Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
26 of 26 natives in SYSTEM.
- CEILSYSTEMint CEIL(float value)
- COSSYSTEMfloat COS(float value)
- FLOORSYSTEMint FLOOR(float value)
- LOG10SYSTEMfloat LOG10(float value)
- POWSYSTEMfloat POW(float base, float exponent)
- ROUNDSYSTEMint ROUND(float value)
- SETTIMERASYSTEMvoid SETTIMERA(int value)
- SETTIMERBSYSTEMvoid SETTIMERB(int value)
- SET_THREAD_PRIORITYSYSTEMvoid SET_THREAD_PRIORITY(int priority)
- SHIFT_LEFTSYSTEMint SHIFT_LEFT(int value, int bitShift)
- SHIFT_RIGHTSYSTEMint SHIFT_RIGHT(int value, int bitShift)
- SINSYSTEMfloat SIN(float value)
- SQRTSYSTEMfloat SQRT(float value)
- START_NEW_SCRIPTSYSTEMint START_NEW_SCRIPT(const char* scriptName, int stackSize)
- START_NEW_SCRIPT_WITH_ARGSSYSTEMint START_NEW_SCRIPT_WITH_ARGS(const char* scriptName, Any* args, int argCount, int stackSize)
- START_NEW_SCRIPT_WITH_NAME_HASHSYSTEMint START_NEW_SCRIPT_WITH_NAME_HASH(Hash scriptHash, int stackSize)
- START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGSSYSTEMint START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(Hash scriptHash, Any* args, int argCount, int stackSize)
- TIMERASYSTEMint TIMERA()
- TIMERBSYSTEMint TIMERB()
- TIMESTEPSYSTEMfloat TIMESTEP()
- TO_FLOATSYSTEMfloat TO_FLOAT(int value)
- VDISTSYSTEMfloat VDIST(float x1, float y1, float z1, float x2, float y2, float z2)
- VDIST2SYSTEMfloat VDIST2(float x1, float y1, float z1, float x2, float y2, float z2)
- VMAGSYSTEMfloat VMAG(float x, float y, float z)
- VMAG2SYSTEMfloat VMAG2(float x, float y, float z)
- WAITSYSTEMvoid WAIT(int ms)