PED

FORCE_PED_MOTION_STATE

0xF28965D04F570DCA Jenkins: 0x164DDEFF

Signature

// PED
BOOL FORCE_PED_MOTION_STATE(Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4)

Parameters

Type Name
Ped ped
Hash motionStateHash
BOOL p2
int p3
BOOL p4

Return type BOOL

Build 323

Documentation

Regarding p2, p3 and p4: Most common is 0, 0, 0); followed by 0, 1, 0); and 1, 1, 0); in R* scripts. p4 is very rarely something other than 0. enum eMotionState // 0x92A659FE { MotionState_None = 0xEE717723, MotionState_Idle = 0x9072A713, MotionState_Walk = 0xD827C3DB, MotionState_Run = 0xFFF7E7A4, MotionState_Sprint = 0xBD8817DB, MotionState_Crouch_Idle = 0x43FB099E, MotionState_Crouch_Walk = 0x08C31A98, MotionState_Crouch_Run = 0x3593CF09, MotionState_DoNothing = 0x0EC17E58, MotionState_AnimatedVelocity = 0x551AAC43, MotionState_InVehicle = 0x94D9D58D, MotionState_Aiming = 0x3F67C6AF, MotionState_Diving_Idle = 0x4848CDED, MotionState_Diving_Swim = 0x916E828C, MotionState_Swimming_TreadWater = 0xD1BF11C7, MotionState_Dead = 0x0DBB071C, MotionState_Stealth_Idle = 0x422D7A25, MotionState_Stealth_Walk = 0x042AB6A2, MotionState_Stealth_Run = 0xFB0B79E1, MotionState_Parachuting = 0xBAC0F10B, MotionState_ActionMode_Idle = 0xDA40A0DC, MotionState_ActionMode_Walk = 0xD2905EA7, MotionState_ActionMode_Run = 0x31BADE14, MotionState_Jetpack = 0x535E6A5E };

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