AUDIO
FORCE_USE_AUDIO_GAME_OBJECT
0x4F0C413926060B38
Jenkins: 0x33B0B007
Signature
// AUDIO
void FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, const char* audioName)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| const char* | audioName |
Return type void
Build 323
Former names
- _SET_VEHICLE_AUDIO
- _FORCE_VEHICLE_ENGINE_AUDIO
Documentation
This native sets the audio of the specified vehicle to the audioName (p1). Use the audioNameHash found in vehicles.meta Example: _SET_VEHICLE_AUDIO(veh, "ADDER"); The selected vehicle will now have the audio of the Adder.
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.