Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
248 of 248 natives in PLAYER.
- ADD_PLAYER_TARGETABLE_ENTITYPLAYERvoid ADD_PLAYER_TARGETABLE_ENTITY(Player player, Entity entity)
- ALLOW_EVASION_HUD_IF_DISABLING_HIDDEN_EVASION_THIS_FRAMEPLAYERvoid ALLOW_EVASION_HUD_IF_DISABLING_HIDDEN_EVASION_THIS_FRAME(Player player, Any p1)
- ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROPPLAYERBOOL ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP(Player player)
- ARE_PLAYER_STARS_GREYED_OUTPLAYERBOOL ARE_PLAYER_STARS_GREYED_OUT(Player player)
- ASSISTED_MOVEMENT_CLOSE_ROUTEPLAYERvoid ASSISTED_MOVEMENT_CLOSE_ROUTE()
- ASSISTED_MOVEMENT_FLUSH_ROUTEPLAYERvoid ASSISTED_MOVEMENT_FLUSH_ROUTE()
- CAN_PED_HEAR_PLAYERPLAYERBOOL CAN_PED_HEAR_PLAYER(Player player, Ped ped)
- CAN_PLAYER_START_MISSIONPLAYERBOOL CAN_PLAYER_START_MISSION(Player player)
- CHANGE_PLAYER_PEDPLAYERvoid CHANGE_PLAYER_PED(Player player, Ped ped, BOOL p2, BOOL resetDamage)
- CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PEDPLAYERvoid CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(Player player)
- CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PEDPLAYERvoid CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED(Player player)
- CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDEPLAYERvoid CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player)
- CLEAR_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDEPLAYERvoid CLEAR_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(Player player)
- CLEAR_PLAYER_PARACHUTE_VARIATION_OVERRIDEPLAYERvoid CLEAR_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player)
- CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDEPLAYERvoid CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player)
- CLEAR_PLAYER_WANTED_LEVELPLAYERvoid CLEAR_PLAYER_WANTED_LEVEL(Player player)
- DISABLE_CAMERA_VIEW_MODE_CYCLEPLAYERvoid DISABLE_CAMERA_VIEW_MODE_CYCLE(Player player)
- DISABLE_PLAYER_FIRINGPLAYERvoid DISABLE_PLAYER_FIRING(Player player, BOOL toggle)
- DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUNPLAYERvoid DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN()
- DISABLE_PLAYER_VEHICLE_REWARDSPLAYERvoid DISABLE_PLAYER_VEHICLE_REWARDS(Player player)
- DISPLAY_SYSTEM_SIGNIN_UIPLAYERvoid DISPLAY_SYSTEM_SIGNIN_UI(BOOL unk)
- ENABLE_SPECIAL_ABILITYPLAYERvoid ENABLE_SPECIAL_ABILITY(Player player, BOOL toggle, Any p2)
- EXTEND_WORLD_BOUNDARY_FOR_PLAYERPLAYERvoid EXTEND_WORLD_BOUNDARY_FOR_PLAYER(float x, float y, float z)
- FORCE_CLEANUPPLAYERvoid FORCE_CLEANUP(int cleanupFlags)
- FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAMEPLAYERvoid FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME(const char* name, int cleanupFlags)
- FORCE_CLEANUP_FOR_THREAD_WITH_THIS_IDPLAYERvoid FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID(int id, int cleanupFlags)
- FORCE_START_HIDDEN_EVASIONPLAYERvoid FORCE_START_HIDDEN_EVASION(Player player)
- GET_ACHIEVEMENT_PROGRESSPLAYERint GET_ACHIEVEMENT_PROGRESS(int achievementId)
- GET_ARE_CAMERA_CONTROLS_DISABLEDPLAYERBOOL GET_ARE_CAMERA_CONTROLS_DISABLED()
- GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUPPLAYERint GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP()
- GET_ENTITY_PLAYER_IS_FREE_AIMING_ATPLAYERBOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(Player player, Entity* entity)
- GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYERPLAYERBOOL GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYER(Player player, float p1)
- GET_IS_PLAYER_DRIVING_ON_HIGHWAYPLAYERBOOL GET_IS_PLAYER_DRIVING_ON_HIGHWAY(Player player)
- GET_IS_PLAYER_DRIVING_WRECKLESSPLAYERBOOL GET_IS_PLAYER_DRIVING_WRECKLESS(Player player, int p1)
- GET_IS_USING_FPS_THIRD_PERSON_COVERPLAYERBOOL GET_IS_USING_FPS_THIRD_PERSON_COVER()
- GET_IS_USING_HOOD_CAMERAPLAYERBOOL GET_IS_USING_HOOD_CAMERA()
- GET_MAX_WANTED_LEVELPLAYERint GET_MAX_WANTED_LEVEL()
- GET_NUMBER_OF_PLAYERSPLAYERint GET_NUMBER_OF_PLAYERS()
- GET_NUMBER_OF_PLAYERS_IN_TEAMPLAYERint GET_NUMBER_OF_PLAYERS_IN_TEAM(int team)
- GET_PLAYERS_LAST_VEHICLEPLAYERVehicle GET_PLAYERS_LAST_VEHICLE()
- GET_PLAYER_CURRENT_STEALTH_NOISEPLAYERfloat GET_PLAYER_CURRENT_STEALTH_NOISE(Player player)
- GET_PLAYER_DEBUG_INVINCIBLEPLAYERBOOL GET_PLAYER_DEBUG_INVINCIBLE(Player player)
- GET_PLAYER_FAKE_WANTED_LEVELPLAYERint GET_PLAYER_FAKE_WANTED_LEVEL(Player player)
- GET_PLAYER_GROUPPLAYERint GET_PLAYER_GROUP(Player player)
- GET_PLAYER_HAS_RESERVE_PARACHUTEPLAYERBOOL GET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
- GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENTPLAYERfloat GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT(Player player)
- GET_PLAYER_INDEXPLAYERPlayer GET_PLAYER_INDEX()
- GET_PLAYER_INVINCIBLEPLAYERBOOL GET_PLAYER_INVINCIBLE(Player player)
- GET_PLAYER_MAX_ARMOURPLAYERint GET_PLAYER_MAX_ARMOUR(Player player)
- GET_PLAYER_NAMEPLAYERconst char* GET_PLAYER_NAME(Player player)
- GET_PLAYER_PARACHUTE_MODEL_OVERRIDEPLAYERHash GET_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player)
- GET_PLAYER_PARACHUTE_PACK_TINT_INDEXPLAYERvoid GET_PLAYER_PARACHUTE_PACK_TINT_INDEX(Player player, int* tintIndex)
- GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLORPLAYERvoid GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int* r, int* g, int* b)
- GET_PLAYER_PARACHUTE_TINT_INDEXPLAYERvoid GET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int* tintIndex)
- GET_PLAYER_PEDPLAYERPed GET_PLAYER_PED(Player player)
- GET_PLAYER_PED_SCRIPT_INDEXPLAYERPed GET_PLAYER_PED_SCRIPT_INDEX(Player player)
- GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLYPLAYERBOOL GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY(Player player, int p1, BOOL p2)
- GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDEPLAYERHash GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player)
- GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEXPLAYERvoid GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int* index)
- GET_PLAYER_RGB_COLOURPLAYERvoid GET_PLAYER_RGB_COLOUR(Player player, int* r, int* g, int* b)
- GET_PLAYER_SPRINT_STAMINA_REMAININGPLAYERfloat GET_PLAYER_SPRINT_STAMINA_REMAINING(Player player)
- GET_PLAYER_SPRINT_TIME_REMAININGPLAYERfloat GET_PLAYER_SPRINT_TIME_REMAINING(Player player)
- GET_PLAYER_TARGET_ENTITYPLAYERBOOL GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity)
- GET_PLAYER_TEAMPLAYERint GET_PLAYER_TEAM(Player player)
- GET_PLAYER_UNDERWATER_TIME_REMAININGPLAYERfloat GET_PLAYER_UNDERWATER_TIME_REMAINING(Player player)
- GET_PLAYER_WANTED_CENTRE_POSITIONPLAYERVector3 GET_PLAYER_WANTED_CENTRE_POSITION(Player player)
- GET_PLAYER_WANTED_LEVELPLAYERint GET_PLAYER_WANTED_LEVEL(Player player)
- GET_TIME_SINCE_LAST_ARRESTPLAYERint GET_TIME_SINCE_LAST_ARREST()
- GET_TIME_SINCE_LAST_DEATHPLAYERint GET_TIME_SINCE_LAST_DEATH()
- GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFICPLAYERint GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC(Player player)
- GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENTPLAYERint GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT(Player player)
- GET_TIME_SINCE_PLAYER_HIT_PEDPLAYERint GET_TIME_SINCE_PLAYER_HIT_PED(Player player)
- GET_TIME_SINCE_PLAYER_HIT_VEHICLEPLAYERint GET_TIME_SINCE_PLAYER_HIT_VEHICLE(Player player)
- GET_WANTED_LEVEL_RADIUSPLAYERfloat GET_WANTED_LEVEL_RADIUS(Player player)
- GET_WANTED_LEVEL_THRESHOLDPLAYERint GET_WANTED_LEVEL_THRESHOLD(int wantedLevel)
- GET_WANTED_LEVEL_TIME_TO_ESCAPEPLAYERint GET_WANTED_LEVEL_TIME_TO_ESCAPE()
- GIVE_ACHIEVEMENT_TO_PLAYERPLAYERBOOL GIVE_ACHIEVEMENT_TO_PLAYER(int achievementId)
- GIVE_PLAYER_RAGDOLL_CONTROLPLAYERvoid GIVE_PLAYER_RAGDOLL_CONTROL(Player player, BOOL toggle)
- HAS_ACHIEVEMENT_BEEN_PASSEDPLAYERBOOL HAS_ACHIEVEMENT_BEEN_PASSED(int achievementId)
- HAS_FORCE_CLEANUP_OCCURREDPLAYERBOOL HAS_FORCE_CLEANUP_OCCURRED(int cleanupFlags)
- HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLEPLAYERBOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE(Player player)
- HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PEDPLAYERBOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(Player player)
- HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PEDPLAYERBOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED(Player player)
- HAS_PLAYER_LEFT_THE_WORLDPLAYERBOOL HAS_PLAYER_LEFT_THE_WORLD(Player player)
- INCREASE_PLAYER_JUMP_SUPPRESSION_RANGEPLAYERvoid INCREASE_PLAYER_JUMP_SUPPRESSION_RANGE(Player player)
- INT_TO_PARTICIPANTINDEXPLAYERint INT_TO_PARTICIPANTINDEX(int value)
- INT_TO_PLAYERINDEXPLAYERPlayer INT_TO_PLAYERINDEX(int value)
- IS_PLAYER_BATTLE_AWAREPLAYERBOOL IS_PLAYER_BATTLE_AWARE(Player player)
- IS_PLAYER_BEING_ARRESTEDPLAYERBOOL IS_PLAYER_BEING_ARRESTED(Player player, BOOL atArresting)
- IS_PLAYER_BLUETOOTH_ENABLEPLAYERBOOL IS_PLAYER_BLUETOOTH_ENABLE(Player player)
- IS_PLAYER_CLIMBINGPLAYERBOOL IS_PLAYER_CLIMBING(Player player)
- IS_PLAYER_CONTROL_ONPLAYERBOOL IS_PLAYER_CONTROL_ON(Player player)
- IS_PLAYER_DEADPLAYERBOOL IS_PLAYER_DEAD(Player player)
- IS_PLAYER_FREE_AIMINGPLAYERBOOL IS_PLAYER_FREE_AIMING(Player player)
- IS_PLAYER_FREE_AIMING_AT_ENTITYPLAYERBOOL IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity entity)
- IS_PLAYER_FREE_FOR_AMBIENT_TASKPLAYERBOOL IS_PLAYER_FREE_FOR_AMBIENT_TASK(Player player)
- IS_PLAYER_LOGGING_IN_NPPLAYERBOOL IS_PLAYER_LOGGING_IN_NP()
- IS_PLAYER_ONLINEPLAYERBOOL IS_PLAYER_ONLINE()
- IS_PLAYER_PLAYINGPLAYERBOOL IS_PLAYER_PLAYING(Player player)
- IS_PLAYER_PRESSING_HORNPLAYERBOOL IS_PLAYER_PRESSING_HORN(Player player)
- IS_PLAYER_READY_FOR_CUTSCENEPLAYERBOOL IS_PLAYER_READY_FOR_CUTSCENE(Player player)
- IS_PLAYER_RIDING_TRAINPLAYERBOOL IS_PLAYER_RIDING_TRAIN(Player player)
- IS_PLAYER_SCRIPT_CONTROL_ONPLAYERBOOL IS_PLAYER_SCRIPT_CONTROL_ON(Player player)
- IS_PLAYER_TARGETTING_ANYTHINGPLAYERBOOL IS_PLAYER_TARGETTING_ANYTHING(Player player)
- IS_PLAYER_TARGETTING_ENTITYPLAYERBOOL IS_PLAYER_TARGETTING_ENTITY(Player player, Entity entity)
- IS_PLAYER_TELEPORT_ACTIVEPLAYERBOOL IS_PLAYER_TELEPORT_ACTIVE()
- IS_PLAYER_VEHICLE_WEAPON_TOGGLED_TO_NON_HOMINGPLAYERAny IS_PLAYER_VEHICLE_WEAPON_TOGGLED_TO_NON_HOMING(Any p0)
- IS_PLAYER_WANTED_LEVEL_GREATERPLAYERBOOL IS_PLAYER_WANTED_LEVEL_GREATER(Player player, int wantedLevel)
- IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLEPLAYERBOOL IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLE(Player player)
- IS_SPECIAL_ABILITY_ACTIVEPLAYERBOOL IS_SPECIAL_ABILITY_ACTIVE(Player player, Any p1)
- IS_SPECIAL_ABILITY_ENABLEDPLAYERBOOL IS_SPECIAL_ABILITY_ENABLED(Player player, Any p1)
- IS_SPECIAL_ABILITY_METER_FULLPLAYERBOOL IS_SPECIAL_ABILITY_METER_FULL(Player player, Any p1)
- IS_SPECIAL_ABILITY_UNLOCKEDPLAYERBOOL IS_SPECIAL_ABILITY_UNLOCKED(Hash playerModel)
- IS_SYSTEM_UI_BEING_DISPLAYEDPLAYERBOOL IS_SYSTEM_UI_BEING_DISPLAYED()
- IS_WANTED_AND_HAS_BEEN_SEEN_BY_COPSPLAYERBOOL IS_WANTED_AND_HAS_BEEN_SEEN_BY_COPS(Player player)
- NETWORK_PLAYER_ID_TO_INTPLAYERint NETWORK_PLAYER_ID_TO_INT()
- PLAYER_ATTACH_VIRTUAL_BOUNDPLAYERvoid PLAYER_ATTACH_VIRTUAL_BOUND(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7)
- PLAYER_DETACH_VIRTUAL_BOUNDPLAYERvoid PLAYER_DETACH_VIRTUAL_BOUND()
- PLAYER_IDPLAYERPlayer PLAYER_ID()
- PLAYER_PED_IDPLAYERPed PLAYER_PED_ID()
- REMOVE_PLAYER_HELMETPLAYERvoid REMOVE_PLAYER_HELMET(Player player, BOOL p2)
- REMOVE_PLAYER_TARGETABLE_ENTITYPLAYERvoid REMOVE_PLAYER_TARGETABLE_ENTITY(Player player, Entity entity)
- REMOVE_SCRIPT_FIRE_POSITIONPLAYERvoid REMOVE_SCRIPT_FIRE_POSITION()
- REPORT_CRIMEPLAYERvoid REPORT_CRIME(Player player, int crimeType, int wantedLvlThresh)
- REPORT_POLICE_SPOTTED_PLAYERPLAYERvoid REPORT_POLICE_SPOTTED_PLAYER(Player player)
- RESET_LAW_RESPONSE_DELAY_OVERRIDEPLAYERvoid RESET_LAW_RESPONSE_DELAY_OVERRIDE()
- RESET_PLAYER_ARREST_STATEPLAYERvoid RESET_PLAYER_ARREST_STATE(Player player)
- RESET_PLAYER_INPUT_GAITPLAYERvoid RESET_PLAYER_INPUT_GAIT(Player player)
- RESET_PLAYER_STAMINAPLAYERvoid RESET_PLAYER_STAMINA(Player player)
- RESET_WANTED_LEVEL_DIFFICULTYPLAYERvoid RESET_WANTED_LEVEL_DIFFICULTY(Player player)
- RESET_WANTED_LEVEL_HIDDEN_ESCAPE_TIMEPLAYERvoid RESET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME(Player player)
- RESET_WORLD_BOUNDARY_FOR_PLAYERPLAYERvoid RESET_WORLD_BOUNDARY_FOR_PLAYER()
- RESTORE_PLAYER_STAMINAPLAYERvoid RESTORE_PLAYER_STAMINA(Player player, float p1)
- SET_ACHIEVEMENT_PROGRESSPLAYERBOOL SET_ACHIEVEMENT_PROGRESS(int achievementId, int progress)
- SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLEPLAYERvoid SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(Player player, float multiplier)
- SET_ALL_NEUTRAL_RANDOM_PEDS_FLEEPLAYERvoid SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE(Player player, BOOL toggle)
- SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAMEPLAYERvoid SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME(Player player)
- SET_ALL_RANDOM_PEDS_FLEEPLAYERvoid SET_ALL_RANDOM_PEDS_FLEE(Player player, BOOL toggle)
- SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAMEPLAYERvoid SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME(Player player)
- SET_APPLY_WAYPOINT_OF_PLAYERPLAYERvoid SET_APPLY_WAYPOINT_OF_PLAYER(Any p0, Any p1)
- SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANEPLAYERvoid SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE(Player player, BOOL toggle)
- SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLEPLAYERvoid SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE(Player player, BOOL toggle)
- SET_DISABLE_AMBIENT_MELEE_MOVEPLAYERvoid SET_DISABLE_AMBIENT_MELEE_MOVE(Player player, BOOL toggle)
- SET_DISPATCH_COPS_FOR_PLAYERPLAYERvoid SET_DISPATCH_COPS_FOR_PLAYER(Player player, BOOL toggle)
- SET_EVERYONE_IGNORE_PLAYERPLAYERvoid SET_EVERYONE_IGNORE_PLAYER(Player player, BOOL toggle)
- SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTSPLAYERvoid SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS(Player player, BOOL toggle)
- SET_LAW_PEDS_CAN_ATTACK_NON_WANTED_PLAYER_THIS_FRAMEPLAYERvoid SET_LAW_PEDS_CAN_ATTACK_NON_WANTED_PLAYER_THIS_FRAME(Player player)
- SET_LAW_RESPONSE_DELAY_OVERRIDEPLAYERvoid SET_LAW_RESPONSE_DELAY_OVERRIDE(float p0)
- SET_MAX_WANTED_LEVELPLAYERvoid SET_MAX_WANTED_LEVEL(int maxWantedLevel)
- SET_PLAYER_BLUETOOTH_STATEPLAYERvoid SET_PLAYER_BLUETOOTH_STATE(Player player, BOOL state)
- SET_PLAYER_CAN_BE_HASSLED_BY_GANGSPLAYERvoid SET_PLAYER_CAN_BE_HASSLED_BY_GANGS(Player player, BOOL toggle)
- SET_PLAYER_CAN_COLLECT_DROPPED_MONEYPLAYERvoid SET_PLAYER_CAN_COLLECT_DROPPED_MONEY(Player player, BOOL p1)
- SET_PLAYER_CAN_DAMAGE_PLAYERPLAYERvoid SET_PLAYER_CAN_DAMAGE_PLAYER(Any p0, Any p1, Any p2)
- SET_PLAYER_CAN_DO_DRIVE_BYPLAYERvoid SET_PLAYER_CAN_DO_DRIVE_BY(Player player, BOOL toggle)
- SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAILPLAYERvoid SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL(Player player, BOOL enabled)
- SET_PLAYER_CAN_USE_COVERPLAYERvoid SET_PLAYER_CAN_USE_COVER(Player player, BOOL toggle)
- SET_PLAYER_CLOTH_LOCK_COUNTERPLAYERvoid SET_PLAYER_CLOTH_LOCK_COUNTER(int value)
- SET_PLAYER_CLOTH_PACKAGE_INDEXPLAYERvoid SET_PLAYER_CLOTH_PACKAGE_INDEX(int index)
- SET_PLAYER_CLOTH_PIN_FRAMESPLAYERvoid SET_PLAYER_CLOTH_PIN_FRAMES(Player player, int p1)
- SET_PLAYER_CONTROLPLAYERvoid SET_PLAYER_CONTROL(Player player, BOOL bHasControl, int flags)
- SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIERPLAYERvoid SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIER(Player player, Any p1)
- SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDEPLAYERvoid SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE(Player player, float p1)
- SET_PLAYER_FORCED_AIMPLAYERvoid SET_PLAYER_FORCED_AIM(Player player, BOOL toggle)
- SET_PLAYER_FORCED_ZOOMPLAYERvoid SET_PLAYER_FORCED_ZOOM(Player player, BOOL toggle)
- SET_PLAYER_FORCE_SKIP_AIM_INTROPLAYERvoid SET_PLAYER_FORCE_SKIP_AIM_INTRO(Player player, BOOL toggle)
- SET_PLAYER_HAS_RESERVE_PARACHUTEPLAYERvoid SET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
- SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENTPLAYERvoid SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT(Player player, float limit)
- SET_PLAYER_HEALTH_RECHARGE_MULTIPLIERPLAYERvoid SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(Player player, float regenRate)
- SET_PLAYER_HOMING_DISABLED_FOR_ALL_VEHICLE_WEAPONSPLAYERvoid SET_PLAYER_HOMING_DISABLED_FOR_ALL_VEHICLE_WEAPONS(Any p0, Any p1)
- SET_PLAYER_INVINCIBLEPLAYERvoid SET_PLAYER_INVINCIBLE(Player player, BOOL toggle)
- SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONSPLAYERvoid SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS(Player player, BOOL toggle)
- SET_PLAYER_LEAVE_PED_BEHINDPLAYERvoid SET_PLAYER_LEAVE_PED_BEHIND(Player player, BOOL toggle)
- SET_PLAYER_LOCKONPLAYERvoid SET_PLAYER_LOCKON(Player player, BOOL toggle)
- SET_PLAYER_LOCKON_RANGE_OVERRIDEPLAYERvoid SET_PLAYER_LOCKON_RANGE_OVERRIDE(Player player, float range)
- SET_PLAYER_MAX_ARMOURPLAYERvoid SET_PLAYER_MAX_ARMOUR(Player player, int value)
- SET_PLAYER_MAX_EXPLOSIVE_DAMAGEPLAYERvoid SET_PLAYER_MAX_EXPLOSIVE_DAMAGE(Player player, float p1)
- SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLEPLAYERvoid SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE(Player player)
- SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLEPLAYERvoid SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE(Player player, Vehicle vehicle)
- SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIERPLAYERvoid SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player player, float modifier, BOOL p2)
- SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIERPLAYERvoid SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER(Player player, float modifier)
- SET_PLAYER_MODELPLAYERvoid SET_PLAYER_MODEL(Player player, Hash model)
- SET_PLAYER_NOISE_MULTIPLIERPLAYERvoid SET_PLAYER_NOISE_MULTIPLIER(Player player, float multiplier)
- SET_PLAYER_PARACHUTE_MODEL_OVERRIDEPLAYERvoid SET_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
- SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDEPLAYERvoid SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(Player player, Hash model)
- SET_PLAYER_PARACHUTE_PACK_TINT_INDEXPLAYERvoid SET_PLAYER_PARACHUTE_PACK_TINT_INDEX(Player player, int tintIndex)
- SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLORPLAYERvoid SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int r, int g, int b)
- SET_PLAYER_PARACHUTE_TINT_INDEXPLAYERvoid SET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int tintIndex)
- SET_PLAYER_PARACHUTE_VARIATION_OVERRIDEPLAYERvoid SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player, int p1, Any p2, Any p3, BOOL p4)
- SET_PLAYER_PHONE_PALETTE_IDXPLAYERvoid SET_PLAYER_PHONE_PALETTE_IDX(Player player, int flags)
- SET_PLAYER_PREVIOUS_VARIATION_DATAPLAYERvoid SET_PLAYER_PREVIOUS_VARIATION_DATA(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
- SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDEPLAYERvoid SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
- SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEXPLAYERvoid SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int index)
- SET_PLAYER_SIMULATE_AIMINGPLAYERvoid SET_PLAYER_SIMULATE_AIMING(Player player, BOOL toggle)
- SET_PLAYER_SNEAKING_NOISE_MULTIPLIERPLAYERvoid SET_PLAYER_SNEAKING_NOISE_MULTIPLIER(Player player, float multiplier)
- SET_PLAYER_SPECTATED_VEHICLE_RADIO_OVERRIDEPLAYERvoid SET_PLAYER_SPECTATED_VEHICLE_RADIO_OVERRIDE(BOOL p0)
- SET_PLAYER_SPRINTPLAYERvoid SET_PLAYER_SPRINT(Player player, BOOL toggle)
- SET_PLAYER_STEALTH_PERCEPTION_MODIFIERPLAYERvoid SET_PLAYER_STEALTH_PERCEPTION_MODIFIER(Player player, float value)
- SET_PLAYER_TARGETING_MODEPLAYERvoid SET_PLAYER_TARGETING_MODE(int targetMode)
- SET_PLAYER_TARGET_LEVELPLAYERvoid SET_PLAYER_TARGET_LEVEL(int targetLevel)
- SET_PLAYER_TEAMPLAYERvoid SET_PLAYER_TEAM(Player player, int team)
- SET_PLAYER_UNDERWATER_BREATH_PERCENT_REMAININGPLAYERAny SET_PLAYER_UNDERWATER_BREATH_PERCENT_REMAINING(Player player, float time)
- SET_PLAYER_VEHICLE_DAMAGE_MODIFIERPLAYERvoid SET_PLAYER_VEHICLE_DAMAGE_MODIFIER(Player player, float modifier)
- SET_PLAYER_VEHICLE_DEFENSE_MODIFIERPLAYERvoid SET_PLAYER_VEHICLE_DEFENSE_MODIFIER(Player player, float modifier)
- SET_PLAYER_VEHICLE_WEAPON_TO_NON_HOMINGPLAYERvoid SET_PLAYER_VEHICLE_WEAPON_TO_NON_HOMING(Any p0)
- SET_PLAYER_WANTED_CENTRE_POSITIONPLAYERvoid SET_PLAYER_WANTED_CENTRE_POSITION(Player player, Vector3* position, BOOL p2, BOOL p3)
- SET_PLAYER_WANTED_LEVELPLAYERvoid SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission)
- SET_PLAYER_WANTED_LEVEL_NOWPLAYERvoid SET_PLAYER_WANTED_LEVEL_NOW(Player player, BOOL p1)
- SET_PLAYER_WANTED_LEVEL_NO_DROPPLAYERvoid SET_PLAYER_WANTED_LEVEL_NO_DROP(Player player, int wantedLevel, BOOL p2)
- SET_PLAYER_WEAPON_DAMAGE_MODIFIERPLAYERvoid SET_PLAYER_WEAPON_DAMAGE_MODIFIER(Player player, float modifier)
- SET_PLAYER_WEAPON_DEFENSE_MODIFIERPLAYERvoid SET_PLAYER_WEAPON_DEFENSE_MODIFIER(Player player, float modifier)
- SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIERPLAYERvoid SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER(Player player, float modifier)
- SET_PLAYER_WEAPON_TAKEDOWN_DEFENSE_MODIFIERPLAYERvoid SET_PLAYER_WEAPON_TAKEDOWN_DEFENSE_MODIFIER(Player player, float p1)
- SET_POLICE_IGNORE_PLAYERPLAYERvoid SET_POLICE_IGNORE_PLAYER(Player player, BOOL toggle)
- SET_POLICE_RADAR_BLIPSPLAYERvoid SET_POLICE_RADAR_BLIPS(BOOL toggle)
- SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYERPLAYERvoid SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
- SET_SCRIPT_FIRE_POSITIONPLAYERvoid SET_SCRIPT_FIRE_POSITION(float coordX, float coordY, float coordZ)
- SET_SPECIAL_ABILITY_MPPLAYERvoid SET_SPECIAL_ABILITY_MP(Player player, int p1, Any p2)
- SET_SPECIAL_ABILITY_MULTIPLIERPLAYERvoid SET_SPECIAL_ABILITY_MULTIPLIER(float multiplier)
- SET_SWIM_MULTIPLIER_FOR_PLAYERPLAYERvoid SET_SWIM_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
- SET_WANTED_LEVEL_DIFFICULTYPLAYERvoid SET_WANTED_LEVEL_DIFFICULTY(Player player, float difficulty)
- SET_WANTED_LEVEL_HIDDEN_ESCAPE_TIMEPLAYERvoid SET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME(Player player, int wantedLevel, int lossTime)
- SET_WANTED_LEVEL_MULTIPLIERPLAYERvoid SET_WANTED_LEVEL_MULTIPLIER(float multiplier)
- SIMULATE_PLAYER_INPUT_GAITPLAYERvoid SIMULATE_PLAYER_INPUT_GAIT(Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5)
- SPECIAL_ABILITY_ACTIVATEPLAYERvoid SPECIAL_ABILITY_ACTIVATE(Player player, int p1)
- SPECIAL_ABILITY_CHARGE_ABSOLUTEPLAYERvoid SPECIAL_ABILITY_CHARGE_ABSOLUTE(Player player, int p1, BOOL p2, Any p3)
- SPECIAL_ABILITY_CHARGE_CONTINUOUSPLAYERvoid SPECIAL_ABILITY_CHARGE_CONTINUOUS(Player player, Ped p1, Any p2)
- SPECIAL_ABILITY_CHARGE_LARGEPLAYERvoid SPECIAL_ABILITY_CHARGE_LARGE(Player player, BOOL p1, BOOL p2, Any p3)
- SPECIAL_ABILITY_CHARGE_MEDIUMPLAYERvoid SPECIAL_ABILITY_CHARGE_MEDIUM(Player player, BOOL p1, BOOL p2, Any p3)
- SPECIAL_ABILITY_CHARGE_NORMALIZEDPLAYERvoid SPECIAL_ABILITY_CHARGE_NORMALIZED(Player player, float normalizedValue, BOOL p2, Any p3)
- SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILEDPLAYERvoid SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED(Player player, Any p1)
- SPECIAL_ABILITY_CHARGE_SMALLPLAYERvoid SPECIAL_ABILITY_CHARGE_SMALL(Player player, BOOL p1, BOOL p2, Any p3)
- SPECIAL_ABILITY_DEACTIVATEPLAYERvoid SPECIAL_ABILITY_DEACTIVATE(Player player, Any p1)
- SPECIAL_ABILITY_DEACTIVATE_FASTPLAYERvoid SPECIAL_ABILITY_DEACTIVATE_FAST(Player player, Any p1)
- SPECIAL_ABILITY_DEACTIVATE_MPPLAYERvoid SPECIAL_ABILITY_DEACTIVATE_MP(Player player, int p1)
- SPECIAL_ABILITY_DEPLETE_METERPLAYERvoid SPECIAL_ABILITY_DEPLETE_METER(Player player, BOOL p1, Any p2)
- SPECIAL_ABILITY_FILL_METERPLAYERvoid SPECIAL_ABILITY_FILL_METER(Player player, BOOL p1, Any p2)
- SPECIAL_ABILITY_LOCKPLAYERvoid SPECIAL_ABILITY_LOCK(Hash playerModel, Any p1)
- SPECIAL_ABILITY_RESETPLAYERvoid SPECIAL_ABILITY_RESET(Player player, Any p1)
- SPECIAL_ABILITY_UNLOCKPLAYERvoid SPECIAL_ABILITY_UNLOCK(Hash playerModel, Any p1)
- START_FIRING_AMNESTYPLAYERvoid START_FIRING_AMNESTY(int duration)
- START_PLAYER_TELEPORTPLAYERvoid START_PLAYER_TELEPORT(Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7)
- STOP_PLAYER_TELEPORTPLAYERvoid STOP_PLAYER_TELEPORT()
- SUPPRESS_CRIME_THIS_FRAMEPLAYERvoid SUPPRESS_CRIME_THIS_FRAME(Player player, int crimeType)
- SUPPRESS_LOSING_WANTED_LEVEL_IF_HIDDEN_THIS_FRAMEPLAYERvoid SUPPRESS_LOSING_WANTED_LEVEL_IF_HIDDEN_THIS_FRAME(Player player)
- SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAMEPLAYERvoid SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME(Player player)
- UPDATE_PLAYER_TELEPORTPLAYERBOOL UPDATE_PLAYER_TELEPORT(Player player)
- UPDATE_SPECIAL_ABILITY_FROM_STATPLAYERvoid UPDATE_SPECIAL_ABILITY_FROM_STAT(Player player, Any p1)
- UPDATE_WANTED_POSITION_THIS_FRAMEPLAYERvoid UPDATE_WANTED_POSITION_THIS_FRAME(Player player)