VEHICLE
GET_VEHICLE_HEALTH_PERCENTAGE
0xB8EF61207C2393A9
Jenkins: 0x196BA503
Signature
// VEHICLE
float GET_VEHICLE_HEALTH_PERCENTAGE(Vehicle vehicle, float maxEngineHealth, float maxPetrolTankHealth, float maxBodyHealth, float maxMainRotorHealth, float maxTailRotorHealth, float maxUnkHealth)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| float | maxEngineHealth |
| float | maxPetrolTankHealth |
| float | maxBodyHealth |
| float | maxMainRotorHealth |
| float | maxTailRotorHealth |
| float | maxUnkHealth |
Return type float
Build 323
Former names
- _GET_VEHICLE_BODY_HEALTH_2
Documentation
0 min 100 max starts at 100 Seams to have health zones Front of vehicle when damaged goes from 100-50 and stops at 50. Rear can be damaged from 100-0 Only tested with two cars. any idea how this differs from the first one? -- May return the vehicle health on a scale of 0.0 - 100.0 (needs to be confirmed) example: v_F = ENTITY::GET_ENTITY_MODEL(v_3); if (((v_F == ${tanker}) || (v_F == ${armytanker})) || (v_F == ${tanker2})) { if (VEHICLE::_GET_VEHICLE_BODY_HEALTH_2(v_3) <= 1.0) { NETWORK::NETWORK_EXPLODE_VEHICLE(v_3, 1, 1, -1); } }
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