PHYSICS

ATTACH_ENTITIES_TO_ROPE

0x3D95EC8B6D940AC3 Jenkins: 0x7508668F

Signature

// PHYSICS
void ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, Any* p12, Any* p13)

Parameters

Type Name
int ropeId
Entity ent1
Entity ent2
float ent1_x
float ent1_y
float ent1_z
float ent2_x
float ent2_y
float ent2_z
float length
BOOL p10
BOOL p11
Any* p12
Any* p13

Return type void

Build 323

Documentation

Attaches entity 1 to entity 2.

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