PLAYER
SET_SWIM_MULTIPLIER_FOR_PLAYER
0xA91C6F0FF7D16A13
Jenkins: 0xB986FF47
Signature
// PLAYER
void SET_SWIM_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
Parameters
| Type | Name |
|---|---|
| Player | player |
| float | multiplier |
Return type void
Build 323
Documentation
Swim speed multiplier. Multiplier goes up to 1.49 Just call it one time, it is not required to be called once every tick. - Note copied from below native. Note: At least the IDA method if you change the max float multiplier from 1.5 it will change it for both this and RUN_SPRINT below. I say 1.5 as the function blrs if what you input is greater than or equal to 1.5 hence why it's 1.49 max default.
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