AUDIO
PLAY_ANIMAL_VOCALIZATION
0xEE066C7006C49C0A
Jenkins: 0x498849F3
Signature
// AUDIO
void PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int p1, const char* speechName)
Parameters
| Type | Name |
|---|---|
| Ped | pedHandle |
| int | p1 |
| const char* | speechName |
Return type void
Build 323
Documentation
Plays sounds from a ped with chop model. For example it used to play bark or sniff sounds. p1 is always 3 or 4294967295 in decompiled scripts. By a quick disassembling I can assume that this arg is unused. This native is works only when you call it on the ped with right model (ac_chop only ?) Speech Name can be: CHOP_SNIFF_SEQ CHOP_WHINE CHOP_LICKS_MOUTH CHOP_PANT bark GROWL SNARL BARK_SEQ
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