AUDIO
PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE
0x3523634255FC3318
Jenkins: 0x8386AE28
Signature
// AUDIO
void PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(Ped ped, const char* speechName, const char* voiceName, const char* speechParam, BOOL p4)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| const char* | speechName |
| const char* | voiceName |
| const char* | speechParam |
| BOOL | p4 |
Return type void
Build 323
Former names
- _PLAY_AMBIENT_SPEECH_WITH_VOICE
Documentation
This is the same as PLAY_PED_AMBIENT_SPEECH_NATIVE and PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals. EX (C#): GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, "GENERIC_INSULT_HIGH", "s_m_y_sheriff_01_white_full_01", "SPEECH_PARAMS_FORCE_SHOUTED", 0); The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0. Full list of speeches and voices names by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json
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