Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
12 of 12 natives in WATER.
- ADD_EXTRA_CALMING_QUADWATERint ADD_EXTRA_CALMING_QUAD(float xLow, float yLow, float xHigh, float yHigh, float height)
- GET_DEEP_OCEAN_SCALERWATERfloat GET_DEEP_OCEAN_SCALER()
- GET_WATER_HEIGHTWATERBOOL GET_WATER_HEIGHT(float x, float y, float z, float* height)
- GET_WATER_HEIGHT_NO_WAVESWATERBOOL GET_WATER_HEIGHT_NO_WAVES(float x, float y, float z, float* height)
- MODIFY_WATERWATERvoid MODIFY_WATER(float x, float y, float radius, float height)
- REMOVE_EXTRA_CALMING_QUADWATERvoid REMOVE_EXTRA_CALMING_QUAD(int p0)
- RESET_DEEP_OCEAN_SCALERWATERvoid RESET_DEEP_OCEAN_SCALER()
- SET_CALMED_WAVE_HEIGHT_SCALERWATERvoid SET_CALMED_WAVE_HEIGHT_SCALER(float p0)
- SET_DEEP_OCEAN_SCALERWATERvoid SET_DEEP_OCEAN_SCALER(float intensity)
- TEST_PROBE_AGAINST_ALL_WATERWATERint TEST_PROBE_AGAINST_ALL_WATER(float x1, float y1, float z1, float x2, float y2, float z2, int flags, float* waterHeight)
- TEST_PROBE_AGAINST_WATERWATERBOOL TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)
- TEST_VERTICAL_PROBE_AGAINST_ALL_WATERWATERint TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(float x, float y, float z, int flags, float* waterHeight)