VEHICLE
SET_VEHICLE_DAMAGE
0xA1DD317EA8FD4F29
Jenkins: 0x21B458B2
Signature
// VEHICLE
void SET_VEHICLE_DAMAGE(Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| float | xOffset |
| float | yOffset |
| float | zOffset |
| float | damage |
| float | radius |
| BOOL | focusOnModel |
Return type void
Build 323
Documentation
Apply damage to vehicle at a location. Location is relative to vehicle model (not world). Radius of effect damage applied in a sphere at impact location When `focusOnModel` set to `true`, the damage sphere will travel towards the vehicle from the given point, thus guaranteeing an impact
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