PED

SET_PED_HEAD_BLEND_DATA

0x9414E18B9434C2FE Jenkins: 0x60746B88

Signature

// PED
void SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent)

Parameters

Type Name
Ped ped
int shapeFirstID
int shapeSecondID
int shapeThirdID
int skinFirstID
int skinSecondID
int skinThirdID
float shapeMix
float skinMix
float thirdMix
BOOL isParent

Return type void

Build 323

Documentation

The "shape" parameters control the shape of the ped's face. The "skin" parameters control the skin tone. ShapeMix and skinMix control how much the first and second IDs contribute,(typically mother and father.) ThirdMix overrides the others in favor of the third IDs. IsParent is set for "children" of the player character's grandparents during old-gen character creation. It has unknown effect otherwise. The IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC. !!!Can someone add working example for this??? try this: headBlendData headData; GET_PED_HEAD_BLEND_DATA(PLAYER_PED_ID(), &headData); SET_PED_HEAD_BLEND_DATA(PLAYER_PED_ID(), headData.shapeFirst, headData.shapeSecond, headData.shapeThird, headData.skinFirst, headData.skinSecond , headData.skinThird, headData.shapeMix, headData.skinMix, headData.skinThird, 0); For more info please refer to this topic. gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained

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