VEHICLE
SET_VEHICLE_MOD
0x6AF0636DDEDCB6DD
Jenkins: 0xB52E5ED5
Signature
// VEHICLE
void SET_VEHICLE_MOD(Vehicle vehicle, int modType, int modIndex, BOOL customTires)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| int | modType |
| int | modIndex |
| BOOL | customTires |
Return type void
Build 323
Documentation
In b944, there are 50 (0 - 49) mod types. Sets the vehicle mod. The vehicle must have a mod kit first. Any out of range ModIndex is stock. #Mod Type Spoilers - 0 Front Bumper - 1 Rear Bumper - 2 Side Skirt - 3 Exhaust - 4 Frame - 5 Grille - 6 Hood - 7 Fender - 8 Right Fender - 9 Roof - 10 Engine - 11 Brakes - 12 Transmission - 13 Horns - 14 (modIndex from 0 to 51) Suspension - 15 Armor - 16 Front Wheels - 23 Back Wheels - 24 //only for motocycles Plate holders - 25 Trim Design - 27 Ornaments - 28 Dial Design - 30 Steering Wheel - 33 Shifter Leavers - 34 Plaques - 35 Hydraulics - 38 Livery - 48 ENUMS: pastebin.com/QzEAn02v
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.