Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
163 of 163 natives in OBJECT.
- ADD_DOOR_TO_SYSTEMOBJECTvoid ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal)
- ADD_EXTENDED_PICKUP_PROBE_AREAOBJECTvoid ADD_EXTENDED_PICKUP_PROBE_AREA(float x, float y, float z, float radius)
- ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPEOBJECTvoid ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE(Hash pickupHash)
- ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTSOBJECTvoid ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS(BOOL value)
- ALLOW_PICKUP_ARROW_MARKER_WHEN_UNCOLLECTABLEOBJECTvoid ALLOW_PICKUP_ARROW_MARKER_WHEN_UNCOLLECTABLE(Pickup pickup, BOOL toggle)
- ALLOW_PICKUP_BY_NONE_PARTICIPANTOBJECTvoid ALLOW_PICKUP_BY_NONE_PARTICIPANT(Pickup pickup, BOOL toggle)
- ALLOW_PORTABLE_PICKUP_TO_MIGRATE_TO_NON_PARTICIPANTSOBJECTvoid ALLOW_PORTABLE_PICKUP_TO_MIGRATE_TO_NON_PARTICIPANTS(Pickup pickup, BOOL toggle)
- ARE_ENTITIES_ENTIRELY_INSIDE_GARAGEOBJECTBOOL ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
- ATTACH_PORTABLE_PICKUP_TO_PEDOBJECTvoid ATTACH_PORTABLE_PICKUP_TO_PED(Object pickupObject, Ped ped)
- BLOCK_PLAYERS_FOR_AMBIENT_PICKUPOBJECTvoid BLOCK_PLAYERS_FOR_AMBIENT_PICKUP(Any p0, Any p1)
- BREAK_OBJECT_FRAGMENT_CHILDOBJECTvoid BREAK_OBJECT_FRAGMENT_CHILD(Object p0, Any p1, BOOL p2)
- CLEAR_ALL_PICKUP_REWARD_TYPE_SUPPRESSIONOBJECTvoid CLEAR_ALL_PICKUP_REWARD_TYPE_SUPPRESSION()
- CLEAR_EXTENDED_PICKUP_PROBE_AREASOBJECTvoid CLEAR_EXTENDED_PICKUP_PROBE_AREAS()
- CLEAR_GARAGEOBJECTvoid CLEAR_GARAGE(Hash garageHash, BOOL isNetwork)
- CLEAR_OBJECTS_INSIDE_GARAGEOBJECTvoid CLEAR_OBJECTS_INSIDE_GARAGE(Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork)
- CLEAR_PICKUP_REWARD_TYPE_SUPPRESSIONOBJECTvoid CLEAR_PICKUP_REWARD_TYPE_SUPPRESSION(int rewardType)
- CLOSE_ALL_BARRIERS_FOR_RACEOBJECTvoid CLOSE_ALL_BARRIERS_FOR_RACE()
- CLOSE_SAFEHOUSE_GARAGESOBJECTvoid CLOSE_SAFEHOUSE_GARAGES()
- CONVERT_OLD_PICKUP_TYPE_TO_NEWOBJECTHash CONVERT_OLD_PICKUP_TYPE_TO_NEW(Hash pickupHash)
- CREATE_AMBIENT_PICKUPOBJECTPickup CREATE_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL p7, BOOL p8)
- CREATE_MONEY_PICKUPSOBJECTvoid CREATE_MONEY_PICKUPS(float x, float y, float z, int value, int amount, Hash model)
- CREATE_NON_NETWORKED_AMBIENT_PICKUPOBJECTPickup CREATE_NON_NETWORKED_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL p7, BOOL p8)
- CREATE_NON_NETWORKED_PORTABLE_PICKUPOBJECTObject CREATE_NON_NETWORKED_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
- CREATE_OBJECTOBJECTObject CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic)
- CREATE_OBJECT_NO_OFFSETOBJECTObject CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic)
- CREATE_PICKUPOBJECTPickup CREATE_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash)
- CREATE_PICKUP_ROTATEOBJECTPickup CREATE_PICKUP_ROTATE(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash)
- CREATE_PORTABLE_PICKUPOBJECTObject CREATE_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
- DAMAGE_OBJECT_FRAGMENT_CHILDOBJECTvoid DAMAGE_OBJECT_FRAGMENT_CHILD(Any p0, Any p1, Any p2)
- DELETE_OBJECTOBJECTvoid DELETE_OBJECT(Object* object)
- DETACH_PORTABLE_PICKUP_FROM_PEDOBJECTvoid DETACH_PORTABLE_PICKUP_FROM_PED(Object pickupObject)
- DISABLE_TIDYING_UP_IN_GARAGEOBJECTvoid DISABLE_TIDYING_UP_IN_GARAGE(int id, BOOL toggle)
- DOES_OBJECT_OF_TYPE_EXIST_AT_COORDSOBJECTBOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS(float x, float y, float z, float radius, Hash hash, BOOL p5)
- DOES_PICKUP_EXISTOBJECTBOOL DOES_PICKUP_EXIST(Pickup pickup)
- DOES_PICKUP_OBJECT_EXISTOBJECTBOOL DOES_PICKUP_OBJECT_EXIST(Object pickupObject)
- DOES_PICKUP_OF_TYPE_EXIST_IN_AREAOBJECTBOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA(Hash pickupHash, float x, float y, float z, float radius)
- DOES_RAYFIRE_MAP_OBJECT_EXISTOBJECTBOOL DOES_RAYFIRE_MAP_OBJECT_EXIST(Object object)
- DOOR_SYSTEM_FIND_EXISTING_DOOROBJECTBOOL DOOR_SYSTEM_FIND_EXISTING_DOOR(float x, float y, float z, Hash modelHash, Hash* outDoorHash)
- DOOR_SYSTEM_GET_AUTOMATIC_DISTANCEOBJECTAny DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE(Hash doorHash)
- DOOR_SYSTEM_GET_DOOR_PENDING_STATEOBJECTint DOOR_SYSTEM_GET_DOOR_PENDING_STATE(Hash doorHash)
- DOOR_SYSTEM_GET_DOOR_STATEOBJECTint DOOR_SYSTEM_GET_DOOR_STATE(Hash doorHash)
- DOOR_SYSTEM_GET_IS_PHYSICS_LOADEDOBJECTBOOL DOOR_SYSTEM_GET_IS_PHYSICS_LOADED(Any p0)
- DOOR_SYSTEM_GET_OPEN_RATIOOBJECTfloat DOOR_SYSTEM_GET_OPEN_RATIO(Hash doorHash)
- DOOR_SYSTEM_SET_AUTOMATIC_DISTANCEOBJECTvoid DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE(Hash doorHash, float distance, BOOL requestDoor, BOOL forceUpdate)
- DOOR_SYSTEM_SET_AUTOMATIC_RATEOBJECTvoid DOOR_SYSTEM_SET_AUTOMATIC_RATE(Hash doorHash, float rate, BOOL requestDoor, BOOL forceUpdate)
- DOOR_SYSTEM_SET_DOOR_OPEN_FOR_RACESOBJECTvoid DOOR_SYSTEM_SET_DOOR_OPEN_FOR_RACES(Hash doorHash, BOOL p1)
- DOOR_SYSTEM_SET_DOOR_STATEOBJECTvoid DOOR_SYSTEM_SET_DOOR_STATE(Hash doorHash, int state, BOOL requestDoor, BOOL forceUpdate)
- DOOR_SYSTEM_SET_HOLD_OPENOBJECTvoid DOOR_SYSTEM_SET_HOLD_OPEN(Hash doorHash, BOOL toggle)
- DOOR_SYSTEM_SET_OPEN_RATIOOBJECTvoid DOOR_SYSTEM_SET_OPEN_RATIO(Hash doorHash, float ajar, BOOL requestDoor, BOOL forceUpdate)
- DOOR_SYSTEM_SET_SPRING_REMOVEDOBJECTvoid DOOR_SYSTEM_SET_SPRING_REMOVED(Hash doorHash, BOOL removed, BOOL requestDoor, BOOL forceUpdate)
- ENABLE_SAVING_IN_GARAGEOBJECTvoid ENABLE_SAVING_IN_GARAGE(Hash garageHash, BOOL toggle)
- FIX_OBJECT_FRAGMENTOBJECTvoid FIX_OBJECT_FRAGMENT(Object object)
- FORCE_ACTIVATE_PHYSICS_ON_UNFIXED_PICKUPOBJECTvoid FORCE_ACTIVATE_PHYSICS_ON_UNFIXED_PICKUP(Pickup pickup, BOOL toggle)
- FORCE_PICKUP_REGENERATEOBJECTvoid FORCE_PICKUP_REGENERATE(Any p0)
- FORCE_PICKUP_ROTATE_FACE_UPOBJECTvoid FORCE_PICKUP_ROTATE_FACE_UP()
- FORCE_PORTABLE_PICKUP_LAST_ACCESSIBLE_POSITION_SETTINGOBJECTvoid FORCE_PORTABLE_PICKUP_LAST_ACCESSIBLE_POSITION_SETTING(Object object)
- GET_CLOSEST_OBJECT_OF_TYPEOBJECTObject GET_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7)
- GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPEOBJECTAny GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, Vector3* outPosition, Vector3* outRotation, int rotationOrder)
- GET_DEFAULT_AMMO_FOR_WEAPON_PICKUPOBJECTint GET_DEFAULT_AMMO_FOR_WEAPON_PICKUP(Hash pickupHash)
- GET_HAS_OBJECT_BEEN_COMPLETELY_DESTROYEDOBJECTAny GET_HAS_OBJECT_BEEN_COMPLETELY_DESTROYED(Any p0)
- GET_IS_ARTICULATED_JOINT_AT_MAX_ANGLEOBJECTAny GET_IS_ARTICULATED_JOINT_AT_MAX_ANGLE(Any p0, Any p1)
- GET_IS_ARTICULATED_JOINT_AT_MIN_ANGLEOBJECTBOOL GET_IS_ARTICULATED_JOINT_AT_MIN_ANGLE(Object object, Any p1)
- GET_OBJECT_FRAGMENT_DAMAGE_HEALTHOBJECTfloat GET_OBJECT_FRAGMENT_DAMAGE_HEALTH(Any p0, BOOL p1)
- GET_OBJECT_TINT_INDEXOBJECTint GET_OBJECT_TINT_INDEX(Object object)
- GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDSOBJECTVector3 GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS(float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset)
- GET_PICKUP_COORDSOBJECTVector3 GET_PICKUP_COORDS(Pickup pickup)
- GET_PICKUP_GENERATION_RANGE_MULTIPLIEROBJECTfloat GET_PICKUP_GENERATION_RANGE_MULTIPLIER()
- GET_PICKUP_OBJECTOBJECTObject GET_PICKUP_OBJECT(Pickup pickup)
- GET_PICKUP_TYPE_FROM_WEAPON_HASHOBJECTHash GET_PICKUP_TYPE_FROM_WEAPON_HASH(Hash weaponHash)
- GET_RAYFIRE_MAP_OBJECTOBJECTObject GET_RAYFIRE_MAP_OBJECT(float x, float y, float z, float radius, const char* name)
- GET_RAYFIRE_MAP_OBJECT_ANIM_PHASEOBJECTfloat GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE(Object object)
- GET_SAFE_PICKUP_COORDSOBJECTVector3 GET_SAFE_PICKUP_COORDS(float x, float y, float z, float p3, float p4)
- GET_STATE_OF_CLOSEST_DOOR_OF_TYPEOBJECTvoid GET_STATE_OF_CLOSEST_DOOR_OF_TYPE(Hash type, float x, float y, float z, BOOL* locked, float* heading)
- GET_STATE_OF_RAYFIRE_MAP_OBJECTOBJECTint GET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object)
- GET_WEAPON_TYPE_FROM_PICKUP_TYPEOBJECTHash GET_WEAPON_TYPE_FROM_PICKUP_TYPE(Hash pickupHash)
- HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKENOBJECTBOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN(float p0, float p1, float p2, float p3, Hash modelHash, Any p5)
- HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_COMPLETELY_DESTROYEDOBJECTBOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_COMPLETELY_DESTROYED(float x, float y, float z, float radius, Hash modelHash, BOOL p5)
- HAS_OBJECT_BEEN_BROKENOBJECTBOOL HAS_OBJECT_BEEN_BROKEN(Object object, Any p1)
- HAS_PICKUP_BEEN_COLLECTEDOBJECTBOOL HAS_PICKUP_BEEN_COLLECTED(Pickup pickup)
- HIDE_PORTABLE_PICKUP_WHEN_DETACHEDOBJECTvoid HIDE_PORTABLE_PICKUP_WHEN_DETACHED(Object pickupObject, BOOL toggle)
- IS_ANY_ENTITY_ENTIRELY_INSIDE_GARAGEOBJECTBOOL IS_ANY_ENTITY_ENTIRELY_INSIDE_GARAGE(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
- IS_ANY_OBJECT_NEAR_POINTOBJECTBOOL IS_ANY_OBJECT_NEAR_POINT(float x, float y, float z, float range, BOOL p4)
- IS_DOOR_CLOSEDOBJECTBOOL IS_DOOR_CLOSED(Hash doorHash)
- IS_DOOR_REGISTERED_WITH_SYSTEMOBJECTBOOL IS_DOOR_REGISTERED_WITH_SYSTEM(Hash doorHash)
- IS_GARAGE_EMPTYOBJECTBOOL IS_GARAGE_EMPTY(Hash garageHash, BOOL p1, int p2)
- IS_OBJECT_A_PICKUPOBJECTBOOL IS_OBJECT_A_PICKUP(Object object)
- IS_OBJECT_A_PORTABLE_PICKUPOBJECTBOOL IS_OBJECT_A_PORTABLE_PICKUP(Object object)
- IS_OBJECT_ENTIRELY_INSIDE_GARAGEOBJECTBOOL IS_OBJECT_ENTIRELY_INSIDE_GARAGE(Hash garageHash, Entity entity, float p2, int p3)
- IS_OBJECT_NEAR_POINTOBJECTBOOL IS_OBJECT_NEAR_POINT(Hash objectHash, float x, float y, float z, float range)
- IS_OBJECT_PARTIALLY_INSIDE_GARAGEOBJECTBOOL IS_OBJECT_PARTIALLY_INSIDE_GARAGE(Hash garageHash, Entity entity, int p2)
- IS_OBJECT_VISIBLEOBJECTBOOL IS_OBJECT_VISIBLE(Object object)
- IS_PICKUP_WEAPON_OBJECT_VALIDOBJECTBOOL IS_PICKUP_WEAPON_OBJECT_VALID(Object object)
- IS_PLAYER_ENTIRELY_INSIDE_GARAGEOBJECTBOOL IS_PLAYER_ENTIRELY_INSIDE_GARAGE(Hash garageHash, Player player, float p2, int p3)
- IS_PLAYER_PARTIALLY_INSIDE_GARAGEOBJECTBOOL IS_PLAYER_PARTIALLY_INSIDE_GARAGE(Hash garageHash, Player player, int p2)
- IS_POINT_IN_ANGLED_AREAOBJECTBOOL IS_POINT_IN_ANGLED_AREA(float xPos, float yPos, float zPos, float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL debug, BOOL includeZ)
- IS_PROP_LIGHT_OVERRIDENOBJECTBOOL IS_PROP_LIGHT_OVERRIDEN(Object object)
- ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGEOBJECTvoid ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE(Object object)
- OPEN_ALL_BARRIERS_FOR_RACEOBJECTvoid OPEN_ALL_BARRIERS_FOR_RACE(BOOL p0)
- PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLYOBJECTBOOL PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLY(Object object)
- PLACE_OBJECT_ON_GROUND_PROPERLYOBJECTBOOL PLACE_OBJECT_ON_GROUND_PROPERLY(Object object)
- PLAY_OBJECT_AUTO_START_ANIMOBJECTvoid PLAY_OBJECT_AUTO_START_ANIM(Any p0)
- PREVENT_COLLECTION_OF_PORTABLE_PICKUPOBJECTvoid PREVENT_COLLECTION_OF_PORTABLE_PICKUP(Object object, BOOL p1, BOOL p2)
- REMOVE_ALL_PICKUPS_OF_TYPEOBJECTvoid REMOVE_ALL_PICKUPS_OF_TYPE(Hash pickupHash)
- REMOVE_DOOR_FROM_SYSTEMOBJECTvoid REMOVE_DOOR_FROM_SYSTEM(Hash doorHash, Any p1)
- REMOVE_OBJECT_HIGH_DETAIL_MODELOBJECTvoid REMOVE_OBJECT_HIGH_DETAIL_MODEL(Object object)
- REMOVE_PICKUPOBJECTvoid REMOVE_PICKUP(Pickup pickup)
- RENDER_FAKE_PICKUP_GLOWOBJECTvoid RENDER_FAKE_PICKUP_GLOW(float x, float y, float z, int colorIndex)
- ROTATE_OBJECTOBJECTBOOL ROTATE_OBJECT(Object object, float p1, float p2, BOOL p3)
- SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZENOBJECTvoid SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(Object object, BOOL toggle)
- SET_CUSTOM_PICKUP_WEAPON_HASHOBJECTvoid SET_CUSTOM_PICKUP_WEAPON_HASH(Hash pickupHash, Pickup pickup)
- SET_CUTSCENES_WEAPON_FLASHLIGHT_ON_THIS_FRAMEOBJECTvoid SET_CUTSCENES_WEAPON_FLASHLIGHT_ON_THIS_FRAME(Object object, BOOL toggle)
- SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTEOBJECTvoid SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTE(Any p0)
- SET_DRIVE_ARTICULATED_JOINTOBJECTvoid SET_DRIVE_ARTICULATED_JOINT(Object object, BOOL toggle, int p2)
- SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOROBJECTvoid SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOR(Object object, BOOL toggle, int p2, Ped ped)
- SET_ENTITY_FLAG_RENDER_SMALL_SHADOWOBJECTvoid SET_ENTITY_FLAG_RENDER_SMALL_SHADOW(Object object, BOOL toggle)
- SET_ENTITY_FLAG_SUPPRESS_SHADOWOBJECTvoid SET_ENTITY_FLAG_SUPPRESS_SHADOW(Entity entity, BOOL toggle)
- SET_FORCE_OBJECT_THIS_FRAMEOBJECTvoid SET_FORCE_OBJECT_THIS_FRAME(float x, float y, float z, float p3)
- SET_IS_OBJECT_ARTICULATEDOBJECTvoid SET_IS_OBJECT_ARTICULATED(Object object, BOOL toggle)
- SET_IS_OBJECT_BALLOBJECTvoid SET_IS_OBJECT_BALL(Object object, BOOL toggle)
- SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPSOBJECTvoid SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS(BOOL toggle)
- SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODELOBJECTvoid SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL(Hash modelHash, BOOL toggle)
- SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPEOBJECTvoid SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE(Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult)
- SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYEROBJECTvoid SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER(Hash modelHash, int number)
- SET_OBJECT_ALLOW_LOW_LOD_BUOYANCYOBJECTvoid SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY(Object object, BOOL toggle)
- SET_OBJECT_FORCE_VEHICLES_TO_AVOIDOBJECTvoid SET_OBJECT_FORCE_VEHICLES_TO_AVOID(Object object, BOOL toggle)
- SET_OBJECT_GLOW_IN_SAME_TEAMOBJECTvoid SET_OBJECT_GLOW_IN_SAME_TEAM(Pickup pickup)
- SET_OBJECT_IS_A_PRESSURE_PLATEOBJECTvoid SET_OBJECT_IS_A_PRESSURE_PLATE(Object object, BOOL toggle)
- SET_OBJECT_IS_SPECIAL_GOLFBALLOBJECTvoid SET_OBJECT_IS_SPECIAL_GOLFBALL(Object object, BOOL toggle)
- SET_OBJECT_IS_VISIBLE_IN_MIRRORSOBJECTvoid SET_OBJECT_IS_VISIBLE_IN_MIRRORS(Object object, BOOL toggle)
- SET_OBJECT_PHYSICS_PARAMSOBJECTvoid SET_OBJECT_PHYSICS_PARAMS(Object object, float weight, float p2, float p3, float p4, float p5, float gravity, float p7, float p8, float p9, float p10, float buoyancy)
- SET_OBJECT_SPEED_BOOST_AMOUNTOBJECTvoid SET_OBJECT_SPEED_BOOST_AMOUNT(Object object, Any p1)
- SET_OBJECT_SPEED_BOOST_DURATIONOBJECTvoid SET_OBJECT_SPEED_BOOST_DURATION(Object object, float duration)
- SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGSOBJECTvoid SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS(Any p0, BOOL p1)
- SET_OBJECT_TARGETTABLEOBJECTvoid SET_OBJECT_TARGETTABLE(Object object, BOOL targettable)
- SET_OBJECT_TINT_INDEXOBJECTvoid SET_OBJECT_TINT_INDEX(Object object, int textureVariation)
- SET_ONLY_ALLOW_AMMO_COLLECTION_WHEN_LOWOBJECTvoid SET_ONLY_ALLOW_AMMO_COLLECTION_WHEN_LOW(BOOL p0)
- SET_PICKUP_GENERATION_RANGE_MULTIPLIEROBJECTvoid SET_PICKUP_GENERATION_RANGE_MULTIPLIER(float multiplier)
- SET_PICKUP_GLOW_OFFSETOBJECTvoid SET_PICKUP_GLOW_OFFSET(Pickup pickup, float p1)
- SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLEOBJECTvoid SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE(Pickup pickup, BOOL toggle)
- SET_PICKUP_OBJECT_ALPHA_WHEN_TRANSPARENTOBJECTvoid SET_PICKUP_OBJECT_ALPHA_WHEN_TRANSPARENT(int p0)
- SET_PICKUP_OBJECT_ARROW_MARKEROBJECTvoid SET_PICKUP_OBJECT_ARROW_MARKER(Pickup pickup, BOOL toggle)
- SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLEOBJECTvoid SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLE(Pickup pickup)
- SET_PICKUP_OBJECT_GLOW_OFFSETOBJECTvoid SET_PICKUP_OBJECT_GLOW_OFFSET(Pickup pickup, float p1, BOOL p2)
- SET_PICKUP_OBJECT_GLOW_WHEN_UNCOLLECTABLEOBJECTvoid SET_PICKUP_OBJECT_GLOW_WHEN_UNCOLLECTABLE(Pickup pickup, BOOL toggle)
- SET_PICKUP_OBJECT_TRANSPARENT_WHEN_UNCOLLECTABLEOBJECTvoid SET_PICKUP_OBJECT_TRANSPARENT_WHEN_UNCOLLECTABLE(Pickup pickup, BOOL toggle)
- SET_PICKUP_REGENERATION_TIMEOBJECTvoid SET_PICKUP_REGENERATION_TIME(Pickup pickup, int duration)
- SET_PICKUP_TRACK_DAMAGE_EVENTSOBJECTvoid SET_PICKUP_TRACK_DAMAGE_EVENTS(Pickup pickup, BOOL toggle)
- SET_PICKUP_TRANSPARENT_WHEN_UNCOLLECTABLEOBJECTvoid SET_PICKUP_TRANSPARENT_WHEN_UNCOLLECTABLE(Pickup pickup, BOOL toggle)
- SET_PICKUP_UNCOLLECTABLEOBJECTvoid SET_PICKUP_UNCOLLECTABLE(Pickup pickup, BOOL toggle)
- SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPEOBJECTvoid SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(Player player, Hash pickupHash, BOOL toggle)
- SET_PORTABLE_PICKUP_PERSISTOBJECTvoid SET_PORTABLE_PICKUP_PERSIST(Pickup pickup, BOOL toggle)
- SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACTOBJECTvoid SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACT(Any p0, Any p1)
- SET_PROP_LIGHT_COLOROBJECTAny SET_PROP_LIGHT_COLOR(Object object, BOOL p1, int r, int g, int b)
- SET_PROP_TINT_INDEXOBJECTvoid SET_PROP_TINT_INDEX(Any p0, Any p1)
- SET_STATE_OF_CLOSEST_DOOR_OF_TYPEOBJECTvoid SET_STATE_OF_CLOSEST_DOOR_OF_TYPE(Hash type, float x, float y, float z, BOOL locked, float heading, BOOL p6)
- SET_STATE_OF_RAYFIRE_MAP_OBJECTOBJECTvoid SET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object, int state)
- SET_TEAM_PICKUP_OBJECTOBJECTvoid SET_TEAM_PICKUP_OBJECT(Object object, Any p1, BOOL p2)
- SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPEOBJECTBOOL SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, int textureVariation)
- SET_WEAPON_IMPACTS_APPLY_GREATER_FORCEOBJECTvoid SET_WEAPON_IMPACTS_APPLY_GREATER_FORCE(Object object, BOOL p1)
- SLIDE_OBJECTOBJECTBOOL SLIDE_OBJECT(Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision)
- SUPPRESS_PICKUP_REWARD_TYPEOBJECTvoid SUPPRESS_PICKUP_REWARD_TYPE(int rewardType, BOOL suppress)
- SUPPRESS_PICKUP_SOUND_FOR_PICKUPOBJECTvoid SUPPRESS_PICKUP_SOUND_FOR_PICKUP(Any p0, Any p1)
- TRACK_OBJECT_VISIBILITYOBJECTvoid TRACK_OBJECT_VISIBILITY(Object object)