FIRE

ADD_EXPLOSION

0xE3AD2BDBAEE269AC Jenkins: 0x10AF5258

Signature

// FIRE
void ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage)

Parameters

Type Name
float x
float y
float z
int explosionType
float damageScale
BOOL isAudible
BOOL isInvisible
float cameraShake
BOOL noDamage

Return type void

Build 323

Documentation

BOOL isAudible = If explosion makes a sound. BOOL isInvisible = If the explosion is invisible or not. explosionType: https://alloc8or.re/gta5/doc/enums/eExplosionTag.txt

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