Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
48 of 48 natives in PAD.
- ALLOW_ALTERNATIVE_SCRIPT_CONTROLS_LAYOUTPADvoid ALLOW_ALTERNATIVE_SCRIPT_CONTROLS_LAYOUT(int padIndex)
- CLEAR_CONTROL_LIGHT_EFFECTPADvoid CLEAR_CONTROL_LIGHT_EFFECT(int padIndex)
- CLEAR_CONTROL_SHAKE_SUPPRESSED_IDPADvoid CLEAR_CONTROL_SHAKE_SUPPRESSED_ID(int p0)
- DISABLE_ALL_CONTROL_ACTIONSPADvoid DISABLE_ALL_CONTROL_ACTIONS(int padIndex)
- DISABLE_CONTROL_ACTIONPADvoid DISABLE_CONTROL_ACTION(int padIndex, int control, BOOL disable)
- ENABLE_ALL_CONTROL_ACTIONSPADvoid ENABLE_ALL_CONTROL_ACTIONS(int padIndex)
- ENABLE_CONTROL_ACTIONPADvoid ENABLE_CONTROL_ACTION(int padIndex, int control, BOOL enable)
- GET_ALLOW_MOVEMENT_WHILE_ZOOMEDPADBOOL GET_ALLOW_MOVEMENT_WHILE_ZOOMED()
- GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTONS_STRINGPADconst char* GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTONS_STRING(int padIndex, int controlGroup, BOOL p2)
- GET_CONTROL_HOW_LONG_AGOPADint GET_CONTROL_HOW_LONG_AGO(int p0)
- GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRINGPADconst char* GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRING(int padIndex, int control, BOOL p2)
- GET_CONTROL_NORMALPADfloat GET_CONTROL_NORMAL(int padIndex, int control)
- GET_CONTROL_UNBOUND_NORMALPADfloat GET_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
- GET_CONTROL_VALUEPADint GET_CONTROL_VALUE(int padIndex, int control)
- GET_DISABLED_CONTROL_NORMALPADfloat GET_DISABLED_CONTROL_NORMAL(int padIndex, int control)
- GET_DISABLED_CONTROL_UNBOUND_NORMALPADfloat GET_DISABLED_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
- GET_IS_USING_ALTERNATE_DRIVEBYPADBOOL GET_IS_USING_ALTERNATE_DRIVEBY()
- GET_IS_USING_ALTERNATE_HANDBRAKEPADBOOL GET_IS_USING_ALTERNATE_HANDBRAKE()
- GET_LOCAL_PLAYER_AIM_STATEPADint GET_LOCAL_PLAYER_AIM_STATE()
- GET_LOCAL_PLAYER_GAMEPAD_AIM_STATEPADint GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE()
- HAVE_CONTROLS_CHANGEDPADBOOL HAVE_CONTROLS_CHANGED(int padIndex)
- INIT_PC_SCRIPTED_CONTROLSPADBOOL INIT_PC_SCRIPTED_CONTROLS(const char* name)
- IS_CONTROL_ENABLEDPADBOOL IS_CONTROL_ENABLED(int padIndex, int control)
- IS_CONTROL_JUST_PRESSEDPADBOOL IS_CONTROL_JUST_PRESSED(int padIndex, int control)
- IS_CONTROL_JUST_RELEASEDPADBOOL IS_CONTROL_JUST_RELEASED(int padIndex, int control)
- IS_CONTROL_PRESSEDPADBOOL IS_CONTROL_PRESSED(int padIndex, int control)
- IS_CONTROL_RELEASEDPADBOOL IS_CONTROL_RELEASED(int padIndex, int control)
- IS_DISABLED_CONTROL_JUST_PRESSEDPADBOOL IS_DISABLED_CONTROL_JUST_PRESSED(int padIndex, int control)
- IS_DISABLED_CONTROL_JUST_RELEASEDPADBOOL IS_DISABLED_CONTROL_JUST_RELEASED(int padIndex, int control)
- IS_DISABLED_CONTROL_PRESSEDPADBOOL IS_DISABLED_CONTROL_PRESSED(int padIndex, int control)
- IS_DISABLED_CONTROL_RELEASEDPADBOOL IS_DISABLED_CONTROL_RELEASED(int padIndex, int control)
- IS_LOOK_INVERTEDPADBOOL IS_LOOK_INVERTED()
- IS_MOUSE_LOOK_INVERTEDPADBOOL IS_MOUSE_LOOK_INVERTED()
- IS_USING_CURSORPADBOOL IS_USING_CURSOR(int padIndex)
- IS_USING_KEYBOARD_AND_MOUSEPADBOOL IS_USING_KEYBOARD_AND_MOUSE(int padIndex)
- IS_USING_REMOTE_PLAYPADBOOL IS_USING_REMOTE_PLAY(int padIndex)
- SET_CONTROL_LIGHT_EFFECT_COLORPADvoid SET_CONTROL_LIGHT_EFFECT_COLOR(int padIndex, int red, int green, int blue)
- SET_CONTROL_SHAKEPADvoid SET_CONTROL_SHAKE(int padIndex, int duration, int frequency)
- SET_CONTROL_SHAKE_SUPPRESSED_IDPADvoid SET_CONTROL_SHAKE_SUPPRESSED_ID(int padIndex, Any p1)
- SET_CONTROL_TRIGGER_SHAKEPADvoid SET_CONTROL_TRIGGER_SHAKE(Any p0, Any p1, Any p2, Any p3, Any p4)
- SET_CONTROL_VALUE_NEXT_FRAMEPADBOOL SET_CONTROL_VALUE_NEXT_FRAME(int padIndex, int control, float amount)
- SET_CURSOR_POSITIONPADBOOL SET_CURSOR_POSITION(float x, float y)
- SET_INPUT_EXCLUSIVEPADvoid SET_INPUT_EXCLUSIVE(int padIndex, int control)
- SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLEDPADvoid SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED(BOOL toggle)
- SET_USE_ADJUSTED_MOUSE_COORDSPADvoid SET_USE_ADJUSTED_MOUSE_COORDS(BOOL p0)
- SHUTDOWN_PC_SCRIPTED_CONTROLSPADvoid SHUTDOWN_PC_SCRIPTED_CONTROLS()
- STOP_CONTROL_SHAKEPADvoid STOP_CONTROL_SHAKE(int padIndex)
- SWITCH_PC_SCRIPTED_CONTROLSPADBOOL SWITCH_PC_SCRIPTED_CONTROLS(const char* name)