Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
18 of 18 natives in FIRE.
- ADD_EXPLOSIONFIREvoid ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage)
- ADD_EXPLOSION_WITH_USER_VFXFIREvoid ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
- ADD_OWNED_EXPLOSIONFIREvoid ADD_OWNED_EXPLOSION(Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
- GET_CLOSEST_FIRE_POSFIREBOOL GET_CLOSEST_FIRE_POS(Vector3* outPosition, float x, float y, float z)
- GET_NUMBER_OF_FIRES_IN_RANGEFIREint GET_NUMBER_OF_FIRES_IN_RANGE(float x, float y, float z, float radius)
- GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREAFIREEntity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius)
- GET_OWNER_OF_EXPLOSION_IN_SPHEREFIREEntity GET_OWNER_OF_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius)
- IS_ENTITY_ON_FIREFIREBOOL IS_ENTITY_ON_FIRE(Entity entity)
- IS_EXPLOSION_ACTIVE_IN_AREAFIREBOOL IS_EXPLOSION_ACTIVE_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
- IS_EXPLOSION_IN_ANGLED_AREAFIREBOOL IS_EXPLOSION_IN_ANGLED_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width)
- IS_EXPLOSION_IN_AREAFIREBOOL IS_EXPLOSION_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
- IS_EXPLOSION_IN_SPHEREFIREBOOL IS_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius)
- REMOVE_SCRIPT_FIREFIREvoid REMOVE_SCRIPT_FIRE(FireId fireHandle)
- SET_FLAMMABILITY_MULTIPLIERFIREvoid SET_FLAMMABILITY_MULTIPLIER(float p0)
- START_ENTITY_FIREFIREFireId START_ENTITY_FIRE(Entity entity)
- START_SCRIPT_FIREFIREFireId START_SCRIPT_FIRE(float X, float Y, float Z, int maxChildren, BOOL isGasFire)
- STOP_ENTITY_FIREFIREvoid STOP_ENTITY_FIRE(Entity entity)
- STOP_FIRE_IN_RANGEFIREvoid STOP_FIRE_IN_RANGE(float x, float y, float z, float radius)