PLAYER

GET_PLAYER_TARGET_ENTITY

0x13EDE1A5DBF797C9 Jenkins: 0xF6AAA2D7

Signature

// PLAYER
BOOL GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity)

Parameters

Type Name
Player player
Entity* entity

Return type BOOL

Build 323

Documentation

Assigns the handle of locked-on melee target to *entity that you pass it. Returns false if no entity found.

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