FIRE
ADD_EXPLOSION
0xE3AD2BDBAEE269AC
Jenkins: 0x10AF5258
Signature
// FIRE
void ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage)
Parameters
| Type | Name |
|---|---|
| float | x |
| float | y |
| float | z |
| int | explosionType |
| float | damageScale |
| BOOL | isAudible |
| BOOL | isInvisible |
| float | cameraShake |
| BOOL | noDamage |
Return type void
Build 323
Documentation
BOOL isAudible = If explosion makes a sound. BOOL isInvisible = If the explosion is invisible or not. explosionType: https://alloc8or.re/gta5/doc/enums/eExplosionTag.txt
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