Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
48 of 48 natives in PHYSICS.
- ACTIVATE_PHYSICSPHYSICSvoid ACTIVATE_PHYSICS(Entity entity)
- ADD_ROPEPHYSICSint ADD_ROPE(float x, float y, float z, float rotX, float rotY, float rotZ, float length, int ropeType, float maxLength, float minLength, float windingSpeed, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr)
- APPLY_IMPULSE_TO_CLOTHPHYSICSvoid APPLY_IMPULSE_TO_CLOTH(float posX, float posY, float posZ, float vecX, float vecY, float vecZ, float impulse)
- ATTACH_ENTITIES_TO_ROPEPHYSICSvoid ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, Any* p12, Any* p13)
- ATTACH_ROPE_TO_ENTITYPHYSICSvoid ATTACH_ROPE_TO_ENTITY(int ropeId, Entity entity, float x, float y, float z, BOOL p5)
- BREAK_ENTITY_GLASSPHYSICSvoid BREAK_ENTITY_GLASS(Entity entity, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10)
- DELETE_CHILD_ROPEPHYSICSvoid DELETE_CHILD_ROPE(int ropeId)
- DELETE_ROPEPHYSICSvoid DELETE_ROPE(int* ropeId)
- DETACH_ROPE_FROM_ENTITYPHYSICSvoid DETACH_ROPE_FROM_ENTITY(int ropeId, Entity entity)
- DOES_ROPE_EXISTPHYSICSBOOL DOES_ROPE_EXIST(int* ropeId)
- DOES_SCRIPT_OWN_ROPEPHYSICSBOOL DOES_SCRIPT_OWN_ROPE(int ropeId)
- GET_CGOFFSETPHYSICSVector3 GET_CGOFFSET(Entity entity)
- GET_IS_ENTITY_A_FRAGPHYSICSBOOL GET_IS_ENTITY_A_FRAG(Object object)
- GET_ROPE_LAST_VERTEX_COORDPHYSICSVector3 GET_ROPE_LAST_VERTEX_COORD(int ropeId)
- GET_ROPE_VERTEX_COORDPHYSICSVector3 GET_ROPE_VERTEX_COORD(int ropeId, int vertex)
- GET_ROPE_VERTEX_COUNTPHYSICSint GET_ROPE_VERTEX_COUNT(int ropeId)
- IS_ROPE_ATTACHED_AT_BOTH_ENDSPHYSICSBOOL IS_ROPE_ATTACHED_AT_BOTH_ENDS(int* ropeId)
- LOAD_ROPE_DATAPHYSICSvoid LOAD_ROPE_DATA(int ropeId, const char* rope_preset)
- PIN_ROPE_VERTEXPHYSICSvoid PIN_ROPE_VERTEX(int ropeId, int vertex, float x, float y, float z)
- RESET_DISABLE_BREAKINGPHYSICSvoid RESET_DISABLE_BREAKING(Object object)
- ROPE_ARE_TEXTURES_LOADEDPHYSICSBOOL ROPE_ARE_TEXTURES_LOADED()
- ROPE_ATTACH_VIRTUAL_BOUND_GEOMPHYSICSvoid ROPE_ATTACH_VIRTUAL_BOUND_GEOM(int ropeId, int p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13)
- ROPE_CHANGE_SCRIPT_OWNERPHYSICSvoid ROPE_CHANGE_SCRIPT_OWNER(Any p0, BOOL p1, BOOL p2)
- ROPE_CONVERT_TO_SIMPLEPHYSICSvoid ROPE_CONVERT_TO_SIMPLE(int ropeId)
- ROPE_DRAW_ENABLEDPHYSICSvoid ROPE_DRAW_ENABLED(int* ropeId, BOOL p1)
- ROPE_DRAW_SHADOW_ENABLEDPHYSICSvoid ROPE_DRAW_SHADOW_ENABLED(int* ropeId, BOOL toggle)
- ROPE_FORCE_LENGTHPHYSICSvoid ROPE_FORCE_LENGTH(int ropeId, float length)
- ROPE_GET_DISTANCE_BETWEEN_ENDSPHYSICSfloat ROPE_GET_DISTANCE_BETWEEN_ENDS(int ropeId)
- ROPE_LOAD_TEXTURESPHYSICSvoid ROPE_LOAD_TEXTURES()
- ROPE_RESET_LENGTHPHYSICSvoid ROPE_RESET_LENGTH(int ropeId, float length)
- ROPE_SET_REFFRAMEVELOCITY_COLLIDERORDERPHYSICSvoid ROPE_SET_REFFRAMEVELOCITY_COLLIDERORDER(int ropeId, int p1)
- ROPE_SET_SMOOTH_REELINPHYSICSvoid ROPE_SET_SMOOTH_REELIN(int ropeId, BOOL p1)
- ROPE_SET_UPDATE_ORDERPHYSICSvoid ROPE_SET_UPDATE_ORDER(int ropeId, Any p1)
- ROPE_SET_UPDATE_PINVERTSPHYSICSvoid ROPE_SET_UPDATE_PINVERTS(int ropeId)
- ROPE_UNLOAD_TEXTURESPHYSICSvoid ROPE_UNLOAD_TEXTURES()
- SET_CGOFFSETPHYSICSvoid SET_CGOFFSET(Entity entity, float x, float y, float z)
- SET_CG_AT_BOUNDCENTERPHYSICSvoid SET_CG_AT_BOUNDCENTER(Entity entity)
- SET_DAMPINGPHYSICSvoid SET_DAMPING(Entity entity, int vertex, float value)
- SET_DISABLE_BREAKINGPHYSICSvoid SET_DISABLE_BREAKING(Object object, BOOL toggle)
- SET_DISABLE_FRAG_DAMAGEPHYSICSvoid SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle)
- SET_IN_ARENA_MODEPHYSICSvoid SET_IN_ARENA_MODE(BOOL toggle)
- SET_IN_STUNT_MODEPHYSICSvoid SET_IN_STUNT_MODE(BOOL p0)
- SET_USE_KINEMATIC_PHYSICSPHYSICSvoid SET_USE_KINEMATIC_PHYSICS(Entity entity, BOOL toggle)
- START_ROPE_UNWINDING_FRONTPHYSICSvoid START_ROPE_UNWINDING_FRONT(int ropeId)
- START_ROPE_WINDINGPHYSICSvoid START_ROPE_WINDING(int ropeId)
- STOP_ROPE_UNWINDING_FRONTPHYSICSvoid STOP_ROPE_UNWINDING_FRONT(int ropeId)
- STOP_ROPE_WINDINGPHYSICSvoid STOP_ROPE_WINDING(int ropeId)
- UNPIN_ROPE_VERTEXPHYSICSvoid UNPIN_ROPE_VERTEX(int ropeId, int vertex)