AUDIO

PLAY_ANIMAL_VOCALIZATION

0xEE066C7006C49C0A Jenkins: 0x498849F3

Signature

// AUDIO
void PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int p1, const char* speechName)

Parameters

Type Name
Ped pedHandle
int p1
const char* speechName

Return type void

Build 323

Documentation

Plays sounds from a ped with chop model. For example it used to play bark or sniff sounds. p1 is always 3 or 4294967295 in decompiled scripts. By a quick disassembling I can assume that this arg is unused. This native is works only when you call it on the ped with right model (ac_chop only ?) Speech Name can be: CHOP_SNIFF_SEQ CHOP_WHINE CHOP_LICKS_MOUTH CHOP_PANT bark GROWL SNARL BARK_SEQ

APPI RP

Join us on FiveM

Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.