AUDIO
SET_PED_IS_DRUNK
0x95D2D383D5396B8A
Jenkins: 0xD2EA77A3
Signature
// AUDIO
void SET_PED_IS_DRUNK(Ped ped, BOOL toggle)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| BOOL | toggle |
Return type void
Build 323
Documentation
Sets the ped drunk sounds. Only works with PLAYER_PED_ID ==================================================== As mentioned above, this only sets the drunk sound to ped/player. To give the Ped a drunk effect with drunk walking animation try using SET_PED_MOVEMENT_CLIPSET Below is an example if (!Function.Call<bool>(Hash.HAS_ANIM_SET_LOADED, "move_m@drunk@verydrunk")) { Function.Call(Hash.REQUEST_ANIM_SET, "move_m@drunk@verydrunk"); } Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Ped.Handle, "move_m@drunk@verydrunk", 0x3E800000); And to stop the effect use RESET_PED_MOVEMENT_CLIPSET
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