Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
11 of 11 natives in SHAPETEST.
- GET_SHAPE_TEST_RESULTSHAPETESTint GET_SHAPE_TEST_RESULT(int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit)
- GET_SHAPE_TEST_RESULT_INCLUDING_MATERIALSHAPETESTint GET_SHAPE_TEST_RESULT_INCLUDING_MATERIAL(int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Hash* materialHash, Entity* entityHit)
- RELEASE_SCRIPT_GUID_FROM_ENTITYSHAPETESTvoid RELEASE_SCRIPT_GUID_FROM_ENTITY(Entity entityHit)
- START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBESHAPETESTint START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8)
- START_SHAPE_TEST_BOUNDSHAPETESTint START_SHAPE_TEST_BOUND(Entity entity, int flags1, int flags2)
- START_SHAPE_TEST_BOUNDING_BOXSHAPETESTint START_SHAPE_TEST_BOUNDING_BOX(Entity entity, int flags1, int flags2)
- START_SHAPE_TEST_BOXSHAPETESTint START_SHAPE_TEST_BOX(float x, float y, float z, float x1, float y2, float z2, float rotX, float rotY, float rotZ, Any p9, int flags, Entity entity, Any p12)
- START_SHAPE_TEST_CAPSULESHAPETESTint START_SHAPE_TEST_CAPSULE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
- START_SHAPE_TEST_LOS_PROBESHAPETESTint START_SHAPE_TEST_LOS_PROBE(float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8)
- START_SHAPE_TEST_MOUSE_CURSOR_LOS_PROBESHAPETESTint START_SHAPE_TEST_MOUSE_CURSOR_LOS_PROBE(Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2)
- START_SHAPE_TEST_SWEPT_SPHERESHAPETESTint START_SHAPE_TEST_SWEPT_SPHERE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9)