PED

GET_COMBAT_FLOAT

0x52DFF8A10508090A Jenkins: 0x511D7EF8

Signature

// PED
float GET_COMBAT_FLOAT(Ped ped, int p1)

Parameters

Type Name
Ped ped
int p1

Return type float

Build 323

Documentation

p0: Ped Handle p1: int i | 0 <= i <= 27 p1 probably refers to the attributes configured in combatbehavior.meta. There are 13. Example: <BlindFireChance value="0.1"/> <WeaponShootRateModifier value="1.0"/> <TimeBetweenBurstsInCover value="1.25"/> <BurstDurationInCover value="2.0"/> <TimeBetweenPeeks value="10.0"/> <WeaponAccuracy value="0.18"/> <FightProficiency value="0.8"/> <StrafeWhenMovingChance value="1.0"/> <WalkWhenStrafingChance value="0.0"/> <AttackWindowDistanceForCover value="55.0"/> <TimeToInvalidateInjuredTarget value="9.0"/> <TriggerChargeTime_Near value="4.0"/> <TriggerChargeTime_Far value="10.0"/> -------------Confirmed by editing combatbehavior.meta: p1: 0=BlindFireChance 1=BurstDurationInCover 3=TimeBetweenBurstsInCover 4=TimeBetweenPeeks 5=StrafeWhenMovingChance 8=WalkWhenStrafingChance 11=AttackWindowDistanceForCover 12=TimeToInvalidateInjuredTarget 16=OptimalCoverDistance

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