PAD
GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRING
0x0499D7B09FC9B407
Signature
// PAD
const char* GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRING(int padIndex, int control, BOOL p2)
Parameters
| Type | Name |
|---|---|
| int | padIndex |
| int | control |
| BOOL | p2 |
Return type const char*
Build 323
Former names
- GET_CONTROL_INSTRUCTIONAL_BUTTON
Documentation
formerly called _GET_CONTROL_ACTION_NAME incorrectly p2 appears to always be true. p2 is unused variable in function. EG: GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 201, 1) /*INPUT_FRONTEND_ACCEPT (e.g. Enter button)*/ GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 202, 1) /*INPUT_FRONTEND_CANCEL (e.g. ESC button)*/ GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 51, 1) /*INPUT_CONTEXT (e.g. E button)*/ gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378 padIndex: 0 (PLAYER_CONTROL), 1 (unk) and 2 (unk) used in the scripts.
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