PED

APPLY_PED_DAMAGE_DECAL

0x397C38AA7B4A5F83 Jenkins: 0x8A13A41F

Signature

// PED
void APPLY_PED_DAMAGE_DECAL(Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, const char* decalName)

Parameters

Type Name
Ped ped
int damageZone
float xOffset
float yOffset
float heading
float scale
float alpha
int variation
BOOL fadeIn
const char* decalName

Return type void

Build 323

Documentation

enum eDamageZone { DZ_Torso = 0, DZ_Head, DZ_LeftArm, DZ_RightArm, DZ_LeftLeg, DZ_RightLeg, }; Decal Names: scar blushing cs_flush_anger cs_flush_anger_face bruise bruise_large herpes ArmorBullet basic_dirt_cloth basic_dirt_skin cs_trev1_dirt APPLY_PED_DAMAGE_DECAL(ped, 1, 0.5f, 0.513f, 0f, 1f, unk, 0, 0, "blushing");

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