Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
11 of 11 natives in BRAIN.
- ADD_SCRIPT_TO_RANDOM_PEDBRAINvoid ADD_SCRIPT_TO_RANDOM_PED(const char* name, Hash model, float p2, float p3)
- DISABLE_SCRIPT_BRAIN_SETBRAINvoid DISABLE_SCRIPT_BRAIN_SET(int brainSet)
- ENABLE_SCRIPT_BRAIN_SETBRAINvoid ENABLE_SCRIPT_BRAIN_SET(int brainSet)
- IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGEBRAINBOOL IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(Object object)
- IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGEBRAINBOOL IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE()
- REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE()
- REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_ALL_WORLD_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE()
- REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE(const char* scriptName)
- REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGEBRAINvoid REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE(const char* scriptName)
- REGISTER_OBJECT_SCRIPT_BRAINBRAINvoid REGISTER_OBJECT_SCRIPT_BRAIN(const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5)
- REGISTER_WORLD_POINT_SCRIPT_BRAINBRAINvoid REGISTER_WORLD_POINT_SCRIPT_BRAIN(const char* scriptName, float activationRange, int p2)