PLAYER
SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER
0x6DB47AA77FD94E09
Jenkins: 0x825423C2
Signature
// PLAYER
void SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
Parameters
| Type | Name |
|---|---|
| Player | player |
| float | multiplier |
Return type void
Build 323
Documentation
Multiplier goes up to 1.49 any value above will be completely overruled by the game and the multiplier will not take effect, this can be edited in memory however. Just call it one time, it is not required to be called once every tick. Note: At least the IDA method if you change the max float multiplier from 1.5 it will change it for both this and SWIM above. I say 1.5 as the function blrs if what you input is greater than or equal to 1.5 hence why it's 1.49 max default.
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