Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
329 of 329 natives in MISC.
- ABSFMISCfloat ABSF(float value)
- ABSIMISCint ABSI(int value)
- ACOSMISCfloat ACOS(float p0)
- ACTION_MANAGER_ENABLE_ACTIONMISCvoid ACTION_MANAGER_ENABLE_ACTION(Hash hash, BOOL enable)
- ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINEMISCvoid ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE(const char* p0, const char* p1)
- ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE_ADDMISCvoid ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE_ADD(const char* p0)
- ACTIVITY_FEED_ADD_INT_TO_CAPTIONMISCvoid ACTIVITY_FEED_ADD_INT_TO_CAPTION(Any p0)
- ACTIVITY_FEED_ADD_LITERAL_SUBSTRING_TO_CAPTIONMISCvoid ACTIVITY_FEED_ADD_LITERAL_SUBSTRING_TO_CAPTION(const char* p0)
- ACTIVITY_FEED_ADD_SUBSTRING_TO_CAPTIONMISCvoid ACTIVITY_FEED_ADD_SUBSTRING_TO_CAPTION(const char* p0)
- ACTIVITY_FEED_CREATEMISCvoid ACTIVITY_FEED_CREATE(const char* p0, const char* p1)
- ACTIVITY_FEED_LARGE_IMAGE_URLMISCvoid ACTIVITY_FEED_LARGE_IMAGE_URL(const char* p0)
- ACTIVITY_FEED_ONLINE_PLAYED_WITH_POSTMISCvoid ACTIVITY_FEED_ONLINE_PLAYED_WITH_POST(const char* p0)
- ACTIVITY_FEED_POSTMISCvoid ACTIVITY_FEED_POST()
- ADD_DISPATCH_SPAWN_ANGLED_BLOCKING_AREAMISCAny ADD_DISPATCH_SPAWN_ANGLED_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width)
- ADD_DISPATCH_SPAWN_SPHERE_BLOCKING_AREAMISCAny ADD_DISPATCH_SPAWN_SPHERE_BLOCKING_AREA(float x1, float y1, float x2, float y2)
- ADD_HOSPITAL_RESTARTMISCint ADD_HOSPITAL_RESTART(float x, float y, float z, float p3, Any p4)
- ADD_POLICE_RESTARTMISCAny ADD_POLICE_RESTART(float p0, float p1, float p2, float p3, Any p4)
- ADD_POP_MULTIPLIER_AREAMISCint ADD_POP_MULTIPLIER_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8, BOOL p9)
- ADD_POP_MULTIPLIER_SPHEREMISCint ADD_POP_MULTIPLIER_SPHERE(float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7)
- ADD_REPLAY_STAT_VALUEMISCvoid ADD_REPLAY_STAT_VALUE(Any value)
- ADD_STUNT_JUMPMISCint ADD_STUNT_JUMP(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float camX, float camY, float camZ, int p15, int p16, int p17)
- ADD_STUNT_JUMP_ANGLEDMISCint ADD_STUNT_JUMP_ANGLED(float x1, float y1, float z1, float x2, float y2, float z2, float radius1, float x3, float y3, float z3, float x4, float y4, float z4, float radius2, float camX, float camY, float camZ, int p17, int p18, int p19)
- ADD_TACTICAL_NAV_MESH_POINTMISCvoid ADD_TACTICAL_NAV_MESH_POINT(float x, float y, float z)
- ALLOW_MISSION_CREATOR_WARPMISCvoid ALLOW_MISSION_CREATOR_WARP(BOOL toggle)
- ARE_PROFILE_SETTINGS_VALIDMISCBOOL ARE_PROFILE_SETTINGS_VALID()
- ARE_STRINGS_EQUALMISCBOOL ARE_STRINGS_EQUAL(const char* string1, const char* string2)
- ASINMISCfloat ASIN(float p0)
- ATANMISCfloat ATAN(float p0)
- ATAN2MISCfloat ATAN2(float p0, float p1)
- BEGIN_REPLAY_STATSMISCvoid BEGIN_REPLAY_STATS(Any p0, Any p1)
- BLOCK_DISPATCH_SERVICE_RESOURCE_CREATIONMISCvoid BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION(int dispatchService, BOOL toggle)
- CANCEL_ONSCREEN_KEYBOARDMISCvoid CANCEL_ONSCREEN_KEYBOARD()
- CANCEL_STUNT_JUMPMISCvoid CANCEL_STUNT_JUMP()
- CLEANUP_ASYNC_INSTALLMISCvoid CLEANUP_ASYNC_INSTALL()
- CLEAR_ANGLED_AREA_OF_VEHICLESMISCvoid CLEAR_ANGLED_AREA_OF_VEHICLES(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11, Any p12, Any p13)
- CLEAR_AREAMISCvoid CLEAR_AREA(float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7)
- CLEAR_AREA_LEAVE_VEHICLE_HEALTHMISCvoid CLEAR_AREA_LEAVE_VEHICLE_HEALTH(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7)
- CLEAR_AREA_OF_COPSMISCvoid CLEAR_AREA_OF_COPS(float x, float y, float z, float radius, int flags)
- CLEAR_AREA_OF_OBJECTSMISCvoid CLEAR_AREA_OF_OBJECTS(float x, float y, float z, float radius, int flags)
- CLEAR_AREA_OF_PEDSMISCvoid CLEAR_AREA_OF_PEDS(float x, float y, float z, float radius, int flags)
- CLEAR_AREA_OF_PROJECTILESMISCvoid CLEAR_AREA_OF_PROJECTILES(float x, float y, float z, float radius, int flags)
- CLEAR_AREA_OF_VEHICLESMISCvoid CLEAR_AREA_OF_VEHICLES(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, Any p10)
- CLEAR_BITMISCvoid CLEAR_BIT(int* address, int offset)
- CLEAR_CODE_REQUESTED_AUTOSAVEMISCvoid CLEAR_CODE_REQUESTED_AUTOSAVE()
- CLEAR_OVERRIDE_WEATHERMISCvoid CLEAR_OVERRIDE_WEATHER()
- CLEAR_REPLAY_STATSMISCvoid CLEAR_REPLAY_STATS()
- CLEAR_RESTART_COORD_OVERRIDEMISCvoid CLEAR_RESTART_COORD_OVERRIDE()
- CLEAR_SCENARIO_SPAWN_HISTORYMISCvoid CLEAR_SCENARIO_SPAWN_HISTORY()
- CLEAR_TACTICAL_NAV_MESH_POINTSMISCvoid CLEAR_TACTICAL_NAV_MESH_POINTS()
- CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORKMISCvoid CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK(int milliseconds)
- CLEAR_WEATHER_TYPE_PERSISTMISCvoid CLEAR_WEATHER_TYPE_PERSIST()
- COMPARE_STRINGSMISCint COMPARE_STRINGS(const char* str1, const char* str2, BOOL matchCase, int maxLength)
- COPY_SCRIPT_STRUCTMISCvoid COPY_SCRIPT_STRUCT(Any* dst, Any* src, int size)
- CREATE_INCIDENTMISCBOOL CREATE_INCIDENT(int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8)
- CREATE_INCIDENT_WITH_ENTITYMISCBOOL CREATE_INCIDENT_WITH_ENTITY(int dispatchService, Ped ped, int numUnits, float radius, int* outIncidentID, Any p5, Any p6)
- DELETE_INCIDENTMISCvoid DELETE_INCIDENT(int incidentId)
- DELETE_STUNT_JUMPMISCvoid DELETE_STUNT_JUMP(int p0)
- DISABLE_HOSPITAL_RESTARTMISCvoid DISABLE_HOSPITAL_RESTART(int hospitalIndex, BOOL toggle)
- DISABLE_POLICE_RESTARTMISCvoid DISABLE_POLICE_RESTART(int policeIndex, BOOL toggle)
- DISABLE_SCREEN_DIMMING_THIS_FRAMEMISCvoid DISABLE_SCREEN_DIMMING_THIS_FRAME()
- DISABLE_STUNT_JUMP_SETMISCvoid DISABLE_STUNT_JUMP_SET(int p0)
- DISPLAY_ONSCREEN_KEYBOARDMISCvoid DISPLAY_ONSCREEN_KEYBOARD(int p0, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength)
- DISPLAY_ONSCREEN_KEYBOARD_WITH_LONGER_INITIAL_STRINGMISCvoid DISPLAY_ONSCREEN_KEYBOARD_WITH_LONGER_INITIAL_STRING(int p0, const char* windowTitle, Any* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, const char* defaultConcat4, const char* defaultConcat5, const char* defaultConcat6, const char* defaultConcat7, int maxInputLength)
- DOES_POP_MULTIPLIER_AREA_EXISTMISCBOOL DOES_POP_MULTIPLIER_AREA_EXIST(int id)
- DOES_POP_MULTIPLIER_SPHERE_EXISTMISCBOOL DOES_POP_MULTIPLIER_SPHERE_EXIST(int id)
- DO_AUTO_SAVEMISCvoid DO_AUTO_SAVE()
- ENABLE_DISPATCH_SERVICEMISCvoid ENABLE_DISPATCH_SERVICE(int dispatchService, BOOL toggle)
- ENABLE_STUNT_JUMP_SETMISCvoid ENABLE_STUNT_JUMP_SET(int p0)
- ENABLE_TENNIS_MODEMISCvoid ENABLE_TENNIS_MODE(Ped ped, BOOL toggle, BOOL p2)
- END_REPLAY_STATSMISCvoid END_REPLAY_STATS()
- FIND_SPAWN_POINT_IN_DIRECTIONMISCBOOL FIND_SPAWN_POINT_IN_DIRECTION(float posX, float posY, float posZ, float fwdVecX, float fwdVecY, float fwdVecZ, float distance, Vector3* spawnPoint)
- FORCE_GAME_STATE_PLAYINGMISCvoid FORCE_GAME_STATE_PLAYING()
- FORCE_LIGHTNING_FLASHMISCvoid FORCE_LIGHTNING_FLASH()
- GET_ALLOCATED_STACK_SIZEMISCint GET_ALLOCATED_STACK_SIZE()
- GET_ANGLE_BETWEEN_2D_VECTORSMISCfloat GET_ANGLE_BETWEEN_2D_VECTORS(float x1, float y1, float x2, float y2)
- GET_BASE_ELEMENT_LOCATION_FROM_METADATA_BLOCKMISCBOOL GET_BASE_ELEMENT_LOCATION_FROM_METADATA_BLOCK(Any* p0, Any* p1, Any p2, BOOL p3)
- GET_BENCHMARK_ITERATIONSMISCint GET_BENCHMARK_ITERATIONS()
- GET_BENCHMARK_PASSMISCint GET_BENCHMARK_PASS()
- GET_BITS_IN_RANGEMISCint GET_BITS_IN_RANGE(int var, int rangeStart, int rangeEnd)
- GET_CITY_DENSITYMISCAny GET_CITY_DENSITY()
- GET_CLOSEST_POINT_ON_LINEMISCVector3 GET_CLOSEST_POINT_ON_LINE(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp)
- GET_CLOUDS_ALPHAMISCfloat GET_CLOUDS_ALPHA()
- GET_CONTENT_ID_INDEXMISCint GET_CONTENT_ID_INDEX(Hash contentId)
- GET_CONTENT_TO_LOADMISCconst char* GET_CONTENT_TO_LOAD()
- GET_COORDS_OF_PROJECTILE_TYPE_IN_AREAMISCBOOL GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer)
- GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCEMISCBOOL GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4)
- GET_CURR_WEATHER_STATEMISCvoid GET_CURR_WEATHER_STATE(Hash* weatherType1, Hash* weatherType2, float* percentWeather2)
- GET_DISTANCE_BETWEEN_COORDSMISCfloat GET_DISTANCE_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ)
- GET_FAKE_WANTED_LEVELMISCint GET_FAKE_WANTED_LEVEL()
- GET_FRAME_COUNTMISCint GET_FRAME_COUNT()
- GET_FRAME_TIMEMISCfloat GET_FRAME_TIME()
- GET_GAME_TIMERMISCint GET_GAME_TIMER()
- GET_GROUND_Z_AND_NORMAL_FOR_3D_COORDMISCBOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float* groundZ, Vector3* normal)
- GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORDMISCBOOL GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL p4, BOOL p5)
- GET_GROUND_Z_FOR_3D_COORDMISCBOOL GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL ignoreWater, BOOL p5)
- GET_HASH_KEYMISCHash GET_HASH_KEY(const char* string)
- GET_HEADING_FROM_VECTOR_2DMISCfloat GET_HEADING_FROM_VECTOR_2D(float dx, float dy)
- GET_INDEX_OF_CURRENT_LEVELMISCint GET_INDEX_OF_CURRENT_LEVEL()
- GET_IS_AUTO_SAVE_OFFMISCBOOL GET_IS_AUTO_SAVE_OFF()
- GET_IS_PLAYER_IN_ANIMAL_FORMMISCBOOL GET_IS_PLAYER_IN_ANIMAL_FORM()
- GET_LINE_PLANE_INTERSECTIONMISCBOOL GET_LINE_PLANE_INTERSECTION(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float* p12)
- GET_MISSION_FLAGMISCBOOL GET_MISSION_FLAG()
- GET_MODEL_DIMENSIONSMISCvoid GET_MODEL_DIMENSIONS(Hash modelHash, Vector3* minimum, Vector3* maximum)
- GET_NEXT_WEATHER_TYPE_HASH_NAMEMISCHash GET_NEXT_WEATHER_TYPE_HASH_NAME()
- GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZEMISCint GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(int stackSize)
- GET_NUMBER_RESOURCES_ALLOCATED_TO_WANTED_LEVELMISCint GET_NUMBER_RESOURCES_ALLOCATED_TO_WANTED_LEVEL(int dispatchService)
- GET_NUM_SUCCESSFUL_STUNT_JUMPSMISCint GET_NUM_SUCCESSFUL_STUNT_JUMPS()
- GET_ONSCREEN_KEYBOARD_RESULTMISCconst char* GET_ONSCREEN_KEYBOARD_RESULT()
- GET_POINT_AREA_OVERLAPMISCAny GET_POINT_AREA_OVERLAP(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13)
- GET_PREV_WEATHER_TYPE_HASH_NAMEMISCHash GET_PREV_WEATHER_TYPE_HASH_NAME()
- GET_PROFILE_SETTINGMISCint GET_PROFILE_SETTING(int profileSetting)
- GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCEMISCBOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5)
- GET_RAIN_LEVELMISCfloat GET_RAIN_LEVEL()
- GET_RANDOM_EVENT_FLAGMISCBOOL GET_RANDOM_EVENT_FLAG()
- GET_RANDOM_FLOAT_IN_RANGEMISCfloat GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange)
- GET_RANDOM_INT_IN_RANGEMISCint GET_RANDOM_INT_IN_RANGE(int startRange, int endRange)
- GET_RANDOM_MWC_INT_IN_RANGEMISCint GET_RANDOM_MWC_INT_IN_RANGE(int startRange, int endRange)
- GET_RATIO_OF_CLOSEST_POINT_ON_LINEMISCfloat GET_RATIO_OF_CLOSEST_POINT_ON_LINE(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp)
- GET_REAL_WORLD_TIMEMISCint GET_REAL_WORLD_TIME()
- GET_REPLAY_STAT_AT_INDEXMISCint GET_REPLAY_STAT_AT_INDEX(int index)
- GET_REPLAY_STAT_COUNTMISCint GET_REPLAY_STAT_COUNT()
- GET_REPLAY_STAT_MISSION_IDMISCAny GET_REPLAY_STAT_MISSION_ID()
- GET_REPLAY_STAT_MISSION_TYPEMISCint GET_REPLAY_STAT_MISSION_TYPE()
- GET_SAVE_HOUSE_DETAILS_AFTER_SUCCESSFUL_LOADMISCBOOL GET_SAVE_HOUSE_DETAILS_AFTER_SUCCESSFUL_LOAD(Vector3* p0, float* p1, BOOL* fadeInAfterLoad, BOOL* p3)
- GET_SIZE_OF_SAVE_DATAMISCint GET_SIZE_OF_SAVE_DATA(BOOL p0)
- GET_SNOW_LEVELMISCfloat GET_SNOW_LEVEL()
- GET_STATUS_OF_MANUAL_SAVEMISCint GET_STATUS_OF_MANUAL_SAVE()
- GET_STATUS_OF_MISSION_REPEAT_SAVEMISCint GET_STATUS_OF_MISSION_REPEAT_SAVE()
- GET_SYSTEM_TIME_STEPMISCfloat GET_SYSTEM_TIME_STEP()
- GET_TENNIS_SWING_ANIM_CAN_BE_INTERRUPTEDMISCBOOL GET_TENNIS_SWING_ANIM_CAN_BE_INTERRUPTED(Ped ped)
- GET_TENNIS_SWING_ANIM_COMPLETEMISCBOOL GET_TENNIS_SWING_ANIM_COMPLETE(Ped ped)
- GET_TENNIS_SWING_ANIM_SWUNGMISCBOOL GET_TENNIS_SWING_ANIM_SWUNG(Ped ped)
- GET_TOTAL_SUCCESSFUL_STUNT_JUMPSMISCint GET_TOTAL_SUCCESSFUL_STUNT_JUMPS()
- GET_WIND_DIRECTIONMISCVector3 GET_WIND_DIRECTION()
- GET_WIND_SPEEDMISCfloat GET_WIND_SPEED()
- HAS_ASYNC_INSTALL_FINISHEDMISCBOOL HAS_ASYNC_INSTALL_FINISHED()
- HAS_BULLET_IMPACTED_IN_AREAMISCBOOL HAS_BULLET_IMPACTED_IN_AREA(float x, float y, float z, float p3, BOOL p4, BOOL p5)
- HAS_BULLET_IMPACTED_IN_BOXMISCBOOL HAS_BULLET_IMPACTED_IN_BOX(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7)
- HAS_CHEAT_WITH_HASH_BEEN_ACTIVATEDMISCBOOL HAS_CHEAT_WITH_HASH_BEEN_ACTIVATED(Hash hash, int amount)
- HAS_CODE_REQUESTED_AUTOSAVEMISCBOOL HAS_CODE_REQUESTED_AUTOSAVE()
- HAS_GAME_INSTALLED_THIS_SESSIONMISCBOOL HAS_GAME_INSTALLED_THIS_SESSION()
- HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATEDMISCBOOL HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATED(Hash hash)
- HAS_RESUMED_FROM_SUSPENDMISCBOOL HAS_RESUMED_FROM_SUSPEND()
- HAVE_CREDITS_REACHED_ENDMISCBOOL HAVE_CREDITS_REACHED_END()
- HAVE_REPLAY_STATS_BEEN_STOREDMISCAny HAVE_REPLAY_STATS_BEEN_STORED()
- IGNORE_NEXT_RESTARTMISCvoid IGNORE_NEXT_RESTART(BOOL toggle)
- INFORM_CODE_OF_CONTENT_ID_OF_CURRENT_UGC_MISSIONMISCvoid INFORM_CODE_OF_CONTENT_ID_OF_CURRENT_UGC_MISSION(const char* p0)
- IS_AREA_OCCUPIEDMISCBOOL IS_AREA_OCCUPIED(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, BOOL p10, Any p11, BOOL p12)
- IS_AREA_OCCUPIED_SLOWMISCAny IS_AREA_OCCUPIED_SLOW(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12)
- IS_AUSSIE_VERSIONMISCBOOL IS_AUSSIE_VERSION()
- IS_AUTO_SAVE_IN_PROGRESSMISCBOOL IS_AUTO_SAVE_IN_PROGRESS()
- IS_BULLET_IN_ANGLED_AREAMISCBOOL IS_BULLET_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer)
- IS_BULLET_IN_AREAMISCBOOL IS_BULLET_IN_AREA(float x, float y, float z, float radius, BOOL ownedByPlayer)
- IS_BULLET_IN_BOXMISCBOOL IS_BULLET_IN_BOX(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
- IS_COMMANDLINE_END_USER_BENCHMARKMISCBOOL IS_COMMANDLINE_END_USER_BENCHMARK()
- IS_DURANGO_VERSIONMISCBOOL IS_DURANGO_VERSION()
- IS_FRONTEND_FADINGMISCBOOL IS_FRONTEND_FADING()
- IS_INCIDENT_VALIDMISCBOOL IS_INCIDENT_VALID(int incidentId)
- IS_JAPANESE_VERSIONMISCBOOL IS_JAPANESE_VERSION()
- IS_MEMORY_CARD_IN_USEMISCBOOL IS_MEMORY_CARD_IN_USE()
- IS_MINIGAME_IN_PROGRESSMISCBOOL IS_MINIGAME_IN_PROGRESS()
- IS_NEXT_WEATHER_TYPEMISCBOOL IS_NEXT_WEATHER_TYPE(const char* weatherType)
- IS_ORBIS_VERSIONMISCBOOL IS_ORBIS_VERSION()
- IS_PC_VERSIONMISCBOOL IS_PC_VERSION()
- IS_POINT_OBSCURED_BY_A_MISSION_ENTITYMISCBOOL IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(float p0, float p1, float p2, float p3, float p4, float p5, Any p6)
- IS_POP_MULTIPLIER_AREA_NETWORKEDMISCBOOL IS_POP_MULTIPLIER_AREA_NETWORKED(int id)
- IS_POSITION_OCCUPIEDMISCBOOL IS_POSITION_OCCUPIED(float x, float y, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8, Entity ignoreEntity, BOOL p10)
- IS_PREV_WEATHER_TYPEMISCBOOL IS_PREV_WEATHER_TYPE(const char* weatherType)
- IS_PROJECTILE_IN_AREAMISCBOOL IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
- IS_PROJECTILE_TYPE_IN_ANGLED_AREAMISCBOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7, BOOL ownedByPlayer)
- IS_PROJECTILE_TYPE_IN_AREAMISCBOOL IS_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer)
- IS_PROJECTILE_TYPE_WITHIN_DISTANCEMISCBOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE(float x, float y, float z, Hash projectileHash, float radius, BOOL ownedByPlayer)
- IS_PROSPERO_VERSIONMISCBOOL IS_PROSPERO_VERSION()
- IS_PS3_VERSIONMISCBOOL IS_PS3_VERSION()
- IS_SCARLETT_VERSIONMISCBOOL IS_SCARLETT_VERSION()
- IS_SCE_PLATFORMMISCBOOL IS_SCE_PLATFORM()
- IS_SNIPER_BULLET_IN_AREAMISCBOOL IS_SNIPER_BULLET_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
- IS_SNIPER_INVERTEDMISCBOOL IS_SNIPER_INVERTED()
- IS_STEAM_VERSIONMISCBOOL IS_STEAM_VERSION()
- IS_STRING_NULLMISCBOOL IS_STRING_NULL(const char* string)
- IS_STRING_NULL_OR_EMPTYMISCBOOL IS_STRING_NULL_OR_EMPTY(const char* string)
- IS_STUNT_JUMP_IN_PROGRESSMISCBOOL IS_STUNT_JUMP_IN_PROGRESS()
- IS_STUNT_JUMP_MESSAGE_SHOWINGMISCBOOL IS_STUNT_JUMP_MESSAGE_SHOWING()
- IS_TENNIS_MODEMISCBOOL IS_TENNIS_MODE(Ped ped)
- IS_THIS_A_MINIGAME_SCRIPTMISCBOOL IS_THIS_A_MINIGAME_SCRIPT()
- IS_XBOX360_VERSIONMISCBOOL IS_XBOX360_VERSION()
- IS_XBOX_PLATFORMMISCBOOL IS_XBOX_PLATFORM()
- LANDING_SCREEN_STARTED_END_USER_BENCHMARKMISCBOOL LANDING_SCREEN_STARTED_END_USER_BENCHMARK()
- LOAD_CLOUD_HATMISCvoid LOAD_CLOUD_HAT(const char* name, float transitionTime)
- NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAMEMISCvoid NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME()
- NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTSMISCvoid NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS(int p0)
- OVERRIDE_FREEZE_FLAGSMISCvoid OVERRIDE_FREEZE_FLAGS(BOOL p0)
- OVERRIDE_SAVE_HOUSEMISCBOOL OVERRIDE_SAVE_HOUSE(BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7)
- PAUSE_DEATH_ARREST_RESTARTMISCvoid PAUSE_DEATH_ARREST_RESTART(BOOL toggle)
- PLAY_TENNIS_DIVE_ANIMMISCvoid PLAY_TENNIS_DIVE_ANIM(Ped ped, int p1, float p2, float p3, float p4, BOOL p5)
- PLAY_TENNIS_SWING_ANIMMISCvoid PLAY_TENNIS_SWING_ANIM(Ped ped, const char* animDict, const char* animName, float p3, float p4, BOOL p5)
- PLM_GET_CONSTRAINED_DURATION_MSMISCint PLM_GET_CONSTRAINED_DURATION_MS()
- PLM_IS_IN_CONSTRAINED_MODEMISCBOOL PLM_IS_IN_CONSTRAINED_MODE()
- POPULATE_NOWMISCvoid POPULATE_NOW()
- PRELOAD_CLOUD_HATMISCvoid PRELOAD_CLOUD_HAT(const char* name)
- PREVENT_ARREST_STATE_THIS_FRAMEMISCvoid PREVENT_ARREST_STATE_THIS_FRAME()
- QUEUE_MISSION_REPEAT_LOADMISCBOOL QUEUE_MISSION_REPEAT_LOAD()
- QUEUE_MISSION_REPEAT_SAVEMISCBOOL QUEUE_MISSION_REPEAT_SAVE()
- QUEUE_MISSION_REPEAT_SAVE_FOR_BENCHMARK_TESTMISCAny QUEUE_MISSION_REPEAT_SAVE_FOR_BENCHMARK_TEST()
- QUIT_GAMEMISCvoid QUIT_GAME()
- REGISTER_BOOL_TO_SAVEMISCvoid REGISTER_BOOL_TO_SAVE(Any* p0, const char* name)
- REGISTER_ENUM_TO_SAVEMISCvoid REGISTER_ENUM_TO_SAVE(Any* p0, const char* name)
- REGISTER_FLOAT_TO_SAVEMISCvoid REGISTER_FLOAT_TO_SAVE(Any* p0, const char* name)
- REGISTER_INT64_TO_SAVEMISCvoid REGISTER_INT64_TO_SAVE(Any* p0, const char* name)
- REGISTER_INT_TO_SAVEMISCvoid REGISTER_INT_TO_SAVE(Any* p0, const char* name)
- REGISTER_SAVE_HOUSEMISCAny REGISTER_SAVE_HOUSE(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
- REGISTER_TEXT_LABEL_15_TO_SAVEMISCvoid REGISTER_TEXT_LABEL_15_TO_SAVE(Any* p0, const char* name)
- REGISTER_TEXT_LABEL_23_TO_SAVEMISCvoid REGISTER_TEXT_LABEL_23_TO_SAVE(Any* p0, const char* name)
- REGISTER_TEXT_LABEL_31_TO_SAVEMISCvoid REGISTER_TEXT_LABEL_31_TO_SAVE(Any* p0, const char* name)
- REGISTER_TEXT_LABEL_63_TO_SAVEMISCvoid REGISTER_TEXT_LABEL_63_TO_SAVE(Any* p0, const char* name)
- REGISTER_TEXT_LABEL_TO_SAVEMISCvoid REGISTER_TEXT_LABEL_TO_SAVE(Any* p0, const char* name)
- REMOVE_DISPATCH_SPAWN_BLOCKING_AREAMISCvoid REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0)
- REMOVE_POP_MULTIPLIER_AREAMISCvoid REMOVE_POP_MULTIPLIER_AREA(int id, BOOL p1)
- REMOVE_POP_MULTIPLIER_SPHEREMISCvoid REMOVE_POP_MULTIPLIER_SPHERE(int id, BOOL p1)
- RESET_DISPATCH_IDEAL_SPAWN_DISTANCEMISCvoid RESET_DISPATCH_IDEAL_SPAWN_DISTANCE()
- RESET_DISPATCH_SPAWN_BLOCKING_AREASMISCvoid RESET_DISPATCH_SPAWN_BLOCKING_AREAS()
- RESET_DISPATCH_SPAWN_LOCATIONMISCvoid RESET_DISPATCH_SPAWN_LOCATION()
- RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTSMISCvoid RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
- RESET_END_USER_BENCHMARKMISCvoid RESET_END_USER_BENCHMARK()
- RESET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWNMISCvoid RESET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWN()
- RESTART_GAMEMISCvoid RESTART_GAME()
- SAVE_END_USER_BENCHMARKMISCvoid SAVE_END_USER_BENCHMARK()
- SCRIPT_RACE_GET_PLAYER_SPLIT_TIMEMISCBOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2)
- SCRIPT_RACE_INITMISCvoid SCRIPT_RACE_INIT(Any p0, Any p1, Any p2, Any p3)
- SCRIPT_RACE_PLAYER_HIT_CHECKPOINTMISCvoid SCRIPT_RACE_PLAYER_HIT_CHECKPOINT(Any p0, Any p1, Any p2, Any p3)
- SCRIPT_RACE_SHUTDOWNMISCvoid SCRIPT_RACE_SHUTDOWN()
- SET_BEAST_JUMP_THIS_FRAMEMISCvoid SET_BEAST_JUMP_THIS_FRAME(Player player)
- SET_BITMISCvoid SET_BIT(int* address, int offset)
- SET_BITS_IN_RANGEMISCvoid SET_BITS_IN_RANGE(int* var, int rangeStart, int rangeEnd, int p3)
- SET_CLOUDS_ALPHAMISCvoid SET_CLOUDS_ALPHA(float opacity)
- SET_CLOUD_SETTINGS_OVERRIDEMISCvoid SET_CLOUD_SETTINGS_OVERRIDE(const char* p0)
- SET_CONTENT_ID_INDEXMISCvoid SET_CONTENT_ID_INDEX(Hash contentId, int index)
- SET_CREDITS_ACTIVEMISCvoid SET_CREDITS_ACTIVE(BOOL toggle)
- SET_CREDITS_FADE_OUT_WITH_SCREENMISCvoid SET_CREDITS_FADE_OUT_WITH_SCREEN(BOOL toggle)
- SET_CURR_WEATHER_STATEMISCvoid SET_CURR_WEATHER_STATE(Hash weatherType1, Hash weatherType2, float percentWeather2)
- SET_DISPATCH_IDEAL_SPAWN_DISTANCEMISCvoid SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0)
- SET_DISPATCH_SPAWN_LOCATIONMISCvoid SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
- SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTSMISCvoid SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)
- SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIERMISCvoid SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1)
- SET_EXPLOSIVE_AMMO_THIS_FRAMEMISCvoid SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player)
- SET_EXPLOSIVE_MELEE_THIS_FRAMEMISCvoid SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player)
- SET_FADE_IN_AFTER_DEATH_ARRESTMISCvoid SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle)
- SET_FADE_IN_AFTER_LOADMISCvoid SET_FADE_IN_AFTER_LOAD(BOOL toggle)
- SET_FADE_OUT_AFTER_ARRESTMISCvoid SET_FADE_OUT_AFTER_ARREST(BOOL toggle)
- SET_FADE_OUT_AFTER_DEATHMISCvoid SET_FADE_OUT_AFTER_DEATH(BOOL toggle)
- SET_FAKE_WANTED_LEVELMISCvoid SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
- SET_FIRE_AMMO_THIS_FRAMEMISCvoid SET_FIRE_AMMO_THIS_FRAME(Player player)
- SET_FORCED_JUMP_THIS_FRAMEMISCvoid SET_FORCED_JUMP_THIS_FRAME(Player player)
- SET_GAME_PAUSEDMISCvoid SET_GAME_PAUSED(BOOL toggle)
- SET_GRAVITY_LEVELMISCvoid SET_GRAVITY_LEVEL(int level)
- SET_IDEAL_SPAWN_DISTANCE_FOR_INCIDENTMISCvoid SET_IDEAL_SPAWN_DISTANCE_FOR_INCIDENT(int incidentId, float p1)
- SET_INCIDENT_REQUESTED_UNITSMISCvoid SET_INCIDENT_REQUESTED_UNITS(int incidentId, int dispatchService, int numUnits)
- SET_INSTANCE_PRIORITY_HINTMISCvoid SET_INSTANCE_PRIORITY_HINT(int flag)
- SET_INSTANCE_PRIORITY_MODEMISCvoid SET_INSTANCE_PRIORITY_MODE(int p0)
- SET_MINIGAME_IN_PROGRESSMISCvoid SET_MINIGAME_IN_PROGRESS(BOOL toggle)
- SET_MISSION_FLAGMISCvoid SET_MISSION_FLAG(BOOL toggle)
- SET_OVERRIDE_WEATHERMISCvoid SET_OVERRIDE_WEATHER(const char* weatherType)
- SET_OVERRIDE_WEATHEREXMISCvoid SET_OVERRIDE_WEATHEREX(const char* weatherType, BOOL p1)
- SET_PLAYER_IS_IN_ANIMAL_FORMMISCvoid SET_PLAYER_IS_IN_ANIMAL_FORM(BOOL toggle)
- SET_PLAYER_IS_REPEATING_A_MISSIONMISCvoid SET_PLAYER_IS_REPEATING_A_MISSION(BOOL toggle)
- SET_RAINMISCvoid SET_RAIN(float intensity)
- SET_RANDOM_EVENT_FLAGMISCvoid SET_RANDOM_EVENT_FLAG(BOOL toggle)
- SET_RANDOM_SEEDMISCvoid SET_RANDOM_SEED(int seed)
- SET_RANDOM_WEATHER_TYPEMISCvoid SET_RANDOM_WEATHER_TYPE()
- SET_RESTART_COORD_OVERRIDEMISCvoid SET_RESTART_COORD_OVERRIDE(float x, float y, float z, float heading)
- SET_RIOT_MODE_ENABLEDMISCvoid SET_RIOT_MODE_ENABLED(BOOL toggle)
- SET_SAVE_HOUSEMISCvoid SET_SAVE_HOUSE(Any p0, BOOL p1, BOOL p2)
- SET_SAVE_MENU_ACTIVEMISCvoid SET_SAVE_MENU_ACTIVE(BOOL ignoreVehicle)
- SET_SCRIPT_HIGH_PRIOMISCvoid SET_SCRIPT_HIGH_PRIO(BOOL toggle)
- SET_SNOWMISCvoid SET_SNOW(float level)
- SET_STUNT_JUMPS_CAN_TRIGGERMISCvoid SET_STUNT_JUMPS_CAN_TRIGGER(BOOL toggle)
- SET_SUPER_JUMP_THIS_FRAMEMISCvoid SET_SUPER_JUMP_THIS_FRAME(Player player)
- SET_TENNIS_MOVE_NETWORK_SIGNAL_FLOATMISCvoid SET_TENNIS_MOVE_NETWORK_SIGNAL_FLOAT(Ped ped, const char* p1, float p2)
- SET_THIS_IS_A_TRIGGER_SCRIPTMISCvoid SET_THIS_IS_A_TRIGGER_SCRIPT(BOOL toggle)
- SET_THIS_SCRIPT_CAN_BE_PAUSEDMISCvoid SET_THIS_SCRIPT_CAN_BE_PAUSED(BOOL toggle)
- SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPTMISCvoid SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(BOOL toggle)
- SET_TICKER_JOHNMARSTON_IS_DONEMISCvoid SET_TICKER_JOHNMARSTON_IS_DONE()
- SET_TIME_SCALEMISCvoid SET_TIME_SCALE(float timeScale)
- SET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWNMISCvoid SET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWN(int p0, int p1)
- SET_WEATHER_TYPE_NOWMISCvoid SET_WEATHER_TYPE_NOW(const char* weatherType)
- SET_WEATHER_TYPE_NOW_PERSISTMISCvoid SET_WEATHER_TYPE_NOW_PERSIST(const char* weatherType)
- SET_WEATHER_TYPE_OVERTIME_PERSISTMISCvoid SET_WEATHER_TYPE_OVERTIME_PERSIST(const char* weatherType, float time)
- SET_WEATHER_TYPE_PERSISTMISCvoid SET_WEATHER_TYPE_PERSIST(const char* weatherType)
- SET_WINDMISCvoid SET_WIND(float speed)
- SET_WIND_DIRECTIONMISCvoid SET_WIND_DIRECTION(float direction)
- SET_WIND_SPEEDMISCvoid SET_WIND_SPEED(float speed)
- SHOOT_SINGLE_BULLET_BETWEEN_COORDSMISCvoid SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed)
- SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITYMISCvoid SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, Any p14)
- SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEWMISCvoid SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, Entity targetEntity, BOOL p17, Any p18, Any p19, Any p20)
- SHOULD_USE_METRIC_MEASUREMENTSMISCBOOL SHOULD_USE_METRIC_MEASUREMENTS()
- SLERP_NEAR_QUATERNIONMISCvoid SLERP_NEAR_QUATERNION(float t, float x, float y, float z, float w, float x1, float y1, float z1, float w1, float* outX, float* outY, float* outZ, float* outW)
- START_END_USER_BENCHMARKMISCvoid START_END_USER_BENCHMARK()
- START_SAVE_ARRAY_WITH_SIZEMISCvoid START_SAVE_ARRAY_WITH_SIZE(Any* p0, int size, const char* arrayName)
- START_SAVE_DATAMISCvoid START_SAVE_DATA(Any* p0, Any p1, BOOL p2)
- START_SAVE_STRUCT_WITH_SIZEMISCvoid START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, const char* structName)
- STOP_END_USER_BENCHMARKMISCvoid STOP_END_USER_BENCHMARK()
- STOP_SAVE_ARRAYMISCvoid STOP_SAVE_ARRAY()
- STOP_SAVE_DATAMISCvoid STOP_SAVE_DATA()
- STOP_SAVE_STRUCTMISCvoid STOP_SAVE_STRUCT()
- STRING_TO_INTMISCBOOL STRING_TO_INT(const char* string, int* outInteger)
- SUPRESS_RANDOM_EVENT_THIS_FRAMEMISCvoid SUPRESS_RANDOM_EVENT_THIS_FRAME(int p0, BOOL p1)
- TANMISCfloat TAN(float p0)
- TERMINATE_ALL_SCRIPTS_WITH_THIS_NAMEMISCvoid TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(const char* scriptName)
- TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERAMISCvoid TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA(BOOL toggle)
- UI_STARTED_END_USER_BENCHMARKMISCBOOL UI_STARTED_END_USER_BENCHMARK()
- UNLOAD_ALL_CLOUD_HATSMISCvoid UNLOAD_ALL_CLOUD_HATS()
- UNLOAD_CLOUD_HATMISCvoid UNLOAD_CLOUD_HAT(const char* name, float p1)
- UPDATE_ONSCREEN_KEYBOARDMISCint UPDATE_ONSCREEN_KEYBOARD()
- USE_ACTIVE_CAMERA_FOR_TIMESLICING_CENTREMISCvoid USE_ACTIVE_CAMERA_FOR_TIMESLICING_CENTRE()
- USING_MISSION_CREATORMISCvoid USING_MISSION_CREATOR(BOOL toggle)
- WATER_OVERRIDE_FADE_INMISCvoid WATER_OVERRIDE_FADE_IN(float p0)
- WATER_OVERRIDE_FADE_OUTMISCvoid WATER_OVERRIDE_FADE_OUT(float p0)
- WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDEMISCvoid WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
- WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDEMISCvoid WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
- WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDEMISCvoid WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
- WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDEMISCvoid WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
- WATER_OVERRIDE_SET_RIPPLEBUMPINESSMISCvoid WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
- WATER_OVERRIDE_SET_RIPPLEDISTURBMISCvoid WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
- WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESSMISCvoid WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
- WATER_OVERRIDE_SET_RIPPLEMINBUMPINESSMISCvoid WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
- WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDEMISCvoid WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)
- WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDEMISCvoid WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(float maxAmplitude)
- WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDEMISCvoid WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude)
- WATER_OVERRIDE_SET_STRENGTHMISCvoid WATER_OVERRIDE_SET_STRENGTH(float strength)