PHYSICS

ATTACH_ROPE_TO_ENTITY

0x4B490A6832559A65 Jenkins: 0xB25D9536

Signature

// PHYSICS
void ATTACH_ROPE_TO_ENTITY(int ropeId, Entity entity, float x, float y, float z, BOOL p5)

Parameters

Type Name
int ropeId
Entity entity
float x
float y
float z
BOOL p5

Return type void

Build 323

Documentation

The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.

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