AUDIO

FORCE_USE_AUDIO_GAME_OBJECT

0x4F0C413926060B38 Jenkins: 0x33B0B007

Signature

// AUDIO
void FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, const char* audioName)

Parameters

Type Name
Vehicle vehicle
const char* audioName

Return type void

Build 323

Former names

  • _SET_VEHICLE_AUDIO
  • _FORCE_VEHICLE_ENGINE_AUDIO

Documentation

This native sets the audio of the specified vehicle to the audioName (p1). Use the audioNameHash found in vehicles.meta Example: _SET_VEHICLE_AUDIO(veh, "ADDER"); The selected vehicle will now have the audio of the Adder.

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