VEHICLE

SET_VEHICLE_TYRE_BURST

0xEC6A202EE4960385 Jenkins: 0x89D28068

Signature

// VEHICLE
void SET_VEHICLE_TYRE_BURST(Vehicle vehicle, int index, BOOL onRim, float p3)

Parameters

Type Name
Vehicle vehicle
int index
BOOL onRim
float p3

Return type void

Build 323

Documentation

"To burst tyres VEHICLE::SET_VEHICLE_TYRE_BURST(vehicle, 0, true, 1000.0) to burst all tyres type it 8 times where p1 = 0 to 7. p3 seems to be how much damage it has taken. 0 doesn't deflate them, 1000 completely deflates them. '0 = wheel_lf / bike, plane or jet front '1 = wheel_rf '2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left '3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right '4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left '5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right '45 = 6 wheels trailer mid wheel left '47 = 6 wheels trailer mid wheel right

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