MISC

CREATE_INCIDENT

0x3F892CAF67444AE7 Jenkins: 0xFC5FF7B3

Signature

// MISC
BOOL CREATE_INCIDENT(int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8)

Parameters

Type Name
int dispatchService
float x
float y
float z
int numUnits
float radius
int* outIncidentID
Any p7
Any p8

Return type BOOL

Build 323

Documentation

As for the 'police' incident, it will call police cars to you, but unlike PedsInCavalcades & Merryweather they won't start shooting at you unless you shoot first or shoot at them. The top 2 however seem to cancel theirselves if there is noone dead around you or a fire. I only figured them out as I found out the 3rd param is definately the amountOfPeople and they called incident 3 in scripts with 4 people (which the firetruck has) and incident 5 with 2 people (which the ambulence has). The 4 param I cant say is radius, but for the pedsInCavalcades and Merryweather R* uses 0.0f and for the top 3 (Emergency Services) they use 3.0f. Side Note: It seems calling the pedsInCavalcades or Merryweather then removing it seems to break you from calling the EmergencyEvents and I also believe pedsInCavalcades. (The V cavalcades of course not IV). Side Note 2: I say it breaks as if you call this proper, if(CREATE_INCIDENT) etc it will return false if you do as I said above. =====================================================

APPI RP

Join us on FiveM

Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.