MISC

IS_BULLET_IN_ANGLED_AREA

0x1A8B5F3C01E2B477 Jenkins: 0xE2DB58F7

Signature

// MISC
BOOL IS_BULLET_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer)

Parameters

Type Name
float x1
float y1
float z1
float x2
float y2
float z2
float width
BOOL ownedByPlayer

Return type BOOL

Build 323

Documentation

For projectiles, see: IS_PROJECTILE_TYPE_IN_ANGLED_AREA See IS_POINT_IN_ANGLED_AREA for the definition of an angled area. Returns True if a bullet, as maintained by a pool within CWeaponManager, has been fired into the defined angled area.

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