MISC
IS_BULLET_IN_ANGLED_AREA
0x1A8B5F3C01E2B477
Jenkins: 0xE2DB58F7
Signature
// MISC
BOOL IS_BULLET_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer)
Parameters
| Type | Name |
|---|---|
| float | x1 |
| float | y1 |
| float | z1 |
| float | x2 |
| float | y2 |
| float | z2 |
| float | width |
| BOOL | ownedByPlayer |
Return type BOOL
Build 323
Documentation
For projectiles, see: IS_PROJECTILE_TYPE_IN_ANGLED_AREA See IS_POINT_IN_ANGLED_AREA for the definition of an angled area. Returns True if a bullet, as maintained by a pool within CWeaponManager, has been fired into the defined angled area.
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