PLAYER
GET_PLAYER_TARGET_ENTITY
0x13EDE1A5DBF797C9
Jenkins: 0xF6AAA2D7
Signature
// PLAYER
BOOL GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity)
Parameters
| Type | Name |
|---|---|
| Player | player |
| Entity* | entity |
Return type BOOL
Build 323
Documentation
Assigns the handle of locked-on melee target to *entity that you pass it. Returns false if no entity found.
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