PED
IS_PED_IN_MELEE_COMBAT
0x4E209B2C1EAD5159
Jenkins: 0xFD7814A5
Signature
// PED
BOOL IS_PED_IN_MELEE_COMBAT(Ped ped)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
Return type BOOL
Build 323
Documentation
Notes: The function only returns true while the ped is: A.) Swinging a random melee attack (including pistol-whipping) B.) Reacting to being hit by a melee attack (including pistol-whipping) C.) Is locked-on to an enemy (arms up, strafing/skipping in the default fighting-stance, ready to dodge+counter). You don't have to be holding the melee-targetting button to be in this stance; you stay in it by default for a few seconds after swinging at someone. If you do a sprinting punch, it returns true for the duration of the punch animation and then returns false again, even if you've punched and made-angry many peds
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