PED
RESET_PED_MOVEMENT_CLIPSET
0xAA74EC0CB0AAEA2C
Jenkins: 0xB83CEE93
Signature
// PED
void RESET_PED_MOVEMENT_CLIPSET(Ped ped, float p1)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| float | p1 |
Return type void
Build 323
Documentation
If p1 is 0.0, I believe you are back to normal. If p1 is 1.0, it looks like you can only rotate the ped, not walk. Using the following code to reset back to normal PED::RESET_PED_MOVEMENT_CLIPSET(PLAYER::PLAYER_PED_ID(), 0.0);
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