET_VEHICLE_CONVERSATIONS_PERSIST_NEWAUDIOvoid SET_VEHICLE_CONVERSATIONS_PERSIST_NEW(Any p0, Any p1, Any p2)
- SET_VEHICLE_FORCE_REVERSE_WARNINGAUDIOvoid SET_VEHICLE_FORCE_REVERSE_WARNING(Any p0, Any p1)
- SET_VEHICLE_HORN_SOUND_INDEXAUDIOvoid SET_VEHICLE_HORN_SOUND_INDEX(Vehicle vehicle, int value)
- SET_VEHICLE_MISSILE_WARNING_ENABLEDAUDIOvoid SET_VEHICLE_MISSILE_WARNING_ENABLED(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_RADIO_ENABLEDAUDIOvoid SET_VEHICLE_RADIO_ENABLED(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_RADIO_LOUDAUDIOvoid SET_VEHICLE_RADIO_LOUD(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_STARTUP_REV_SOUNDAUDIOvoid SET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle, const char* p1, const char* p2)
- SET_VEH_FORCED_RADIO_THIS_FRAMEAUDIOvoid SET_VEH_FORCED_RADIO_THIS_FRAME(Vehicle vehicle)
- SET_VEH_HAS_NORMAL_RADIOAUDIOvoid SET_VEH_HAS_NORMAL_RADIO(Vehicle vehicle)
- SET_VEH_RADIO_STATIONAUDIOvoid SET_VEH_RADIO_STATION(Vehicle vehicle, const char* radioStation)
- SKIP_RADIO_FORWARDAUDIOvoid SKIP_RADIO_FORWARD()
- SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINEAUDIOvoid SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE()
- START_ALARMAUDIOvoid START_ALARM(const char* alarmName, BOOL p2)
- START_AUDIO_SCENEAUDIOBOOL START_AUDIO_SCENE(const char* scene)
- START_PRELOADED_CONVERSATIONAUDIOvoid START_PRELOADED_CONVERSATION()
- START_SCRIPT_CONVERSATIONAUDIOvoid START_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
- START_SCRIPT_PHONE_CONVERSATIONAUDIOvoid START_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)
- STOP_ALARMAUDIOvoid STOP_ALARM(const char* alarmName, BOOL toggle)
- STOP_ALL_ALARMSAUDIOvoid STOP_ALL_ALARMS(BOOL stop)
- STOP_AUDIO_SCENEAUDIOvoid STOP_AUDIO_SCENE(const char* scene)
- STOP_AUDIO_SCENESAUDIOvoid STOP_AUDIO_SCENES()
- STOP_CURRENT_PLAYING_AMBIENT_SPEECHAUDIOvoid STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped)
- STOP_CURRENT_PLAYING_SPEECHAUDIOvoid STOP_CURRENT_PLAYING_SPEECH(Ped ped)
- STOP_CUTSCENE_AUDIOAUDIOvoid STOP_CUTSCENE_AUDIO()
- STOP_PED_RINGTONEAUDIOvoid STOP_PED_RINGTONE(Ped ped)
- STOP_PED_SPEAKINGAUDIOvoid STOP_PED_SPEAKING(Ped ped, BOOL shaking)
- STOP_PED_SPEAKING_SYNCEDAUDIOvoid STOP_PED_SPEAKING_SYNCED(Any p0, Any p1)
- STOP_SCRIPTED_CONVERSATIONAUDIOint STOP_SCRIPTED_CONVERSATION(BOOL p0)
- STOP_SMOKE_GRENADE_EXPLOSION_SOUNDSAUDIOvoid STOP_SMOKE_GRENADE_EXPLOSION_SOUNDS()
- STOP_SOUNDAUDIOvoid STOP_SOUND(int soundId)
- STOP_STREAMAUDIOvoid STOP_STREAM()
- STOP_SYNCHRONIZED_AUDIO_EVENTAUDIOBOOL STOP_SYNCHRONIZED_AUDIO_EVENT(Any p0)
- TRIGGER_MUSIC_EVENTAUDIOBOOL TRIGGER_MUSIC_EVENT(const char* eventName)
- TRIGGER_SIREN_AUDIOAUDIOvoid TRIGGER_SIREN_AUDIO(Vehicle vehicle)
- UNBLOCK_SPEECH_CONTEXT_GROUPAUDIOvoid UNBLOCK_SPEECH_CONTEXT_GROUP(const char* p0)
- UNFREEZE_RADIO_STATIONAUDIOvoid UNFREEZE_RADIO_STATION(const char* radioStation)
- UNHINT_AMBIENT_AUDIO_BANKAUDIOvoid UNHINT_AMBIENT_AUDIO_BANK()
- UNHINT_NAMED_SCRIPT_AUDIO_BANKAUDIOvoid UNHINT_NAMED_SCRIPT_AUDIO_BANK(Any p0)
- UNHINT_SCRIPT_AUDIO_BANKAUDIOvoid UNHINT_SCRIPT_AUDIO_BANK()
- UNLOCK_MISSION_NEWS_STORYAUDIOvoid UNLOCK_MISSION_NEWS_STORY(int newsStory)
- UNLOCK_RADIO_STATION_TRACK_LISTAUDIOvoid UNLOCK_RADIO_STATION_TRACK_LIST(const char* radioStation, const char* trackListName)
- UNREGISTER_SCRIPT_WITH_AUDIOAUDIOvoid UNREGISTER_SCRIPT_WITH_AUDIO()
- UNREQUEST_TENNIS_BANKSAUDIOvoid UNREQUEST_TENNIS_BANKS()
- UPDATE_SOUND_COORDAUDIOvoid UPDATE_SOUND_COORD(Any p0, Any p1, Any p2, Any p3)
- UPDATE_UNLOCKABLE_DJ_RADIO_TRACKSAUDIOvoid UPDATE_UNLOCKABLE_DJ_RADIO_TRACKS(BOOL enableMixes)
- USE_FOOTSTEP_SCRIPT_SWEETENERSAUDIOvoid USE_FOOTSTEP_SCRIPT_SWEETENERS(Ped ped, BOOL p1, Hash hash)
- USE_SIREN_AS_HORNAUDIOvoid USE_SIREN_AS_HORN(Vehicle vehicle, BOOL toggle)
- ADD_SCRIPT_TO_RANDOM_PEDBRAINvoid ADD_SCRIPT_TO_RANDOM_PED(const char* name, Hash model, float p2, float p3)
- DISABLE_SCRIPT_BRAIN_SETBRAINvoid DISABLE_SCRIPT_BRAIN_SET(int brainSet)
- ENABLE_SCRIPT_BRAIN_SETBRAINvoid ENABLE_SCRIPT_BRAIN_SET(int brainSet)
- IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGEBRAINBOOL IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(Object object)
- IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGEBRAINBOOL IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE()
- REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE()
- REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE()
- REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE(const char* scriptName)
- REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE(const char* scriptName)
- REGISTER_OBJECT_SCRIPT_BRAINBRAINvoid REGISTER_OBJECT_SCRIPT_BRAIN(const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5)
- REGISTER_WORLD_POINT_SCRIPT_BRAINBRAINvoid REGISTER_WORLD_POINT_SCRIPT_BRAIN(const char* scriptName, float activationRange, int p2)
- ADD_CAM_SPLINE_NODECAMvoid ADD_CAM_SPLINE_NODE(Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder)
- ADD_CAM_SPLINE_NODE_USING_CAMERACAMvoid ADD_CAM_SPLINE_NODE_USING_CAMERA(Cam cam, Cam cam2, int length, int p3)
- ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAMECAMvoid ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME(Cam cam, Cam cam2, int length, int p3)
- ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAMECAMvoid ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME(Cam cam, int length, int p2)
- ALLOW_MOTION_BLUR_DECAYCAMvoid ALLOW_MOTION_BLUR_DECAY(Any p0, BOOL p1)
- ANIMATED_SHAKE_CAMCAMvoid ANIMATED_SHAKE_CAM(Cam cam, const char* p1, const char* p2, const char* p3, float amplitude)
- ANIMATED_SHAKE_SCRIPT_GLOBALCAMvoid ANIMATED_SHAKE_SCRIPT_GLOBAL(const char* p0, const char* p1, const char* p2, float p3)
- ARE_WIDESCREEN_BORDERS_ACTIVECAMBOOL ARE_WIDESCREEN_BORDERS_ACTIVE()
- ATTACH_CAM_TO_ENTITYCAMvoid ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative)
- ATTACH_CAM_TO_PED_BONECAMvoid ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading)
- ATTACH_CAM_TO_VEHICLE_BONECAMvoid ATTACH_CAM_TO_VEHICLE_BONE(Cam cam, Vehicle vehicle, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY, float offsetZ, BOOL fixedDirection)
- BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATECAMvoid BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATE()
- BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATECAMvoid BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATE()
- BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATECAMvoid BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE()
- CAMERA_PREVENT_COLLISION_SETTINGS_FOR_TRIPLEHEAD_IN_INTERIORS_THIS_UPDATECAMvoid CAMERA_PREVENT_COLLISION_SETTINGS_FOR_TRIPLEHEAD_IN_INTERIORS_THIS_UPDATE()
- CREATE_CAMCAMCam CREATE_CAM(const char* camName, BOOL p1)
- CREATE_CAMERACAMCam CREATE_CAMERA(Hash camHash, BOOL p1)
- CREATE_CAMERA_WITH_PARAMSCAMCam CREATE_CAMERA_WITH_PARAMS(Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9)
- CREATE_CAM_WITH_PARAMSCAMCam CREATE_CAM_WITH_PARAMS(const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9)
- CREATE_CINEMATIC_SHOTCAMvoid CREATE_CINEMATIC_SHOT(Any p0, int p1, Any p2, Entity entity)
- DESTROY_ALL_CAMSCAMvoid DESTROY_ALL_CAMS(BOOL bScriptHostCam)
- DESTROY_CAMCAMvoid DESTROY_CAM(Cam cam, BOOL bScriptHostCam)
- DETACH_CAMCAMvoid DETACH_CAM(Cam cam)
- DISABLE_AIM_CAM_THIS_UPDATECAMvoid DISABLE_AIM_CAM_THIS_UPDATE()
- DISABLE_CAM_COLLISION_FOR_OBJECTCAMvoid DISABLE_CAM_COLLISION_FOR_OBJECT(Entity entity)
- DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATECAMvoid DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE()
- DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATECAMAny DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATE()
- DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATECAMvoid DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATE()
- DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATECAMvoid DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATE()
- DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATECAMvoid DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE()
- DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATECAMvoid DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE()
- DISABLE_NEAR_CLIP_SCAN_THIS_UPDATECAMvoid DISABLE_NEAR_CLIP_SCAN_THIS_UPDATE()
- DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATECAMvoid DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE()
- DOES_CAM_EXISTCAMBOOL DOES_CAM_EXIST(Cam cam)
- DO_SCREEN_FADE_INCAMvoid DO_SCREEN_FADE_IN(int duration)
- DO_SCREEN_FADE_OUTCAMvoid DO_SCREEN_FADE_OUT(int duration)
- FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCHCAMvoid FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH(float p0, float p1)
- FORCE_CAMERA_RELATIVE_HEADING_AND_PITCHCAMvoid FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH(float roll, float pitch, float yaw)
- FORCE_CAM_FAR_CLIPCAMvoid FORCE_CAM_FAR_CLIP(Any p0, Any p1)
- FORCE_CINEMATIC_RENDERING_THIS_UPDATECAMvoid FORCE_CINEMATIC_RENDERING_THIS_UPDATE(BOOL p0)
- FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATECAMvoid FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE()
- FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATECAMvoid FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE()
- GET_CAM_ACTIVE_VIEW_MODE_CONTEXTCAMint GET_CAM_ACTIVE_VIEW_MODE_CONTEXT()
- GET_CAM_ANIM_CURRENT_PHASECAMfloat GET_CAM_ANIM_CURRENT_PHASE(Cam cam)
- GET_CAM_COORDCAMVector3 GET_CAM_COORD(Cam cam)
- GET_CAM_DOF_STRENGTHCAMfloat GET_CAM_DOF_STRENGTH(Cam cam)
- GET_CAM_FAR_CLIPCAMfloat GET_CAM_FAR_CLIP(Cam cam)
- GET_CAM_FAR_DOFCAMfloat GET_CAM_FAR_DOF(Cam cam)
- GET_CAM_FOVCAMfloat GET_CAM_FOV(Cam cam)
- GET_CAM_NEAR_CLIPCAMfloat GET_CAM_NEAR_CLIP(Cam cam)
- GET_CAM_NEAR_DOFCAMfloat GET_CAM_NEAR_DOF(Cam cam)
- GET_CAM_ROTCAMVector3 GET_CAM_ROT(Cam cam, int rotationOrder)
- GET_CAM_SPLINE_NODE_INDEXCAMint GET_CAM_SPLINE_NODE_INDEX(Cam cam)
- GET_CAM_SPLINE_NODE_PHASECAMfloat GET_CAM_SPLINE_NODE_PHASE(Cam cam)
- GET_CAM_SPLINE_PHASECAMfloat GET_CAM_SPLINE_PHASE(Cam cam)
- GET_CAM_VIEW_MODE_FOR_CONTEXTCAMint GET_CAM_VIEW_MODE_FOR_CONTEXT(int context)
- GET_DEBUG_CAMCAMCam GET_DEBUG_CAM()
- GET_FINAL_RENDERED_CAM_COORDCAMVector3 GET_FINAL_RENDERED_CAM_COORD()
- GET_FINAL_RENDERED_CAM_FAR_CLIPCAMfloat GET_FINAL_RENDERED_CAM_FAR_CLIP()
- GET_FINAL_RENDERED_CAM_FAR_DOFCAMfloat GET_FINAL_RENDERED_CAM_FAR_DOF()
- GET_FINAL_RENDERED_CAM_FOVCAMfloat GET_FINAL_RENDERED_CAM_FOV()
- GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTHCAMfloat GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH()
- GET_FINAL_RENDERED_CAM_NEAR_CLIPCAMfloat GET_FINAL_RENDERED_CAM_NEAR_CLIP()
- GET_FINAL_RENDERED_CAM_NEAR_DOFCAMfloat GET_FINAL_RENDERED_CAM_NEAR_DOF()
- GET_FINAL_RENDERED_CAM_ROTCAMVector3 GET_FINAL_RENDERED_CAM_ROT(int rotationOrder)
- GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOVCAMfloat GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOV(Player player)
- GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROTCAMVector3 GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROT(Player player, int rotationOrder)
- GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTORCAMfloat GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR()
- GET_FOCUS_PED_ON_SCREENCAMPed GET_FOCUS_PED_ON_SCREEN(float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8)
- GET_FOLLOW_PED_CAM_VIEW_MODECAMint GET_FOLLOW_PED_CAM_VIEW_MODE()
- GET_FOLLOW_PED_CAM_ZOOM_LEVELCAMint GET_FOLLOW_PED_CAM_ZOOM_LEVEL()
- GET_FOLLOW_VEHICLE_CAM_VIEW_MODECAMint GET_FOLLOW_VEHICLE_CAM_VIEW_MODE()
- GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVELCAMint GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL()
- GET_GAMEPLAY_CAM_COORDCAMVector3 GET_GAMEPLAY_CAM_COORD()
- GET_GAMEPLAY_CAM_FOVCAMfloat GET_GAMEPLAY_CAM_FOV()
- GET_GAMEPLAY_CAM_RELATIVE_HEADINGCAMfloat GET_GAMEPLAY_CAM_RELATIVE_HEADING()
- GET_GAMEPLAY_CAM_RELATIVE_PITCHCAMfloat GET_GAMEPLAY_CAM_RELATIVE_PITCH()
- GET_GAMEPLAY_CAM_ROTCAMVector3 GET_GAMEPLAY_CAM_ROT(int rotationOrder)
- GET_RENDERING_CAMCAMCam GET_RENDERING_CAM()
- HARD_ATTACH_CAM_TO_ENTITYCAMvoid HARD_ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
- HARD_ATTACH_CAM_TO_PED_BONECAMvoid HARD_ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9)
- IGNORE_MENU_PREFERENCE_FOR_BONNET_CAMERA_THIS_UPDATECAMvoid IGNORE_MENU_PREFERENCE_FOR_BONNET_CAMERA_THIS_UPDATE()
- INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODECAMvoid INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE()
- INVALIDATE_IDLE_CAMCAMvoid INVALIDATE_IDLE_CAM()
- IS_AIM_CAM_ACTIVECAMBOOL IS_AIM_CAM_ACTIVE()
- IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODECAMBOOL IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE()
- IS_ALLOWED_INDEPENDENT_CAMERA_MODESCAMAny IS_ALLOWED_INDEPENDENT_CAMERA_MODES()
- IS_BONNET_CINEMATIC_CAM_RENDERINGCAMBOOL IS_BONNET_CINEMATIC_CAM_RENDERING()
- IS_CAM_ACTIVECAMBOOL IS_CAM_ACTIVE(Cam cam)
- IS_CAM_INTERPOLATINGCAMBOOL IS_CAM_INTERPOLATING(Cam cam)
- IS_CAM_PLAYING_ANIMCAMBOOL IS_CAM_PLAYING_ANIM(Cam cam, const char* animName, const char* animDictionary)
- IS_CAM_RENDERINGCAMBOOL IS_CAM_RENDERING(Cam cam)
- IS_CAM_SHAKINGCAMBOOL IS_CAM_SHAKING(Cam cam)
- IS_CAM_SPLINE_PAUSEDCAMBOOL IS_CAM_SPLINE_PAUSED(Cam cam)
- IS_CINEMATIC_CAM_INPUT_ACTIVECAMBOOL IS_CINEMATIC_CAM_INPUT_ACTIVE()
- IS_CINEMATIC_CAM_RENDERINGCAMBOOL IS_CINEMATIC_CAM_RENDERING()
- IS_CINEMATIC_CAM_SHAKINGCAMBOOL IS_CINEMATIC_CAM_SHAKING()