Reference
GTA V native db
GTA V script natives by namespace. Search by name, Jenkins hash, or runtime hash across all 6,439 natives. Each native has a dedicated page.
13 of 13 natives in EVENT.
- ADD_SHOCKING_EVENT_AT_POSITIONEVENTScrHandle ADD_SHOCKING_EVENT_AT_POSITION(int eventType, float x, float y, float z, float duration)
- ADD_SHOCKING_EVENT_FOR_ENTITYEVENTScrHandle ADD_SHOCKING_EVENT_FOR_ENTITY(int eventType, Entity entity, float duration)
- BLOCK_DECISION_MAKER_EVENTEVENTvoid BLOCK_DECISION_MAKER_EVENT(Hash name, int eventType)
- CLEAR_DECISION_MAKER_EVENT_RESPONSEEVENTvoid CLEAR_DECISION_MAKER_EVENT_RESPONSE(Hash name, int eventType)
- IS_SHOCKING_EVENT_IN_SPHEREEVENTBOOL IS_SHOCKING_EVENT_IN_SPHERE(int eventType, float x, float y, float z, float radius)
- REMOVE_ALL_SHOCKING_EVENTSEVENTvoid REMOVE_ALL_SHOCKING_EVENTS(BOOL p0)
- REMOVE_SHOCKING_EVENTEVENTBOOL REMOVE_SHOCKING_EVENT(ScrHandle event)
- REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREASEVENTvoid REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS()
- SET_DECISION_MAKEREVENTvoid SET_DECISION_MAKER(Ped ped, Hash name)
- SUPPRESS_AGITATION_EVENTS_NEXT_FRAMEEVENTvoid SUPPRESS_AGITATION_EVENTS_NEXT_FRAME()
- SUPPRESS_SHOCKING_EVENTS_NEXT_FRAMEEVENTvoid SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME()
- SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAMEEVENTvoid SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME(int eventType)
- UNBLOCK_DECISION_MAKER_EVENTEVENTvoid UNBLOCK_DECISION_MAKER_EVENT(Hash name, int eventType)