AUDIO
LOAD_STREAM
0x1F1F957154EC51DF
Jenkins: 0x0D89599D
Signature
// AUDIO
BOOL LOAD_STREAM(const char* streamName, const char* soundSet)
Parameters
| Type | Name |
|---|---|
| const char* | streamName |
| const char* | soundSet |
Return type BOOL
Build 323
Documentation
Example: AUDIO::LOAD_STREAM("CAR_STEAL_1_PASSBY", "CAR_STEAL_1_SOUNDSET"); All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w Stream names often ends with "_MASTER", "_SMALL" or "_STREAM". Also "_IN", "_OUT" and numbers. soundSet is often set to 0 in the scripts. These are common to end the soundSets: "_SOUNDS", "_SOUNDSET" and numbers. Full list of audio / sound names by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json
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