VEHICLE

SWITCH_TRAIN_TRACK

0xFD813BB7DB977F20 Jenkins: 0x68BFDD61

Signature

// VEHICLE
void SWITCH_TRAIN_TRACK(int trackId, BOOL state)

Parameters

Type Name
int trackId
BOOL state

Return type void

Build 323

Documentation

Toggles whether ambient trains can spawn on the specified track or not `trackId` is the internal id of the train track to switch. `state` is whether ambient trains can spawn or not trackIds 0 (`trains1.dat`) Main track around SA 1 (`trains2.dat`) Davis Quartz Quarry branch 2 (`trains3.dat`) Second track alongside live track along Roy Lewenstein Blv. 3 (`trains4.dat`) Metro track circuit 4 (`trains5.dat`) Branch in Mirror Park Railyard 5 (`trains6.dat`) Branch in Mirror Park Railyard 6 (`trains7.dat`) LS branch to Mirror Park Railyard 7 (`trains8.dat`) Overground part of metro track along Forum Dr. 8 (`trains9.dat`) Branch to Mirror Park Railyard 9 (`trains10.dat`) Yankton train 10 (`trains11.dat`) Part of metro track near mission row 11 (`trains12.dat`) Yankton prologue mission train Full list of all train tracks + track nodes by DurtyFree https://github.com/DurtyFree/gta-v-data-dumps/blob/master/traintracks.json

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