VEHICLE
SET_VEHICLE_IS_CONSIDERED_BY_PLAYER
0x31B927BBC44156CD
Jenkins: 0x14413319
Signature
// VEHICLE
void SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(Vehicle vehicle, BOOL toggle)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| BOOL | toggle |
Return type void
Build 323
Documentation
Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle. Hence it's not considered aka ignored.
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