AUDIO

PLAY_SOUND_FROM_ENTITY

0xE65F427EB70AB1ED Jenkins: 0x95AE00F8

Signature

// AUDIO
void PLAY_SOUND_FROM_ENTITY(int soundId, const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p5)

Parameters

Type Name
int soundId
const char* audioName
Entity entity
const char* audioRef
BOOL isNetwork
Any p5

Return type void

Build 323

Documentation

All found occurrences in b617d, sorted alphabetically and identical lines removed: pastebin.com/f2A7vTj0 No changes made in b678d. gtaforums.com/topic/795622-audio-for-mods Full list of audio / sound names by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json

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