MISC
ADD_STUNT_JUMP
0x1A992DA297A4630C
Jenkins: 0xB630E5FF
Signature
// MISC
int ADD_STUNT_JUMP(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float camX, float camY, float camZ, int p15, int p16, int p17)
Parameters
| Type | Name |
|---|---|
| float | x1 |
| float | y1 |
| float | z1 |
| float | x2 |
| float | y2 |
| float | z2 |
| float | x3 |
| float | y3 |
| float | z3 |
| float | x4 |
| float | y4 |
| float | z4 |
| float | camX |
| float | camY |
| float | camZ |
| int | p15 |
| int | p16 |
| int | p17 |
Return type int
Build 323
Documentation
See description of `ADD_STUNT_JUMP_ANGLED` for detailed info. The only difference really is this one does not have the radius (or angle, not sure) floats parameters for entry and landing zones.
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