VEHICLE

CREATE_SCRIPT_VEHICLE_GENERATOR

0x9DEF883114668116 Jenkins: 0x25A9A261

Signature

// VEHICLE
int CREATE_SCRIPT_VEHICLE_GENERATOR(float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16)

Parameters

Type Name
float x
float y
float z
float heading
float p4
float p5
Hash modelHash
int p7
int p8
int p9
int p10
BOOL p11
BOOL p12
BOOL p13
BOOL p14
BOOL p15
int p16

Return type int

Build 323

Documentation

Creates a script vehicle generator at the given coordinates. Most parameters after the model hash are unknown. Parameters: x/y/z - Generator position heading - Generator heading p4 - Unknown (always 5.0) p5 - Unknown (always 3.0) modelHash - Vehicle model hash p7/8/9/10 - Unknown (always -1) p11 - Unknown (usually TRUE, only one instance of FALSE) p12/13 - Unknown (always FALSE) p14 - Unknown (usally FALSE, only two instances of TRUE) p15 - Unknown (always TRUE) p16 - Unknown (always -1) Vector3 coords = GET_ENTITY_COORDS(PLAYER_PED_ID(), 0); CREATE_SCRIPT_VEHICLE_GENERATOR(coords.x, coords.y, coords.z, 1.0f, 5.0f, 3.0f, GET_HASH_KEY("adder"), -1. -1, -1, -1, -1, true, false, false, false, true, -1);

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