Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
609 of 609 natives in PED.
- ADD_ARMOUR_TO_PEDPEDvoid ADD_ARMOUR_TO_PED(Ped ped, int amount)
- ADD_PED_DECORATION_FROM_HASHESPEDvoid ADD_PED_DECORATION_FROM_HASHES(Ped ped, Hash collection, Hash overlay)
- ADD_PED_DECORATION_FROM_HASHES_IN_CORONAPEDvoid ADD_PED_DECORATION_FROM_HASHES_IN_CORONA(Ped ped, Hash collection, Hash overlay)
- ADD_RELATIONSHIP_GROUPPEDAny ADD_RELATIONSHIP_GROUP(const char* name, Hash* groupHash)
- ADD_SCENARIO_BLOCKING_AREAPEDint ADD_SCENARIO_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7, BOOL p8, BOOL p9)
- APPLY_DAMAGE_TO_PEDPEDvoid APPLY_DAMAGE_TO_PED(Ped ped, int damageAmount, BOOL p2, Any p3)
- APPLY_PED_BLOODPEDvoid APPLY_PED_BLOOD(Ped ped, int boneIndex, float xRot, float yRot, float zRot, const char* woundType)
- APPLY_PED_BLOOD_BY_ZONEPEDvoid APPLY_PED_BLOOD_BY_ZONE(Ped ped, int p1, float p2, float p3, const char* p4)
- APPLY_PED_BLOOD_DAMAGE_BY_ZONEPEDvoid APPLY_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, float p2, float p3, Any p4)
- APPLY_PED_BLOOD_SPECIFICPEDvoid APPLY_PED_BLOOD_SPECIFIC(Ped ped, int p1, float p2, float p3, float p4, float p5, int p6, float p7, const char* p8)
- APPLY_PED_DAMAGE_DECALPEDvoid APPLY_PED_DAMAGE_DECAL(Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, const char* decalName)
- APPLY_PED_DAMAGE_PACKPEDvoid APPLY_PED_DAMAGE_PACK(Ped ped, const char* damagePack, float damage, float mult)
- ATTACH_SYNCHRONIZED_SCENE_TO_ENTITYPEDvoid ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY(int sceneID, Entity entity, int boneIndex)
- BLOCK_PED_FROM_GENERATING_DEAD_BODY_EVENTS_WHEN_DEADPEDvoid BLOCK_PED_FROM_GENERATING_DEAD_BODY_EVENTS_WHEN_DEAD(Ped ped, BOOL toggle)
- CAN_CREATE_RANDOM_BIKE_RIDERPEDBOOL CAN_CREATE_RANDOM_BIKE_RIDER()
- CAN_CREATE_RANDOM_COPSPEDBOOL CAN_CREATE_RANDOM_COPS()
- CAN_CREATE_RANDOM_DRIVERPEDBOOL CAN_CREATE_RANDOM_DRIVER()
- CAN_CREATE_RANDOM_PEDPEDBOOL CAN_CREATE_RANDOM_PED(BOOL unk)
- CAN_KNOCK_PED_OFF_VEHICLEPEDBOOL CAN_KNOCK_PED_OFF_VEHICLE(Ped ped)
- CAN_PED_IN_COMBAT_SEE_TARGETPEDBOOL CAN_PED_IN_COMBAT_SEE_TARGET(Ped ped, Ped target)
- CAN_PED_RAGDOLLPEDBOOL CAN_PED_RAGDOLL(Ped ped)
- CAN_PED_SEE_HATED_PEDPEDBOOL CAN_PED_SEE_HATED_PED(Ped ped1, Ped ped2)
- CAN_PED_SHUFFLE_TO_OR_FROM_EXTRA_SEATPEDBOOL CAN_PED_SHUFFLE_TO_OR_FROM_EXTRA_SEAT(Ped ped, int* p1)
- CAN_PED_SHUFFLE_TO_OR_FROM_TURRET_SEATPEDBOOL CAN_PED_SHUFFLE_TO_OR_FROM_TURRET_SEAT(Ped ped, int* p1)
- CLEAR_ALL_PED_PROPSPEDvoid CLEAR_ALL_PED_PROPS(Ped ped)
- CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGEPEDvoid CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGE(Ped ped)
- CLEAR_COVER_POINT_FOR_PEDPEDvoid CLEAR_COVER_POINT_FOR_PED(Ped ped)
- CLEAR_FACIAL_IDLE_ANIM_OVERRIDEPEDvoid CLEAR_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped)
- CLEAR_PED_ALTERNATE_MOVEMENT_ANIMPEDvoid CLEAR_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, float p2)
- CLEAR_PED_ALTERNATE_WALK_ANIMPEDvoid CLEAR_PED_ALTERNATE_WALK_ANIM(Ped ped, float p1)
- CLEAR_PED_BLOOD_DAMAGEPEDvoid CLEAR_PED_BLOOD_DAMAGE(Ped ped)
- CLEAR_PED_BLOOD_DAMAGE_BY_ZONEPEDvoid CLEAR_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, int p1)
- CLEAR_PED_DAMAGE_DECAL_BY_ZONEPEDvoid CLEAR_PED_DAMAGE_DECAL_BY_ZONE(Ped ped, int p1, const char* p2)
- CLEAR_PED_DECORATIONSPEDvoid CLEAR_PED_DECORATIONS(Ped ped)
- CLEAR_PED_DECORATIONS_LEAVE_SCARSPEDvoid CLEAR_PED_DECORATIONS_LEAVE_SCARS(Ped ped)
- CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDEPEDvoid CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped)
- CLEAR_PED_ENV_DIRTPEDvoid CLEAR_PED_ENV_DIRT(Ped ped)
- CLEAR_PED_FALL_UPPER_BODY_CLIPSET_OVERRIDEPEDvoid CLEAR_PED_FALL_UPPER_BODY_CLIPSET_OVERRIDE(Ped ped)
- CLEAR_PED_LAST_DAMAGE_BONEPEDvoid CLEAR_PED_LAST_DAMAGE_BONE(Ped ped)
- CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDEPEDvoid CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(Ped ped)
- CLEAR_PED_NON_CREATION_AREAPEDvoid CLEAR_PED_NON_CREATION_AREA()
- CLEAR_PED_PARACHUTE_PACK_VARIATIONPEDvoid CLEAR_PED_PARACHUTE_PACK_VARIATION(Ped ped)
- CLEAR_PED_PROPPEDvoid CLEAR_PED_PROP(Ped ped, int propId)
- CLEAR_PED_SCUBA_GEAR_VARIATIONPEDvoid CLEAR_PED_SCUBA_GEAR_VARIATION(Ped ped)
- CLEAR_PED_STORED_HAT_PROPPEDvoid CLEAR_PED_STORED_HAT_PROP(Ped ped)
- CLEAR_PED_WETNESSPEDvoid CLEAR_PED_WETNESS(Ped ped)
- CLEAR_RAGDOLL_BLOCKING_FLAGSPEDvoid CLEAR_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags)
- CLEAR_RELATIONSHIP_BETWEEN_GROUPSPEDvoid CLEAR_RELATIONSHIP_BETWEEN_GROUPS(int relationship, Hash group1, Hash group2)
- CLONE_PEDPEDPed CLONE_PED(Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag)
- CLONE_PED_ALTPEDPed CLONE_PED_ALT(Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag, BOOL p4)
- CLONE_PED_TO_TARGETPEDvoid CLONE_PED_TO_TARGET(Ped ped, Ped targetPed)
- CLONE_PED_TO_TARGET_ALTPEDvoid CLONE_PED_TO_TARGET_ALT(Ped ped, Ped targetPed, BOOL p2)
- COUNT_PEDS_IN_COMBAT_WITH_TARGETPEDint COUNT_PEDS_IN_COMBAT_WITH_TARGET(Ped ped)
- COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUSPEDint COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS(Ped ped, float x, float y, float z, float radius)
- CREATE_GROUPPEDint CREATE_GROUP(int unused)
- CREATE_NM_MESSAGEPEDvoid CREATE_NM_MESSAGE(BOOL startImmediately, int messageId)
- CREATE_PARACHUTE_BAG_OBJECTPEDObject CREATE_PARACHUTE_BAG_OBJECT(Ped ped, BOOL p1, BOOL p2)
- CREATE_PEDPEDPed CREATE_PED(int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed)
- CREATE_PED_INSIDE_VEHICLEPEDPed CREATE_PED_INSIDE_VEHICLE(Vehicle vehicle, int pedType, Hash modelHash, int seat, BOOL isNetwork, BOOL bScriptHostPed)
- CREATE_RANDOM_PEDPEDPed CREATE_RANDOM_PED(float posX, float posY, float posZ)
- CREATE_RANDOM_PED_AS_DRIVERPEDPed CREATE_RANDOM_PED_AS_DRIVER(Vehicle vehicle, BOOL returnHandle)
- CREATE_SYNCHRONIZED_SCENEPEDint CREATE_SYNCHRONIZED_SCENE(float x, float y, float z, float roll, float pitch, float yaw, int p6)
- CREATE_SYNCHRONIZED_SCENE_AT_MAP_OBJECTPEDint CREATE_SYNCHRONIZED_SCENE_AT_MAP_OBJECT(float x, float y, float z, float radius, Hash object)
- DELETE_PEDPEDvoid DELETE_PED(Ped* ped)
- DETACH_SYNCHRONIZED_SCENEPEDvoid DETACH_SYNCHRONIZED_SCENE(int sceneID)
- DISABLE_HEAD_BLEND_PALETTE_COLORPEDvoid DISABLE_HEAD_BLEND_PALETTE_COLOR(Ped ped)
- DISABLE_PED_HEATSCALE_OVERRIDEPEDvoid DISABLE_PED_HEATSCALE_OVERRIDE(Ped ped)
- DISABLE_PED_INJURED_ON_GROUND_BEHAVIOURPEDvoid DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR(Ped ped)
- DOES_GROUP_EXISTPEDBOOL DOES_GROUP_EXIST(int groupId)
- DOES_RELATIONSHIP_GROUP_EXISTPEDBOOL DOES_RELATIONSHIP_GROUP_EXIST(Hash groupHash)
- DOES_SCENARIO_BLOCKING_AREA_EXISTSPEDBOOL DOES_SCENARIO_BLOCKING_AREA_EXISTS(float x1, float y1, float z1, float x2, float y2, float z2)
- DROP_AMBIENT_PROPPEDvoid DROP_AMBIENT_PROP(Ped ped)
- ENABLE_MP_LIGHTPEDvoid ENABLE_MP_LIGHT(Ped ped, BOOL toggle)
- EXPLODE_PED_HEADPEDvoid EXPLODE_PED_HEAD(Ped ped, Hash weaponHash)
- FINALIZE_HEAD_BLENDPEDvoid FINALIZE_HEAD_BLEND(Ped ped)
- FORCE_ALL_HEADING_VALUES_TO_ALIGNPEDvoid FORCE_ALL_HEADING_VALUES_TO_ALIGN(Ped ped)
- FORCE_INSTANT_LEG_IK_SETUPPEDvoid FORCE_INSTANT_LEG_IK_SETUP(Ped ped)
- FORCE_PED_AI_AND_ANIMATION_UPDATEPEDvoid FORCE_PED_AI_AND_ANIMATION_UPDATE(Ped ped, BOOL p1, BOOL p2)
- FORCE_PED_MOTION_STATEPEDBOOL FORCE_PED_MOTION_STATE(Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4)
- FORCE_PED_TO_OPEN_PARACHUTEPEDvoid FORCE_PED_TO_OPEN_PARACHUTE(Ped ped)
- FORCE_ZERO_MASS_IN_COLLISIONSPEDvoid FORCE_ZERO_MASS_IN_COLLISIONS(Ped ped)
- GET_ANIM_INITIAL_OFFSET_POSITIONPEDVector3 GET_ANIM_INITIAL_OFFSET_POSITION(const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9)
- GET_ANIM_INITIAL_OFFSET_ROTATIONPEDVector3 GET_ANIM_INITIAL_OFFSET_ROTATION(const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9)
- GET_CAN_PED_BE_GRABBED_BY_SCRIPTPEDBOOL GET_CAN_PED_BE_GRABBED_BY_SCRIPT(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5, BOOL p6, BOOL p7, Any p8)
- GET_CLOSEST_PEDPEDBOOL GET_CLOSEST_PED(float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType)
- GET_COMBAT_FLOATPEDfloat GET_COMBAT_FLOAT(Ped ped, int p1)
- GET_DEAD_PED_PICKUP_COORDSPEDVector3 GET_DEAD_PED_PICKUP_COORDS(Ped ped, float p1, float p2)
- GET_DEFAULT_SECONDARY_TINT_FOR_BARBERPEDAny GET_DEFAULT_SECONDARY_TINT_FOR_BARBER(int colorID)
- GET_DEFAULT_SECONDARY_TINT_FOR_CREATORPEDint GET_DEFAULT_SECONDARY_TINT_FOR_CREATOR(int colorId)
- GET_FM_FEMALE_SHOP_PED_APPAREL_ITEM_INDEXPEDAny GET_FM_FEMALE_SHOP_PED_APPAREL_ITEM_INDEX(Any p0)
- GET_FM_MALE_SHOP_PED_APPAREL_ITEM_INDEXPEDAny GET_FM_MALE_SHOP_PED_APPAREL_ITEM_INDEX(Any p0)
- GET_GROUP_SIZEPEDvoid GET_GROUP_SIZE(int groupID, Any* unknown, int* sizeInMembers)
- GET_HEAD_BLEND_EYE_COLORPEDint GET_HEAD_BLEND_EYE_COLOR(Ped ped)
- GET_JACK_TARGETPEDPed GET_JACK_TARGET(Ped ped)
- GET_MELEE_TARGET_FOR_PEDPEDPed GET_MELEE_TARGET_FOR_PED(Ped ped)
- GET_MOUNTPEDPed GET_MOUNT(Ped ped)
- GET_MP_LIGHT_ENABLEDPEDBOOL GET_MP_LIGHT_ENABLED(Ped ped)
- GET_MP_OUTFIT_DATA_FROM_METADATAPEDBOOL GET_MP_OUTFIT_DATA_FROM_METADATA(Any* p0, Any* p1)
- GET_NUMBER_OF_PED_DRAWABLE_VARIATIONSPEDint GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(Ped ped, int componentId)
- GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONSPEDint GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(Ped ped, int propId)
- GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONSPEDint GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(Ped ped, int propId, int drawableId)
- GET_NUMBER_OF_PED_TEXTURE_VARIATIONSPEDint GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(Ped ped, int componentId, int drawableId)
- GET_NUM_PED_HAIR_TINTSPEDint GET_NUM_PED_HAIR_TINTS()
- GET_NUM_PED_MAKEUP_TINTSPEDint GET_NUM_PED_MAKEUP_TINTS()
- GET_PEDHEADSHOT_TXD_STRINGPEDconst char* GET_PEDHEADSHOT_TXD_STRING(int id)
- GET_PEDS_JACKERPEDPed GET_PEDS_JACKER(Ped ped)
- GET_PED_ACCURACYPEDint GET_PED_ACCURACY(Ped ped)
- GET_PED_ALERTNESSPEDint GET_PED_ALERTNESS(Ped ped)
- GET_PED_ARMOURPEDint GET_PED_ARMOUR(Ped ped)
- GET_PED_AS_GROUP_LEADERPEDPed GET_PED_AS_GROUP_LEADER(int groupID)
- GET_PED_AS_GROUP_MEMBERPEDPed GET_PED_AS_GROUP_MEMBER(int groupID, int memberNumber)
- GET_PED_BONE_COORDSPEDVector3 GET_PED_BONE_COORDS(Ped ped, int boneId, float offsetX, float offsetY, float offsetZ)
- GET_PED_BONE_INDEXPEDint GET_PED_BONE_INDEX(Ped ped, int boneId)
- GET_PED_CAUSE_OF_DEATHPEDHash GET_PED_CAUSE_OF_DEATH(Ped ped)
- GET_PED_COMBAT_MOVEMENTPEDint GET_PED_COMBAT_MOVEMENT(Ped ped)
- GET_PED_COMBAT_RANGEPEDint GET_PED_COMBAT_RANGE(Ped ped)
- GET_PED_CONFIG_FLAGPEDBOOL GET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL p2)
- GET_PED_CURRENT_MOVE_BLEND_RATIOPEDBOOL GET_PED_CURRENT_MOVE_BLEND_RATIO(Ped ped, float* speedX, float* speedY)
- GET_PED_DECORATIONS_STATEPEDint GET_PED_DECORATIONS_STATE(Ped ped)
- GET_PED_DECORATION_ZONE_FROM_HASHESPEDint GET_PED_DECORATION_ZONE_FROM_HASHES(Hash collection, Hash overlay)
- GET_PED_DEFENSIVE_AREA_POSITIONPEDVector3 GET_PED_DEFENSIVE_AREA_POSITION(Ped ped, BOOL p1)
- GET_PED_DIES_IN_WATERPEDBOOL GET_PED_DIES_IN_WATER(Ped ped)
- GET_PED_DRAWABLE_VARIATIONPEDint GET_PED_DRAWABLE_VARIATION(Ped ped, int componentId)
- GET_PED_EMISSIVE_SCALEPEDfloat GET_PED_EMISSIVE_SCALE(Ped ped)
- GET_PED_ENVEFF_SCALEPEDfloat GET_PED_ENVEFF_SCALE(Ped ped)
- GET_PED_EXTRACTED_DISPLACEMENTPEDVector3 GET_PED_EXTRACTED_DISPLACEMENT(Ped ped, BOOL worldSpace)
- GET_PED_GROUP_INDEXPEDint GET_PED_GROUP_INDEX(Ped ped)
- GET_PED_HAIR_TINT_COLORPEDvoid GET_PED_HAIR_TINT_COLOR(int hairColorIndex, int* outR, int* outG, int* outB)
- GET_PED_HEAD_BLEND_DATAPEDBOOL GET_PED_HEAD_BLEND_DATA(Ped ped, Any* headBlendData)
- GET_PED_HEAD_BLEND_FIRST_INDEXPEDint GET_PED_HEAD_BLEND_FIRST_INDEX(int type)
- GET_PED_HEAD_BLEND_NUM_HEADSPEDint GET_PED_HEAD_BLEND_NUM_HEADS(int type)
- GET_PED_HEAD_OVERLAYPEDint GET_PED_HEAD_OVERLAY(Ped ped, int overlayID)
- GET_PED_HEAD_OVERLAY_NUMPEDint GET_PED_HEAD_OVERLAY_NUM(int overlayID)
- GET_PED_HELMET_STORED_HAT_PROP_INDEXPEDAny GET_PED_HELMET_STORED_HAT_PROP_INDEX(Ped ped)
- GET_PED_HELMET_STORED_HAT_TEX_INDEXPEDAny GET_PED_HELMET_STORED_HAT_TEX_INDEX(Ped ped)
- GET_PED_LAST_DAMAGE_BONEPEDBOOL GET_PED_LAST_DAMAGE_BONE(Ped ped, int* outBone)
- GET_PED_MAKEUP_TINT_COLORPEDvoid GET_PED_MAKEUP_TINT_COLOR(int makeupColorIndex, int* outR, int* outG, int* outB)
- GET_PED_MAX_HEALTHPEDint GET_PED_MAX_HEALTH(Ped ped)
- GET_PED_MONEYPEDint GET_PED_MONEY(Ped ped)
- GET_PED_NEARBY_PEDSPEDint GET_PED_NEARBY_PEDS(Ped ped, Any* sizeAndPeds, int ignore)
- GET_PED_NEARBY_VEHICLESPEDint GET_PED_NEARBY_VEHICLES(Ped ped, Any* sizeAndVehs)
- GET_PED_PALETTE_VARIATIONPEDint GET_PED_PALETTE_VARIATION(Ped ped, int componentId)
- GET_PED_PARACHUTE_LANDING_TYPEPEDint GET_PED_PARACHUTE_LANDING_TYPE(Ped ped)
- GET_PED_PARACHUTE_STATEPEDint GET_PED_PARACHUTE_STATE(Ped ped)
- GET_PED_PARACHUTE_TINT_INDEXPEDvoid GET_PED_PARACHUTE_TINT_INDEX(Ped ped, int* outTintIndex)
- GET_PED_PROP_INDEXPEDint GET_PED_PROP_INDEX(Ped ped, int componentId)
- GET_PED_PROP_TEXTURE_INDEXPEDint GET_PED_PROP_TEXTURE_INDEX(Ped ped, int componentId)
- GET_PED_RAGDOLL_BONE_INDEXPEDint GET_PED_RAGDOLL_BONE_INDEX(Ped ped, int bone)
- GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASHPEDHash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(Ped ped)
- GET_PED_RELATIONSHIP_GROUP_HASHPEDHash GET_PED_RELATIONSHIP_GROUP_HASH(Ped ped)
- GET_PED_RESET_FLAGPEDBOOL GET_PED_RESET_FLAG(Ped ped, int flagId)
- GET_PED_SOURCE_OF_DEATHPEDEntity GET_PED_SOURCE_OF_DEATH(Ped ped)
- GET_PED_STEALTH_MOVEMENTPEDBOOL GET_PED_STEALTH_MOVEMENT(Ped ped)
- GET_PED_TARGET_FROM_COMBAT_PEDPEDEntity GET_PED_TARGET_FROM_COMBAT_PED(Ped ped, Any p1)
- GET_PED_TEXTURE_VARIATIONPEDint GET_PED_TEXTURE_VARIATION(Ped ped, int componentId)
- GET_PED_TIME_OF_DEATHPEDint GET_PED_TIME_OF_DEATH(Ped ped)
- GET_PED_TYPEPEDint GET_PED_TYPE(Ped ped)
- GET_PED_VISUAL_FIELD_CENTER_ANGLEPEDfloat GET_PED_VISUAL_FIELD_CENTER_ANGLE(Ped ped)
- GET_PLAYER_PED_IS_FOLLOWINGPEDPlayer GET_PLAYER_PED_IS_FOLLOWING(Ped ped)
- GET_POS_FROM_FIRED_EVENTPEDBOOL GET_POS_FROM_FIRED_EVENT(Ped ped, int eventType, Any* outData)
- GET_RANDOM_PED_AT_COORDPEDPed GET_RANDOM_PED_AT_COORD(float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType)
- GET_RELATIONSHIP_BETWEEN_GROUPSPEDint GET_RELATIONSHIP_BETWEEN_GROUPS(Hash group1, Hash group2)
- GET_RELATIONSHIP_BETWEEN_PEDSPEDint GET_RELATIONSHIP_BETWEEN_PEDS(Ped ped1, Ped ped2)
- GET_SEAT_PED_IS_TRYING_TO_ENTERPEDint GET_SEAT_PED_IS_TRYING_TO_ENTER(Ped ped)
- GET_SYNCHRONIZED_SCENE_PHASEPEDfloat GET_SYNCHRONIZED_SCENE_PHASE(int sceneID)
- GET_SYNCHRONIZED_SCENE_RATEPEDfloat GET_SYNCHRONIZED_SCENE_RATE(int sceneID)
- GET_TIME_PED_DAMAGED_BY_WEAPONPEDint GET_TIME_PED_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash)
- GET_TINT_INDEX_FOR_LAST_GEN_HAIR_TEXTUREPEDAny GET_TINT_INDEX_FOR_LAST_GEN_HAIR_TEXTURE(Hash modelHash, int drawableId, int textureId)
- GET_TRACKED_PED_PIXELCOUNTPEDint GET_TRACKED_PED_PIXELCOUNT(Ped ped)
- GET_VEHICLE_PED_IS_ENTERINGPEDVehicle GET_VEHICLE_PED_IS_ENTERING(Ped ped)
- GET_VEHICLE_PED_IS_INPEDVehicle GET_VEHICLE_PED_IS_IN(Ped ped, BOOL includeLastVehicle)
- GET_VEHICLE_PED_IS_TRYING_TO_ENTERPEDVehicle GET_VEHICLE_PED_IS_TRYING_TO_ENTER(Ped ped)
- GET_VEHICLE_PED_IS_USINGPEDVehicle GET_VEHICLE_PED_IS_USING(Ped ped)
- GIVE_PED_HELMETPEDvoid GIVE_PED_HELMET(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex)
- GIVE_PED_NM_MESSAGEPEDvoid GIVE_PED_NM_MESSAGE(Ped ped)
- HAS_ACTION_MODE_ASSET_LOADEDPEDBOOL HAS_ACTION_MODE_ASSET_LOADED(const char* asset)
- HAS_PEDHEADSHOT_IMG_UPLOAD_FAILEDPEDBOOL HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED()
- HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDEDPEDBOOL HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED()
- HAS_PED_HEAD_BLEND_FINISHEDPEDBOOL HAS_PED_HEAD_BLEND_FINISHED(Ped ped)
- HAS_PED_PRELOAD_PROP_DATA_FINISHEDPEDBOOL HAS_PED_PRELOAD_PROP_DATA_FINISHED(Ped ped)
- HAS_PED_PRELOAD_VARIATION_DATA_FINISHEDPEDBOOL HAS_PED_PRELOAD_VARIATION_DATA_FINISHED(Ped ped)
- HAS_PED_RECEIVED_EVENTPEDBOOL HAS_PED_RECEIVED_EVENT(Ped ped, int eventId)
- HAS_STEALTH_MODE_ASSET_LOADEDPEDBOOL HAS_STEALTH_MODE_ASSET_LOADED(const char* asset)
- HAVE_ALL_STREAMING_REQUESTS_COMPLETEDPEDBOOL HAVE_ALL_STREAMING_REQUESTS_COMPLETED(Ped ped)
- HIDE_PED_BLOOD_DAMAGE_BY_ZONEPEDvoid HIDE_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, BOOL p2)
- INSTANTLY_FILL_PED_POPULATIONPEDvoid INSTANTLY_FILL_PED_POPULATION()
- IS_ANY_HOSTILE_PED_NEAR_POINTPEDBOOL IS_ANY_HOSTILE_PED_NEAR_POINT(Ped ped, float x, float y, float z, float radius)
- IS_ANY_PED_NEAR_POINTPEDBOOL IS_ANY_PED_NEAR_POINT(float x, float y, float z, float radius)
- IS_ANY_PED_SHOOTING_IN_AREAPEDBOOL IS_ANY_PED_SHOOTING_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)
- IS_CONVERSATION_PED_DEADPEDBOOL IS_CONVERSATION_PED_DEAD(Ped ped)
- IS_COP_PED_IN_AREA_3DPEDBOOL IS_COP_PED_IN_AREA_3D(float x1, float y1, float z1, float x2, float y2, float z2)
- IS_CURRENT_HEAD_PROP_A_HELMETPEDBOOL IS_CURRENT_HEAD_PROP_A_HELMET(Any p0)
- IS_MOBILE_PHONE_TO_PED_EARPEDBOOL IS_MOBILE_PHONE_TO_PED_EAR(Ped ped)
- IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLEPEDBOOL IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE()
- IS_PEDHEADSHOT_READYPEDBOOL IS_PEDHEADSHOT_READY(int id)
- IS_PEDHEADSHOT_VALIDPEDBOOL IS_PEDHEADSHOT_VALID(int id)
- IS_PED_AIMING_FROM_COVERPEDBOOL IS_PED_AIMING_FROM_COVER(Ped ped)
- IS_PED_A_PLAYERPEDBOOL IS_PED_A_PLAYER(Ped ped)
- IS_PED_BEING_JACKEDPEDBOOL IS_PED_BEING_JACKED(Ped ped)
- IS_PED_BEING_STEALTH_KILLEDPEDBOOL IS_PED_BEING_STEALTH_KILLED(Ped ped)
- IS_PED_BEING_STUNNEDPEDBOOL IS_PED_BEING_STUNNED(Ped ped, int p1)
- IS_PED_BLUSH_FACEPAINT_TINT_FOR_BARBERPEDBOOL IS_PED_BLUSH_FACEPAINT_TINT_FOR_BARBER(int colorId)
- IS_PED_BLUSH_TINT_FOR_BARBERPEDBOOL IS_PED_BLUSH_TINT_FOR_BARBER(int colorID)
- IS_PED_BLUSH_TINT_FOR_CREATORPEDBOOL IS_PED_BLUSH_TINT_FOR_CREATOR(int colorId)
- IS_PED_CLIMBINGPEDBOOL IS_PED_CLIMBING(Ped ped)
- IS_PED_COMPONENT_VARIATION_VALIDPEDBOOL IS_PED_COMPONENT_VARIATION_VALID(Ped ped, int componentId, int drawableId, int textureId)
- IS_PED_DEAD_OR_DYINGPEDBOOL IS_PED_DEAD_OR_DYING(Ped ped, BOOL p1)
- IS_PED_DEFENSIVE_AREA_ACTIVEPEDBOOL IS_PED_DEFENSIVE_AREA_ACTIVE(Ped ped, BOOL p1)
- IS_PED_DIVINGPEDBOOL IS_PED_DIVING(Ped ped)
- IS_PED_DOING_A_BEAST_JUMPPEDAny IS_PED_DOING_A_BEAST_JUMP(Any p0)
- IS_PED_DOING_DRIVEBYPEDBOOL IS_PED_DOING_DRIVEBY(Ped ped)
- IS_PED_DUCKINGPEDBOOL IS_PED_DUCKING(Ped ped)
- IS_PED_EVASIVE_DIVINGPEDBOOL IS_PED_EVASIVE_DIVING(Ped ped, Entity* evadingEntity)
- IS_PED_FACING_PEDPEDBOOL IS_PED_FACING_PED(Ped ped, Ped otherPed, float angle)
- IS_PED_FALLINGPEDBOOL IS_PED_FALLING(Ped ped)
- IS_PED_FATALLY_INJUREDPEDBOOL IS_PED_FATALLY_INJURED(Ped ped)
- IS_PED_FLEEINGPEDBOOL IS_PED_FLEEING(Ped ped)
- IS_PED_GESTURINGPEDAny IS_PED_GESTURING(Any p0)
- IS_PED_GETTING_INTO_A_VEHICLEPEDBOOL IS_PED_GETTING_INTO_A_VEHICLE(Ped ped)
- IS_PED_GOING_INTO_COVERPEDBOOL IS_PED_GOING_INTO_COVER(Ped ped)
- IS_PED_GROUP_MEMBERPEDBOOL IS_PED_GROUP_MEMBER(Ped ped, int groupId)
- IS_PED_HAIR_TINT_FOR_BARBERPEDBOOL IS_PED_HAIR_TINT_FOR_BARBER(int colorID)
- IS_PED_HAIR_TINT_FOR_CREATORPEDBOOL IS_PED_HAIR_TINT_FOR_CREATOR(int colorId)
- IS_PED_HANGING_ON_TO_VEHICLEPEDBOOL IS_PED_HANGING_ON_TO_VEHICLE(Ped ped)
- IS_PED_HEADING_TOWARDS_POSITIONPEDBOOL IS_PED_HEADING_TOWARDS_POSITION(Ped ped, float x, float y, float z, float p4)
- IS_PED_HEADTRACKING_ENTITYPEDBOOL IS_PED_HEADTRACKING_ENTITY(Ped ped, Entity entity)
- IS_PED_HEADTRACKING_PEDPEDBOOL IS_PED_HEADTRACKING_PED(Ped ped1, Ped ped2)
- IS_PED_HELMET_VISOR_UPPEDBOOL IS_PED_HELMET_VISOR_UP(Ped ped)
- IS_PED_HUMANPEDBOOL IS_PED_HUMAN(Ped ped)
- IS_PED_HURTPEDBOOL IS_PED_HURT(Ped ped)
- IS_PED_INJUREDPEDBOOL IS_PED_INJURED(Ped ped)
- IS_PED_IN_ANY_BOATPEDBOOL IS_PED_IN_ANY_BOAT(Ped ped)
- IS_PED_IN_ANY_HELIPEDBOOL IS_PED_IN_ANY_HELI(Ped ped)
- IS_PED_IN_ANY_PLANEPEDBOOL IS_PED_IN_ANY_PLANE(Ped ped)
- IS_PED_IN_ANY_POLICE_VEHICLEPEDBOOL IS_PED_IN_ANY_POLICE_VEHICLE(Ped ped)
- IS_PED_IN_ANY_SUBPEDBOOL IS_PED_IN_ANY_SUB(Ped ped)
- IS_PED_IN_ANY_TAXIPEDBOOL IS_PED_IN_ANY_TAXI(Ped ped)
- IS_PED_IN_ANY_TRAINPEDBOOL IS_PED_IN_ANY_TRAIN(Ped ped)
- IS_PED_IN_ANY_VEHICLEPEDBOOL IS_PED_IN_ANY_VEHICLE(Ped ped, BOOL atGetIn)
- IS_PED_IN_COMBATPEDBOOL IS_PED_IN_COMBAT(Ped ped, Ped target)
- IS_PED_IN_COVERPEDBOOL IS_PED_IN_COVER(Ped ped, BOOL exceptUseWeapon)
- IS_PED_IN_COVER_FACING_LEFTPEDBOOL IS_PED_IN_COVER_FACING_LEFT(Ped ped)
- IS_PED_IN_FLYING_VEHICLEPEDBOOL IS_PED_IN_FLYING_VEHICLE(Ped ped)
- IS_PED_IN_GROUPPEDBOOL IS_PED_IN_GROUP(Ped ped)
- IS_PED_IN_HIGH_COVERPEDBOOL IS_PED_IN_HIGH_COVER(Ped ped)
- IS_PED_IN_MELEE_COMBATPEDBOOL IS_PED_IN_MELEE_COMBAT(Ped ped)
- IS_PED_IN_MODELPEDBOOL IS_PED_IN_MODEL(Ped ped, Hash modelHash)
- IS_PED_IN_PARACHUTE_FREE_FALLPEDBOOL IS_PED_IN_PARACHUTE_FREE_FALL(Ped ped)
- IS_PED_IN_VEHICLEPEDBOOL IS_PED_IN_VEHICLE(Ped ped, Vehicle vehicle, BOOL atGetIn)
- IS_PED_JACKINGPEDBOOL IS_PED_JACKING(Ped ped)
- IS_PED_JUMPINGPEDBOOL IS_PED_JUMPING(Ped ped)
- IS_PED_JUMPING_OUT_OF_VEHICLEPEDBOOL IS_PED_JUMPING_OUT_OF_VEHICLE(Ped ped)
- IS_PED_LANDINGPEDAny IS_PED_LANDING(Any p0)
- IS_PED_LIPSTICK_TINT_FOR_BARBERPEDBOOL IS_PED_LIPSTICK_TINT_FOR_BARBER(int colorID)
- IS_PED_LIPSTICK_TINT_FOR_CREATORPEDBOOL IS_PED_LIPSTICK_TINT_FOR_CREATOR(int colorId)
- IS_PED_MALEPEDBOOL IS_PED_MALE(Ped ped)
- IS_PED_MODELPEDBOOL IS_PED_MODEL(Ped ped, Hash modelHash)
- IS_PED_ON_ANY_BIKEPEDBOOL IS_PED_ON_ANY_BIKE(Ped ped)
- IS_PED_ON_FOOTPEDBOOL IS_PED_ON_FOOT(Ped ped)
- IS_PED_ON_MOUNTPEDBOOL IS_PED_ON_MOUNT(Ped ped)
- IS_PED_ON_SPECIFIC_VEHICLEPEDBOOL IS_PED_ON_SPECIFIC_VEHICLE(Ped ped, Vehicle vehicle)
- IS_PED_ON_VEHICLEPEDBOOL IS_PED_ON_VEHICLE(Ped ped)
- IS_PED_OPENING_DOORPEDBOOL IS_PED_OPENING_DOOR(Ped ped)
- IS_PED_PERFORMING_A_COUNTER_ATTACKPEDBOOL IS_PED_PERFORMING_A_COUNTER_ATTACK(Ped ped)
- IS_PED_PERFORMING_MELEE_ACTIONPEDBOOL IS_PED_PERFORMING_MELEE_ACTION(Ped ped)
- IS_PED_PERFORMING_STEALTH_KILLPEDBOOL IS_PED_PERFORMING_STEALTH_KILL(Ped ped)
- IS_PED_PLANTING_BOMBPEDBOOL IS_PED_PLANTING_BOMB(Ped ped)
- IS_PED_PRONEPEDBOOL IS_PED_PRONE(Ped ped)
- IS_PED_RAGDOLLPEDBOOL IS_PED_RAGDOLL(Ped ped)
- IS_PED_RELOADINGPEDBOOL IS_PED_RELOADING(Ped ped)
- IS_PED_RESPONDING_TO_EVENTPEDBOOL IS_PED_RESPONDING_TO_EVENT(Ped ped, Any event)
- IS_PED_RUNNING_MELEE_TASKPEDBOOL IS_PED_RUNNING_MELEE_TASK(Ped ped)
- IS_PED_RUNNING_MOBILE_PHONE_TASKPEDBOOL IS_PED_RUNNING_MOBILE_PHONE_TASK(Ped ped)
- IS_PED_RUNNING_RAGDOLL_TASKPEDBOOL IS_PED_RUNNING_RAGDOLL_TASK(Ped ped)
- IS_PED_SHADER_READYPEDBOOL IS_PED_SHADER_READY(Ped ped)
- IS_PED_SHELTEREDPEDBOOL IS_PED_SHELTERED(Ped ped)
- IS_PED_SHOOTINGPEDBOOL IS_PED_SHOOTING(Ped ped)
- IS_PED_SHOOTING_IN_AREAPEDBOOL IS_PED_SHOOTING_IN_AREA(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8)
- IS_PED_SITTING_IN_ANY_VEHICLEPEDBOOL IS_PED_SITTING_IN_ANY_VEHICLE(Ped ped)
- IS_PED_SITTING_IN_VEHICLEPEDBOOL IS_PED_SITTING_IN_VEHICLE(Ped ped, Vehicle vehicle)
- IS_PED_STOPPEDPEDBOOL IS_PED_STOPPED(Ped ped)
- IS_PED_SWIMMINGPEDBOOL IS_PED_SWIMMING(Ped ped)
- IS_PED_SWIMMING_UNDER_WATERPEDBOOL IS_PED_SWIMMING_UNDER_WATER(Ped ped)
- IS_PED_SWITCHING_WEAPONPEDBOOL IS_PED_SWITCHING_WEAPON(Ped Ped)
- IS_PED_TAKING_OFF_HELMETPEDBOOL IS_PED_TAKING_OFF_HELMET(Ped ped)
- IS_PED_TRACKEDPEDBOOL IS_PED_TRACKED(Ped ped)
- IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLEPEDBOOL IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE(Ped ped)
- IS_PED_USING_ACTION_MODEPEDBOOL IS_PED_USING_ACTION_MODE(Ped ped)
- IS_PED_USING_ANY_SCENARIOPEDBOOL IS_PED_USING_ANY_SCENARIO(Ped ped)
- IS_PED_USING_SCENARIOPEDBOOL IS_PED_USING_SCENARIO(Ped ped, const char* scenario)
- IS_PED_VAULTINGPEDBOOL IS_PED_VAULTING(Ped ped)
- IS_PED_WEARING_HELMETPEDBOOL IS_PED_WEARING_HELMET(Ped ped)
- IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIMPEDBOOL IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM(Ped ped, const char* animDict, const char* anim)
- IS_SYNCHRONIZED_SCENE_HOLD_LAST_FRAMEPEDBOOL IS_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(int sceneID)
- IS_SYNCHRONIZED_SCENE_LOOPEDPEDBOOL IS_SYNCHRONIZED_SCENE_LOOPED(int sceneID)
- IS_SYNCHRONIZED_SCENE_RUNNINGPEDBOOL IS_SYNCHRONIZED_SCENE_RUNNING(int sceneId)
- IS_TARGET_PED_IN_PERCEPTION_AREAPEDBOOL IS_TARGET_PED_IN_PERCEPTION_AREA(Ped ped, Ped targetPed, float p2, float p3, float p4, float p5)
- IS_TRACKED_PED_VISIBLEPEDBOOL IS_TRACKED_PED_VISIBLE(Ped ped)
- IS_USING_PED_SCUBA_GEAR_VARIATIONPEDBOOL IS_USING_PED_SCUBA_GEAR_VARIATION(Any p0)
- KNOCK_OFF_PED_PROPPEDvoid KNOCK_OFF_PED_PROP(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4)
- KNOCK_PED_OFF_VEHICLEPEDvoid KNOCK_PED_OFF_VEHICLE(Ped ped)
- MARK_PED_DECORATIONS_AS_CLONED_FROM_LOCAL_PLAYERPEDvoid MARK_PED_DECORATIONS_AS_CLONED_FROM_LOCAL_PLAYER(Ped ped, BOOL p1)
- PED_HAS_SEXINESS_FLAG_SETPEDBOOL PED_HAS_SEXINESS_FLAG_SET(Ped ped, int flag)
- PLAY_FACIAL_ANIMPEDvoid PLAY_FACIAL_ANIM(Ped ped, const char* animName, const char* animDict)
- REGISTER_HATED_TARGETS_AROUND_PEDPEDvoid REGISTER_HATED_TARGETS_AROUND_PED(Ped ped, float radius)
- REGISTER_PEDHEADSHOTPEDint REGISTER_PEDHEADSHOT(Ped ped)
- REGISTER_PEDHEADSHOT_HIRESPEDint REGISTER_PEDHEADSHOT_HIRES(Ped ped)
- REGISTER_PEDHEADSHOT_TRANSPARENTPEDint REGISTER_PEDHEADSHOT_TRANSPARENT(Ped ped)
- REGISTER_TARGETPEDvoid REGISTER_TARGET(Ped ped, Ped target)
- RELEASE_PEDHEADSHOT_IMG_UPLOADPEDvoid RELEASE_PEDHEADSHOT_IMG_UPLOAD(int id)
- RELEASE_PED_PRELOAD_PROP_DATAPEDvoid RELEASE_PED_PRELOAD_PROP_DATA(Ped ped)
- RELEASE_PED_PRELOAD_VARIATION_DATAPEDvoid RELEASE_PED_PRELOAD_VARIATION_DATA(Ped ped)
- REMOVE_ACTION_MODE_ASSETPEDvoid REMOVE_ACTION_MODE_ASSET(const char* asset)
- REMOVE_GROUPPEDvoid REMOVE_GROUP(int groupId)
- REMOVE_PED_DEFENSIVE_AREAPEDvoid REMOVE_PED_DEFENSIVE_AREA(Ped ped, BOOL toggle)
- REMOVE_PED_ELEGANTLYPEDvoid REMOVE_PED_ELEGANTLY(Ped* ped)
- REMOVE_PED_FROM_GROUPPEDvoid REMOVE_PED_FROM_GROUP(Ped ped)
- REMOVE_PED_HELMETPEDvoid REMOVE_PED_HELMET(Ped ped, BOOL instantly)
- REMOVE_PED_PREFERRED_COVER_SETPEDvoid REMOVE_PED_PREFERRED_COVER_SET(Ped ped)
- REMOVE_RELATIONSHIP_GROUPPEDvoid REMOVE_RELATIONSHIP_GROUP(Hash groupHash)
- REMOVE_SCENARIO_BLOCKING_AREAPEDvoid REMOVE_SCENARIO_BLOCKING_AREA(Any p0, BOOL p1)
- REMOVE_SCENARIO_BLOCKING_AREASPEDvoid REMOVE_SCENARIO_BLOCKING_AREAS()
- REMOVE_STEALTH_MODE_ASSETPEDvoid REMOVE_STEALTH_MODE_ASSET(const char* asset)
- REQUEST_ACTION_MODE_ASSETPEDvoid REQUEST_ACTION_MODE_ASSET(const char* asset)
- REQUEST_PEDHEADSHOT_IMG_UPLOADPEDBOOL REQUEST_PEDHEADSHOT_IMG_UPLOAD(int id)
- REQUEST_PED_RESTRICTED_VEHICLE_VISIBILITY_TRACKINGPEDvoid REQUEST_PED_RESTRICTED_VEHICLE_VISIBILITY_TRACKING(Ped ped, BOOL p1)
- REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKINGPEDvoid REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKING(Ped ped, BOOL p1)
- REQUEST_PED_VEHICLE_VISIBILITY_TRACKINGPEDvoid REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(Ped ped, BOOL p1)
- REQUEST_PED_VISIBILITY_TRACKINGPEDvoid REQUEST_PED_VISIBILITY_TRACKING(Ped ped)
- REQUEST_RAGDOLL_BOUNDS_UPDATEPEDvoid REQUEST_RAGDOLL_BOUNDS_UPDATE(Any p0, Any p1)
- REQUEST_STEALTH_MODE_ASSETPEDvoid REQUEST_STEALTH_MODE_ASSET(const char* asset)
- RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIERPEDvoid RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER()
- RESET_AI_WEAPON_DAMAGE_MODIFIERPEDvoid RESET_AI_WEAPON_DAMAGE_MODIFIER()
- RESET_GROUP_FORMATION_DEFAULT_SPACINGPEDvoid RESET_GROUP_FORMATION_DEFAULT_SPACING(int groupHandle)
- RESET_PED_IN_VEHICLE_CONTEXTPEDvoid RESET_PED_IN_VEHICLE_CONTEXT(Ped ped)
- RESET_PED_LAST_VEHICLEPEDvoid RESET_PED_LAST_VEHICLE(Ped ped)
- RESET_PED_MOVEMENT_CLIPSETPEDvoid RESET_PED_MOVEMENT_CLIPSET(Ped ped, float p1)
- RESET_PED_RAGDOLL_TIMERPEDvoid RESET_PED_RAGDOLL_TIMER(Ped ped)
- RESET_PED_STRAFE_CLIPSETPEDvoid RESET_PED_STRAFE_CLIPSET(Ped ped)
- RESET_PED_VISIBLE_DAMAGEPEDvoid RESET_PED_VISIBLE_DAMAGE(Ped ped)
- RESET_PED_WEAPON_MOVEMENT_CLIPSETPEDvoid RESET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped)
- RESURRECT_PEDPEDvoid RESURRECT_PED(Ped ped)
- REVIVE_INJURED_PEDPEDvoid REVIVE_INJURED_PED(Ped ped)
- SET_AI_MELEE_WEAPON_DAMAGE_MODIFIERPEDvoid SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier)
- SET_AI_WEAPON_DAMAGE_MODIFIERPEDvoid SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
- SET_ALLOW_LOCKON_TO_PED_IF_FRIENDLYPEDvoid SET_ALLOW_LOCKON_TO_PED_IF_FRIENDLY(Ped ped, BOOL toggle)
- SET_ALLOW_STUNT_JUMP_CAMERAPEDvoid SET_ALLOW_STUNT_JUMP_CAMERA(Ped ped, BOOL toggle)
- SET_AMBIENT_LAW_PED_ACCURACY_MODIFIERPEDvoid SET_AMBIENT_LAW_PED_ACCURACY_MODIFIER(float multiplier)
- SET_AMBIENT_PEDS_DROP_MONEYPEDvoid SET_AMBIENT_PEDS_DROP_MONEY(BOOL p0)
- SET_BLOCKING_OF_NON_TEMPORARY_EVENTSPEDvoid SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle)
- SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAMEPEDvoid SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME(BOOL p0)
- SET_CAN_ATTACK_FRIENDLYPEDvoid SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2)
- SET_COMBAT_FLOATPEDvoid SET_COMBAT_FLOAT(Ped ped, int combatType, float p2)
- SET_COP_PERCEPTION_OVERRIDESPEDvoid SET_COP_PERCEPTION_OVERRIDES(float seeingRange, float seeingRangePeripheral, float hearingRange, float visualFieldMinAzimuthAngle, float visualFieldMaxAzimuthAngle, float fieldOfGazeMaxAngle, float p6)
- SET_CORPSE_RAGDOLL_FRICTIONPEDvoid SET_CORPSE_RAGDOLL_FRICTION(Ped ped, float p1)
- SET_CREATE_RANDOM_COPSPEDvoid SET_CREATE_RANDOM_COPS(BOOL toggle)
- SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOSPEDvoid SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle)
- SET_CREATE_RANDOM_COPS_ON_SCENARIOSPEDvoid SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle)
- SET_DISABLE_HIGH_FALL_DEATHPEDvoid SET_DISABLE_HIGH_FALL_DEATH(Ped ped, BOOL toggle)
- SET_DISABLE_PED_MAP_COLLISIONPEDvoid SET_DISABLE_PED_MAP_COLLISION(Ped ped)
- SET_DRIVER_ABILITYPEDvoid SET_DRIVER_ABILITY(Ped driver, float ability)
- SET_DRIVER_AGGRESSIVENESSPEDvoid SET_DRIVER_AGGRESSIVENESS(Ped driver, float aggressiveness)
- SET_DRIVER_RACING_MODIFIERPEDvoid SET_DRIVER_RACING_MODIFIER(Ped driver, float modifier)
- SET_ENABLE_BOUND_ANKLESPEDvoid SET_ENABLE_BOUND_ANKLES(Ped ped, BOOL toggle)
- SET_ENABLE_HANDCUFFSPEDvoid SET_ENABLE_HANDCUFFS(Ped ped, BOOL toggle)
- SET_ENABLE_PED_ENVEFF_SCALEPEDvoid SET_ENABLE_PED_ENVEFF_SCALE(Ped ped, BOOL toggle)
- SET_ENABLE_SCUBAPEDvoid SET_ENABLE_SCUBA(Ped ped, BOOL toggle)
- SET_FACIAL_CLIPSETPEDvoid SET_FACIAL_CLIPSET(Ped ped, const char* animDict)
- SET_FACIAL_IDLE_ANIM_OVERRIDEPEDvoid SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, const char* animName, const char* animDict)
- SET_FORCE_FOOTSTEP_UPDATEPEDvoid SET_FORCE_FOOTSTEP_UPDATE(Ped ped, BOOL toggle)
- SET_FORCE_STEP_TYPEPEDvoid SET_FORCE_STEP_TYPE(Ped ped, BOOL p1, int type, int p3)
- SET_GROUP_FORMATIONPEDvoid SET_GROUP_FORMATION(int groupId, int formationType)
- SET_GROUP_FORMATION_SPACINGPEDvoid SET_GROUP_FORMATION_SPACING(int groupId, float x, float y, float z)
- SET_GROUP_SEPARATION_RANGEPEDvoid SET_GROUP_SEPARATION_RANGE(int groupHandle, float separationRange)
- SET_HEAD_BLEND_EYE_COLORPEDvoid SET_HEAD_BLEND_EYE_COLOR(Ped ped, int index)
- SET_HEAD_BLEND_PALETTE_COLORPEDvoid SET_HEAD_BLEND_PALETTE_COLOR(Ped ped, int r, int g, int b, int id)
- SET_HEALTH_SNACKS_CARRIED_BY_ALL_NEW_PEDSPEDvoid SET_HEALTH_SNACKS_CARRIED_BY_ALL_NEW_PEDS(float p0, Any p1)
- SET_IK_TARGETPEDvoid SET_IK_TARGET(Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration)
- SET_LADDER_CLIMB_INPUT_STATEPEDvoid SET_LADDER_CLIMB_INPUT_STATE(Ped ped, int p1)
- SET_MOVEMENT_MODE_OVERRIDEPEDvoid SET_MOVEMENT_MODE_OVERRIDE(Ped ped, const char* name)
- SET_PED_ACCURACYPEDvoid SET_PED_ACCURACY(Ped ped, int accuracy)
- SET_PED_ALERTNESSPEDvoid SET_PED_ALERTNESS(Ped ped, int value)
- SET_PED_ALLOWED_TO_DUCKPEDvoid SET_PED_ALLOWED_TO_DUCK(Ped ped, BOOL toggle)
- SET_PED_ALLOW_HURT_COMBAT_FOR_ALL_MISSION_PEDSPEDvoid SET_PED_ALLOW_HURT_COMBAT_FOR_ALL_MISSION_PEDS(BOOL toggle)
- SET_PED_ALLOW_MINOR_REACTIONS_AS_MISSION_PEDPEDvoid SET_PED_ALLOW_MINOR_REACTIONS_AS_MISSION_PED(Ped ped, BOOL toggle)
- SET_PED_ALLOW_VEHICLES_OVERRIDEPEDvoid SET_PED_ALLOW_VEHICLES_OVERRIDE(Ped ped, BOOL toggle)
- SET_PED_ALTERNATE_MOVEMENT_ANIMPEDvoid SET_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, const char* animDictionary, const char* animationName, float p4, BOOL p5)
- SET_PED_ALTERNATE_WALK_ANIMPEDvoid SET_PED_ALTERNATE_WALK_ANIM(Ped ped, const char* animDict, const char* animName, float p3, BOOL p4)
- SET_PED_ANGLED_DEFENSIVE_AREAPEDvoid SET_PED_ANGLED_DEFENSIVE_AREA(Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9)
- SET_PED_AO_BLOB_RENDERINGPEDvoid SET_PED_AO_BLOB_RENDERING(Ped ped, BOOL toggle)
- SET_PED_ARMOURPEDvoid SET_PED_ARMOUR(Ped ped, int amount)
- SET_PED_AS_COPPEDvoid SET_PED_AS_COP(Ped ped, BOOL toggle)
- SET_PED_AS_ENEMYPEDvoid SET_PED_AS_ENEMY(Ped ped, BOOL toggle)
- SET_PED_AS_GROUP_LEADERPEDvoid SET_PED_AS_GROUP_LEADER(Ped ped, int groupId)
- SET_PED_AS_GROUP_MEMBERPEDvoid SET_PED_AS_GROUP_MEMBER(Ped ped, int groupId)
- SET_PED_BLEND_FROM_PARENTSPEDvoid SET_PED_BLEND_FROM_PARENTS(Ped ped, Any p1, Any p2, float p3, float p4)
- SET_PED_BLOCKS_PATHING_WHEN_DEADPEDvoid SET_PED_BLOCKS_PATHING_WHEN_DEAD(Ped ped, BOOL toggle)
- SET_PED_BOUNDS_ORIENTATIONPEDvoid SET_PED_BOUNDS_ORIENTATION(Ped ped, float p1, float p2, float p3, float p4, float p5)
- SET_PED_CAN_ARM_IKPEDvoid SET_PED_CAN_ARM_IK(Ped ped, BOOL toggle)
- SET_PED_CAN_BE_DRAGGED_OUTPEDvoid SET_PED_CAN_BE_DRAGGED_OUT(Ped ped, BOOL toggle)
- SET_PED_CAN_BE_KNOCKED_OFF_BIKEPEDvoid SET_PED_CAN_BE_KNOCKED_OFF_BIKE(Any p0, Any p1)
- SET_PED_CAN_BE_KNOCKED_OFF_VEHICLEPEDvoid SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(Ped ped, int state)
- SET_PED_CAN_BE_SHOT_IN_VEHICLEPEDvoid SET_PED_CAN_BE_SHOT_IN_VEHICLE(Ped ped, BOOL toggle)
- SET_PED_CAN_BE_TARGETED_WHEN_INJUREDPEDvoid SET_PED_CAN_BE_TARGETED_WHEN_INJURED(Ped ped, BOOL toggle)
- SET_PED_CAN_BE_TARGETED_WITHOUT_LOSPEDvoid SET_PED_CAN_BE_TARGETED_WITHOUT_LOS(Ped ped, BOOL toggle)
- SET_PED_CAN_BE_TARGETTEDPEDvoid SET_PED_CAN_BE_TARGETTED(Ped ped, BOOL toggle)
- SET_PED_CAN_BE_TARGETTED_BY_PLAYERPEDvoid SET_PED_CAN_BE_TARGETTED_BY_PLAYER(Ped ped, Player player, BOOL toggle)
- SET_PED_CAN_BE_TARGETTED_BY_TEAMPEDvoid SET_PED_CAN_BE_TARGETTED_BY_TEAM(Ped ped, int team, BOOL toggle)
- SET_PED_CAN_COWER_IN_COVERPEDvoid SET_PED_CAN_COWER_IN_COVER(Ped ped, BOOL toggle)
- SET_PED_CAN_EVASIVE_DIVEPEDvoid SET_PED_CAN_EVASIVE_DIVE(Ped ped, BOOL toggle)
- SET_PED_CAN_HEAD_IKPEDvoid SET_PED_CAN_HEAD_IK(Ped ped, BOOL toggle)
- SET_PED_CAN_LEG_IKPEDvoid SET_PED_CAN_LEG_IK(Ped ped, BOOL toggle)
- SET_PED_CAN_LOSE_PROPS_ON_DAMAGEPEDvoid SET_PED_CAN_LOSE_PROPS_ON_DAMAGE(Ped ped, BOOL toggle, int p2)
- SET_PED_CAN_PEEK_IN_COVERPEDvoid SET_PED_CAN_PEEK_IN_COVER(Ped ped, BOOL toggle)
- SET_PED_CAN_PLAY_AMBIENT_ANIMSPEDvoid SET_PED_CAN_PLAY_AMBIENT_ANIMS(Ped ped, BOOL toggle)
- SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMSPEDvoid SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(Ped ped, BOOL toggle)
- SET_PED_CAN_PLAY_GESTURE_ANIMSPEDvoid SET_PED_CAN_PLAY_GESTURE_ANIMS(Ped ped, BOOL toggle)
- SET_PED_CAN_PLAY_IN_CAR_IDLESPEDvoid SET_PED_CAN_PLAY_IN_CAR_IDLES(Ped ped, BOOL toggle)
- SET_PED_CAN_PLAY_VISEME_ANIMSPEDvoid SET_PED_CAN_PLAY_VISEME_ANIMS(Ped ped, BOOL toggle, BOOL p2)
- SET_PED_CAN_RAGDOLLPEDvoid SET_PED_CAN_RAGDOLL(Ped ped, BOOL toggle)
- SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACTPEDvoid SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(Ped ped, BOOL toggle)
- SET_PED_CAN_SMASH_GLASSPEDvoid SET_PED_CAN_SMASH_GLASS(Ped ped, BOOL p1, BOOL p2)
- SET_PED_CAN_SWITCH_WEAPONPEDvoid SET_PED_CAN_SWITCH_WEAPON(Ped ped, BOOL toggle)
- SET_PED_CAN_TELEPORT_TO_GROUP_LEADERPEDvoid SET_PED_CAN_TELEPORT_TO_GROUP_LEADER(Ped pedHandle, int groupHandle, BOOL toggle)
- SET_PED_CAN_TORSO_IKPEDvoid SET_PED_CAN_TORSO_IK(Ped ped, BOOL toggle)
- SET_PED_CAN_TORSO_REACT_IKPEDvoid SET_PED_CAN_TORSO_REACT_IK(Ped ped, BOOL p1)
- SET_PED_CAN_TORSO_VEHICLE_IKPEDvoid SET_PED_CAN_TORSO_VEHICLE_IK(Ped ped, BOOL p1)
- SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKATPEDvoid SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT(Ped ped, BOOL toggle)
- SET_PED_CAPSULEPEDvoid SET_PED_CAPSULE(Ped ped, float value)
- SET_PED_CLOTH_PACKAGE_INDEXPEDvoid SET_PED_CLOTH_PACKAGE_INDEX(Any p0, Any p1)
- SET_PED_CLOTH_PIN_FRAMESPEDvoid SET_PED_CLOTH_PIN_FRAMES(Any p0, Any p1)
- SET_PED_CLOTH_PRONEPEDvoid SET_PED_CLOTH_PRONE(Any p0, BOOL p1)
- SET_PED_COMBAT_ABILITYPEDvoid SET_PED_COMBAT_ABILITY(Ped ped, int abilityLevel)
- SET_PED_COMBAT_ATTRIBUTESPEDvoid SET_PED_COMBAT_ATTRIBUTES(Ped ped, int attributeId, BOOL enabled)
- SET_PED_COMBAT_MOVEMENTPEDvoid SET_PED_COMBAT_MOVEMENT(Ped ped, int combatMovement)
- SET_PED_COMBAT_RANGEPEDvoid SET_PED_COMBAT_RANGE(Ped ped, int combatRange)
- SET_PED_COMPONENT_VARIATIONPEDvoid SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)
- SET_PED_CONFIG_FLAGPEDvoid SET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL value)
- SET_PED_COORDS_KEEP_VEHICLEPEDvoid SET_PED_COORDS_KEEP_VEHICLE(Ped ped, float posX, float posY, float posZ)
- SET_PED_COORDS_NO_GANGPEDvoid SET_PED_COORDS_NO_GANG(Ped ped, float posX, float posY, float posZ)
- SET_PED_COWER_HASHPEDvoid SET_PED_COWER_HASH(Ped ped, const char* p1)
- SET_PED_DEFAULT_COMPONENT_VARIATIONPEDvoid SET_PED_DEFAULT_COMPONENT_VARIATION(Ped ped)
- SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PEDPEDvoid SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED(Ped ped, Ped attachPed, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9, BOOL p10)
- SET_PED_DEFENSIVE_AREA_DIRECTIONPEDvoid SET_PED_DEFENSIVE_AREA_DIRECTION(Ped ped, float p1, float p2, float p3, BOOL p4)
- SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PEDPEDvoid SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED(Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6)
- SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLEPEDvoid SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLE(Ped ped, Vehicle target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6)
- SET_PED_DENSITY_MULTIPLIER_THIS_FRAMEPEDvoid SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
- SET_PED_DESIRED_HEADINGPEDvoid SET_PED_DESIRED_HEADING(Ped ped, float heading)
- SET_PED_DIES_INSTANTLY_IN_WATERPEDvoid SET_PED_DIES_INSTANTLY_IN_WATER(Ped ped, BOOL toggle)
- SET_PED_DIES_IN_SINKING_VEHICLEPEDvoid SET_PED_DIES_IN_SINKING_VEHICLE(Ped ped, BOOL toggle)
- SET_PED_DIES_IN_VEHICLEPEDvoid SET_PED_DIES_IN_VEHICLE(Ped ped, BOOL toggle)
- SET_PED_DIES_IN_WATERPEDvoid SET_PED_DIES_IN_WATER(Ped ped, BOOL toggle)
- SET_PED_DIES_WHEN_INJUREDPEDvoid SET_PED_DIES_WHEN_INJURED(Ped ped, BOOL toggle)
- SET_PED_DRIVE_BY_CLIPSET_OVERRIDEPEDvoid SET_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped, const char* clipset)
- SET_PED_DUCKINGPEDvoid SET_PED_DUCKING(Ped ped, BOOL toggle)
- SET_PED_EMISSIVE_SCALEPEDvoid SET_PED_EMISSIVE_SCALE(Ped ped, float intensity)
- SET_PED_ENABLE_CREW_EMBLEMPEDvoid SET_PED_ENABLE_CREW_EMBLEM(Any p0, Any p1)
- SET_PED_ENABLE_WEAPON_BLOCKINGPEDvoid SET_PED_ENABLE_WEAPON_BLOCKING(Ped ped, BOOL toggle)
- SET_PED_ENVEFF_COLOR_MODULATORPEDvoid SET_PED_ENVEFF_COLOR_MODULATOR(Ped ped, int p1, int p2, int p3)
- SET_PED_ENVEFF_CPV_ADDPEDvoid SET_PED_ENVEFF_CPV_ADD(Ped ped, float p1)
- SET_PED_ENVEFF_SCALEPEDvoid SET_PED_ENVEFF_SCALE(Ped ped, float value)
- SET_PED_FIRING_PATTERNPEDvoid SET_PED_FIRING_PATTERN(Ped ped, Hash patternHash)
- SET_PED_FLEE_ATTRIBUTESPEDvoid SET_PED_FLEE_ATTRIBUTES(Ped ped, int attributeFlags, BOOL enable)
- SET_PED_GENERATES_DEAD_BODY_EVENTSPEDvoid SET_PED_GENERATES_DEAD_BODY_EVENTS(Ped ped, BOOL toggle)
- SET_PED_GESTURE_GROUPPEDvoid SET_PED_GESTURE_GROUP(Ped ped, const char* animGroupGesture)
- SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLEPEDvoid SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE(Ped ped, BOOL toggle)
- SET_PED_GRAVITYPEDvoid SET_PED_GRAVITY(Ped ped, BOOL toggle)
- SET_PED_GROUP_MEMBER_PASSENGER_INDEXPEDvoid SET_PED_GROUP_MEMBER_PASSENGER_INDEX(Ped ped, int index)
- SET_PED_HAIR_TINTPEDvoid SET_PED_HAIR_TINT(Ped ped, int colorID, int highlightColorID)
- SET_PED_HEAD_BLEND_DATAPEDvoid SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent)
- SET_PED_HEAD_OVERLAYPEDvoid SET_PED_HEAD_OVERLAY(Ped ped, int overlayID, int index, float opacity)
- SET_PED_HEAD_OVERLAY_TINTPEDvoid SET_PED_HEAD_OVERLAY_TINT(Ped ped, int overlayID, int colorType, int colorID, int secondColorID)
- SET_PED_HEALTH_PENDING_LAST_DAMAGE_EVENT_OVERRIDE_FLAGPEDvoid SET_PED_HEALTH_PENDING_LAST_DAMAGE_EVENT_OVERRIDE_FLAG(BOOL toggle)
- SET_PED_HEARING_RANGEPEDvoid SET_PED_HEARING_RANGE(Ped ped, float value)
- SET_PED_HEATSCALE_OVERRIDEPEDvoid SET_PED_HEATSCALE_OVERRIDE(Ped ped, float heatScale)
- SET_PED_HELMETPEDvoid SET_PED_HELMET(Ped ped, BOOL canWearHelmet)
- SET_PED_HELMET_FLAGPEDvoid SET_PED_HELMET_FLAG(Ped ped, int helmetFlag)
- SET_PED_HELMET_PROP_INDEXPEDvoid SET_PED_HELMET_PROP_INDEX(Ped ped, int propIndex, BOOL p2)
- SET_PED_HELMET_TEXTURE_INDEXPEDvoid SET_PED_HELMET_TEXTURE_INDEX(Ped ped, int textureIndex)
- SET_PED_HELMET_VISOR_PROP_INDICESPEDvoid SET_PED_HELMET_VISOR_PROP_INDICES(Ped ped, BOOL p1, int p2, int p3)
- SET_PED_HIGHLY_PERCEPTIVEPEDvoid SET_PED_HIGHLY_PERCEPTIVE(Ped ped, BOOL toggle)
- SET_PED_ID_RANGEPEDvoid SET_PED_ID_RANGE(Ped ped, float value)
- SET_PED_INCREASED_AVOIDANCE_RADIUSPEDvoid SET_PED_INCREASED_AVOIDANCE_RADIUS(Ped ped)
- SET_PED_INJURED_ON_GROUND_BEHAVIOURPEDvoid SET_PED_INJURED_ON_GROUND_BEHAVIOUR(Ped ped, float unk)
- SET_PED_INTO_VEHICLEPEDvoid SET_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex)
- SET_PED_IN_VEHICLE_CONTEXTPEDvoid SET_PED_IN_VEHICLE_CONTEXT(Ped ped, Hash context)
- SET_PED_IS_AVOIDED_BY_OTHERSPEDvoid SET_PED_IS_AVOIDED_BY_OTHERS(Any p0, BOOL p1)
- SET_PED_IS_IGNORED_BY_AUTO_OPEN_DOORSPEDvoid SET_PED_IS_IGNORED_BY_AUTO_OPEN_DOORS(Ped ped, BOOL p1)
- SET_PED_KEEP_TASKPEDvoid SET_PED_KEEP_TASK(Ped ped, BOOL toggle)
- SET_PED_LEG_IK_MODEPEDvoid SET_PED_LEG_IK_MODE(Ped ped, int mode)
- SET_PED_LOD_MULTIPLIERPEDvoid SET_PED_LOD_MULTIPLIER(Ped ped, float multiplier)
- SET_PED_MAX_HEALTHPEDvoid SET_PED_MAX_HEALTH(Ped ped, int value)
- SET_PED_MAX_MOVE_BLEND_RATIOPEDvoid SET_PED_MAX_MOVE_BLEND_RATIO(Ped ped, float value)
- SET_PED_MAX_TIME_IN_WATERPEDvoid SET_PED_MAX_TIME_IN_WATER(Ped ped, float value)
- SET_PED_MAX_TIME_UNDERWATERPEDvoid SET_PED_MAX_TIME_UNDERWATER(Ped ped, float value)
- SET_PED_MICRO_MORPHPEDvoid SET_PED_MICRO_MORPH(Ped ped, int index, float scale)
- SET_PED_MIN_GROUND_TIME_FOR_STUNGUNPEDvoid SET_PED_MIN_GROUND_TIME_FOR_STUNGUN(Ped ped, int ms)
- SET_PED_MIN_MOVE_BLEND_RATIOPEDvoid SET_PED_MIN_MOVE_BLEND_RATIO(Ped ped, float value)
- SET_PED_MODEL_IS_SUPPRESSEDPEDvoid SET_PED_MODEL_IS_SUPPRESSED(Hash modelHash, BOOL toggle)
- SET_PED_MONEYPEDvoid SET_PED_MONEY(Ped ped, int amount)
- SET_PED_MOTION_BLURPEDvoid SET_PED_MOTION_BLUR(Ped ped, BOOL toggle)
- SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDEPEDvoid SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(Ped ped, const char* p1)
- SET_PED_MOVEMENT_CLIPSETPEDvoid SET_PED_MOVEMENT_CLIPSET(Ped ped, const char* clipSet, float transitionSpeed)
- SET_PED_MOVE_ANIMS_BLEND_OUTPEDvoid SET_PED_MOVE_ANIMS_BLEND_OUT(Ped ped)
- SET_PED_MOVE_RATE_IN_WATER_OVERRIDEPEDvoid SET_PED_MOVE_RATE_IN_WATER_OVERRIDE(Any p0, Any p1)
- SET_PED_MOVE_RATE_OVERRIDEPEDvoid SET_PED_MOVE_RATE_OVERRIDE(Ped ped, float value)
- SET_PED_NAME_DEBUGPEDvoid SET_PED_NAME_DEBUG(Ped ped, const char* name)
- SET_PED_NEVER_LEAVES_GROUPPEDvoid SET_PED_NEVER_LEAVES_GROUP(Ped ped, BOOL toggle)
- SET_PED_NON_CREATION_AREAPEDvoid SET_PED_NON_CREATION_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
- SET_PED_NO_TIME_DELAY_BEFORE_SHOTPEDvoid SET_PED_NO_TIME_DELAY_BEFORE_SHOT(Any p0)
- SET_PED_PANIC_EXIT_SCENARIOPEDAny SET_PED_PANIC_EXIT_SCENARIO(Any p0, Any p1, Any p2, Any p3)
- SET_PED_PARACHUTE_TINT_INDEXPEDvoid SET_PED_PARACHUTE_TINT_INDEX(Ped ped, int tintIndex)
- SET_PED_PHONE_PALETTE_IDXPEDvoid SET_PED_PHONE_PALETTE_IDX(Any p0, Any p1)
- SET_PED_PINNED_DOWNPEDAny SET_PED_PINNED_DOWN(Ped ped, BOOL pinned, int i)
- SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLEPEDvoid SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE(Ped ped, BOOL toggle)
- SET_PED_PREFERRED_COVER_SETPEDvoid SET_PED_PREFERRED_COVER_SET(Ped ped, Any itemSet)
- SET_PED_PRELOAD_PROP_DATAPEDBOOL SET_PED_PRELOAD_PROP_DATA(Ped ped, int componentId, int drawableId, int TextureId)
- SET_PED_PRELOAD_VARIATION_DATAPEDAny SET_PED_PRELOAD_VARIATION_DATA(Ped ped, int slot, int drawableId, int textureId)
- SET_PED_PRIMARY_LOOKATPEDvoid SET_PED_PRIMARY_LOOKAT(Ped ped, Ped lookAt)
- SET_PED_PROP_INDEXPEDvoid SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int TextureId, BOOL attach)
- SET_PED_RAGDOLL_FORCE_FALLPEDvoid SET_PED_RAGDOLL_FORCE_FALL(Ped ped)
- SET_PED_RAGDOLL_ON_COLLISIONPEDvoid SET_PED_RAGDOLL_ON_COLLISION(Ped ped, BOOL toggle)
- SET_PED_RANDOM_COMPONENT_VARIATIONPEDvoid SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, int p1)
- SET_PED_RANDOM_PROPSPEDvoid SET_PED_RANDOM_PROPS(Ped ped)
- SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASHPEDvoid SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(Ped ped, Hash hash)
- SET_PED_RELATIONSHIP_GROUP_HASHPEDvoid SET_PED_RELATIONSHIP_GROUP_HASH(Ped ped, Hash hash)
- SET_PED_RESERVE_PARACHUTE_TINT_INDEXPEDvoid SET_PED_RESERVE_PARACHUTE_TINT_INDEX(Ped ped, Any p1)
- SET_PED_RESET_FLAGPEDvoid SET_PED_RESET_FLAG(Ped ped, int flagId, BOOL doReset)
- SET_PED_SCUBA_GEAR_VARIATIONPEDvoid SET_PED_SCUBA_GEAR_VARIATION(Ped ped)
- SET_PED_SEEING_RANGEPEDvoid SET_PED_SEEING_RANGE(Ped ped, float value)
- SET_PED_SHOOTS_AT_COORDPEDvoid SET_PED_SHOOTS_AT_COORD(Ped ped, float x, float y, float z, BOOL toggle)
- SET_PED_SHOOT_RATEPEDvoid SET_PED_SHOOT_RATE(Ped ped, int shootRate)
- SET_PED_SHOULD_IGNORE_SCENARIO_EXIT_COLLISION_CHECKSPEDvoid SET_PED_SHOULD_IGNORE_SCENARIO_EXIT_COLLISION_CHECKS(Ped ped, BOOL p1)
- SET_PED_SHOULD_IGNORE_SCENARIO_NAV_CHECKSPEDvoid SET_PED_SHOULD_IGNORE_SCENARIO_NAV_CHECKS(Any p0, BOOL p1)
- SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXITPEDAny SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT(Any p0, Any p1, Any p2, Any p3)
- SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXITPEDAny SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT(Ped ped, Any p1, Any p2, Any p3)
- SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXITPEDvoid SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT(Ped ped)
- SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXITPEDvoid SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT(Ped ped)
- SET_PED_SHOULD_PROBE_FOR_SCENARIO_EXITS_IN_ONE_FRAMEPEDvoid SET_PED_SHOULD_PROBE_FOR_SCENARIO_EXITS_IN_ONE_FRAME(Any p0, BOOL p1)
- SET_PED_SPHERE_DEFENSIVE_AREAPEDvoid SET_PED_SPHERE_DEFENSIVE_AREA(Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6)
- SET_PED_STAY_IN_VEHICLE_WHEN_JACKEDPEDvoid SET_PED_STAY_IN_VEHICLE_WHEN_JACKED(Ped ped, BOOL toggle)
- SET_PED_STEALTH_MOVEMENTPEDvoid SET_PED_STEALTH_MOVEMENT(Ped ped, BOOL p1, const char* action)
- SET_PED_STEERS_AROUND_DEAD_BODIESPEDvoid SET_PED_STEERS_AROUND_DEAD_BODIES(Ped ped, BOOL toggle)
- SET_PED_STEERS_AROUND_OBJECTSPEDvoid SET_PED_STEERS_AROUND_OBJECTS(Ped ped, BOOL toggle)
- SET_PED_STEERS_AROUND_PEDSPEDvoid SET_PED_STEERS_AROUND_PEDS(Ped ped, BOOL toggle)
- SET_PED_STEERS_AROUND_VEHICLESPEDvoid SET_PED_STEERS_AROUND_VEHICLES(Ped ped, BOOL toggle)
- SET_PED_STEER_BIASPEDvoid SET_PED_STEER_BIAS(Ped ped, float value)
- SET_PED_STRAFE_CLIPSETPEDvoid SET_PED_STRAFE_CLIPSET(Ped ped, const char* clipSet)
- SET_PED_SUFFERS_CRITICAL_HITSPEDvoid SET_PED_SUFFERS_CRITICAL_HITS(Ped ped, BOOL toggle)
- SET_PED_SWEATPEDvoid SET_PED_SWEAT(Ped ped, float sweat)
- SET_PED_TARGET_LOSS_RESPONSEPEDvoid SET_PED_TARGET_LOSS_RESPONSE(Ped ped, int responseType)
- SET_PED_TO_INFORM_RESPECTED_FRIENDSPEDvoid SET_PED_TO_INFORM_RESPECTED_FRIENDS(Ped ped, float radius, int maxFriends)
- SET_PED_TO_LOAD_COVERPEDvoid SET_PED_TO_LOAD_COVER(Ped ped, BOOL toggle)
- SET_PED_TO_RAGDOLLPEDBOOL SET_PED_TO_RAGDOLL(Ped ped, int time1, int time2, int ragdollType, BOOL p4, BOOL p5, BOOL p6)
- SET_PED_TO_RAGDOLL_WITH_FALLPEDBOOL SET_PED_TO_RAGDOLL_WITH_FALL(Ped ped, int time, int p2, int ragdollType, float x, float y, float z, float p7, float p8, float p9, float p10, float p11, float p12, float p13)
- SET_PED_TREATED_AS_FRIENDLYPEDvoid SET_PED_TREATED_AS_FRIENDLY(Any p0, Any p1, Any p2)
- SET_PED_UPPER_BODY_DAMAGE_ONLYPEDvoid SET_PED_UPPER_BODY_DAMAGE_ONLY(Ped ped, BOOL toggle)
- SET_PED_USING_ACTION_MODEPEDvoid SET_PED_USING_ACTION_MODE(Ped ped, BOOL p1, int p2, const char* action)
- SET_PED_VEHICLE_FORCED_SEAT_USAGEPEDvoid SET_PED_VEHICLE_FORCED_SEAT_USAGE(Ped ped, Vehicle vehicle, int seatIndex, int flags, Any p4)
- SET_PED_VISUAL_FIELD_CENTER_ANGLEPEDvoid SET_PED_VISUAL_FIELD_CENTER_ANGLE(Ped ped, float angle)
- SET_PED_VISUAL_FIELD_MAX_ANGLEPEDvoid SET_PED_VISUAL_FIELD_MAX_ANGLE(Ped ped, float value)
- SET_PED_VISUAL_FIELD_MAX_ELEVATION_ANGLEPEDvoid SET_PED_VISUAL_FIELD_MAX_ELEVATION_ANGLE(Ped ped, float angle)
- SET_PED_VISUAL_FIELD_MIN_ANGLEPEDvoid SET_PED_VISUAL_FIELD_MIN_ANGLE(Ped ped, float value)
- SET_PED_VISUAL_FIELD_MIN_ELEVATION_ANGLEPEDvoid SET_PED_VISUAL_FIELD_MIN_ELEVATION_ANGLE(Ped ped, float angle)
- SET_PED_VISUAL_FIELD_PERIPHERAL_RANGEPEDvoid SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE(Ped ped, float range)
- SET_PED_WEAPON_MOVEMENT_CLIPSETPEDvoid SET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped, const char* clipSet)
- SET_PED_WETNESS_ENABLED_THIS_FRAMEPEDvoid SET_PED_WETNESS_ENABLED_THIS_FRAME(Ped ped)
- SET_PED_WETNESS_HEIGHTPEDvoid SET_PED_WETNESS_HEIGHT(Ped ped, float height)
- SET_PED_WILL_ONLY_ATTACK_WANTED_PLAYERPEDvoid SET_PED_WILL_ONLY_ATTACK_WANTED_PLAYER(Any p0, Any p1)
- SET_POP_CONTROL_SPHERE_THIS_FRAMEPEDvoid SET_POP_CONTROL_SPHERE_THIS_FRAME(float x, float y, float z, float min, float max)
- SET_RAGDOLL_BLOCKING_FLAGSPEDvoid SET_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags)
- SET_RELATIONSHIP_BETWEEN_GROUPSPEDvoid SET_RELATIONSHIP_BETWEEN_GROUPS(int relationship, Hash group1, Hash group2)
- SET_RELATIONSHIP_GROUP_AFFECTS_WANTED_LEVELPEDvoid SET_RELATIONSHIP_GROUP_AFFECTS_WANTED_LEVEL(Hash group, BOOL p1)
- SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREAPEDvoid SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA(float x, float y, float z, float range, int p4)
- SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMANDPEDvoid SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND(BOOL value)
- SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAMEPEDvoid SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME(float p0, float p1)
- SET_SCRIPTED_ANIM_SEAT_OFFSETPEDvoid SET_SCRIPTED_ANIM_SEAT_OFFSET(Ped ped, float p1)
- SET_SCRIPTED_CONVERSION_COORD_THIS_FRAMEPEDvoid SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME(float x, float y, float z)
- SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAMEPEDvoid SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(int sceneID, BOOL toggle)
- SET_SYNCHRONIZED_SCENE_LOOPEDPEDvoid SET_SYNCHRONIZED_SCENE_LOOPED(int sceneID, BOOL toggle)
- SET_SYNCHRONIZED_SCENE_ORIGINPEDvoid SET_SYNCHRONIZED_SCENE_ORIGIN(int sceneID, float x, float y, float z, float roll, float pitch, float yaw, BOOL p7)
- SET_SYNCHRONIZED_SCENE_PHASEPEDvoid SET_SYNCHRONIZED_SCENE_PHASE(int sceneID, float phase)
- SET_SYNCHRONIZED_SCENE_RATEPEDvoid SET_SYNCHRONIZED_SCENE_RATE(int sceneID, float rate)
- SET_TREAT_AS_AMBIENT_PED_FOR_DRIVER_LOCKONPEDvoid SET_TREAT_AS_AMBIENT_PED_FOR_DRIVER_LOCKON(Any p0, BOOL p1)
- SET_USE_CAMERA_HEADING_FOR_DESIRED_DIRECTION_LOCK_ON_TESTPEDvoid SET_USE_CAMERA_HEADING_FOR_DESIRED_DIRECTION_LOCK_ON_TEST(Ped ped, BOOL toggle)
- SPAWNPOINTS_CANCEL_SEARCHPEDvoid SPAWNPOINTS_CANCEL_SEARCH()
- SPAWNPOINTS_GET_NUM_SEARCH_RESULTSPEDint SPAWNPOINTS_GET_NUM_SEARCH_RESULTS()
- SPAWNPOINTS_GET_SEARCH_RESULTPEDvoid SPAWNPOINTS_GET_SEARCH_RESULT(int randomInt, float* x, float* y, float* z)
- SPAWNPOINTS_GET_SEARCH_RESULT_FLAGSPEDvoid SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS(int p0, int* p1)
- SPAWNPOINTS_IS_SEARCH_ACTIVEPEDBOOL SPAWNPOINTS_IS_SEARCH_ACTIVE()
- SPAWNPOINTS_IS_SEARCH_COMPLETEPEDBOOL SPAWNPOINTS_IS_SEARCH_COMPLETE()
- SPAWNPOINTS_IS_SEARCH_FAILEDPEDBOOL SPAWNPOINTS_IS_SEARCH_FAILED()
- SPAWNPOINTS_START_SEARCHPEDvoid SPAWNPOINTS_START_SEARCH(float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration)
- SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREAPEDvoid SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, int interiorFlags, float scale, int duration)
- SPECIAL_FUNCTION_DO_NOT_USEPEDvoid SPECIAL_FUNCTION_DO_NOT_USE(Ped ped, BOOL p1)
- STOP_ANY_PED_MODEL_BEING_SUPPRESSEDPEDvoid STOP_ANY_PED_MODEL_BEING_SUPPRESSED()
- STOP_PED_WEAPON_FIRING_WHEN_DROPPEDPEDvoid STOP_PED_WEAPON_FIRING_WHEN_DROPPED(Ped ped)
- SUPPRESS_AMBIENT_PED_AGGRESSIVE_CLEANUP_THIS_FRAMEPEDvoid SUPPRESS_AMBIENT_PED_AGGRESSIVE_CLEANUP_THIS_FRAME()
- TAKE_OWNERSHIP_OF_SYNCHRONIZED_SCENEPEDvoid TAKE_OWNERSHIP_OF_SYNCHRONIZED_SCENE(int scene)
- TELL_GROUP_PEDS_IN_AREA_TO_ATTACKPEDvoid TELL_GROUP_PEDS_IN_AREA_TO_ATTACK(Ped ped, Any p1, float p2, Hash hash, Any p4, Any p5)
- TOGGLE_SCENARIO_PED_COWER_IN_PLACEPEDvoid TOGGLE_SCENARIO_PED_COWER_IN_PLACE(Ped ped, BOOL toggle)
- TRIGGER_IDLE_ANIMATION_ON_PEDPEDvoid TRIGGER_IDLE_ANIMATION_ON_PED(Ped ped)
- TRIGGER_PED_SCENARIO_PANICEXITTOFLEEPEDAny TRIGGER_PED_SCENARIO_PANICEXITTOFLEE(Any p0, Any p1, Any p2, Any p3)
- UNREGISTER_PEDHEADSHOTPEDvoid UNREGISTER_PEDHEADSHOT(int id)
- UPDATE_PED_HEAD_BLEND_DATAPEDvoid UPDATE_PED_HEAD_BLEND_DATA(Ped ped, float shapeMix, float skinMix, float thirdMix)
- WAS_PED_KILLED_BY_STEALTHPEDBOOL WAS_PED_KILLED_BY_STEALTH(Ped ped)
- WAS_PED_KILLED_BY_TAKEDOWNPEDBOOL WAS_PED_KILLED_BY_TAKEDOWN(Ped ped)
- WAS_PED_KNOCKED_OUTPEDBOOL WAS_PED_KNOCKED_OUT(Ped ped)
- WAS_PED_SKELETON_UPDATEDPEDBOOL WAS_PED_SKELETON_UPDATED(Ped ped)