VEHICLE

SET_VEHICLE_DAMAGE

0xA1DD317EA8FD4F29 Jenkins: 0x21B458B2

Signature

// VEHICLE
void SET_VEHICLE_DAMAGE(Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel)

Parameters

Type Name
Vehicle vehicle
float xOffset
float yOffset
float zOffset
float damage
float radius
BOOL focusOnModel

Return type void

Build 323

Documentation

Apply damage to vehicle at a location. Location is relative to vehicle model (not world). Radius of effect damage applied in a sphere at impact location When `focusOnModel` set to `true`, the damage sphere will travel towards the vehicle from the given point, thus guaranteeing an impact

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