VEHICLE
SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVE
0x6EBFB22D646FFC18
Jenkins: 0x847F1304
Signature
// VEHICLE
void SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVE(Vehicle vehicle, BOOL p1)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| BOOL | p1 |
Return type void
Build 323
Documentation
sfink: sets bit in vehicle's structure, used by maintransition, fm_mission_controller, mission_race and a couple of other scripts. see dissassembly: CVehicle *__fastcall sub_140CDAA10(signed int a1, char a2) { CVehicle *result; // rax@1 result = EntityAsCVehicle(a1); if ( result ) { result->field_886 &= 0xEFu; result->field_886 |= 16 * (a2 & 1); } return result; }
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