VEHICLE
CREATE_SCRIPT_VEHICLE_GENERATOR
0x9DEF883114668116
Jenkins: 0x25A9A261
Signature
// VEHICLE
int CREATE_SCRIPT_VEHICLE_GENERATOR(float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16)
Parameters
| Type | Name |
|---|---|
| float | x |
| float | y |
| float | z |
| float | heading |
| float | p4 |
| float | p5 |
| Hash | modelHash |
| int | p7 |
| int | p8 |
| int | p9 |
| int | p10 |
| BOOL | p11 |
| BOOL | p12 |
| BOOL | p13 |
| BOOL | p14 |
| BOOL | p15 |
| int | p16 |
Return type int
Build 323
Documentation
Creates a script vehicle generator at the given coordinates. Most parameters after the model hash are unknown. Parameters: x/y/z - Generator position heading - Generator heading p4 - Unknown (always 5.0) p5 - Unknown (always 3.0) modelHash - Vehicle model hash p7/8/9/10 - Unknown (always -1) p11 - Unknown (usually TRUE, only one instance of FALSE) p12/13 - Unknown (always FALSE) p14 - Unknown (usally FALSE, only two instances of TRUE) p15 - Unknown (always TRUE) p16 - Unknown (always -1) Vector3 coords = GET_ENTITY_COORDS(PLAYER_PED_ID(), 0); CREATE_SCRIPT_VEHICLE_GENERATOR(coords.x, coords.y, coords.z, 1.0f, 5.0f, 3.0f, GET_HASH_KEY("adder"), -1. -1, -1, -1, -1, true, false, false, false, true, -1);
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