PHYSICS
ATTACH_ROPE_TO_ENTITY
0x4B490A6832559A65
Jenkins: 0xB25D9536
Signature
// PHYSICS
void ATTACH_ROPE_TO_ENTITY(int ropeId, Entity entity, float x, float y, float z, BOOL p5)
Parameters
| Type | Name |
|---|---|
| int | ropeId |
| Entity | entity |
| float | x |
| float | y |
| float | z |
| BOOL | p5 |
Return type void
Build 323
Documentation
The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.