Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
735 of 735 natives in VEHICLE.
- ADD_ROAD_NODE_SPEED_ZONEVEHICLEint ADD_ROAD_NODE_SPEED_ZONE(float x, float y, float z, float radius, float speed, BOOL p5)
- ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREAVEHICLEAny ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6)
- ADD_VEHICLE_PHONE_EXPLOSIVE_DEVICEVEHICLEvoid ADD_VEHICLE_PHONE_EXPLOSIVE_DEVICE(Vehicle vehicle)
- ADD_VEHICLE_STUCK_CHECK_WITH_WARPVEHICLEvoid ADD_VEHICLE_STUCK_CHECK_WITH_WARP(Any p0, float p1, Any p2, BOOL p3, BOOL p4, BOOL p5, Any p6)
- ADD_VEHICLE_UPSIDEDOWN_CHECKVEHICLEvoid ADD_VEHICLE_UPSIDEDOWN_CHECK(Vehicle vehicle)
- ALLOW_AMBIENT_VEHICLES_TO_AVOID_ADVERSE_CONDITIONSVEHICLEvoid ALLOW_AMBIENT_VEHICLES_TO_AVOID_ADVERSE_CONDITIONS(Vehicle vehicle)
- ALLOW_BOAT_BOOM_TO_ANIMATEVEHICLEvoid ALLOW_BOAT_BOOM_TO_ANIMATE(Vehicle vehicle, BOOL p1)
- ALLOW_TRAIN_TO_BE_REMOVED_BY_POPULATIONVEHICLEvoid ALLOW_TRAIN_TO_BE_REMOVED_BY_POPULATION(Any p0)
- ARE_ALL_VEHICLE_WINDOWS_INTACTVEHICLEBOOL ARE_ALL_VEHICLE_WINDOWS_INTACT(Vehicle vehicle)
- ARE_ANY_VEHICLE_SEATS_FREEVEHICLEBOOL ARE_ANY_VEHICLE_SEATS_FREE(Vehicle vehicle)
- ARE_FOLDING_WINGS_DEPLOYEDVEHICLEBOOL ARE_FOLDING_WINGS_DEPLOYED(Vehicle vehicle)
- ARE_PLANE_CONTROL_PANELS_INTACTVEHICLEBOOL ARE_PLANE_CONTROL_PANELS_INTACT(Vehicle vehicle, BOOL p1)
- ARE_PLANE_PROPELLERS_INTACTVEHICLEBOOL ARE_PLANE_PROPELLERS_INTACT(Vehicle plane)
- ARE_WINGS_OF_PLANE_INTACTVEHICLEBOOL ARE_WINGS_OF_PLANE_INTACT(Vehicle plane)
- ATTACH_CONTAINER_TO_HANDLER_FRAME_WHEN_LINED_UPVEHICLEvoid ATTACH_CONTAINER_TO_HANDLER_FRAME_WHEN_LINED_UP(Vehicle vehicle, Entity entity)
- ATTACH_ENTITY_TO_CARGOBOBVEHICLEvoid ATTACH_ENTITY_TO_CARGOBOB(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
- ATTACH_VEHICLE_ON_TO_TRAILERVEHICLEvoid ATTACH_VEHICLE_ON_TO_TRAILER(Vehicle vehicle, Vehicle trailer, float offsetX, float offsetY, float offsetZ, float coordsX, float coordsY, float coordsZ, float rotationX, float rotationY, float rotationZ, float disableCollisions)
- ATTACH_VEHICLE_TO_CARGOBOBVEHICLEvoid ATTACH_VEHICLE_TO_CARGOBOB(Vehicle vehicle, Vehicle cargobob, int p2, float x, float y, float z)
- ATTACH_VEHICLE_TO_TOW_TRUCKVEHICLEvoid ATTACH_VEHICLE_TO_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle, BOOL rear, float hookOffsetX, float hookOffsetY, float hookOffsetZ)
- ATTACH_VEHICLE_TO_TRAILERVEHICLEvoid ATTACH_VEHICLE_TO_TRAILER(Vehicle vehicle, Vehicle trailer, float radius)
- BRING_VEHICLE_TO_HALTVEHICLEvoid BRING_VEHICLE_TO_HALT(Vehicle vehicle, float distance, int duration, BOOL unknown)
- CAN_ANCHOR_BOAT_HEREVEHICLEBOOL CAN_ANCHOR_BOAT_HERE(Vehicle vehicle)
- CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERSVEHICLEBOOL CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS(Vehicle vehicle)
- CAN_CARGOBOB_PICK_UP_ENTITYVEHICLEAny CAN_CARGOBOB_PICK_UP_ENTITY(Any p0, Any p1)
- CAN_SHUFFLE_SEATVEHICLEBOOL CAN_SHUFFLE_SEAT(Vehicle vehicle, int seatIndex)
- CLEAR_LAST_DRIVEN_VEHICLEVEHICLEvoid CLEAR_LAST_DRIVEN_VEHICLE()
- CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOURVEHICLEvoid CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle)
- CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOURVEHICLEvoid CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle)
- CLEAR_VEHICLE_GENERATOR_AREA_OF_INTERESTVEHICLEvoid CLEAR_VEHICLE_GENERATOR_AREA_OF_INTEREST()
- CLEAR_VEHICLE_PETROLTANK_FIRE_CULPRITVEHICLEvoid CLEAR_VEHICLE_PETROLTANK_FIRE_CULPRIT(Vehicle vehicle)
- CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICEVEHICLEvoid CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE()
- CLEAR_VEHICLE_ROUTE_HISTORYVEHICLEvoid CLEAR_VEHICLE_ROUTE_HISTORY(Vehicle vehicle)
- CLOSE_BOMB_BAY_DOORSVEHICLEvoid CLOSE_BOMB_BAY_DOORS(Vehicle vehicle)
- CONTROL_LANDING_GEARVEHICLEvoid CONTROL_LANDING_GEAR(Vehicle vehicle, int state)
- COPY_VEHICLE_DAMAGESVEHICLEvoid COPY_VEHICLE_DAMAGES(Vehicle sourceVehicle, Vehicle targetVehicle)
- CREATE_MISSION_TRAINVEHICLEVehicle CREATE_MISSION_TRAIN(int variation, float x, float y, float z, BOOL direction, Any p5, Any p6)
- CREATE_PICK_UP_ROPE_FOR_CARGOBOBVEHICLEvoid CREATE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob, int state)
- CREATE_SCRIPT_VEHICLE_GENERATORVEHICLEint CREATE_SCRIPT_VEHICLE_GENERATOR(float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16)
- CREATE_VEHICLEVEHICLEVehicle CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL p7)
- DELETE_ALL_TRAINSVEHICLEvoid DELETE_ALL_TRAINS()
- DELETE_MISSION_TRAINVEHICLEvoid DELETE_MISSION_TRAIN(Vehicle* train)
- DELETE_SCRIPT_VEHICLE_GENERATORVEHICLEvoid DELETE_SCRIPT_VEHICLE_GENERATOR(int vehicleGenerator)
- DELETE_VEHICLEVEHICLEvoid DELETE_VEHICLE(Vehicle* vehicle)
- DETACH_CONTAINER_FROM_HANDLER_FRAMEVEHICLEvoid DETACH_CONTAINER_FROM_HANDLER_FRAME(Vehicle vehicle)
- DETACH_ENTITY_FROM_CARGOBOBVEHICLEAny DETACH_ENTITY_FROM_CARGOBOB(Vehicle cargobob, Entity entity)
- DETACH_VEHICLE_FROM_ANY_CARGOBOBVEHICLEBOOL DETACH_VEHICLE_FROM_ANY_CARGOBOB(Vehicle vehicle)
- DETACH_VEHICLE_FROM_ANY_TOW_TRUCKVEHICLEBOOL DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(Vehicle vehicle)
- DETACH_VEHICLE_FROM_CARGOBOBVEHICLEvoid DETACH_VEHICLE_FROM_CARGOBOB(Vehicle vehicle, Vehicle cargobob)
- DETACH_VEHICLE_FROM_TOW_TRUCKVEHICLEvoid DETACH_VEHICLE_FROM_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle)
- DETACH_VEHICLE_FROM_TRAILERVEHICLEvoid DETACH_VEHICLE_FROM_TRAILER(Vehicle vehicle)
- DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICEVEHICLEvoid DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE()
- DISABLE_INDIVIDUAL_PLANE_PROPELLERVEHICLEvoid DISABLE_INDIVIDUAL_PLANE_PROPELLER(Vehicle vehicle, int propeller)
- DISABLE_PLANE_AILERONVEHICLEvoid DISABLE_PLANE_AILERON(Vehicle vehicle, BOOL p1, BOOL p2)
- DISABLE_VEHCILE_DYNAMIC_AMBIENT_SCALESVEHICLEvoid DISABLE_VEHCILE_DYNAMIC_AMBIENT_SCALES(Vehicle vehicle, int p1, int p2)
- DISABLE_VEHICLE_EXPLOSION_BREAK_OFF_PARTSVEHICLEvoid DISABLE_VEHICLE_EXPLOSION_BREAK_OFF_PARTS()
- DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAMEVEHICLEvoid DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(Vehicle vehicle)
- DISABLE_VEHICLE_WEAPONVEHICLEvoid DISABLE_VEHICLE_WEAPON(BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner)
- DOES_CARGOBOB_HAVE_PICKUP_MAGNETVEHICLEBOOL DOES_CARGOBOB_HAVE_PICKUP_MAGNET(Vehicle cargobob)
- DOES_CARGOBOB_HAVE_PICK_UP_ROPEVEHICLEBOOL DOES_CARGOBOB_HAVE_PICK_UP_ROPE(Vehicle cargobob)
- DOES_EXTRA_EXISTVEHICLEBOOL DOES_EXTRA_EXIST(Vehicle vehicle, int extraId)
- DOES_SCRIPT_VEHICLE_GENERATOR_EXISTVEHICLEBOOL DOES_SCRIPT_VEHICLE_GENERATOR_EXIST(int vehicleGenerator)
- DOES_VEHICLE_ALLOW_RAPPELVEHICLEBOOL DOES_VEHICLE_ALLOW_RAPPEL(Vehicle vehicle)
- DOES_VEHICLE_EXIST_WITH_DECORATORVEHICLEBOOL DOES_VEHICLE_EXIST_WITH_DECORATOR(const char* decorator)
- DOES_VEHICLE_HAVE_ROOFVEHICLEBOOL DOES_VEHICLE_HAVE_ROOF(Vehicle vehicle)
- DOES_VEHICLE_HAVE_SEARCHLIGHTVEHICLEBOOL DOES_VEHICLE_HAVE_SEARCHLIGHT(Vehicle vehicle)
- DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECKVEHICLEBOOL DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK(Vehicle vehicle)
- DOES_VEHICLE_HAVE_WEAPONSVEHICLEBOOL DOES_VEHICLE_HAVE_WEAPONS(Vehicle vehicle)
- ENABLE_VEHICLE_DYNAMIC_AMBIENT_SCALESVEHICLEvoid ENABLE_VEHICLE_DYNAMIC_AMBIENT_SCALES(Vehicle vehicle)
- EXPLODE_VEHICLEVEHICLEvoid EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible)
- EXPLODE_VEHICLE_IN_CUTSCENEVEHICLEvoid EXPLODE_VEHICLE_IN_CUTSCENE(Vehicle vehicle, BOOL p1)
- FIND_HANDLER_VEHICLE_CONTAINER_IS_ATTACHED_TOVEHICLEVehicle FIND_HANDLER_VEHICLE_CONTAINER_IS_ATTACHED_TO(Entity entity)
- FIND_SPAWN_COORDINATES_FOR_HELIVEHICLEVector3 FIND_SPAWN_COORDINATES_FOR_HELI(Ped ped)
- FIX_VEHICLE_WINDOWVEHICLEvoid FIX_VEHICLE_WINDOW(Vehicle vehicle, int index)
- FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATEVEHICLEvoid FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE(Vehicle vehicle, BOOL p1)
- FORCE_SUBMARINE_NEURTAL_BUOYANCYVEHICLEvoid FORCE_SUBMARINE_NEURTAL_BUOYANCY(Any p0, Any p1)
- FORCE_SUBMARINE_SURFACE_MODEVEHICLEvoid FORCE_SUBMARINE_SURFACE_MODE(Vehicle vehicle, BOOL toggle)
- FORCE_SUB_THROTTLE_FOR_TIMEVEHICLEvoid FORCE_SUB_THROTTLE_FOR_TIME(Vehicle vehicle, float p1, float p2)
- GENERATE_VEHICLE_CREATION_POS_FROM_PATHSVEHICLEBOOL GENERATE_VEHICLE_CREATION_POS_FROM_PATHS(Vector3* outVec, Any p1, Vector3* outVec1, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)
- GET_ALL_VEHICLESVEHICLEint GET_ALL_VEHICLES(Any* vehsStruct)
- GET_ARE_BOMB_BAY_DOORS_OPENVEHICLEBOOL GET_ARE_BOMB_BAY_DOORS_OPEN(Vehicle aircraft)
- GET_ATTACHED_PICK_UP_HOOK_POSITIONVEHICLEVector3 GET_ATTACHED_PICK_UP_HOOK_POSITION(Vehicle cargobob)
- GET_BOAT_BOOM_POSITION_RATIOVEHICLEfloat GET_BOAT_BOOM_POSITION_RATIO(Vehicle vehicle)
- GET_BOAT_VEHICLE_MODEL_AGILITYVEHICLEfloat GET_BOAT_VEHICLE_MODEL_AGILITY(Hash modelHash)
- GET_BOTH_VEHICLE_HEADLIGHTS_DAMAGEDVEHICLEBOOL GET_BOTH_VEHICLE_HEADLIGHTS_DAMAGED(Vehicle vehicle)
- GET_CAN_VEHICLE_BE_PLACED_HEREVEHICLEBOOL GET_CAN_VEHICLE_BE_PLACED_HERE(Vehicle vehicle, float x, float y, float z, float rotX, float rotY, float rotZ, int p7, Any p8)
- GET_CAR_HAS_JUMPVEHICLEBOOL GET_CAR_HAS_JUMP(Vehicle vehicle)
- GET_CLOSEST_VEHICLEVEHICLEVehicle GET_CLOSEST_VEHICLE(float x, float y, float z, float radius, Hash modelHash, int flags)
- GET_CONVERTIBLE_ROOF_STATEVEHICLEint GET_CONVERTIBLE_ROOF_STATE(Vehicle vehicle)
- GET_CURRENT_PLAYBACK_FOR_VEHICLEVEHICLEint GET_CURRENT_PLAYBACK_FOR_VEHICLE(Vehicle vehicle)
- GET_DISPLAY_NAME_FROM_VEHICLE_MODELVEHICLEconst char* GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(Hash modelHash)
- GET_DOES_VEHICLE_HAVE_DAMAGE_DECALSVEHICLEBOOL GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(Vehicle vehicle)
- GET_DOES_VEHICLE_HAVE_TOMBSTONEVEHICLEBOOL GET_DOES_VEHICLE_HAVE_TOMBSTONE(Vehicle vehicle)
- GET_DRIFT_TYRES_SETVEHICLEBOOL GET_DRIFT_TYRES_SET(Vehicle vehicle)
- GET_ENTITY_ATTACHED_TO_CARGOBOBVEHICLEAny GET_ENTITY_ATTACHED_TO_CARGOBOB(Any p0)
- GET_ENTITY_ATTACHED_TO_TOW_TRUCKVEHICLEEntity GET_ENTITY_ATTACHED_TO_TOW_TRUCK(Vehicle towTruck)
- GET_ENTRY_POINT_POSITIONVEHICLEVector3 GET_ENTRY_POINT_POSITION(Vehicle vehicle, int doorId)
- GET_FAKE_SUSPENSION_LOWERING_AMOUNTVEHICLEfloat GET_FAKE_SUSPENSION_LOWERING_AMOUNT(Vehicle vehicle)
- GET_FLYING_VEHICLE_MODEL_AGILITYVEHICLEfloat GET_FLYING_VEHICLE_MODEL_AGILITY(Hash modelHash)
- GET_HAS_RETRACTABLE_WHEELSVEHICLEBOOL GET_HAS_RETRACTABLE_WHEELS(Vehicle vehicle)
- GET_HAS_ROCKET_BOOSTVEHICLEBOOL GET_HAS_ROCKET_BOOST(Vehicle vehicle)
- GET_HAS_VEHICLE_BEEN_HIT_BY_SHUNTVEHICLEBOOL GET_HAS_VEHICLE_BEEN_HIT_BY_SHUNT(Vehicle vehicle)
- GET_HELI_MAIN_ROTOR_HEALTHVEHICLEfloat GET_HELI_MAIN_ROTOR_HEALTH(Vehicle vehicle)
- GET_HELI_TAIL_BOOM_HEALTHVEHICLEfloat GET_HELI_TAIL_BOOM_HEALTH(Vehicle vehicle)
- GET_HELI_TAIL_ROTOR_HEALTHVEHICLEfloat GET_HELI_TAIL_ROTOR_HEALTH(Vehicle vehicle)
- GET_HYDRAULIC_SUSPENSION_RAISE_FACTORVEHICLEfloat GET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(Vehicle vehicle, int wheelId)
- GET_IN_VEHICLE_CLIPSET_HASH_FOR_SEATVEHICLEAny GET_IN_VEHICLE_CLIPSET_HASH_FOR_SEAT(Vehicle vehicle, int p1)
- GET_IS_BOAT_CAPSIZEDVEHICLEBOOL GET_IS_BOAT_CAPSIZED(Vehicle vehicle)
- GET_IS_DOOR_VALIDVEHICLEBOOL GET_IS_DOOR_VALID(Vehicle vehicle, int doorId)
- GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGEDVEHICLEBOOL GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED(Vehicle vehicle)
- GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGEDVEHICLEBOOL GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGED(Vehicle vehicle)
- GET_IS_VEHICLE_DISABLED_BY_EMPVEHICLEBOOL GET_IS_VEHICLE_DISABLED_BY_EMP(Vehicle vehicle)
- GET_IS_VEHICLE_ENGINE_RUNNINGVEHICLEBOOL GET_IS_VEHICLE_ENGINE_RUNNING(Vehicle vehicle)
- GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOMVEHICLEBOOL GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM(Vehicle vehicle)
- GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOMVEHICLEBOOL GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM(Vehicle vehicle)
- GET_IS_VEHICLE_SHUNTINGVEHICLEBOOL GET_IS_VEHICLE_SHUNTING(Vehicle vehicle)
- GET_IS_WHEELS_RETRACTEDVEHICLEBOOL GET_IS_WHEELS_RETRACTED(Vehicle vehicle)
- GET_LANDING_GEAR_STATEVEHICLEint GET_LANDING_GEAR_STATE(Vehicle vehicle)
- GET_LAST_DRIVEN_VEHICLEVEHICLEVehicle GET_LAST_DRIVEN_VEHICLE()
- GET_LAST_PED_IN_VEHICLE_SEATVEHICLEPed GET_LAST_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex)
- GET_LAST_SHUNT_VEHICLEVEHICLEVehicle GET_LAST_SHUNT_VEHICLE(Vehicle vehicle)
- GET_LIVERY_NAMEVEHICLEconst char* GET_LIVERY_NAME(Vehicle vehicle, int liveryIndex)
- GET_MAKE_NAME_FROM_VEHICLE_MODELVEHICLEconst char* GET_MAKE_NAME_FROM_VEHICLE_MODEL(Hash modelHash)
- GET_MOD_SLOT_NAMEVEHICLEconst char* GET_MOD_SLOT_NAME(Vehicle vehicle, int modType)
- GET_MOD_TEXT_LABELVEHICLEconst char* GET_MOD_TEXT_LABEL(Vehicle vehicle, int modType, int modValue)
- GET_NUMBER_OF_VEHICLE_COLOURSVEHICLEint GET_NUMBER_OF_VEHICLE_COLOURS(Vehicle vehicle)
- GET_NUMBER_OF_VEHICLE_DOORSVEHICLEint GET_NUMBER_OF_VEHICLE_DOORS(Vehicle vehicle)
- GET_NUMBER_OF_VEHICLE_NUMBER_PLATESVEHICLEint GET_NUMBER_OF_VEHICLE_NUMBER_PLATES()
- GET_NUM_MOD_COLORSVEHICLEint GET_NUM_MOD_COLORS(int paintType, BOOL p1)
- GET_NUM_MOD_KITSVEHICLEint GET_NUM_MOD_KITS(Vehicle vehicle)
- GET_NUM_VEHICLE_MODSVEHICLEint GET_NUM_VEHICLE_MODS(Vehicle vehicle, int modType)
- GET_NUM_VEHICLE_WINDOW_TINTSVEHICLEint GET_NUM_VEHICLE_WINDOW_TINTS()
- GET_OUTRIGGERS_DEPLOYEDVEHICLEBOOL GET_OUTRIGGERS_DEPLOYED(Vehicle vehicle)
- GET_PED_IN_VEHICLE_SEATVEHICLEPed GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex, BOOL p2)
- GET_PED_USING_VEHICLE_DOORVEHICLEPed GET_PED_USING_VEHICLE_DOOR(Vehicle vehicle, int doord)
- GET_POSITION_IN_RECORDINGVEHICLEfloat GET_POSITION_IN_RECORDING(Vehicle vehicle)
- GET_POSITION_OF_VEHICLE_RECORDING_AT_TIMEVEHICLEVector3 GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME(int recording, float time, const char* script)
- GET_POSITION_OF_VEHICLE_RECORDING_ID_AT_TIMEVEHICLEVector3 GET_POSITION_OF_VEHICLE_RECORDING_ID_AT_TIME(int id, float time)
- GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHEREVEHICLEVehicle GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE(float p0, float p1, float p2, float p3, int p4, int p5, int p6)
- GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHEREVEHICLEVehicle GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE(float p0, float p1, float p2, float p3, int p4, int p5, int p6)
- GET_RANDOM_VEHICLE_IN_SPHEREVEHICLEVehicle GET_RANDOM_VEHICLE_IN_SPHERE(float x, float y, float z, float radius, Hash modelHash, int flags)
- GET_RANDOM_VEHICLE_MODEL_IN_MEMORYVEHICLEvoid GET_RANDOM_VEHICLE_MODEL_IN_MEMORY(BOOL p0, Hash* modelHash, int* successIndicator)
- GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIMEVEHICLEVector3 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME(int recording, float time, const char* script)
- GET_ROTATION_OF_VEHICLE_RECORDING_ID_AT_TIMEVEHICLEVector3 GET_ROTATION_OF_VEHICLE_RECORDING_ID_AT_TIME(int id, float time)
- GET_SUBMARINE_IS_UNDER_DESIGN_DEPTHVEHICLEBOOL GET_SUBMARINE_IS_UNDER_DESIGN_DEPTH(Vehicle submarine)
- GET_SUBMARINE_NUMBER_OF_AIR_LEAKSVEHICLEint GET_SUBMARINE_NUMBER_OF_AIR_LEAKS(Vehicle submarine)
- GET_TIME_POSITION_IN_RECORDINGVEHICLEfloat GET_TIME_POSITION_IN_RECORDING(Vehicle vehicle)
- GET_TOTAL_DURATION_OF_VEHICLE_RECORDINGVEHICLEfloat GET_TOTAL_DURATION_OF_VEHICLE_RECORDING(int recording, const char* script)
- GET_TOTAL_DURATION_OF_VEHICLE_RECORDING_IDVEHICLEfloat GET_TOTAL_DURATION_OF_VEHICLE_RECORDING_ID(int id)
- GET_TRAIN_CARRIAGEVEHICLEEntity GET_TRAIN_CARRIAGE(Vehicle train, int trailerNumber)
- GET_TYRE_HEALTHVEHICLEfloat GET_TYRE_HEALTH(Vehicle vehicle, int wheelIndex)
- GET_TYRE_WEAR_RATEVEHICLEfloat GET_TYRE_WEAR_RATE(Vehicle vehicle, int wheelIndex)
- GET_VEHICLE_ACCELERATIONVEHICLEfloat GET_VEHICLE_ACCELERATION(Vehicle vehicle)
- GET_VEHICLE_ATTACHED_TO_CARGOBOBVEHICLEVehicle GET_VEHICLE_ATTACHED_TO_CARGOBOB(Vehicle cargobob)
- GET_VEHICLE_BODY_HEALTHVEHICLEfloat GET_VEHICLE_BODY_HEALTH(Vehicle vehicle)
- GET_VEHICLE_BOMB_AMMOVEHICLEint GET_VEHICLE_BOMB_AMMO(Vehicle vehicle)
- GET_VEHICLE_CAN_DEPLOY_PARACHUTEVEHICLEBOOL GET_VEHICLE_CAN_DEPLOY_PARACHUTE(Vehicle vehicle)
- GET_VEHICLE_CAUSE_OF_DESTRUCTIONVEHICLEHash GET_VEHICLE_CAUSE_OF_DESTRUCTION(Vehicle vehicle)
- GET_VEHICLE_CLASSVEHICLEint GET_VEHICLE_CLASS(Vehicle vehicle)
- GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEEDVEHICLEfloat GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEED(int vehicleClass)
- GET_VEHICLE_CLASS_FROM_NAMEVEHICLEint GET_VEHICLE_CLASS_FROM_NAME(Hash modelHash)
- GET_VEHICLE_CLASS_MAX_ACCELERATIONVEHICLEfloat GET_VEHICLE_CLASS_MAX_ACCELERATION(int vehicleClass)
- GET_VEHICLE_CLASS_MAX_AGILITYVEHICLEfloat GET_VEHICLE_CLASS_MAX_AGILITY(int vehicleClass)
- GET_VEHICLE_CLASS_MAX_BRAKINGVEHICLEfloat GET_VEHICLE_CLASS_MAX_BRAKING(int vehicleClass)
- GET_VEHICLE_CLASS_MAX_TRACTIONVEHICLEfloat GET_VEHICLE_CLASS_MAX_TRACTION(int vehicleClass)
- GET_VEHICLE_COLORVEHICLEvoid GET_VEHICLE_COLOR(Vehicle vehicle, int* r, int* g, int* b)
- GET_VEHICLE_COLOURSVEHICLEvoid GET_VEHICLE_COLOURS(Vehicle vehicle, int* colorPrimary, int* colorSecondary)
- GET_VEHICLE_COLOURS_WHICH_CAN_BE_SETVEHICLEint GET_VEHICLE_COLOURS_WHICH_CAN_BE_SET(Vehicle vehicle)
- GET_VEHICLE_COLOUR_COMBINATIONVEHICLEint GET_VEHICLE_COLOUR_COMBINATION(Vehicle vehicle)
- GET_VEHICLE_COUNTERMEASURE_AMMOVEHICLEint GET_VEHICLE_COUNTERMEASURE_AMMO(Vehicle vehicle)
- GET_VEHICLE_CURRENT_TIME_IN_SLIP_STREAMVEHICLEfloat GET_VEHICLE_CURRENT_TIME_IN_SLIP_STREAM(Vehicle vehicle)
- GET_VEHICLE_CUSTOM_PRIMARY_COLOURVEHICLEvoid GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
- GET_VEHICLE_CUSTOM_SECONDARY_COLOURVEHICLEvoid GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
- GET_VEHICLE_DEFORMATION_AT_POSVEHICLEVector3 GET_VEHICLE_DEFORMATION_AT_POS(Vehicle vehicle, float offsetX, float offsetY, float offsetZ)
- GET_VEHICLE_DIRT_LEVELVEHICLEfloat GET_VEHICLE_DIRT_LEVEL(Vehicle vehicle)
- GET_VEHICLE_DOORS_LOCKED_FOR_PLAYERVEHICLEBOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle, Player player)
- GET_VEHICLE_DOOR_ANGLE_RATIOVEHICLEfloat GET_VEHICLE_DOOR_ANGLE_RATIO(Vehicle vehicle, int doorId)
- GET_VEHICLE_DOOR_LOCK_STATUSVEHICLEint GET_VEHICLE_DOOR_LOCK_STATUS(Vehicle vehicle)
- GET_VEHICLE_ENGINE_HEALTHVEHICLEfloat GET_VEHICLE_ENGINE_HEALTH(Vehicle vehicle)
- GET_VEHICLE_ENVEFF_SCALEVEHICLEfloat GET_VEHICLE_ENVEFF_SCALE(Vehicle vehicle)
- GET_VEHICLE_ESTIMATED_MAX_SPEEDVEHICLEfloat GET_VEHICLE_ESTIMATED_MAX_SPEED(Vehicle vehicle)
- GET_VEHICLE_EXTRA_COLOURSVEHICLEvoid GET_VEHICLE_EXTRA_COLOURS(Vehicle vehicle, int* pearlescentColor, int* wheelColor)
- GET_VEHICLE_EXTRA_COLOUR_5VEHICLEvoid GET_VEHICLE_EXTRA_COLOUR_5(Vehicle vehicle, int* color)
- GET_VEHICLE_EXTRA_COLOUR_6VEHICLEvoid GET_VEHICLE_EXTRA_COLOUR_6(Vehicle vehicle, int* color)
- GET_VEHICLE_FLIGHT_NOZZLE_POSITIONVEHICLEfloat GET_VEHICLE_FLIGHT_NOZZLE_POSITION(Vehicle plane)
- GET_VEHICLE_HAS_KERSVEHICLEBOOL GET_VEHICLE_HAS_KERS(Vehicle vehicle)
- GET_VEHICLE_HAS_LANDING_GEARVEHICLEBOOL GET_VEHICLE_HAS_LANDING_GEAR(Vehicle vehicle)
- GET_VEHICLE_HAS_PARACHUTEVEHICLEBOOL GET_VEHICLE_HAS_PARACHUTE(Vehicle vehicle)
- GET_VEHICLE_HEALTH_PERCENTAGEVEHICLEfloat GET_VEHICLE_HEALTH_PERCENTAGE(Vehicle vehicle, float maxEngineHealth, float maxPetrolTankHealth, float maxBodyHealth, float maxMainRotorHealth, float maxTailRotorHealth, float maxUnkHealth)
- GET_VEHICLE_HOMING_LOCKEDONTO_STATEVEHICLEAny GET_VEHICLE_HOMING_LOCKEDONTO_STATE(Any p0)
- GET_VEHICLE_HOMING_LOCKON_STATEVEHICLEint GET_VEHICLE_HOMING_LOCKON_STATE(Vehicle vehicle)
- GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUSVEHICLEint GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUS(Vehicle vehicle, int doorId)
- GET_VEHICLE_IS_DUMMYVEHICLEAny GET_VEHICLE_IS_DUMMY(Any p0)
- GET_VEHICLE_IS_MERCENARYVEHICLEBOOL GET_VEHICLE_IS_MERCENARY(Vehicle vehicle)
- GET_VEHICLE_LAYOUT_HASHVEHICLEHash GET_VEHICLE_LAYOUT_HASH(Vehicle vehicle)
- GET_VEHICLE_LIGHTS_STATEVEHICLEBOOL GET_VEHICLE_LIGHTS_STATE(Vehicle vehicle, BOOL* lightsOn, BOOL* highbeamsOn)
- GET_VEHICLE_LIVERYVEHICLEint GET_VEHICLE_LIVERY(Vehicle vehicle)
- GET_VEHICLE_LIVERY2VEHICLEint GET_VEHICLE_LIVERY2(Vehicle vehicle)
- GET_VEHICLE_LIVERY2_COUNTVEHICLEint GET_VEHICLE_LIVERY2_COUNT(Vehicle vehicle)
- GET_VEHICLE_LIVERY_COUNTVEHICLEint GET_VEHICLE_LIVERY_COUNT(Vehicle vehicle)
- GET_VEHICLE_LOCK_ON_TARGETVEHICLEBOOL GET_VEHICLE_LOCK_ON_TARGET(Vehicle vehicle, Entity* entity)
- GET_VEHICLE_MAX_BRAKINGVEHICLEfloat GET_VEHICLE_MAX_BRAKING(Vehicle vehicle)
- GET_VEHICLE_MAX_NUMBER_OF_PASSENGERSVEHICLEint GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS(Vehicle vehicle)
- GET_VEHICLE_MAX_TRACTIONVEHICLEfloat GET_VEHICLE_MAX_TRACTION(Vehicle vehicle)
- GET_VEHICLE_MODVEHICLEint GET_VEHICLE_MOD(Vehicle vehicle, int modType)
- GET_VEHICLE_MODEL_ACCELERATIONVEHICLEfloat GET_VEHICLE_MODEL_ACCELERATION(Hash modelHash)
- GET_VEHICLE_MODEL_ACCELERATION_MAX_MODSVEHICLEfloat GET_VEHICLE_MODEL_ACCELERATION_MAX_MODS(Hash modelHash)
- GET_VEHICLE_MODEL_ESTIMATED_MAX_SPEEDVEHICLEfloat GET_VEHICLE_MODEL_ESTIMATED_MAX_SPEED(Hash modelHash)
- GET_VEHICLE_MODEL_MAX_BRAKINGVEHICLEfloat GET_VEHICLE_MODEL_MAX_BRAKING(Hash modelHash)
- GET_VEHICLE_MODEL_MAX_BRAKING_MAX_MODSVEHICLEfloat GET_VEHICLE_MODEL_MAX_BRAKING_MAX_MODS(Hash modelHash)
- GET_VEHICLE_MODEL_MAX_TRACTIONVEHICLEfloat GET_VEHICLE_MODEL_MAX_TRACTION(Hash modelHash)
- GET_VEHICLE_MODEL_NUMBER_OF_SEATSVEHICLEint GET_VEHICLE_MODEL_NUMBER_OF_SEATS(Hash modelHash)
- GET_VEHICLE_MODEL_VALUEVEHICLEint GET_VEHICLE_MODEL_VALUE(Hash vehicleModel)
- GET_VEHICLE_MOD_COLOR_1VEHICLEvoid GET_VEHICLE_MOD_COLOR_1(Vehicle vehicle, int* paintType, int* color, int* pearlescentColor)
- GET_VEHICLE_MOD_COLOR_1_NAMEVEHICLEconst char* GET_VEHICLE_MOD_COLOR_1_NAME(Vehicle vehicle, BOOL p1)
- GET_VEHICLE_MOD_COLOR_2VEHICLEvoid GET_VEHICLE_MOD_COLOR_2(Vehicle vehicle, int* paintType, int* color)
- GET_VEHICLE_MOD_COLOR_2_NAMEVEHICLEconst char* GET_VEHICLE_MOD_COLOR_2_NAME(Vehicle vehicle)
- GET_VEHICLE_MOD_IDENTIFIER_HASHVEHICLEHash GET_VEHICLE_MOD_IDENTIFIER_HASH(Vehicle vehicle, int modType, int modIndex)
- GET_VEHICLE_MOD_KITVEHICLEint GET_VEHICLE_MOD_KIT(Vehicle vehicle)
- GET_VEHICLE_MOD_KIT_TYPEVEHICLEint GET_VEHICLE_MOD_KIT_TYPE(Vehicle vehicle)
- GET_VEHICLE_MOD_MODIFIER_VALUEVEHICLEint GET_VEHICLE_MOD_MODIFIER_VALUE(Vehicle vehicle, int modType, int modIndex)
- GET_VEHICLE_MOD_VARIATIONVEHICLEBOOL GET_VEHICLE_MOD_VARIATION(Vehicle vehicle, int modType)
- GET_VEHICLE_NEON_COLOURVEHICLEvoid GET_VEHICLE_NEON_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
- GET_VEHICLE_NEON_ENABLEDVEHICLEBOOL GET_VEHICLE_NEON_ENABLED(Vehicle vehicle, int index)
- GET_VEHICLE_NUMBER_OF_PASSENGERSVEHICLEint GET_VEHICLE_NUMBER_OF_PASSENGERS(Vehicle vehicle, BOOL includeDriver, BOOL includeDeadOccupants)
- GET_VEHICLE_NUMBER_PLATE_TEXTVEHICLEconst char* GET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle)
- GET_VEHICLE_NUMBER_PLATE_TEXT_INDEXVEHICLEint GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(Vehicle vehicle)
- GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTSVEHICLEint GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS(Vehicle vehicle)
- GET_VEHICLE_NUM_OF_BROKEN_OFF_PARTSVEHICLEint GET_VEHICLE_NUM_OF_BROKEN_OFF_PARTS(Vehicle vehicle)
- GET_VEHICLE_PETROL_TANK_HEALTHVEHICLEfloat GET_VEHICLE_PETROL_TANK_HEALTH(Vehicle vehicle)
- GET_VEHICLE_PLATE_TYPEVEHICLEint GET_VEHICLE_PLATE_TYPE(Vehicle vehicle)
- GET_VEHICLE_RECORDING_IDVEHICLEint GET_VEHICLE_RECORDING_ID(int recording, const char* script)
- GET_VEHICLE_SIZEVEHICLEvoid GET_VEHICLE_SIZE(Vehicle vehicle, Vector3* out1, Vector3* out2)
- GET_VEHICLE_TRAILER_VEHICLEVEHICLEBOOL GET_VEHICLE_TRAILER_VEHICLE(Vehicle vehicle, Vehicle* trailer)
- GET_VEHICLE_TYRES_CAN_BURSTVEHICLEBOOL GET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle)
- GET_VEHICLE_TYRE_SMOKE_COLORVEHICLEvoid GET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int* r, int* g, int* b)
- GET_VEHICLE_WEAPON_RESTRICTED_AMMOVEHICLEint GET_VEHICLE_WEAPON_RESTRICTED_AMMO(Vehicle vehicle, int weaponIndex)
- GET_VEHICLE_WHEEL_TYPEVEHICLEint GET_VEHICLE_WHEEL_TYPE(Vehicle vehicle)
- GET_VEHICLE_WINDOW_TINTVEHICLEint GET_VEHICLE_WINDOW_TINT(Vehicle vehicle)
- GET_VEHICLE_XENON_LIGHT_COLOR_INDEXVEHICLEint GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(Vehicle vehicle)
- HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHEDVEHICLEBOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED()
- HAS_PRELOAD_MODS_FINISHEDVEHICLEBOOL HAS_PRELOAD_MODS_FINISHED(Any p0)
- HAS_VEHICLE_ASSET_LOADEDVEHICLEBOOL HAS_VEHICLE_ASSET_LOADED(int vehicleAsset)
- HAS_VEHICLE_PETROLTANK_SET_ON_FIRE_BY_ENTITYVEHICLEAny HAS_VEHICLE_PETROLTANK_SET_ON_FIRE_BY_ENTITY(Any p0, Any p1)
- HAS_VEHICLE_PHONE_EXPLOSIVE_DEVICEVEHICLEBOOL HAS_VEHICLE_PHONE_EXPLOSIVE_DEVICE()
- HAS_VEHICLE_RECORDING_BEEN_LOADEDVEHICLEBOOL HAS_VEHICLE_RECORDING_BEEN_LOADED(int recording, const char* script)
- HAVE_VEHICLE_MODS_STREAMED_INVEHICLEBOOL HAVE_VEHICLE_MODS_STREAMED_IN(Vehicle vehicle)
- HIDE_TOMBSTONEVEHICLEvoid HIDE_TOMBSTONE(Vehicle vehicle, BOOL toggle)
- INSTANTLY_FILL_VEHICLE_POPULATIONVEHICLEvoid INSTANTLY_FILL_VEHICLE_POPULATION()
- IS_ANY_ENTITY_ATTACHED_TO_HANDLER_FRAMEVEHICLEBOOL IS_ANY_ENTITY_ATTACHED_TO_HANDLER_FRAME(Vehicle vehicle)
- IS_ANY_PED_RAPPELLING_FROM_HELIVEHICLEBOOL IS_ANY_PED_RAPPELLING_FROM_HELI(Vehicle vehicle)
- IS_ANY_VEHICLE_NEAR_POINTVEHICLEBOOL IS_ANY_VEHICLE_NEAR_POINT(float x, float y, float z, float radius)
- IS_BIG_VEHICLEVEHICLEBOOL IS_BIG_VEHICLE(Vehicle vehicle)
- IS_BOAT_ANCHOREDVEHICLEBOOL IS_BOAT_ANCHORED(Vehicle vehicle)
- IS_COP_VEHICLE_IN_AREA_3DVEHICLEBOOL IS_COP_VEHICLE_IN_AREA_3D(float x1, float x2, float y1, float y2, float z1, float z2)
- IS_ENTITY_ATTACHED_TO_HANDLER_FRAMEVEHICLEBOOL IS_ENTITY_ATTACHED_TO_HANDLER_FRAME(Vehicle vehicle, Entity entity)
- IS_ENTRY_POINT_FOR_SEAT_CLEARVEHICLEBOOL IS_ENTRY_POINT_FOR_SEAT_CLEAR(Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter)
- IS_EXTRA_BROKEN_OFFVEHICLEBOOL IS_EXTRA_BROKEN_OFF(Vehicle vehicle, int tyreIndex)
- IS_HANDLER_FRAME_LINED_UP_WITH_CONTAINERVEHICLEBOOL IS_HANDLER_FRAME_LINED_UP_WITH_CONTAINER(Vehicle vehicle, Entity entity)
- IS_HELI_LANDING_AREA_BLOCKEDVEHICLEBOOL IS_HELI_LANDING_AREA_BLOCKED(Vehicle vehicle)
- IS_HELI_PART_BROKENVEHICLEBOOL IS_HELI_PART_BROKEN(Vehicle vehicle, BOOL p1, BOOL p2, BOOL p3)
- IS_MISSION_TRAINVEHICLEBOOL IS_MISSION_TRAIN(Vehicle vehicle)
- IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLEVEHICLEBOOL IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE(Ped ped, Vehicle vehicle, int* outIndex)
- IS_PLANE_LANDING_GEAR_INTACTVEHICLEBOOL IS_PLANE_LANDING_GEAR_INTACT(Vehicle plane)
- IS_PLAYBACK_GOING_ON_FOR_VEHICLEVEHICLEBOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
- IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLEVEHICLEBOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
- IS_ROCKET_BOOST_ACTIVEVEHICLEBOOL IS_ROCKET_BOOST_ACTIVE(Vehicle vehicle)
- IS_SEAT_WARP_ONLYVEHICLEBOOL IS_SEAT_WARP_ONLY(Vehicle vehicle, int seatIndex)
- IS_TAXI_LIGHT_ONVEHICLEBOOL IS_TAXI_LIGHT_ON(Vehicle vehicle)
- IS_THIS_MODEL_AN_AMPHIBIOUS_CARVEHICLEBOOL IS_THIS_MODEL_AN_AMPHIBIOUS_CAR(Hash model)
- IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKEVEHICLEBOOL IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE(Hash model)
- IS_THIS_MODEL_A_BICYCLEVEHICLEBOOL IS_THIS_MODEL_A_BICYCLE(Hash model)
- IS_THIS_MODEL_A_BIKEVEHICLEBOOL IS_THIS_MODEL_A_BIKE(Hash model)
- IS_THIS_MODEL_A_BOATVEHICLEBOOL IS_THIS_MODEL_A_BOAT(Hash model)
- IS_THIS_MODEL_A_CARVEHICLEBOOL IS_THIS_MODEL_A_CAR(Hash model)
- IS_THIS_MODEL_A_HELIVEHICLEBOOL IS_THIS_MODEL_A_HELI(Hash model)
- IS_THIS_MODEL_A_JETSKIVEHICLEBOOL IS_THIS_MODEL_A_JETSKI(Hash model)
- IS_THIS_MODEL_A_PLANEVEHICLEBOOL IS_THIS_MODEL_A_PLANE(Hash model)
- IS_THIS_MODEL_A_QUADBIKEVEHICLEBOOL IS_THIS_MODEL_A_QUADBIKE(Hash model)
- IS_THIS_MODEL_A_TRAINVEHICLEBOOL IS_THIS_MODEL_A_TRAIN(Hash model)
- IS_TOGGLE_MOD_ONVEHICLEBOOL IS_TOGGLE_MOD_ON(Vehicle vehicle, int modType)
- IS_TURRET_SEATVEHICLEBOOL IS_TURRET_SEAT(Vehicle vehicle, int seatIndex)
- IS_VEHICLE_ALARM_ACTIVATEDVEHICLEBOOL IS_VEHICLE_ALARM_ACTIVATED(Vehicle vehicle)
- IS_VEHICLE_ATTACHED_TO_CARGOBOBVEHICLEBOOL IS_VEHICLE_ATTACHED_TO_CARGOBOB(Vehicle cargobob, Vehicle vehicleAttached)
- IS_VEHICLE_ATTACHED_TO_TOW_TRUCKVEHICLEBOOL IS_VEHICLE_ATTACHED_TO_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle)
- IS_VEHICLE_ATTACHED_TO_TRAILERVEHICLEBOOL IS_VEHICLE_ATTACHED_TO_TRAILER(Vehicle vehicle)
- IS_VEHICLE_A_CONVERTIBLEVEHICLEBOOL IS_VEHICLE_A_CONVERTIBLE(Vehicle vehicle, BOOL p1)
- IS_VEHICLE_BEING_BROUGHT_TO_HALTVEHICLEBOOL IS_VEHICLE_BEING_BROUGHT_TO_HALT(Vehicle vehicle)
- IS_VEHICLE_BUMPER_BOUNCINGVEHICLEBOOL IS_VEHICLE_BUMPER_BOUNCING(Vehicle vehicle, BOOL frontBumper)
- IS_VEHICLE_BUMPER_BROKEN_OFFVEHICLEBOOL IS_VEHICLE_BUMPER_BROKEN_OFF(Vehicle vehicle, BOOL front)
- IS_VEHICLE_DOOR_DAMAGEDVEHICLEBOOL IS_VEHICLE_DOOR_DAMAGED(Vehicle veh, int doorID)
- IS_VEHICLE_DOOR_FULLY_OPENVEHICLEBOOL IS_VEHICLE_DOOR_FULLY_OPEN(Vehicle vehicle, int doorId)
- IS_VEHICLE_DRIVEABLEVEHICLEBOOL IS_VEHICLE_DRIVEABLE(Vehicle vehicle, BOOL isOnFireCheck)
- IS_VEHICLE_EXTRA_TURNED_ONVEHICLEBOOL IS_VEHICLE_EXTRA_TURNED_ON(Vehicle vehicle, int extraId)
- IS_VEHICLE_HIGH_DETAILVEHICLEBOOL IS_VEHICLE_HIGH_DETAIL(Vehicle vehicle)
- IS_VEHICLE_IN_BURNOUTVEHICLEBOOL IS_VEHICLE_IN_BURNOUT(Vehicle vehicle)
- IS_VEHICLE_IN_GARAGE_AREAVEHICLEBOOL IS_VEHICLE_IN_GARAGE_AREA(const char* garageName, Vehicle vehicle)
- IS_VEHICLE_IN_SUBMARINE_MODEVEHICLEBOOL IS_VEHICLE_IN_SUBMARINE_MODE(Vehicle vehicle)
- IS_VEHICLE_MODELVEHICLEBOOL IS_VEHICLE_MODEL(Vehicle vehicle, Hash model)
- IS_VEHICLE_MOD_GEN9_EXCLUSIVEVEHICLEBOOL IS_VEHICLE_MOD_GEN9_EXCLUSIVE(Vehicle vehicle, int modType, int modIndex)
- IS_VEHICLE_ON_ALL_WHEELSVEHICLEBOOL IS_VEHICLE_ON_ALL_WHEELS(Vehicle vehicle)
- IS_VEHICLE_PARACHUTE_DEPLOYEDVEHICLEBOOL IS_VEHICLE_PARACHUTE_DEPLOYED(Vehicle vehicle)
- IS_VEHICLE_PRODUCING_SLIP_STREAMVEHICLEBOOL IS_VEHICLE_PRODUCING_SLIP_STREAM(Vehicle vehicle)
- IS_VEHICLE_SEARCHLIGHT_ONVEHICLEBOOL IS_VEHICLE_SEARCHLIGHT_ON(Vehicle vehicle)
- IS_VEHICLE_SEAT_FREEVEHICLEBOOL IS_VEHICLE_SEAT_FREE(Vehicle vehicle, int seatIndex, BOOL isTaskRunning)
- IS_VEHICLE_SIREN_AUDIO_ONVEHICLEBOOL IS_VEHICLE_SIREN_AUDIO_ON(Vehicle vehicle)
- IS_VEHICLE_SIREN_ONVEHICLEBOOL IS_VEHICLE_SIREN_ON(Vehicle vehicle)
- IS_VEHICLE_SPRAYABLEVEHICLEBOOL IS_VEHICLE_SPRAYABLE(Vehicle vehicle)
- IS_VEHICLE_STOLENVEHICLEBOOL IS_VEHICLE_STOLEN(Vehicle vehicle)
- IS_VEHICLE_STOPPEDVEHICLEBOOL IS_VEHICLE_STOPPED(Vehicle vehicle)
- IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTSVEHICLEBOOL IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS(Vehicle vehicle)
- IS_VEHICLE_STUCK_ON_ROOFVEHICLEBOOL IS_VEHICLE_STUCK_ON_ROOF(Vehicle vehicle)
- IS_VEHICLE_STUCK_TIMER_UPVEHICLEBOOL IS_VEHICLE_STUCK_TIMER_UP(Vehicle vehicle, int p1, int p2)
- IS_VEHICLE_TYRE_BURSTVEHICLEBOOL IS_VEHICLE_TYRE_BURST(Vehicle vehicle, int wheelID, BOOL completely)
- IS_VEHICLE_VISIBLEVEHICLEBOOL IS_VEHICLE_VISIBLE(Vehicle vehicle)
- IS_VEHICLE_WEAPON_DISABLEDVEHICLEBOOL IS_VEHICLE_WEAPON_DISABLED(Hash weaponHash, Vehicle vehicle, Ped owner)
- IS_VEHICLE_WINDOW_INTACTVEHICLEBOOL IS_VEHICLE_WINDOW_INTACT(Vehicle vehicle, int windowIndex)
- LOCK_DOORS_WHEN_NO_LONGER_NEEDEDVEHICLEvoid LOCK_DOORS_WHEN_NO_LONGER_NEEDED(Vehicle vehicle)
- LOWER_CONVERTIBLE_ROOFVEHICLEvoid LOWER_CONVERTIBLE_ROOF(Vehicle vehicle, BOOL instantlyLower)
- MODIFY_VEHICLE_TOP_SPEEDVEHICLEvoid MODIFY_VEHICLE_TOP_SPEED(Vehicle vehicle, float value)
- NETWORK_CAP_EMPTY_CROWDING_VEHICLES_REMOVALVEHICLEvoid NETWORK_CAP_EMPTY_CROWDING_VEHICLES_REMOVAL(int p0)
- NETWORK_ENABLE_EMPTY_CROWDING_VEHICLES_REMOVALVEHICLEvoid NETWORK_ENABLE_EMPTY_CROWDING_VEHICLES_REMOVAL(BOOL toggle)
- NETWORK_USE_HIGH_PRECISION_TRAIN_BLENDINGVEHICLEvoid NETWORK_USE_HIGH_PRECISION_TRAIN_BLENDING(Vehicle vehicle, BOOL toggle)
- OPEN_BOMB_BAY_DOORSVEHICLEvoid OPEN_BOMB_BAY_DOORS(Vehicle vehicle)
- OVERRIDE_PLANE_DAMAGE_THREHSOLDVEHICLEvoid OVERRIDE_PLANE_DAMAGE_THREHSOLD(Vehicle vehicle, float health)
- PAUSE_PLAYBACK_RECORDED_VEHICLEVEHICLEvoid PAUSE_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
- POP_OFF_VEHICLE_ROOF_WITH_IMPULSEVEHICLEvoid POP_OFF_VEHICLE_ROOF_WITH_IMPULSE(Vehicle vehicle, float x, float y, float z)
- POP_OUT_VEHICLE_WINDSCREENVEHICLEvoid POP_OUT_VEHICLE_WINDSCREEN(Vehicle vehicle)
- PRELOAD_VEHICLE_MODVEHICLEvoid PRELOAD_VEHICLE_MOD(Any p0, int modType, Any p2)
- RAISE_CONVERTIBLE_ROOFVEHICLEvoid RAISE_CONVERTIBLE_ROOF(Vehicle vehicle, BOOL instantlyRaise)
- RELEASE_PRELOAD_MODSVEHICLEvoid RELEASE_PRELOAD_MODS(Vehicle vehicle)
- REMOVE_PICK_UP_ROPE_FOR_CARGOBOBVEHICLEvoid REMOVE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob)
- REMOVE_ROAD_NODE_SPEED_ZONEVEHICLEBOOL REMOVE_ROAD_NODE_SPEED_ZONE(int speedzone)
- REMOVE_VEHICLES_FROM_GENERATORS_IN_AREAVEHICLEvoid REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Any unk)
- REMOVE_VEHICLE_ASSETVEHICLEvoid REMOVE_VEHICLE_ASSET(int vehicleAsset)
- REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREAVEHICLEvoid REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA(Any p0)
- REMOVE_VEHICLE_HIGH_DETAIL_MODELVEHICLEvoid REMOVE_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)
- REMOVE_VEHICLE_MODVEHICLEvoid REMOVE_VEHICLE_MOD(Vehicle vehicle, int modType)
- REMOVE_VEHICLE_RECORDINGVEHICLEvoid REMOVE_VEHICLE_RECORDING(int recording, const char* script)
- REMOVE_VEHICLE_STUCK_CHECKVEHICLEvoid REMOVE_VEHICLE_STUCK_CHECK(Vehicle vehicle)
- REMOVE_VEHICLE_UPSIDEDOWN_CHECKVEHICLEvoid REMOVE_VEHICLE_UPSIDEDOWN_CHECK(Vehicle vehicle)
- REMOVE_VEHICLE_WINDOWVEHICLEvoid REMOVE_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
- REQUEST_VEHICLE_ASSETVEHICLEvoid REQUEST_VEHICLE_ASSET(Hash vehicleHash, int vehicleAsset)
- REQUEST_VEHICLE_DIALVEHICLEvoid REQUEST_VEHICLE_DIAL(Vehicle vehicle)
- REQUEST_VEHICLE_HIGH_DETAIL_MODELVEHICLEvoid REQUEST_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)
- REQUEST_VEHICLE_RECORDINGVEHICLEvoid REQUEST_VEHICLE_RECORDING(int recording, const char* script)
- RESET_FORMATION_LEADERVEHICLEvoid RESET_FORMATION_LEADER()
- RESET_VEHICLE_STUCK_TIMERVEHICLEvoid RESET_VEHICLE_STUCK_TIMER(Vehicle vehicle, int nullAttributes)
- RESET_VEHICLE_WHEELSVEHICLEvoid RESET_VEHICLE_WHEELS(Vehicle vehicle, BOOL toggle)
- ROLL_DOWN_WINDOWVEHICLEvoid ROLL_DOWN_WINDOW(Vehicle vehicle, int windowIndex)
- ROLL_DOWN_WINDOWSVEHICLEvoid ROLL_DOWN_WINDOWS(Vehicle vehicle)
- ROLL_UP_WINDOWVEHICLEvoid ROLL_UP_WINDOW(Vehicle vehicle, int windowIndex)
- SET_ADDITIONAL_ROTATION_FOR_RECORDED_VEHICLE_PLAYBACKVEHICLEvoid SET_ADDITIONAL_ROTATION_FOR_RECORDED_VEHICLE_PLAYBACK(Vehicle vehicle, float x, float y, float z, Any p4)
- SET_AIRCRAFT_IGNORE_HIGHTMAP_OPTIMISATIONVEHICLEvoid SET_AIRCRAFT_IGNORE_HIGHTMAP_OPTIMISATION(Vehicle vehicle, int p1)
- SET_AIRCRAFT_PILOT_SKILL_NOISE_SCALARVEHICLEvoid SET_AIRCRAFT_PILOT_SKILL_NOISE_SCALAR(Vehicle vehicle, float p1)
- SET_ALLOW_RAMMING_SOOP_OR_RAMPVEHICLEvoid SET_ALLOW_RAMMING_SOOP_OR_RAMP(Any p0, Any p1)
- SET_ALLOW_VEHICLE_EXPLODES_ON_CONTACTVEHICLEvoid SET_ALLOW_VEHICLE_EXPLODES_ON_CONTACT(Vehicle vehicle, BOOL p1)
- SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVEVEHICLEvoid SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE(BOOL active)
- SET_ALL_VEHICLE_GENERATORS_ACTIVEVEHICLEvoid SET_ALL_VEHICLE_GENERATORS_ACTIVE()
- SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREAVEHICLEvoid SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL toggle, BOOL p7)
- SET_AMBIENT_VEHICLE_NEON_ENABLEDVEHICLEvoid SET_AMBIENT_VEHICLE_NEON_ENABLED(BOOL p0)
- SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAMEVEHICLEvoid SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAME(float value)
- SET_ARRIVE_DISTANCE_OVERRIDE_FOR_VEHICLE_PERSUIT_ATTACKVEHICLEvoid SET_ARRIVE_DISTANCE_OVERRIDE_FOR_VEHICLE_PERSUIT_ATTACK(Vehicle vehicle, float p1)
- SET_BIKE_EASY_TO_LANDVEHICLEvoid SET_BIKE_EASY_TO_LAND(Any p0, Any p1)
- SET_BIKE_ON_STANDVEHICLEvoid SET_BIKE_ON_STAND(Vehicle vehicle, float x, float y)
- SET_BOAT_ANCHORVEHICLEvoid SET_BOAT_ANCHOR(Vehicle vehicle, BOOL toggle)
- SET_BOAT_DISABLE_AVOIDANCEVEHICLEvoid SET_BOAT_DISABLE_AVOIDANCE(Vehicle vehicle, BOOL p1)
- SET_BOAT_IGNORE_LAND_PROBESVEHICLEvoid SET_BOAT_IGNORE_LAND_PROBES(Any p0, Any p1)
- SET_BOAT_LOW_LOD_ANCHOR_DISTANCEVEHICLEvoid SET_BOAT_LOW_LOD_ANCHOR_DISTANCE(Vehicle vehicle, float value)
- SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVERVEHICLEvoid SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER(Vehicle vehicle, BOOL toggle)
- SET_BOAT_SINKS_WHEN_WRECKEDVEHICLEvoid SET_BOAT_SINKS_WHEN_WRECKED(Vehicle vehicle, BOOL toggle)
- SET_BOAT_WRECKEDVEHICLEvoid SET_BOAT_WRECKED(Any p0)
- SET_CAN_ADJUST_GROUND_CLEARANCEVEHICLEvoid SET_CAN_ADJUST_GROUND_CLEARANCE(Vehicle vehicle, BOOL p1)
- SET_CAN_RESPRAY_VEHICLEVEHICLEvoid SET_CAN_RESPRAY_VEHICLE(Vehicle vehicle, BOOL state)
- SET_CAN_USE_HYDRAULICSVEHICLEvoid SET_CAN_USE_HYDRAULICS(Any p0, Any p1)
- SET_CARGOBOB_EXCLUDE_FROM_PICKUP_ENTITYVEHICLEvoid SET_CARGOBOB_EXCLUDE_FROM_PICKUP_ENTITY(Any p0, Any p1)
- SET_CARGOBOB_EXTA_PICKUP_RANGEVEHICLEvoid SET_CARGOBOB_EXTA_PICKUP_RANGE(Any p0, Any p1)
- SET_CARGOBOB_FORCE_DONT_DETACH_VEHICLEVEHICLEvoid SET_CARGOBOB_FORCE_DONT_DETACH_VEHICLE(Vehicle cargobob, BOOL toggle)
- SET_CARGOBOB_PICKUP_MAGNET_ACTIVEVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_ACTIVE(Vehicle cargobob, BOOL isActive)
- SET_CARGOBOB_PICKUP_MAGNET_ENSURE_PICKUP_ENTITY_UPRIGHTVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_ENSURE_PICKUP_ENTITY_UPRIGHT(Vehicle vehicle, BOOL p1)
- SET_CARGOBOB_PICKUP_MAGNET_FALLOFFVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_FALLOFF(Vehicle cargobob, float p1)
- SET_CARGOBOB_PICKUP_MAGNET_PULL_ROPE_LENGTHVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_PULL_ROPE_LENGTH(Vehicle vehicle, float p1)
- SET_CARGOBOB_PICKUP_MAGNET_PULL_STRENGTHVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_PULL_STRENGTH(Vehicle cargobob, float p1)
- SET_CARGOBOB_PICKUP_MAGNET_REDUCED_FALLOFFVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_REDUCED_FALLOFF(Vehicle cargobob, float p1)
- SET_CARGOBOB_PICKUP_MAGNET_REDUCED_STRENGTHVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_REDUCED_STRENGTH(Vehicle cargobob, float p1)
- SET_CARGOBOB_PICKUP_MAGNET_SET_AMBIENT_MODEVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_SET_AMBIENT_MODE(Vehicle vehicle, BOOL p1, BOOL p2)
- SET_CARGOBOB_PICKUP_MAGNET_SET_TARGETED_MODEVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_SET_TARGETED_MODE(Vehicle vehicle, Vehicle cargobob)
- SET_CARGOBOB_PICKUP_MAGNET_STRENGTHVEHICLEvoid SET_CARGOBOB_PICKUP_MAGNET_STRENGTH(Vehicle cargobob, float strength)
- SET_CARGOBOB_PICKUP_ROPE_DAMPING_MULTIPLIERVEHICLEvoid SET_CARGOBOB_PICKUP_ROPE_DAMPING_MULTIPLIER(Any p0, Any p1)
- SET_CARGOBOB_PICKUP_ROPE_TYPEVEHICLEvoid SET_CARGOBOB_PICKUP_ROPE_TYPE(Any p0, Any p1)
- SET_CARJACK_MISSION_REMOVAL_PARAMETERSVEHICLEvoid SET_CARJACK_MISSION_REMOVAL_PARAMETERS(Any p0, Any p1)
- SET_CAR_BOOT_OPENVEHICLEvoid SET_CAR_BOOT_OPEN(Vehicle vehicle)
- SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIERVEHICLEvoid SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIER(float multiplier)
- SET_CHECK_FOR_ENOUGH_ROOM_FOR_PEDVEHICLEvoid SET_CHECK_FOR_ENOUGH_ROOM_FOR_PED(Vehicle vehicle, BOOL p1)
- SET_CLEAR_FREEZE_WAITING_ON_COLLISION_ONCE_PLAYER_ENTERSVEHICLEvoid SET_CLEAR_FREEZE_WAITING_ON_COLLISION_ONCE_PLAYER_ENTERS(Vehicle vehicle, BOOL toggle)
- SET_CONVERTIBLE_ROOFVEHICLEvoid SET_CONVERTIBLE_ROOF(Vehicle vehicle, BOOL p1)
- SET_CONVERTIBLE_ROOF_LATCH_STATEVEHICLEvoid SET_CONVERTIBLE_ROOF_LATCH_STATE(Vehicle vehicle, BOOL state)
- SET_DEPLOY_FOLDING_WINGSVEHICLEvoid SET_DEPLOY_FOLDING_WINGS(Vehicle vehicle, BOOL deploy, BOOL p2)
- SET_DIP_STRAIGHT_DOWN_WHEN_CRASHING_PLANEVEHICLEvoid SET_DIP_STRAIGHT_DOWN_WHEN_CRASHING_PLANE(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_AUTOMATIC_CRASH_TASKVEHICLEvoid SET_DISABLE_AUTOMATIC_CRASH_TASK(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_BMX_EXTRA_TRICK_FORCESVEHICLEvoid SET_DISABLE_BMX_EXTRA_TRICK_FORCES(Any p0)
- SET_DISABLE_DAMAGE_WITH_PICKED_UP_ENTITYVEHICLEAny SET_DISABLE_DAMAGE_WITH_PICKED_UP_ENTITY(Any p0, Any p1)
- SET_DISABLE_EXPLODE_FROM_BODY_DAMAGE_ON_COLLISIONVEHICLEvoid SET_DISABLE_EXPLODE_FROM_BODY_DAMAGE_ON_COLLISION(Vehicle vehicle, float value)
- SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGEVEHICLEvoid SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGE(Any p0, Any p1)
- SET_DISABLE_HOVER_MODE_FLIGHTVEHICLEvoid SET_DISABLE_HOVER_MODE_FLIGHT(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_MAP_COLLISIONVEHICLEvoid SET_DISABLE_MAP_COLLISION(Vehicle vehicle)
- SET_DISABLE_PED_STAND_ON_TOPVEHICLEvoid SET_DISABLE_PED_STAND_ON_TOP(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_PRETEND_OCCUPANTSVEHICLEvoid SET_DISABLE_PRETEND_OCCUPANTS(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_RANDOM_TRAINS_THIS_FRAMEVEHICLEvoid SET_DISABLE_RANDOM_TRAINS_THIS_FRAME(BOOL toggle)
- SET_DISABLE_RETRACTING_WEAPON_BLADESVEHICLEvoid SET_DISABLE_RETRACTING_WEAPON_BLADES(BOOL toggle)
- SET_DISABLE_SUPERDUMMYVEHICLEvoid SET_DISABLE_SUPERDUMMY(Vehicle vehicle, BOOL p1)
- SET_DISABLE_TURRET_MOVEMENTVEHICLEvoid SET_DISABLE_TURRET_MOVEMENT(Vehicle vehicle, int turretId)
- SET_DISABLE_VEHICLE_ENGINE_FIRESVEHICLEvoid SET_DISABLE_VEHICLE_ENGINE_FIRES(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_VEHICLE_EXPLOSIONS_DAMAGEVEHICLEvoid SET_DISABLE_VEHICLE_EXPLOSIONS_DAMAGE(BOOL toggle)
- SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGEVEHICLEvoid SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGE(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_VEHICLE_PETROL_TANK_FIRESVEHICLEvoid SET_DISABLE_VEHICLE_PETROL_TANK_FIRES(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_VERTICAL_FLIGHT_MODE_TRANSITIONVEHICLEvoid SET_DISABLE_VERTICAL_FLIGHT_MODE_TRANSITION(Vehicle vehicle, BOOL toggle)
- SET_DISABLE_WANTED_CONES_RESPONSEVEHICLEvoid SET_DISABLE_WANTED_CONES_RESPONSE(Vehicle vehicle, BOOL togle)
- SET_DISABLE_WEAPON_BLADE_FORCESVEHICLEvoid SET_DISABLE_WEAPON_BLADE_FORCES(BOOL toggle)
- SET_DISTANT_CARS_ENABLEDVEHICLEvoid SET_DISTANT_CARS_ENABLED(BOOL toggle)
- SET_DONT_ALLOW_PLAYER_TO_ENTER_VEHICLE_IF_LOCKED_FOR_PLAYERVEHICLEvoid SET_DONT_ALLOW_PLAYER_TO_ENTER_VEHICLE_IF_LOCKED_FOR_PLAYER(Vehicle vehicle, BOOL p1)
- SET_DONT_PROCESS_VEHICLE_GLASSVEHICLEvoid SET_DONT_PROCESS_VEHICLE_GLASS(Vehicle vehicle, BOOL toggle)
- SET_DOOR_ALLOWED_TO_BE_BROKEN_OFFVEHICLEvoid SET_DOOR_ALLOWED_TO_BE_BROKEN_OFF(Vehicle vehicle, int doorId, BOOL isBreakable)
- SET_DRIFT_TYRESVEHICLEvoid SET_DRIFT_TYRES(Vehicle vehicle, BOOL toggle)
- SET_ENABLE_VEHICLE_SLIPSTREAMINGVEHICLEvoid SET_ENABLE_VEHICLE_SLIPSTREAMING(BOOL toggle)
- SET_FAR_DRAW_VEHICLESVEHICLEvoid SET_FAR_DRAW_VEHICLES(BOOL toggle)
- SET_FLEEING_VEHICLES_USE_SWITCHED_OFF_NODESVEHICLEvoid SET_FLEEING_VEHICLES_USE_SWITCHED_OFF_NODES(Any p0)
- SET_FORCE_FIX_LINK_MATRICESVEHICLEvoid SET_FORCE_FIX_LINK_MATRICES(Vehicle vehicle)
- SET_FORCE_HD_VEHICLEVEHICLEvoid SET_FORCE_HD_VEHICLE(Vehicle vehicle, BOOL toggle)
- SET_FORCE_LOW_LOD_ANCHOR_MODEVEHICLEvoid SET_FORCE_LOW_LOD_ANCHOR_MODE(Vehicle vehicle, BOOL p1)
- SET_FORCE_VEHICLE_ENGINE_DAMAGE_BY_BULLETVEHICLEvoid SET_FORCE_VEHICLE_ENGINE_DAMAGE_BY_BULLET(Any p0, BOOL p1)
- SET_FORKLIFT_FORK_HEIGHTVEHICLEvoid SET_FORKLIFT_FORK_HEIGHT(Vehicle vehicle, float height)
- SET_FORMATION_LEADERVEHICLEvoid SET_FORMATION_LEADER(Vehicle vehicle, float x, float y, float z, float p4)
- SET_GARBAGE_TRUCKSVEHICLEvoid SET_GARBAGE_TRUCKS(BOOL toggle)
- SET_GLIDER_ACTIVEVEHICLEvoid SET_GLIDER_ACTIVE(Vehicle vehicle, BOOL state)
- SET_GLOBAL_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACKVEHICLEvoid SET_GLOBAL_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACK(Any p0, float p1, float p2, float p3)
- SET_GOON_BOSS_VEHICLEVEHICLEvoid SET_GOON_BOSS_VEHICLE(Any p0, Any p1)
- SET_GROUND_EFFECT_REDUCES_DRAGVEHICLEvoid SET_GROUND_EFFECT_REDUCES_DRAG(Any p0)
- SET_HELI_BLADES_FULL_SPEEDVEHICLEvoid SET_HELI_BLADES_FULL_SPEED(Vehicle vehicle)
- SET_HELI_BLADES_SPEEDVEHICLEvoid SET_HELI_BLADES_SPEED(Vehicle vehicle, float speed)
- SET_HELI_CAN_PICKUP_ENTITY_THAT_HAS_PICK_UP_DISABLEDVEHICLEvoid SET_HELI_CAN_PICKUP_ENTITY_THAT_HAS_PICK_UP_DISABLED(Vehicle vehicle, BOOL toggle)
- SET_HELI_COMBAT_OFFSETVEHICLEvoid SET_HELI_COMBAT_OFFSET(Vehicle vehicle, float x, float y, float z)
- SET_HELI_CONTROL_LAGGING_RATE_SCALARVEHICLEvoid SET_HELI_CONTROL_LAGGING_RATE_SCALAR(Vehicle helicopter, float multiplier)
- SET_HELI_MAIN_ROTOR_HEALTHVEHICLEvoid SET_HELI_MAIN_ROTOR_HEALTH(Vehicle vehicle, float health)
- SET_HELI_RESIST_TO_EXPLOSIONVEHICLEvoid SET_HELI_RESIST_TO_EXPLOSION(Vehicle vehicle, BOOL p1)
- SET_HELI_TAIL_BOOM_CAN_BREAK_OFFVEHICLEvoid SET_HELI_TAIL_BOOM_CAN_BREAK_OFF(Vehicle vehicle, BOOL p1)
- SET_HELI_TAIL_ROTOR_HEALTHVEHICLEvoid SET_HELI_TAIL_ROTOR_HEALTH(Vehicle vehicle, float health)
- SET_HELI_TURBULENCE_SCALARVEHICLEvoid SET_HELI_TURBULENCE_SCALAR(Vehicle vehicle, float p1)
- SET_HOVER_MODE_WING_RATIOVEHICLEvoid SET_HOVER_MODE_WING_RATIO(Vehicle vehicle, float ratio)
- SET_HYDRAULICS_CONTROLVEHICLEvoid SET_HYDRAULICS_CONTROL(Any p0, Any p1)
- SET_HYDRAULIC_SUSPENSION_RAISE_FACTORVEHICLEvoid SET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(Vehicle vehicle, int wheelId, float value)
- SET_HYDRAULIC_VEHICLE_STATEVEHICLEvoid SET_HYDRAULIC_VEHICLE_STATE(Any p0, Any p1)
- SET_HYDRAULIC_WHEEL_STATEVEHICLEvoid SET_HYDRAULIC_WHEEL_STATE(Vehicle vehicle, int wheelId, int state, float value, Any p4)
- SET_IGNORE_PLANES_SMALL_PITCH_CHANGEVEHICLEvoid SET_IGNORE_PLANES_SMALL_PITCH_CHANGE(Any p0, Any p1)
- SET_INCREASE_WHEEL_CRUSH_DAMAGEVEHICLEvoid SET_INCREASE_WHEEL_CRUSH_DAMAGE(Vehicle vehicle, BOOL toggle)
- SET_INVERT_VEHICLE_CONTROLSVEHICLEvoid SET_INVERT_VEHICLE_CONTROLS(Vehicle vehicle, BOOL state)
- SET_LAST_DRIVEN_VEHICLEVEHICLEvoid SET_LAST_DRIVEN_VEHICLE(Vehicle vehicle)
- SET_LIGHTS_CUTOFF_DISTANCE_TWEAKVEHICLEvoid SET_LIGHTS_CUTOFF_DISTANCE_TWEAK(float distance)
- SET_MISSION_TRAIN_AS_NO_LONGER_NEEDEDVEHICLEvoid SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED(Vehicle* train, BOOL p1)
- SET_MISSION_TRAIN_COORDSVEHICLEvoid SET_MISSION_TRAIN_COORDS(Vehicle train, float x, float y, float z)
- SET_NUMBER_OF_PARKED_VEHICLESVEHICLEvoid SET_NUMBER_OF_PARKED_VEHICLES(int value)
- SET_OPEN_REAR_DOORS_ON_EXPLOSIONVEHICLEvoid SET_OPEN_REAR_DOORS_ON_EXPLOSION(Vehicle vehicle, BOOL toggle)
- SET_OVERRIDE_NITROUS_LEVELVEHICLEvoid SET_OVERRIDE_NITROUS_LEVEL(Vehicle vehicle, BOOL toggle, float level, float power, float rechargeTime, BOOL disableSound)
- SET_OVERRIDE_VEHICLE_DOOR_TORQUEVEHICLEvoid SET_OVERRIDE_VEHICLE_DOOR_TORQUE(Any p0, Any p1, Any p2)
- SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAMEVEHICLEvoid SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
- SET_PEDS_CAN_FALL_OFF_THIS_VEHICLE_FROM_LARGE_FALL_DAMAGEVEHICLEvoid SET_PEDS_CAN_FALL_OFF_THIS_VEHICLE_FROM_LARGE_FALL_DAMAGE(Vehicle vehicle, BOOL toggle, float p2)
- SET_PICKUP_ROPE_LENGTH_FOR_CARGOBOBVEHICLEvoid SET_PICKUP_ROPE_LENGTH_FOR_CARGOBOB(Vehicle cargobob, float length1, float length2, BOOL p3)
- SET_PICKUP_ROPE_LENGTH_WITHOUT_CREATING_ROPE_FOR_CARGOBOBVEHICLEvoid SET_PICKUP_ROPE_LENGTH_WITHOUT_CREATING_ROPE_FOR_CARGOBOB(Any p0, Any p1, Any p2)
- SET_PLANE_ENGINE_HEALTHVEHICLEvoid SET_PLANE_ENGINE_HEALTH(Vehicle vehicle, float health)
- SET_PLANE_PROPELLER_HEALTHVEHICLEvoid SET_PLANE_PROPELLER_HEALTH(Vehicle plane, float health)
- SET_PLANE_RESIST_TO_EXPLOSIONVEHICLEvoid SET_PLANE_RESIST_TO_EXPLOSION(Vehicle vehicle, BOOL toggle)
- SET_PLANE_SECTION_DAMAGE_SCALEVEHICLEvoid SET_PLANE_SECTION_DAMAGE_SCALE(Any p0, Any p1, Any p2)
- SET_PLANE_TURBULENCE_MULTIPLIERVEHICLEvoid SET_PLANE_TURBULENCE_MULTIPLIER(Vehicle vehicle, float multiplier)
- SET_PLAYBACK_SPEEDVEHICLEvoid SET_PLAYBACK_SPEED(Vehicle vehicle, float speed)
- SET_PLAYBACK_TO_USE_AIVEHICLEvoid SET_PLAYBACK_TO_USE_AI(Vehicle vehicle, int drivingStyle)
- SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATERVEHICLEvoid SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATER(Vehicle vehicle, int time, int drivingStyle, BOOL p3)
- SET_PLAYERS_LAST_VEHICLEVEHICLEvoid SET_PLAYERS_LAST_VEHICLE(Vehicle vehicle)
- SET_POLICE_FOCUS_WILL_TRACK_VEHICLEVEHICLEvoid SET_POLICE_FOCUS_WILL_TRACK_VEHICLE(Vehicle vehicle, BOOL toggle)
- SET_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACKVEHICLEvoid SET_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACK(Any p0, float p1, float p2, float p3)
- SET_RANDOM_BOATSVEHICLEvoid SET_RANDOM_BOATS(BOOL toggle)
- SET_RANDOM_BOATS_MPVEHICLEvoid SET_RANDOM_BOATS_MP(BOOL toggle)
- SET_RANDOM_TRAINSVEHICLEvoid SET_RANDOM_TRAINS(BOOL toggle)
- SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAMEVEHICLEvoid SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
- SET_REDUCED_SUSPENSION_FORCEVEHICLEvoid SET_REDUCED_SUSPENSION_FORCE(Vehicle vehicle, BOOL enable)
- SET_RENDER_TRAIN_AS_DERAILEDVEHICLEvoid SET_RENDER_TRAIN_AS_DERAILED(Vehicle train, BOOL toggle)
- SET_ROCKET_BOOST_ACTIVEVEHICLEvoid SET_ROCKET_BOOST_ACTIVE(Vehicle vehicle, BOOL active)
- SET_ROCKET_BOOST_FILLVEHICLEvoid SET_ROCKET_BOOST_FILL(Vehicle vehicle, float percentage)
- SET_SCRIPT_RAMP_IMPULSE_SCALEVEHICLEvoid SET_SCRIPT_RAMP_IMPULSE_SCALE(Any p0, Any p1)
- SET_SCRIPT_ROCKET_BOOST_RECHARGE_TIMEVEHICLEvoid SET_SCRIPT_ROCKET_BOOST_RECHARGE_TIME(Vehicle vehicle, float seconds)
- SET_SCRIPT_VEHICLE_GENERATORVEHICLEvoid SET_SCRIPT_VEHICLE_GENERATOR(int vehicleGenerator, BOOL enabled)
- SET_SHORT_SLOWDOWN_FOR_LANDINGVEHICLEvoid SET_SHORT_SLOWDOWN_FOR_LANDING(Vehicle vehicle)
- SET_SHOULD_LERP_FROM_AI_TO_FULL_RECORDINGVEHICLEvoid SET_SHOULD_LERP_FROM_AI_TO_FULL_RECORDING(Vehicle vehicle, BOOL p1)
- SET_SHOULD_RESET_TURRET_IN_SCRIPTED_CAMERASVEHICLEvoid SET_SHOULD_RESET_TURRET_IN_SCRIPTED_CAMERAS(Any p0, Any p1)
- SET_SLOW_DOWN_EFFECT_DISABLEDVEHICLEvoid SET_SLOW_DOWN_EFFECT_DISABLED(Any p0)
- SET_SPECIAL_FLIGHT_MODE_ALLOWEDVEHICLEvoid SET_SPECIAL_FLIGHT_MODE_ALLOWED(Vehicle vehicle, BOOL toggle)
- SET_SPECIAL_FLIGHT_MODE_RATIOVEHICLEvoid SET_SPECIAL_FLIGHT_MODE_RATIO(Vehicle vehicle, float ratio)
- SET_SPECIAL_FLIGHT_MODE_TARGET_RATIOVEHICLEvoid SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO(Vehicle vehicle, float percentage)
- SET_SPEED_BOOST_EFFECT_DISABLEDVEHICLEvoid SET_SPEED_BOOST_EFFECT_DISABLED(Any p0)
- SET_SUBMARINE_CRUSH_DEPTHSVEHICLEvoid SET_SUBMARINE_CRUSH_DEPTHS(Vehicle vehicle, BOOL p1, float depth1, float depth2, float depth3)
- SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAINVEHICLEvoid SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAIN(Vehicle plane, int height)
- SET_TAXI_LIGHTSVEHICLEvoid SET_TAXI_LIGHTS(Vehicle vehicle, BOOL state)
- SET_TRAILER_ATTACHMENT_ENABLEDVEHICLEvoid SET_TRAILER_ATTACHMENT_ENABLED(Any p0, Any p1)
- SET_TRAILER_INVERSE_MASS_SCALEVEHICLEvoid SET_TRAILER_INVERSE_MASS_SCALE(Vehicle vehicle, float p1)
- SET_TRAILER_LEGS_LOWEREDVEHICLEvoid SET_TRAILER_LEGS_LOWERED(Any p0)
- SET_TRAILER_LEGS_RAISEDVEHICLEvoid SET_TRAILER_LEGS_RAISED(Vehicle vehicle)
- SET_TRAIN_CRUISE_SPEEDVEHICLEvoid SET_TRAIN_CRUISE_SPEED(Vehicle train, float speed)
- SET_TRAIN_SPEEDVEHICLEvoid SET_TRAIN_SPEED(Vehicle train, float speed)
- SET_TRAIN_TRACK_SPAWN_FREQUENCYVEHICLEvoid SET_TRAIN_TRACK_SPAWN_FREQUENCY(int trackIndex, int frequency)
- SET_TRANSFORM_RATE_FOR_ANIMATIONVEHICLEvoid SET_TRANSFORM_RATE_FOR_ANIMATION(Vehicle vehicle, float value)
- SET_TRANSFORM_TO_SUBMARINE_USES_ALTERNATE_INPUTVEHICLEvoid SET_TRANSFORM_TO_SUBMARINE_USES_ALTERNATE_INPUT(Vehicle vehicle, BOOL value)
- SET_TURRET_HIDDENVEHICLEvoid SET_TURRET_HIDDEN(Vehicle vehicle, int index, BOOL toggle)
- SET_TYRE_HEALTHVEHICLEvoid SET_TYRE_HEALTH(Vehicle vehicle, int wheelIndex, float health)
- SET_TYRE_MAXIMUM_GRIP_DIFFERENCE_DUE_TO_WEAR_RATEVEHICLEvoid SET_TYRE_MAXIMUM_GRIP_DIFFERENCE_DUE_TO_WEAR_RATE(Vehicle vehicle, int wheelIndex, float multiplier)
- SET_TYRE_WEAR_RATEVEHICLEvoid SET_TYRE_WEAR_RATE(Vehicle vehicle, int wheelIndex, float multiplier)
- SET_TYRE_WEAR_RATE_SCALEVEHICLEvoid SET_TYRE_WEAR_RATE_SCALE(Vehicle vehicle, int wheelIndex, float multiplier)
- SET_USE_DESIRED_Z_CRUISE_SPEED_FOR_LANDINGVEHICLEvoid SET_USE_DESIRED_Z_CRUISE_SPEED_FOR_LANDING(Vehicle vehicle, BOOL toggle)
- SET_USE_DOUBLE_CLICK_FOR_CAR_JUMPVEHICLEvoid SET_USE_DOUBLE_CLICK_FOR_CAR_JUMP(BOOL toggle)
- SET_USE_HIGHER_CAR_JUMPVEHICLEvoid SET_USE_HIGHER_CAR_JUMP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_ACTIVE_DURING_PLAYBACKVEHICLEvoid SET_VEHICLE_ACTIVE_DURING_PLAYBACK(Any p0, BOOL p1)
- SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATIONVEHICLEvoid SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATION(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_ACT_AS_IF_HAS_SIREN_ONVEHICLEvoid SET_VEHICLE_ACT_AS_IF_HAS_SIREN_ON(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_ACT_AS_IF_HIGH_SPEED_FOR_FRAG_SMASHINGVEHICLEvoid SET_VEHICLE_ACT_AS_IF_HIGH_SPEED_FOR_FRAG_SMASHING(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_AI_CAN_USE_EXCLUSIVE_SEATSVEHICLEvoid SET_VEHICLE_AI_CAN_USE_EXCLUSIVE_SEATS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_ALARMVEHICLEvoid SET_VEHICLE_ALARM(Vehicle vehicle, BOOL state)
- SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKONVEHICLEvoid SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON(Vehicle vehicle, BOOL toggle, BOOL p2)
- SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON_SYNCEDVEHICLEvoid SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON_SYNCED(Vehicle vehicle, BOOL canBeLockedOn, BOOL unk)
- SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKONVEHICLEvoid SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON(Vehicle veh, BOOL toggle)
- SET_VEHICLE_AUTOMATICALLY_ATTACHESVEHICLEAny SET_VEHICLE_AUTOMATICALLY_ATTACHES(Vehicle vehicle, BOOL p1, Any p2)
- SET_VEHICLE_AVOID_PLAYER_VEHICLE_RIOT_VAN_MISSIONVEHICLEvoid SET_VEHICLE_AVOID_PLAYER_VEHICLE_RIOT_VAN_MISSION(Any p0)
- SET_VEHICLE_BLIP_THROTTLE_RANDOMLYVEHICLEvoid SET_VEHICLE_BLIP_THROTTLE_RANDOMLY(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_BOBBLEHEAD_VELOCITYVEHICLEvoid SET_VEHICLE_BOBBLEHEAD_VELOCITY(Any p0, Any p1, Any p2)
- SET_VEHICLE_BODY_HEALTHVEHICLEvoid SET_VEHICLE_BODY_HEALTH(Vehicle vehicle, float value)
- SET_VEHICLE_BOMB_AMMOVEHICLEvoid SET_VEHICLE_BOMB_AMMO(Vehicle vehicle, int bombCount)
- SET_VEHICLE_BRAKEVEHICLEvoid SET_VEHICLE_BRAKE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_BRAKE_LIGHTSVEHICLEvoid SET_VEHICLE_BRAKE_LIGHTS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLINGVEHICLEvoid SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_BULLDOZER_ARM_POSITIONVEHICLEvoid SET_VEHICLE_BULLDOZER_ARM_POSITION(Vehicle vehicle, float position, BOOL p2)
- SET_VEHICLE_BURNOUTVEHICLEvoid SET_VEHICLE_BURNOUT(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_BE_TARGETTEDVEHICLEvoid SET_VEHICLE_CAN_BE_TARGETTED(Vehicle vehicle, BOOL state)
- SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDSVEHICLEvoid SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_BE_VISIBLY_DAMAGEDVEHICLEvoid SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(Vehicle vehicle, BOOL state)
- SET_VEHICLE_CAN_BREAKVEHICLEvoid SET_VEHICLE_CAN_BREAK(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_DEFORM_WHEELSVEHICLEvoid SET_VEHICLE_CAN_DEFORM_WHEELS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKEDVEHICLEvoid SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED(Any p0, Any p1)
- SET_VEHICLE_CAN_ENGINE_MISSFIREVEHICLEvoid SET_VEHICLE_CAN_ENGINE_MISSFIRE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_LEAK_OILVEHICLEvoid SET_VEHICLE_CAN_LEAK_OIL(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_LEAK_PETROLVEHICLEvoid SET_VEHICLE_CAN_LEAK_PETROL(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAN_SAVE_IN_GARAGEVEHICLEvoid SET_VEHICLE_CAN_SAVE_IN_GARAGE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CAUSES_SWERVINGVEHICLEvoid SET_VEHICLE_CAUSES_SWERVING(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_CEILING_HEIGHTVEHICLEvoid SET_VEHICLE_CEILING_HEIGHT(Vehicle vehicle, float height)
- SET_VEHICLE_CHEAT_POWER_INCREASEVEHICLEvoid SET_VEHICLE_CHEAT_POWER_INCREASE(Vehicle vehicle, float value)
- SET_VEHICLE_COLOURSVEHICLEvoid SET_VEHICLE_COLOURS(Vehicle vehicle, int colorPrimary, int colorSecondary)
- SET_VEHICLE_COLOUR_COMBINATIONVEHICLEvoid SET_VEHICLE_COLOUR_COMBINATION(Vehicle vehicle, int colorCombination)
- SET_VEHICLE_COMBAT_MODEVEHICLEvoid SET_VEHICLE_COMBAT_MODE(BOOL toggle)
- SET_VEHICLE_COUNTERMEASURE_AMMOVEHICLEvoid SET_VEHICLE_COUNTERMEASURE_AMMO(Vehicle vehicle, int counterMeasureCount)
- SET_VEHICLE_CUSTOM_PATH_NODE_STREAMING_RADIUSVEHICLEvoid SET_VEHICLE_CUSTOM_PATH_NODE_STREAMING_RADIUS(Vehicle vehicle, float p1)
- SET_VEHICLE_CUSTOM_PRIMARY_COLOURVEHICLEvoid SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle, int r, int g, int b)
- SET_VEHICLE_CUSTOM_SECONDARY_COLOURVEHICLEvoid SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle, int r, int g, int b)
- SET_VEHICLE_DAMAGEVEHICLEvoid SET_VEHICLE_DAMAGE(Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel)
- SET_VEHICLE_DAMAGE_SCALEVEHICLEAny SET_VEHICLE_DAMAGE_SCALE(Vehicle vehicle, float p1)
- SET_VEHICLE_DAMAGE_SCALESVEHICLEvoid SET_VEHICLE_DAMAGE_SCALES(Vehicle vehicle, Any p1, Any p2, Any p3, Any p4)
- SET_VEHICLE_DEFORMATION_FIXEDVEHICLEvoid SET_VEHICLE_DEFORMATION_FIXED(Vehicle vehicle)
- SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAMEVEHICLEvoid SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
- SET_VEHICLE_DETONATION_MODEVEHICLEvoid SET_VEHICLE_DETONATION_MODE(BOOL toggle)
- SET_VEHICLE_DIRT_LEVELVEHICLEvoid SET_VEHICLE_DIRT_LEVEL(Vehicle vehicle, float dirtLevel)
- SET_VEHICLE_DISABLE_COLLISION_UPON_CREATIONVEHICLEvoid SET_VEHICLE_DISABLE_COLLISION_UPON_CREATION(Any p0, Any p1)
- SET_VEHICLE_DISABLE_HEIGHT_MAP_AVOIDANCEVEHICLEvoid SET_VEHICLE_DISABLE_HEIGHT_MAP_AVOIDANCE(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_DISABLE_TOWINGVEHICLEvoid SET_VEHICLE_DISABLE_TOWING(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_DONT_TERMINATE_TASK_WHEN_ACHIEVEDVEHICLEvoid SET_VEHICLE_DONT_TERMINATE_TASK_WHEN_ACHIEVED(Vehicle vehicle)
- SET_VEHICLE_DOORS_LOCKEDVEHICLEvoid SET_VEHICLE_DOORS_LOCKED(Vehicle vehicle, int doorLockStatus)
- SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERSVEHICLEvoid SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMSVEHICLEvoid SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_DOORS_LOCKED_FOR_NON_SCRIPT_PLAYERSVEHICLEvoid SET_VEHICLE_DOORS_LOCKED_FOR_NON_SCRIPT_PLAYERS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_DOORS_LOCKED_FOR_PLAYERVEHICLEvoid SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle, Player player, BOOL toggle)
- SET_VEHICLE_DOORS_LOCKED_FOR_TEAMVEHICLEvoid SET_VEHICLE_DOORS_LOCKED_FOR_TEAM(Vehicle vehicle, int team, BOOL toggle)
- SET_VEHICLE_DOORS_SHUTVEHICLEvoid SET_VEHICLE_DOORS_SHUT(Vehicle vehicle, BOOL closeInstantly)
- SET_VEHICLE_DOOR_AUTO_LOCKVEHICLEvoid SET_VEHICLE_DOOR_AUTO_LOCK(Vehicle vehicle, int doorId, BOOL toggle)
- SET_VEHICLE_DOOR_BROKENVEHICLEvoid SET_VEHICLE_DOOR_BROKEN(Vehicle vehicle, int doorId, BOOL deleteDoor)
- SET_VEHICLE_DOOR_CONTROLVEHICLEvoid SET_VEHICLE_DOOR_CONTROL(Vehicle vehicle, int doorId, int speed, float angle)
- SET_VEHICLE_DOOR_LATCHEDVEHICLEvoid SET_VEHICLE_DOOR_LATCHED(Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4)
- SET_VEHICLE_DOOR_OPENVEHICLEvoid SET_VEHICLE_DOOR_OPEN(Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly)
- SET_VEHICLE_DOOR_SHUTVEHICLEvoid SET_VEHICLE_DOOR_SHUT(Vehicle vehicle, int doorId, BOOL closeInstantly)
- SET_VEHICLE_DROPS_MONEY_WHEN_BLOWN_UPVEHICLEvoid SET_VEHICLE_DROPS_MONEY_WHEN_BLOWN_UP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_ENGINE_CAN_DEGRADEVEHICLEvoid SET_VEHICLE_ENGINE_CAN_DEGRADE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_ENGINE_HEALTHVEHICLEvoid SET_VEHICLE_ENGINE_HEALTH(Vehicle vehicle, float health)
- SET_VEHICLE_ENGINE_ONVEHICLEvoid SET_VEHICLE_ENGINE_ON(Vehicle vehicle, BOOL value, BOOL instantly, BOOL disableAutoStart)
- SET_VEHICLE_ENVEFF_SCALEVEHICLEvoid SET_VEHICLE_ENVEFF_SCALE(Vehicle vehicle, float fade)
- SET_VEHICLE_EXCLUSIVE_DRIVERVEHICLEvoid SET_VEHICLE_EXCLUSIVE_DRIVER(Vehicle vehicle, Ped ped, int index)
- SET_VEHICLE_EXPLODES_ON_EXPLOSION_DAMAGE_AT_ZERO_BODY_HEALTHVEHICLEvoid SET_VEHICLE_EXPLODES_ON_EXPLOSION_DAMAGE_AT_ZERO_BODY_HEALTH(Any p0, Any p1)
- SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGEVEHICLEvoid SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_EXTENDED_REMOVAL_RANGEVEHICLEvoid SET_VEHICLE_EXTENDED_REMOVAL_RANGE(Vehicle vehicle, int range)
- SET_VEHICLE_EXTRAVEHICLEvoid SET_VEHICLE_EXTRA(Vehicle vehicle, int extraId, BOOL disable)
- SET_VEHICLE_EXTRA_COLOURSVEHICLEvoid SET_VEHICLE_EXTRA_COLOURS(Vehicle vehicle, int pearlescentColor, int wheelColor)
- SET_VEHICLE_EXTRA_COLOUR_5VEHICLEvoid SET_VEHICLE_EXTRA_COLOUR_5(Vehicle vehicle, int color)
- SET_VEHICLE_EXTRA_COLOUR_6VEHICLEvoid SET_VEHICLE_EXTRA_COLOUR_6(Vehicle vehicle, int color)
- SET_VEHICLE_FIXEDVEHICLEvoid SET_VEHICLE_FIXED(Vehicle vehicle)
- SET_VEHICLE_FLIGHT_NOZZLE_POSITIONVEHICLEvoid SET_VEHICLE_FLIGHT_NOZZLE_POSITION(Vehicle vehicle, float angleRatio)
- SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATEVEHICLEvoid SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATE(Vehicle vehicle, float angle)
- SET_VEHICLE_FORCE_AFTERBURNERVEHICLEvoid SET_VEHICLE_FORCE_AFTERBURNER(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_FORCE_INTERIORLIGHTVEHICLEvoid SET_VEHICLE_FORCE_INTERIORLIGHT(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_FORWARD_SPEEDVEHICLEvoid SET_VEHICLE_FORWARD_SPEED(Vehicle vehicle, float speed)
- SET_VEHICLE_FORWARD_SPEED_XYVEHICLEvoid SET_VEHICLE_FORWARD_SPEED_XY(Any p0, Any p1)
- SET_VEHICLE_FRICTION_OVERRIDEVEHICLEvoid SET_VEHICLE_FRICTION_OVERRIDE(Vehicle vehicle, float friction)
- SET_VEHICLE_FULLBEAMVEHICLEvoid SET_VEHICLE_FULLBEAM(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_GENERATES_ENGINE_SHOCKING_EVENTSVEHICLEvoid SET_VEHICLE_GENERATES_ENGINE_SHOCKING_EVENTS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_GENERATOR_AREA_OF_INTERESTVEHICLEvoid SET_VEHICLE_GENERATOR_AREA_OF_INTEREST(float x, float y, float z, float radius)
- SET_VEHICLE_GRAVITYVEHICLEvoid SET_VEHICLE_GRAVITY(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_HANDBRAKEVEHICLEvoid SET_VEHICLE_HANDBRAKE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_HANDLING_OVERRIDEVEHICLEvoid SET_VEHICLE_HANDLING_OVERRIDE(Vehicle vehicle, Hash hash)
- SET_VEHICLE_HAS_BEEN_DRIVEN_FLAGVEHICLEvoid SET_VEHICLE_HAS_BEEN_DRIVEN_FLAG(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYERVEHICLEvoid SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER(Vehicle vehicle, BOOL owned)
- SET_VEHICLE_HAS_MUTED_SIRENSVEHICLEvoid SET_VEHICLE_HAS_MUTED_SIRENS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_HAS_STRONG_AXLESVEHICLEvoid SET_VEHICLE_HAS_STRONG_AXLES(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_HAS_UNBREAKABLE_LIGHTSVEHICLEvoid SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_HEADLIGHT_SHADOWSVEHICLEvoid SET_VEHICLE_HEADLIGHT_SHADOWS(Vehicle vehicle, int p1)
- SET_VEHICLE_HOMING_LOCKEDONTO_STATEVEHICLEvoid SET_VEHICLE_HOMING_LOCKEDONTO_STATE(Any p0, Any p1)
- SET_VEHICLE_IMPATIENCE_TIMERVEHICLEvoid SET_VEHICLE_IMPATIENCE_TIMER(Vehicle vehicle, Any p1)
- SET_VEHICLE_INACTIVE_DURING_PLAYBACKVEHICLEvoid SET_VEHICLE_INACTIVE_DURING_PLAYBACK(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_INDICATOR_LIGHTSVEHICLEvoid SET_VEHICLE_INDICATOR_LIGHTS(Vehicle vehicle, int turnSignal, BOOL toggle)
- SET_VEHICLE_INDIVIDUAL_DOORS_LOCKEDVEHICLEvoid SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(Vehicle vehicle, int doorId, int doorLockStatus)
- SET_VEHICLE_INFLUENCES_WANTED_LEVELVEHICLEvoid SET_VEHICLE_INFLUENCES_WANTED_LEVEL(Any p0, BOOL p1)
- SET_VEHICLE_INTERIORLIGHTVEHICLEvoid SET_VEHICLE_INTERIORLIGHT(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_IN_CAR_MOD_SHOPVEHICLEvoid SET_VEHICLE_IN_CAR_MOD_SHOP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_IS_CONSIDERED_BY_PLAYERVEHICLEvoid SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_IS_RACINGVEHICLEvoid SET_VEHICLE_IS_RACING(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_IS_STOLENVEHICLEvoid SET_VEHICLE_IS_STOLEN(Vehicle vehicle, BOOL isStolen)
- SET_VEHICLE_IS_WANTEDVEHICLEvoid SET_VEHICLE_IS_WANTED(Vehicle vehicle, BOOL state)
- SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONEDVEHICLEvoid SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_KERS_ALLOWEDVEHICLEvoid SET_VEHICLE_KERS_ALLOWED(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_LIGHTSVEHICLEvoid SET_VEHICLE_LIGHTS(Vehicle vehicle, int state)
- SET_VEHICLE_LIGHT_MULTIPLIERVEHICLEvoid SET_VEHICLE_LIGHT_MULTIPLIER(Vehicle vehicle, float multiplier)
- SET_VEHICLE_LIMIT_SPEED_WHEN_PLAYER_INACTIVEVEHICLEvoid SET_VEHICLE_LIMIT_SPEED_WHEN_PLAYER_INACTIVE(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_LIVERYVEHICLEvoid SET_VEHICLE_LIVERY(Vehicle vehicle, int livery)
- SET_VEHICLE_LIVERY2VEHICLEvoid SET_VEHICLE_LIVERY2(Vehicle vehicle, int livery)
- SET_VEHICLE_LOD_MULTIPLIERVEHICLEvoid SET_VEHICLE_LOD_MULTIPLIER(Vehicle vehicle, float multiplier)
- SET_VEHICLE_MAX_SPEEDVEHICLEvoid SET_VEHICLE_MAX_SPEED(Vehicle vehicle, float speed)
- SET_VEHICLE_MAY_BE_USED_BY_GOTO_POINT_ANY_MEANSVEHICLEvoid SET_VEHICLE_MAY_BE_USED_BY_GOTO_POINT_ANY_MEANS(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_MODVEHICLEvoid SET_VEHICLE_MOD(Vehicle vehicle, int modType, int modIndex, BOOL customTires)
- SET_VEHICLE_MODEL_IS_SUPPRESSEDVEHICLEvoid SET_VEHICLE_MODEL_IS_SUPPRESSED(Hash model, BOOL suppressed)
- SET_VEHICLE_MOD_COLOR_1VEHICLEvoid SET_VEHICLE_MOD_COLOR_1(Vehicle vehicle, int paintType, int color, int pearlescentColor)
- SET_VEHICLE_MOD_COLOR_2VEHICLEvoid SET_VEHICLE_MOD_COLOR_2(Vehicle vehicle, int paintType, int color)
- SET_VEHICLE_MOD_KITVEHICLEvoid SET_VEHICLE_MOD_KIT(Vehicle vehicle, int modKit)
- SET_VEHICLE_NAME_DEBUGVEHICLEvoid SET_VEHICLE_NAME_DEBUG(Vehicle vehicle, const char* name)
- SET_VEHICLE_NEEDS_TO_BE_HOTWIREDVEHICLEvoid SET_VEHICLE_NEEDS_TO_BE_HOTWIRED(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_NEON_COLOURVEHICLEvoid SET_VEHICLE_NEON_COLOUR(Vehicle vehicle, int r, int g, int b)
- SET_VEHICLE_NEON_ENABLEDVEHICLEvoid SET_VEHICLE_NEON_ENABLED(Vehicle vehicle, int index, BOOL toggle)
- SET_VEHICLE_NEON_INDEX_COLOURVEHICLEvoid SET_VEHICLE_NEON_INDEX_COLOUR(Vehicle vehicle, int index)
- SET_VEHICLE_NOT_STEALABLE_AMBIENTLYVEHICLEvoid SET_VEHICLE_NOT_STEALABLE_AMBIENTLY(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_NO_EXPLOSION_DAMAGE_FROM_DRIVERVEHICLEvoid SET_VEHICLE_NO_EXPLOSION_DAMAGE_FROM_DRIVER(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_NUMBER_PLATE_TEXTVEHICLEvoid SET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle, const char* plateText)
- SET_VEHICLE_NUMBER_PLATE_TEXT_INDEXVEHICLEvoid SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(Vehicle vehicle, int plateIndex)
- SET_VEHICLE_OCCUPANTS_TAKE_EXPLOSIVE_DAMAGEVEHICLEvoid SET_VEHICLE_OCCUPANTS_TAKE_EXPLOSIVE_DAMAGE(Any p0, Any p1)
- SET_VEHICLE_ON_GROUND_PROPERLYVEHICLEBOOL SET_VEHICLE_ON_GROUND_PROPERLY(Vehicle vehicle, float p1)
- SET_VEHICLE_OUT_OF_CONTROLVEHICLEvoid SET_VEHICLE_OUT_OF_CONTROL(Vehicle vehicle, BOOL killDriver, BOOL explodeOnImpact)
- SET_VEHICLE_PETROL_TANK_HEALTHVEHICLEvoid SET_VEHICLE_PETROL_TANK_HEALTH(Vehicle vehicle, float health)
- SET_VEHICLE_PROVIDES_COVERVEHICLEvoid SET_VEHICLE_PROVIDES_COVER(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_READY_FOR_CLEANUPVEHICLEvoid SET_VEHICLE_READY_FOR_CLEANUP(Any p0)
- SET_VEHICLE_REDUCE_GRIPVEHICLEvoid SET_VEHICLE_REDUCE_GRIP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_REDUCE_GRIP_LEVELVEHICLEvoid SET_VEHICLE_REDUCE_GRIP_LEVEL(Vehicle vehicle, int val)
- SET_VEHICLE_REMOVE_AGGRESSIVE_CARJACK_MISSIONVEHICLEvoid SET_VEHICLE_REMOVE_AGGRESSIVE_CARJACK_MISSION(Any p0)
- SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVERVEHICLEvoid SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_RUDDER_BROKENVEHICLEvoid SET_VEHICLE_RUDDER_BROKEN(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_SEARCHLIGHTVEHICLEvoid SET_VEHICLE_SEARCHLIGHT(Vehicle heli, BOOL toggle, BOOL canBeUsedByAI)
- SET_VEHICLE_SHOOT_AT_TARGETVEHICLEvoid SET_VEHICLE_SHOOT_AT_TARGET(Ped driver, Entity entity, float xTarget, float yTarget, float zTarget)
- SET_VEHICLE_SHUNT_ON_STICKVEHICLEvoid SET_VEHICLE_SHUNT_ON_STICK(BOOL toggle)
- SET_VEHICLE_SIRENVEHICLEvoid SET_VEHICLE_SIREN(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_SLIPSTREAMING_SHOULD_TIME_OUTVEHICLEvoid SET_VEHICLE_SLIPSTREAMING_SHOULD_TIME_OUT(Any p0)
- SET_VEHICLE_STAYS_FROZEN_WHEN_CLEANED_UPVEHICLEvoid SET_VEHICLE_STAYS_FROZEN_WHEN_CLEANED_UP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_STEERING_BIAS_SCALARVEHICLEvoid SET_VEHICLE_STEERING_BIAS_SCALAR(Any p0, float p1)
- SET_VEHICLE_STEER_BIASVEHICLEvoid SET_VEHICLE_STEER_BIAS(Vehicle vehicle, float value)
- SET_VEHICLE_STEER_FOR_BUILDINGSVEHICLEvoid SET_VEHICLE_STEER_FOR_BUILDINGS(Vehicle vehicle, Any p1)
- SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVEVEHICLEvoid SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVE(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_STRONGVEHICLEvoid SET_VEHICLE_STRONG(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_TANK_STATIONARYVEHICLEvoid SET_VEHICLE_TANK_STATIONARY(Any p0, Any p1)
- SET_VEHICLE_TANK_TURRET_POSITIONVEHICLEvoid SET_VEHICLE_TANK_TURRET_POSITION(Vehicle vehicle, float position, BOOL p2)
- SET_VEHICLE_TIMED_EXPLOSIONVEHICLEvoid SET_VEHICLE_TIMED_EXPLOSION(Vehicle vehicle, Ped ped, BOOL toggle)
- SET_VEHICLE_TOW_TRUCK_ARM_POSITIONVEHICLEvoid SET_VEHICLE_TOW_TRUCK_ARM_POSITION(Vehicle vehicle, float position)
- SET_VEHICLE_TURRET_SPEED_THIS_FRAMEVEHICLEvoid SET_VEHICLE_TURRET_SPEED_THIS_FRAME(Vehicle vehicle, float speed)
- SET_VEHICLE_TURRET_TARGETVEHICLEvoid SET_VEHICLE_TURRET_TARGET(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
- SET_VEHICLE_TYRES_CAN_BURSTVEHICLEvoid SET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_TYRE_BURSTVEHICLEvoid SET_VEHICLE_TYRE_BURST(Vehicle vehicle, int index, BOOL onRim, float p3)
- SET_VEHICLE_TYRE_FIXEDVEHICLEvoid SET_VEHICLE_TYRE_FIXED(Vehicle vehicle, int tyreIndex)
- SET_VEHICLE_TYRE_SMOKE_COLORVEHICLEvoid SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b)
- SET_VEHICLE_UNDRIVEABLEVEHICLEvoid SET_VEHICLE_UNDRIVEABLE(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_USED_FOR_PILOT_SCHOOLVEHICLEvoid SET_VEHICLE_USED_FOR_PILOT_SCHOOL(Any p0, BOOL p1)
- SET_VEHICLE_USES_LARGE_REAR_RAMPVEHICLEvoid SET_VEHICLE_USES_LARGE_REAR_RAMP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_USES_MP_PLAYER_DAMAGE_MULTIPLIERVEHICLEvoid SET_VEHICLE_USES_MP_PLAYER_DAMAGE_MULTIPLIER(Any p0, Any p1)
- SET_VEHICLE_USE_ALTERNATE_HANDLINGVEHICLEvoid SET_VEHICLE_USE_ALTERNATE_HANDLING(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_USE_BOOST_BUTTON_FOR_WHEEL_RETRACTVEHICLEvoid SET_VEHICLE_USE_BOOST_BUTTON_FOR_WHEEL_RETRACT(Any p0)
- SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSIONVEHICLEAny SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION(Vehicle p0, BOOL p1, BOOL p2, BOOL p3)
- SET_VEHICLE_USE_MORE_RESTRICTIVE_SPAWN_CHECKSVEHICLEvoid SET_VEHICLE_USE_MORE_RESTRICTIVE_SPAWN_CHECKS(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGSVEHICLEvoid SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_WEAPON_CAN_TARGET_OBJECTSVEHICLEvoid SET_VEHICLE_WEAPON_CAN_TARGET_OBJECTS(Any p0, Any p1)
- SET_VEHICLE_WEAPON_DAMAGE_SCALEVEHICLEvoid SET_VEHICLE_WEAPON_DAMAGE_SCALE(Vehicle vehicle, float multiplier)
- SET_VEHICLE_WEAPON_RESTRICTED_AMMOVEHICLEvoid SET_VEHICLE_WEAPON_RESTRICTED_AMMO(Vehicle vehicle, int weaponIndex, int capacity)
- SET_VEHICLE_WHEELS_CAN_BREAKVEHICLEvoid SET_VEHICLE_WHEELS_CAN_BREAK(Vehicle vehicle, BOOL enabled)
- SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UPVEHICLEvoid SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_WHEEL_TYPEVEHICLEvoid SET_VEHICLE_WHEEL_TYPE(Vehicle vehicle, int WheelType)
- SET_VEHICLE_WILL_FORCE_OTHER_VEHICLES_TO_STOPVEHICLEvoid SET_VEHICLE_WILL_FORCE_OTHER_VEHICLES_TO_STOP(Vehicle vehicle, BOOL toggle)
- SET_VEHICLE_WILL_TELL_OTHERS_TO_HURRYVEHICLEvoid SET_VEHICLE_WILL_TELL_OTHERS_TO_HURRY(Vehicle vehicle, BOOL p1)
- SET_VEHICLE_WINDOW_TINTVEHICLEvoid SET_VEHICLE_WINDOW_TINT(Vehicle vehicle, int tint)
- SET_VEHICLE_XENON_LIGHT_COLOR_INDEXVEHICLEvoid SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(Vehicle vehicle, int colorIndex)
- SET_WHEELIE_ENABLEDVEHICLEvoid SET_WHEELIE_ENABLED(Any p0, Any p1)
- SET_WHEELS_EXTENDED_INSTANTLYVEHICLEvoid SET_WHEELS_EXTENDED_INSTANTLY(Vehicle vehicle)
- SET_WHEELS_RETRACTED_INSTANTLYVEHICLEvoid SET_WHEELS_RETRACTED_INSTANTLY(Vehicle vehicle)
- SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLEVEHICLEvoid SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, float time)
- SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLEVEHICLEvoid SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
- SMASH_VEHICLE_WINDOWVEHICLEvoid SMASH_VEHICLE_WINDOW(Vehicle vehicle, int index)
- STABILISE_ENTITY_ATTACHED_TO_HELIVEHICLEvoid STABILISE_ENTITY_ATTACHED_TO_HELI(Vehicle vehicle, Entity entity, float p2)
- START_PLAYBACK_RECORDED_VEHICLEVEHICLEvoid START_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, int recording, const char* script, BOOL p3)
- START_PLAYBACK_RECORDED_VEHICLE_USING_AIVEHICLEvoid START_PLAYBACK_RECORDED_VEHICLE_USING_AI(Vehicle vehicle, int recording, const char* script, float speed, int drivingStyle)
- START_PLAYBACK_RECORDED_VEHICLE_WITH_FLAGSVEHICLEvoid START_PLAYBACK_RECORDED_VEHICLE_WITH_FLAGS(Vehicle vehicle, int recording, const char* script, int flags, int time, int drivingStyle)
- START_VEHICLE_ALARMVEHICLEvoid START_VEHICLE_ALARM(Vehicle vehicle)
- START_VEHICLE_HORNVEHICLEvoid START_VEHICLE_HORN(Vehicle vehicle, int duration, Hash mode, BOOL forever)
- STOP_ALL_GARAGE_ACTIVITYVEHICLEvoid STOP_ALL_GARAGE_ACTIVITY()
- STOP_BRINGING_VEHICLE_TO_HALTVEHICLEvoid STOP_BRINGING_VEHICLE_TO_HALT(Vehicle vehicle)
- STOP_PLAYBACK_RECORDED_VEHICLEVEHICLEvoid STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
- SUPPRESS_NEONS_ON_VEHICLEVEHICLEvoid SUPPRESS_NEONS_ON_VEHICLE(Vehicle vehicle, BOOL toggle)
- SWING_BOAT_BOOM_FREELYVEHICLEvoid SWING_BOAT_BOOM_FREELY(Vehicle vehicle, BOOL p1)
- SWING_BOAT_BOOM_TO_RATIOVEHICLEvoid SWING_BOAT_BOOM_TO_RATIO(Vehicle vehicle, float ratio)
- SWITCH_TRAIN_TRACKVEHICLEvoid SWITCH_TRAIN_TRACK(int trackId, BOOL state)
- TOGGLE_VEHICLE_MODVEHICLEvoid TOGGLE_VEHICLE_MOD(Vehicle vehicle, int modType, BOOL toggle)
- TRACK_VEHICLE_VISIBILITYVEHICLEvoid TRACK_VEHICLE_VISIBILITY(Vehicle vehicle)
- TRANSFORM_TO_CARVEHICLEvoid TRANSFORM_TO_CAR(Vehicle vehicle, BOOL noAnimation)
- TRANSFORM_TO_SUBMARINEVEHICLEvoid TRANSFORM_TO_SUBMARINE(Vehicle vehicle, BOOL noAnimation)
- UNPAUSE_PLAYBACK_RECORDED_VEHICLEVEHICLEvoid UNPAUSE_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
- VEHICLE_SET_ENABLE_NORMALISE_RAMP_CAR_VERTICAL_VELOCTIYVEHICLEvoid VEHICLE_SET_ENABLE_NORMALISE_RAMP_CAR_VERTICAL_VELOCTIY(Any p0, Any p1)
- VEHICLE_SET_ENABLE_RAMP_CAR_SIDE_IMPULSEVEHICLEvoid VEHICLE_SET_ENABLE_RAMP_CAR_SIDE_IMPULSE(Any p0, Any p1)
- VEHICLE_SET_EXTENABLE_SIDE_TARGET_RATIOVEHICLEAny VEHICLE_SET_EXTENABLE_SIDE_TARGET_RATIO(Any p0, Any p1)
- VEHICLE_SET_JET_WASH_FORCE_ENABLEDVEHICLEvoid VEHICLE_SET_JET_WASH_FORCE_ENABLED(Any p0)
- VEHICLE_SET_OVERRIDE_EXTENABLE_SIDE_RATIOVEHICLEAny VEHICLE_SET_OVERRIDE_EXTENABLE_SIDE_RATIO(Any p0, Any p1)
- VEHICLE_SET_OVERRIDE_SIDE_RATIOVEHICLEAny VEHICLE_SET_OVERRIDE_SIDE_RATIO(Any p0, Any p1)
- VEHICLE_SET_PARACHUTE_MODEL_OVERRIDEVEHICLEvoid VEHICLE_SET_PARACHUTE_MODEL_OVERRIDE(Vehicle vehicle, Hash modelHash)
- VEHICLE_SET_PARACHUTE_MODEL_TINT_INDEXVEHICLEvoid VEHICLE_SET_PARACHUTE_MODEL_TINT_INDEX(Vehicle vehicle, int textureVariation)
- VEHICLE_SET_RAMP_AND_RAMMING_CARS_TAKE_DAMAGEVEHICLEvoid VEHICLE_SET_RAMP_AND_RAMMING_CARS_TAKE_DAMAGE(Vehicle vehicle, BOOL toggle)
- VEHICLE_START_PARACHUTINGVEHICLEvoid VEHICLE_START_PARACHUTING(Vehicle vehicle, BOOL active)