MISC
SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW
0xBFE5756E7407064A
Jenkins: 0xCCDC33CC
Signature
// MISC
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, Entity targetEntity, BOOL p17, Any p18, Any p19, Any p20)
Parameters
| Type | Name |
|---|---|
| float | x1 |
| float | y1 |
| float | z1 |
| float | x2 |
| float | y2 |
| float | z2 |
| int | damage |
| BOOL | p7 |
| Hash | weaponHash |
| Ped | ownerPed |
| BOOL | isAudible |
| BOOL | isInvisible |
| float | speed |
| Entity | entity |
| BOOL | p14 |
| BOOL | p15 |
| Entity | targetEntity |
| BOOL | p17 |
| Any | p18 |
| Any | p19 |
| Any | p20 |
Return type void
Build 323
Former names
- _SHOOT_SINGLE_BULLET_BETWEEN_COORDS_WITH_EXTRA_PARAMS
Documentation
entity - entity to ignore targetEntity - entity to home in on, if the weapon hash provided supports homing
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