Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
243 of 243 natives in CAM.
- ADD_CAM_SPLINE_NODECAMvoid ADD_CAM_SPLINE_NODE(Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder)
- ADD_CAM_SPLINE_NODE_USING_CAMERACAMvoid ADD_CAM_SPLINE_NODE_USING_CAMERA(Cam cam, Cam cam2, int length, int p3)
- ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAMECAMvoid ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME(Cam cam, Cam cam2, int length, int p3)
- ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAMECAMvoid ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME(Cam cam, int length, int p2)
- ALLOW_MOTION_BLUR_DECAYCAMvoid ALLOW_MOTION_BLUR_DECAY(Any p0, BOOL p1)
- ANIMATED_SHAKE_CAMCAMvoid ANIMATED_SHAKE_CAM(Cam cam, const char* p1, const char* p2, const char* p3, float amplitude)
- ANIMATED_SHAKE_SCRIPT_GLOBALCAMvoid ANIMATED_SHAKE_SCRIPT_GLOBAL(const char* p0, const char* p1, const char* p2, float p3)
- ARE_WIDESCREEN_BORDERS_ACTIVECAMBOOL ARE_WIDESCREEN_BORDERS_ACTIVE()
- ATTACH_CAM_TO_ENTITYCAMvoid ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative)
- ATTACH_CAM_TO_PED_BONECAMvoid ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading)
- ATTACH_CAM_TO_VEHICLE_BONECAMvoid ATTACH_CAM_TO_VEHICLE_BONE(Cam cam, Vehicle vehicle, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY, float offsetZ, BOOL fixedDirection)
- BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATECAMvoid BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATE()
- BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATECAMvoid BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATE()
- BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATECAMvoid BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE()
- CAMERA_PREVENT_COLLISION_SETTINGS_FOR_TRIPLEHEAD_IN_INTERIORS_THIS_UPDATECAMvoid CAMERA_PREVENT_COLLISION_SETTINGS_FOR_TRIPLEHEAD_IN_INTERIORS_THIS_UPDATE()
- CREATE_CAMCAMCam CREATE_CAM(const char* camName, BOOL p1)
- CREATE_CAMERACAMCam CREATE_CAMERA(Hash camHash, BOOL p1)
- CREATE_CAMERA_WITH_PARAMSCAMCam CREATE_CAMERA_WITH_PARAMS(Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9)
- CREATE_CAM_WITH_PARAMSCAMCam CREATE_CAM_WITH_PARAMS(const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9)
- CREATE_CINEMATIC_SHOTCAMvoid CREATE_CINEMATIC_SHOT(Any p0, int p1, Any p2, Entity entity)
- DESTROY_ALL_CAMSCAMvoid DESTROY_ALL_CAMS(BOOL bScriptHostCam)
- DESTROY_CAMCAMvoid DESTROY_CAM(Cam cam, BOOL bScriptHostCam)
- DETACH_CAMCAMvoid DETACH_CAM(Cam cam)
- DISABLE_AIM_CAM_THIS_UPDATECAMvoid DISABLE_AIM_CAM_THIS_UPDATE()
- DISABLE_CAM_COLLISION_FOR_OBJECTCAMvoid DISABLE_CAM_COLLISION_FOR_OBJECT(Entity entity)
- DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATECAMvoid DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE()
- DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATECAMAny DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATE()
- DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATECAMvoid DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATE()
- DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATECAMvoid DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATE()
- DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATECAMvoid DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE()
- DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATECAMvoid DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE()
- DISABLE_NEAR_CLIP_SCAN_THIS_UPDATECAMvoid DISABLE_NEAR_CLIP_SCAN_THIS_UPDATE()
- DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATECAMvoid DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE()
- DOES_CAM_EXISTCAMBOOL DOES_CAM_EXIST(Cam cam)
- DO_SCREEN_FADE_INCAMvoid DO_SCREEN_FADE_IN(int duration)
- DO_SCREEN_FADE_OUTCAMvoid DO_SCREEN_FADE_OUT(int duration)
- FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCHCAMvoid FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH(float p0, float p1)
- FORCE_CAMERA_RELATIVE_HEADING_AND_PITCHCAMvoid FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH(float roll, float pitch, float yaw)
- FORCE_CAM_FAR_CLIPCAMvoid FORCE_CAM_FAR_CLIP(Any p0, Any p1)
- FORCE_CINEMATIC_RENDERING_THIS_UPDATECAMvoid FORCE_CINEMATIC_RENDERING_THIS_UPDATE(BOOL p0)
- FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATECAMvoid FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE()
- FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATECAMvoid FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE()
- GET_CAM_ACTIVE_VIEW_MODE_CONTEXTCAMint GET_CAM_ACTIVE_VIEW_MODE_CONTEXT()
- GET_CAM_ANIM_CURRENT_PHASECAMfloat GET_CAM_ANIM_CURRENT_PHASE(Cam cam)
- GET_CAM_COORDCAMVector3 GET_CAM_COORD(Cam cam)
- GET_CAM_DOF_STRENGTHCAMfloat GET_CAM_DOF_STRENGTH(Cam cam)
- GET_CAM_FAR_CLIPCAMfloat GET_CAM_FAR_CLIP(Cam cam)
- GET_CAM_FAR_DOFCAMfloat GET_CAM_FAR_DOF(Cam cam)
- GET_CAM_FOVCAMfloat GET_CAM_FOV(Cam cam)
- GET_CAM_NEAR_CLIPCAMfloat GET_CAM_NEAR_CLIP(Cam cam)
- GET_CAM_NEAR_DOFCAMfloat GET_CAM_NEAR_DOF(Cam cam)
- GET_CAM_ROTCAMVector3 GET_CAM_ROT(Cam cam, int rotationOrder)
- GET_CAM_SPLINE_NODE_INDEXCAMint GET_CAM_SPLINE_NODE_INDEX(Cam cam)
- GET_CAM_SPLINE_NODE_PHASECAMfloat GET_CAM_SPLINE_NODE_PHASE(Cam cam)
- GET_CAM_SPLINE_PHASECAMfloat GET_CAM_SPLINE_PHASE(Cam cam)
- GET_CAM_VIEW_MODE_FOR_CONTEXTCAMint GET_CAM_VIEW_MODE_FOR_CONTEXT(int context)
- GET_DEBUG_CAMCAMCam GET_DEBUG_CAM()
- GET_FINAL_RENDERED_CAM_COORDCAMVector3 GET_FINAL_RENDERED_CAM_COORD()
- GET_FINAL_RENDERED_CAM_FAR_CLIPCAMfloat GET_FINAL_RENDERED_CAM_FAR_CLIP()
- GET_FINAL_RENDERED_CAM_FAR_DOFCAMfloat GET_FINAL_RENDERED_CAM_FAR_DOF()
- GET_FINAL_RENDERED_CAM_FOVCAMfloat GET_FINAL_RENDERED_CAM_FOV()
- GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTHCAMfloat GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH()
- GET_FINAL_RENDERED_CAM_NEAR_CLIPCAMfloat GET_FINAL_RENDERED_CAM_NEAR_CLIP()
- GET_FINAL_RENDERED_CAM_NEAR_DOFCAMfloat GET_FINAL_RENDERED_CAM_NEAR_DOF()
- GET_FINAL_RENDERED_CAM_ROTCAMVector3 GET_FINAL_RENDERED_CAM_ROT(int rotationOrder)
- GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOVCAMfloat GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOV(Player player)
- GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROTCAMVector3 GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROT(Player player, int rotationOrder)
- GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTORCAMfloat GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR()
- GET_FOCUS_PED_ON_SCREENCAMPed GET_FOCUS_PED_ON_SCREEN(float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8)
- GET_FOLLOW_PED_CAM_VIEW_MODECAMint GET_FOLLOW_PED_CAM_VIEW_MODE()
- GET_FOLLOW_PED_CAM_ZOOM_LEVELCAMint GET_FOLLOW_PED_CAM_ZOOM_LEVEL()
- GET_FOLLOW_VEHICLE_CAM_VIEW_MODECAMint GET_FOLLOW_VEHICLE_CAM_VIEW_MODE()
- GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVELCAMint GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL()
- GET_GAMEPLAY_CAM_COORDCAMVector3 GET_GAMEPLAY_CAM_COORD()
- GET_GAMEPLAY_CAM_FOVCAMfloat GET_GAMEPLAY_CAM_FOV()
- GET_GAMEPLAY_CAM_RELATIVE_HEADINGCAMfloat GET_GAMEPLAY_CAM_RELATIVE_HEADING()
- GET_GAMEPLAY_CAM_RELATIVE_PITCHCAMfloat GET_GAMEPLAY_CAM_RELATIVE_PITCH()
- GET_GAMEPLAY_CAM_ROTCAMVector3 GET_GAMEPLAY_CAM_ROT(int rotationOrder)
- GET_RENDERING_CAMCAMCam GET_RENDERING_CAM()
- HARD_ATTACH_CAM_TO_ENTITYCAMvoid HARD_ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
- HARD_ATTACH_CAM_TO_PED_BONECAMvoid HARD_ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9)
- IGNORE_MENU_PREFERENCE_FOR_BONNET_CAMERA_THIS_UPDATECAMvoid IGNORE_MENU_PREFERENCE_FOR_BONNET_CAMERA_THIS_UPDATE()
- INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODECAMvoid INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE()
- INVALIDATE_IDLE_CAMCAMvoid INVALIDATE_IDLE_CAM()
- IS_AIM_CAM_ACTIVECAMBOOL IS_AIM_CAM_ACTIVE()
- IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODECAMBOOL IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE()
- IS_ALLOWED_INDEPENDENT_CAMERA_MODESCAMAny IS_ALLOWED_INDEPENDENT_CAMERA_MODES()
- IS_BONNET_CINEMATIC_CAM_RENDERINGCAMBOOL IS_BONNET_CINEMATIC_CAM_RENDERING()
- IS_CAM_ACTIVECAMBOOL IS_CAM_ACTIVE(Cam cam)
- IS_CAM_INTERPOLATINGCAMBOOL IS_CAM_INTERPOLATING(Cam cam)
- IS_CAM_PLAYING_ANIMCAMBOOL IS_CAM_PLAYING_ANIM(Cam cam, const char* animName, const char* animDictionary)
- IS_CAM_RENDERINGCAMBOOL IS_CAM_RENDERING(Cam cam)
- IS_CAM_SHAKINGCAMBOOL IS_CAM_SHAKING(Cam cam)
- IS_CAM_SPLINE_PAUSEDCAMBOOL IS_CAM_SPLINE_PAUSED(Cam cam)
- IS_CINEMATIC_CAM_INPUT_ACTIVECAMBOOL IS_CINEMATIC_CAM_INPUT_ACTIVE()
- IS_CINEMATIC_CAM_RENDERINGCAMBOOL IS_CINEMATIC_CAM_RENDERING()
- IS_CINEMATIC_CAM_SHAKINGCAMBOOL IS_CINEMATIC_CAM_SHAKING()
- IS_CINEMATIC_FIRST_PERSON_VEHICLE_INTERIOR_CAM_RENDERINGCAMBOOL IS_CINEMATIC_FIRST_PERSON_VEHICLE_INTERIOR_CAM_RENDERING()
- IS_CINEMATIC_IDLE_CAM_RENDERINGCAMBOOL IS_CINEMATIC_IDLE_CAM_RENDERING()
- IS_CINEMATIC_SHOT_ACTIVECAMBOOL IS_CINEMATIC_SHOT_ACTIVE(Any p0)
- IS_CODE_GAMEPLAY_HINT_ACTIVECAMAny IS_CODE_GAMEPLAY_HINT_ACTIVE()
- IS_FIRST_PERSON_AIM_CAM_ACTIVECAMBOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE()
- IS_FOLLOW_PED_CAM_ACTIVECAMBOOL IS_FOLLOW_PED_CAM_ACTIVE()
- IS_FOLLOW_VEHICLE_CAM_ACTIVECAMBOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE()
- IS_GAMEPLAY_CAM_LOOKING_BEHINDCAMBOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND()
- IS_GAMEPLAY_CAM_RENDERINGCAMBOOL IS_GAMEPLAY_CAM_RENDERING()
- IS_GAMEPLAY_CAM_SHAKINGCAMBOOL IS_GAMEPLAY_CAM_SHAKING()
- IS_GAMEPLAY_HINT_ACTIVECAMBOOL IS_GAMEPLAY_HINT_ACTIVE()
- IS_INTERPOLATING_FROM_SCRIPT_CAMSCAMBOOL IS_INTERPOLATING_FROM_SCRIPT_CAMS()
- IS_INTERPOLATING_TO_SCRIPT_CAMSCAMBOOL IS_INTERPOLATING_TO_SCRIPT_CAMS()
- IS_IN_VEHICLE_MOBILE_PHONE_CAMERA_RENDERINGCAMAny IS_IN_VEHICLE_MOBILE_PHONE_CAMERA_RENDERING()
- IS_SCREEN_FADED_INCAMBOOL IS_SCREEN_FADED_IN()
- IS_SCREEN_FADED_OUTCAMBOOL IS_SCREEN_FADED_OUT()
- IS_SCREEN_FADING_INCAMBOOL IS_SCREEN_FADING_IN()
- IS_SCREEN_FADING_OUTCAMBOOL IS_SCREEN_FADING_OUT()
- IS_SCRIPT_GLOBAL_SHAKINGCAMBOOL IS_SCRIPT_GLOBAL_SHAKING()
- IS_SPHERE_VISIBLECAMBOOL IS_SPHERE_VISIBLE(float x, float y, float z, float radius)
- OVERRIDE_CAM_SPLINE_MOTION_BLURCAMvoid OVERRIDE_CAM_SPLINE_MOTION_BLUR(Cam cam, int p1, float p2, float p3)
- OVERRIDE_CAM_SPLINE_VELOCITYCAMvoid OVERRIDE_CAM_SPLINE_VELOCITY(Cam cam, int p1, float p2, float p3)
- PLAY_CAM_ANIMCAMBOOL PLAY_CAM_ANIM(Cam cam, const char* animName, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot, BOOL p9, int p10)
- PLAY_SYNCHRONIZED_CAM_ANIMCAMBOOL PLAY_SYNCHRONIZED_CAM_ANIM(Any p0, Any p1, const char* animName, const char* animDictionary)
- POINT_CAM_AT_COORDCAMvoid POINT_CAM_AT_COORD(Cam cam, float x, float y, float z)
- POINT_CAM_AT_ENTITYCAMvoid POINT_CAM_AT_ENTITY(Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5)
- POINT_CAM_AT_PED_BONECAMvoid POINT_CAM_AT_PED_BONE(Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL p6)
- RENDER_SCRIPT_CAMSCAMvoid RENDER_SCRIPT_CAMS(BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, Any p5)
- REPLAY_GET_MAX_DISTANCE_ALLOWED_FROM_PLAYERCAMfloat REPLAY_GET_MAX_DISTANCE_ALLOWED_FROM_PLAYER()
- RESET_GAMEPLAY_CAM_FULL_ATTACH_PARENT_TRANSFORM_TIMERCAMvoid RESET_GAMEPLAY_CAM_FULL_ATTACH_PARENT_TRANSFORM_TIMER()
- SET_ALLOW_CUSTOM_VEHICLE_DRIVE_BY_CAM_THIS_UPDATECAMvoid SET_ALLOW_CUSTOM_VEHICLE_DRIVE_BY_CAM_THIS_UPDATE(BOOL p0)
- SET_CAM_ACTIVECAMvoid SET_CAM_ACTIVE(Cam cam, BOOL active)
- SET_CAM_ACTIVE_WITH_INTERPCAMvoid SET_CAM_ACTIVE_WITH_INTERP(Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation)
- SET_CAM_AFFECTS_AIMINGCAMvoid SET_CAM_AFFECTS_AIMING(Cam cam, BOOL toggle)
- SET_CAM_ANIM_CURRENT_PHASECAMvoid SET_CAM_ANIM_CURRENT_PHASE(Cam cam, float phase)
- SET_CAM_CONTROLS_MINI_MAP_HEADINGCAMvoid SET_CAM_CONTROLS_MINI_MAP_HEADING(Cam cam, BOOL toggle)
- SET_CAM_COORDCAMvoid SET_CAM_COORD(Cam cam, float posX, float posY, float posZ)
- SET_CAM_DEATH_FAIL_EFFECT_STATECAMvoid SET_CAM_DEATH_FAIL_EFFECT_STATE(int p0)
- SET_CAM_DEBUG_NAMECAMvoid SET_CAM_DEBUG_NAME(Cam camera, const char* name)
- SET_CAM_DOF_FNUMBER_OF_LENSCAMvoid SET_CAM_DOF_FNUMBER_OF_LENS(Cam camera, float p1)
- SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIERCAMvoid SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIER(Cam camera, float multiplier)
- SET_CAM_DOF_FOCUS_DISTANCE_BIASCAMvoid SET_CAM_DOF_FOCUS_DISTANCE_BIAS(Cam camera, float p1)
- SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCECAMvoid SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE(Cam camera, float p1)
- SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVELCAMvoid SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVEL(Cam camera, float p1)
- SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCECAMvoid SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE(Any p0, float p1)
- SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVELCAMvoid SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL(Any p0, float p1)
- SET_CAM_DOF_PLANESCAMvoid SET_CAM_DOF_PLANES(Cam cam, float p1, float p2, float p3, float p4)
- SET_CAM_DOF_STRENGTHCAMvoid SET_CAM_DOF_STRENGTH(Cam cam, float dofStrength)
- SET_CAM_FAR_CLIPCAMvoid SET_CAM_FAR_CLIP(Cam cam, float farClip)
- SET_CAM_FAR_DOFCAMvoid SET_CAM_FAR_DOF(Cam cam, float farDOF)
- SET_CAM_FOVCAMvoid SET_CAM_FOV(Cam cam, float fieldOfView)
- SET_CAM_INHERIT_ROLL_VEHICLECAMvoid SET_CAM_INHERIT_ROLL_VEHICLE(Cam cam, BOOL p1)
- SET_CAM_IS_INSIDE_VEHICLECAMvoid SET_CAM_IS_INSIDE_VEHICLE(Cam cam, BOOL toggle)
- SET_CAM_MOTION_BLUR_STRENGTHCAMvoid SET_CAM_MOTION_BLUR_STRENGTH(Cam cam, float strength)
- SET_CAM_NEAR_CLIPCAMvoid SET_CAM_NEAR_CLIP(Cam cam, float nearClip)
- SET_CAM_NEAR_DOFCAMvoid SET_CAM_NEAR_DOF(Cam cam, float nearDOF)
- SET_CAM_PARAMSCAMvoid SET_CAM_PARAMS(Cam cam, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fieldOfView, Any p8, int p9, int p10, int p11)
- SET_CAM_ROTCAMvoid SET_CAM_ROT(Cam cam, float rotX, float rotY, float rotZ, int rotationOrder)
- SET_CAM_SHAKE_AMPLITUDECAMvoid SET_CAM_SHAKE_AMPLITUDE(Cam cam, float amplitude)
- SET_CAM_SPLINE_DURATIONCAMvoid SET_CAM_SPLINE_DURATION(Cam cam, int timeDuration)
- SET_CAM_SPLINE_NODE_EASECAMvoid SET_CAM_SPLINE_NODE_EASE(Cam cam, int easingFunction, int p2, float p3)
- SET_CAM_SPLINE_NODE_EXTRA_FLAGSCAMvoid SET_CAM_SPLINE_NODE_EXTRA_FLAGS(Cam cam, int p1, int flags)
- SET_CAM_SPLINE_NODE_VELOCITY_SCALECAMvoid SET_CAM_SPLINE_NODE_VELOCITY_SCALE(Cam cam, int p1, float scale)
- SET_CAM_SPLINE_PHASECAMvoid SET_CAM_SPLINE_PHASE(Cam cam, float p1)
- SET_CAM_SPLINE_SMOOTHING_STYLECAMvoid SET_CAM_SPLINE_SMOOTHING_STYLE(Cam cam, int smoothingStyle)
- SET_CAM_USE_SHALLOW_DOF_MODECAMvoid SET_CAM_USE_SHALLOW_DOF_MODE(Cam cam, BOOL toggle)
- SET_CAM_VIEW_MODE_FOR_CONTEXTCAMvoid SET_CAM_VIEW_MODE_FOR_CONTEXT(int context, int viewMode)
- SET_CINEMATIC_BUTTON_ACTIVECAMvoid SET_CINEMATIC_BUTTON_ACTIVE(BOOL p0)
- SET_CINEMATIC_CAM_SHAKE_AMPLITUDECAMvoid SET_CINEMATIC_CAM_SHAKE_AMPLITUDE(float p0)
- SET_CINEMATIC_MODE_ACTIVECAMvoid SET_CINEMATIC_MODE_ACTIVE(BOOL toggle)
- SET_CINEMATIC_NEWS_CHANNEL_ACTIVE_THIS_UPDATECAMvoid SET_CINEMATIC_NEWS_CHANNEL_ACTIVE_THIS_UPDATE()
- SET_CUTSCENE_CAM_FAR_CLIP_THIS_UPDATECAMvoid SET_CUTSCENE_CAM_FAR_CLIP_THIS_UPDATE(float p0)
- SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATECAMvoid SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(float p0)
- SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATECAMvoid SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(float p0, float p1)
- SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATECAMvoid SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(float p0, float p1)
- SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTORCAMvoid SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR(float zoomFactor)
- SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATECAMvoid SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE(float p0, float p1)
- SET_FIRST_PERSON_FLASH_EFFECT_TYPECAMvoid SET_FIRST_PERSON_FLASH_EFFECT_TYPE(Any p0)
- SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_HASHCAMvoid SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_HASH(Hash vehicleModel)
- SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAMECAMvoid SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME(const char* vehicleName)
- SET_FIRST_PERSON_SHOOTER_CAMERA_HEADINGCAMvoid SET_FIRST_PERSON_SHOOTER_CAMERA_HEADING(float yaw)
- SET_FIRST_PERSON_SHOOTER_CAMERA_PITCHCAMvoid SET_FIRST_PERSON_SHOOTER_CAMERA_PITCH(float pitch)
- SET_FLY_CAM_COORD_AND_CONSTRAINCAMvoid SET_FLY_CAM_COORD_AND_CONSTRAIN(Cam cam, float x, float y, float z)
- SET_FLY_CAM_HORIZONTAL_RESPONSECAMvoid SET_FLY_CAM_HORIZONTAL_RESPONSE(Cam cam, float p1, float p2, float p3)
- SET_FLY_CAM_MAX_HEIGHTCAMvoid SET_FLY_CAM_MAX_HEIGHT(Cam cam, float height)
- SET_FLY_CAM_VERTICAL_CONTROLS_THIS_UPDATECAMvoid SET_FLY_CAM_VERTICAL_CONTROLS_THIS_UPDATE(Cam cam)
- SET_FLY_CAM_VERTICAL_RESPONSECAMvoid SET_FLY_CAM_VERTICAL_RESPONSE(Cam cam, float p1, float p2, float p3)
- SET_FOLLOW_CAM_IGNORE_ATTACH_PARENT_MOVEMENT_THIS_UPDATECAMvoid SET_FOLLOW_CAM_IGNORE_ATTACH_PARENT_MOVEMENT_THIS_UPDATE()
- SET_FOLLOW_PED_CAM_LADDER_ALIGN_THIS_UPDATECAMvoid SET_FOLLOW_PED_CAM_LADDER_ALIGN_THIS_UPDATE()
- SET_FOLLOW_PED_CAM_THIS_UPDATECAMBOOL SET_FOLLOW_PED_CAM_THIS_UPDATE(const char* camName, int p1)
- SET_FOLLOW_PED_CAM_VIEW_MODECAMvoid SET_FOLLOW_PED_CAM_VIEW_MODE(int viewMode)
- SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_EVERY_UPDATECAMvoid SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_EVERY_UPDATE(BOOL p0, BOOL p1)
- SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_THIS_UPDATECAMvoid SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_THIS_UPDATE(BOOL p0)
- SET_FOLLOW_VEHICLE_CAM_SEAT_THIS_UPDATECAMvoid SET_FOLLOW_VEHICLE_CAM_SEAT_THIS_UPDATE(int seatIndex)
- SET_FOLLOW_VEHICLE_CAM_VIEW_MODECAMvoid SET_FOLLOW_VEHICLE_CAM_VIEW_MODE(int viewMode)
- SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVELCAMvoid SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL(int zoomLevel)
- SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATECAMvoid SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE(BOOL p0)
- SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATECAMvoid SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE(Entity entity)
- SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATECAMvoid SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE(Ped ped)
- SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATECAMvoid SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE(Entity entity)
- SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATECAMvoid SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE(float p0)
- SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATECAMvoid SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATE(float p0)
- SET_GAMEPLAY_CAM_RELATIVE_HEADINGCAMvoid SET_GAMEPLAY_CAM_RELATIVE_HEADING(float heading)
- SET_GAMEPLAY_CAM_RELATIVE_PITCHCAMvoid SET_GAMEPLAY_CAM_RELATIVE_PITCH(float angle, float scalingFactor)
- SET_GAMEPLAY_CAM_SHAKE_AMPLITUDECAMvoid SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE(float amplitude)
- SET_GAMEPLAY_COORD_HINTCAMvoid SET_GAMEPLAY_COORD_HINT(float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk)
- SET_GAMEPLAY_ENTITY_HINTCAMvoid SET_GAMEPLAY_ENTITY_HINT(Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime, int p8)
- SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSETCAMvoid SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET(float value)
- SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODECAMvoid SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE(BOOL toggle)
- SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSETCAMvoid SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET(float xOffset)
- SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSETCAMvoid SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET(float yOffset)
- SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALARCAMvoid SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR(float value)
- SET_GAMEPLAY_HINT_FOVCAMvoid SET_GAMEPLAY_HINT_FOV(float FOV)
- SET_GAMEPLAY_OBJECT_HINTCAMvoid SET_GAMEPLAY_OBJECT_HINT(Object object, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime)
- SET_GAMEPLAY_PED_HINTCAMvoid SET_GAMEPLAY_PED_HINT(Ped ped, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration)
- SET_GAMEPLAY_VEHICLE_HINTCAMvoid SET_GAMEPLAY_VEHICLE_HINT(Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime)
- SET_IN_VEHICLE_CAM_STATE_THIS_UPDATECAMvoid SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE(Vehicle p0, int p1)
- SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAMECAMvoid SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME(BOOL p0)
- SET_TABLE_GAMES_CAMERA_THIS_UPDATECAMBOOL SET_TABLE_GAMES_CAMERA_THIS_UPDATE(Hash hash)
- SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATECAMvoid SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(float p0)
- SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATECAMvoid SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE(float p0, float distance)
- SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATECAMvoid SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(float minimum, float maximum)
- SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATECAMvoid SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(float minimum, float maximum)
- SET_USE_HI_DOFCAMvoid SET_USE_HI_DOF()
- SET_USE_HI_DOF_ON_SYNCED_SCENE_THIS_UPDATECAMvoid SET_USE_HI_DOF_ON_SYNCED_SCENE_THIS_UPDATE()
- SET_WIDESCREEN_BORDERSCAMvoid SET_WIDESCREEN_BORDERS(BOOL p0, int p1)
- SHAKE_CAMCAMvoid SHAKE_CAM(Cam cam, const char* type, float amplitude)
- SHAKE_CINEMATIC_CAMCAMvoid SHAKE_CINEMATIC_CAM(const char* p0, float p1)
- SHAKE_GAMEPLAY_CAMCAMvoid SHAKE_GAMEPLAY_CAM(const char* shakeName, float intensity)
- SHAKE_SCRIPT_GLOBALCAMvoid SHAKE_SCRIPT_GLOBAL(const char* p0, float p1)
- STOP_CAM_POINTINGCAMvoid STOP_CAM_POINTING(Cam cam)
- STOP_CAM_SHAKINGCAMvoid STOP_CAM_SHAKING(Cam cam, BOOL p1)
- STOP_CINEMATIC_CAM_SHAKINGCAMvoid STOP_CINEMATIC_CAM_SHAKING(BOOL p0)
- STOP_CINEMATIC_SHOTCAMvoid STOP_CINEMATIC_SHOT(Hash p0)
- STOP_CODE_GAMEPLAY_HINTCAMvoid STOP_CODE_GAMEPLAY_HINT(BOOL p0)
- STOP_CUTSCENE_CAM_SHAKINGCAMvoid STOP_CUTSCENE_CAM_SHAKING(Any p0)
- STOP_GAMEPLAY_CAM_SHAKINGCAMvoid STOP_GAMEPLAY_CAM_SHAKING(BOOL p0)
- STOP_GAMEPLAY_HINTCAMvoid STOP_GAMEPLAY_HINT(BOOL p0)
- STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATECAMvoid STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE(BOOL p0)
- STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UPCAMvoid STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP(BOOL render, float p1, int p2, Any p3)
- STOP_SCRIPT_GLOBAL_SHAKINGCAMvoid STOP_SCRIPT_GLOBAL_SHAKING(BOOL p0)
- TRIGGER_VEHICLE_PART_BROKEN_CAMERA_SHAKECAMvoid TRIGGER_VEHICLE_PART_BROKEN_CAMERA_SHAKE(Vehicle vehicle, int p1, float p2)
- USE_DEDICATED_STUNT_CAMERA_THIS_UPDATECAMvoid USE_DEDICATED_STUNT_CAMERA_THIS_UPDATE(const char* camName)
- USE_SCRIPT_CAM_FOR_AMBIENT_POPULATION_ORIGIN_THIS_FRAMECAMvoid USE_SCRIPT_CAM_FOR_AMBIENT_POPULATION_ORIGIN_THIS_FRAME(BOOL p0, BOOL p1)
- USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATECAMvoid USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE()
- WAS_FLY_CAM_CONSTRAINED_ON_PREVIOUS_UDPATECAMBOOL WAS_FLY_CAM_CONSTRAINED_ON_PREVIOUS_UDPATE(Cam cam)