VEHICLE
SET_VEHICLE_ENGINE_ON
0x2497C4717C8B881E
Jenkins: 0x7FBC86F1
Signature
// VEHICLE
void SET_VEHICLE_ENGINE_ON(Vehicle vehicle, BOOL value, BOOL instantly, BOOL disableAutoStart)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| BOOL | value |
| BOOL | instantly |
| BOOL | disableAutoStart |
Return type void
Build 323
Documentation
Starts or stops the engine on the specified vehicle. vehicle: The vehicle to start or stop the engine on. value: true to turn the vehicle on; false to turn it off. instantly: if true, the vehicle will be set to the state immediately; otherwise, the current driver will physically turn on or off the engine. disableAutoStart: If true, the system will prevent the engine from starting when the player got into it. from what I've tested when I do this to a helicopter the propellers turn off after the engine has started. so is there any way to keep the heli propellers on?
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