AUDIO
PLAY_STREAM_FROM_OBJECT
0xEBAA9B64D76356FD
Jenkins: 0xC5266BF7
Signature
// AUDIO
void PLAY_STREAM_FROM_OBJECT(Object object)
Parameters
| Type | Name |
|---|---|
| Object | object |
Return type void
Build 323
Documentation
Used with AUDIO::LOAD_STREAM Example from finale_heist2b.c4: TASK::TASK_SYNCHRONIZED_SCENE(l_4C8[2/*14*/], l_4C8[2/*14*/]._f7, l_30A, "push_out_vault_l", 4.0, -1.5, 5, 713, 4.0, 0); PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2/*14*/]._f7, 0.0); PED::_2208438012482A1A(l_4C8[2/*14*/], 0, 0); PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2/*14*/], 38, 1); PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2/*14*/], 1); if (AUDIO::LOAD_STREAM("Gold_Cart_Push_Anim_01", "BIG_SCORE_3B_SOUNDS")) { AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0/*1*/]); }
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