PED

IS_PED_IN_COMBAT

0x4859F1FC66A6278E Jenkins: 0xFE027CB5

Signature

// PED
BOOL IS_PED_IN_COMBAT(Ped ped, Ped target)

Parameters

Type Name
Ped ped
Ped target

Return type BOOL

Build 323

Documentation

Checks to see if ped and target are in combat with eachother. Only goes one-way: if target is engaged in combat with ped but ped has not yet reacted, the function will return false until ped starts fighting back. p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: PED::IS_PED_IN_COMBAT(l_42E[4/*14*/], PLAYER::PLAYER_PED_ID()) // armenian2.ct4: 43794

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